Author: Thievy , 20-05-2024 15:55

I wonder what "Fully tested" means to the author - Warlords of Croatia - Heroes 3 map

A huge map with potential to be actually good but also huge gaping holes that need to be rectified:
- several cases of badly designed roads, most unusable, some even made impassable
- zero lighthouses makes the sea a nightmare to navigate
- the start is actually "hard", but while a huma
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Author: BraveWeasel (PL), 20-05-2024 00:27

Promising at first, but tragedy! - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

DO NOT PLAY! This map has serious bugs that may not allow you to finish (mentioned Basilisk bug). It seems interesting and promising at first, but then to being linear and having bugs in critical parts it is unplayable. Please give me my time back. more...


Author: Lokieto , 19-05-2024 11:09

Use the 5.5 mod and adjust the strength - World At War - Enhanced Edition - Heroes 5 map

With the mapmixer tool.

13k dragons or other stacks are easily killable if one has certain artifacts and spells.

The map is maybe a bit large but offers enough possibilities of exploration for 8 players, sadly, the AI of HOMM55 still lacks faster reasoning and the duel ai is subpar.
more...


Author: Doctor (Россия), 19-05-2024 11:04

Крах тирана - Tyrant's Collapse - Heroes 7 map

Друзья, это одиночная карта без связи с какой-либо историей. Это сценарий, но вы можете выбрать любую стартовую фракцию (при выборе стандартных фракций игру начинаете с новым созданным героем, при выборе новой фракции из HOMM 7.5 - начинаете без стартового героя, но учитывая бонус 4000 золотых на ст more...


Author: 32167 , 18-05-2024 20:18

:) - Battlejuice 2 Delirium furens - Heroes 3 map

Have you met the final bosses or have you just started? :) more...


Author: RXD , 18-05-2024 04:35

Hint - Another Story - Heroes 3 map

Dwarven Lands.

Inside the biggest mountain range in the middle, there is an underground cave.
more...


Author: Marek Hlaváč (Česko), 17-05-2024 17:51

White tent? - Another Story - Heroes 3 map

Great map, but I got stuck finding the white tent. I am blocked from all sides with the white gates. Anyone can provide a hint? Thank you! more...


Author: Leto Castitas Artonaut (Katechkin) (Saint-Petersburg), 17-05-2024 14:49

Sorry for the late answer. - Aeten Nomere - Heroes 3 map

With a properly managed economy, it will not take a year before you can spend excess gold to buy gems. In addition, in some events on the map, you can get a pretty decent amount of resources, which can also be exchanged for the necessary ones. This figure is not taken from the ceiling, I can only sa more...


Author: Leto Castitas Artonaut (Katechkin) (Saint-Petersburg), 17-05-2024 14:33

Feedback - Aeten Nomere - Heroes 3 map

Hi! Let me know if you want me to add any additional content. I'd appreciate for the feedback.
Give me a thumbs up please if you like the map it will help me improve it.
Have a nice game!

Привет! Дайте мне знать, если хотите, чтобы я добавил какой-либо дополнительный контент. Буду признат
more...


Author: hydra_off (Moscow, Russia), 15-05-2024 23:49

Bug! - Erathians, Coves and Caves - Heroes 3 map

There is a problem, when you are building a ship it is impossible to achieve on both colors: on brown it is spawned behind a mountain, and on green there are some barrels in front of it. Hope you will fix it and thanks for your content! more...


Author: Nebel 74 (CZ), 15-05-2024 22:50

Theodorus - Portishead - Way Home - Heroes 3 map

Привет Андрей, я загрузил для тебя видео с боем против Теодора. Надеюсь, это поможет вам на вашем пути. Ссылка
https://www.youtube.com/watch?v=m_QZWoQtY1c

Либо наберите его в поисковик на YouTube
Heroes 3 Portishead - Way Home (Theodorus)
more...


Author: Little_Buddha , 15-05-2024 19:03

Нити Судьбы - Нити судьбы. Часть I (Threads of fate. Part I) - Heroes 3 map

Рад, что карта вам понравилась.

А в подземелье действительно спускаться не обязательно, разве что ради заклинания жертвы, имение в наличие которого не является необходимым для успешного прохождения.
more...


Author: Little_Buddha , 15-05-2024 18:55

About map - Порядок из Хаоса (Order from Chaos) - Heroes 3 map

There is one trick in Heroes 3 that can be applied to this map as well. To prevent AI from landing on your territory, simply dig up the soil on the cells along the shore, but remember that you won’t be able to do this either, so leave one free hero constantly on duty on the shoreline.

The map des
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Author: Soned , 15-05-2024 15:50

Threads of fate.Part 1 - Нити судьбы. Часть I (Threads of fate. Part I) - Heroes 3 map

Отличная карта.В меру трудная.Закончил на 6м месяце,правда в подземелье к темницам не ходил.Спасибо за работу.Буду играть во вторую часть по мере времени. more...


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Heroes6 - Your opinions about Fairy Tale - map rating = 1 Likes

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Download map Fairy Tale - heroes 6 mapsDownload map Fairy Tale - heroes 6 maps

   Download map -> Fairy Tale

Heroes 6: Heroes 6 original

The fairy land was once a beautiful and rich land with many creatures. The fairy, servant of the tree of life, the yggdrasil, decided to teach magic to help them in there daily life. But they transformed that teaching into dark magic and spell of destruction. And so the first magic war began. In the chaos perpetrated by the fight, the yggdrasil was cut down, the land was ripped of most of her luxurious vegetation and monsters began to roam the land. In this chaos, eight nation were born. As history repeats itself, a new war is about to begin. Who has the best magic, who is the stronghest?

Added: 08-01-2018


Heroes 6 maps: The battle of wills | Former Friends | Der Drachenschatz | Forteresse


Author: Charles (Fort Smith, Arkansas USA), 22-11-2013 08:45
Fairy Tale
truly beautiful ~ great job
the design worked well on so many levels ~ kudos and thanks ~

the level of satisfaction far exceeded the maps made by Ubisoft.


Author: Christos (Pamplona, Spain), 18-06-2012 00:08
Good Gameplay / Bonne jouabilité
Bravo Pascal.
Je suis d'accord avec les autres critiques sur le fait que les paysages ne sont pas très travaillés et les problèmes de placement des éléments. Il n'empêche que cela fait longtemps que je n'ai pas fait autant de batailles intéressantes dans les combats héro contre héro. Je pense que la relative simplicité du design général a dû aider l'IA a faire mieux que d'habitude. Et je pense que la jouabilité doit être prioritaire sur l'esthétiq ue (c'est un jeu, pas une oeuvre d'art). Bravo encore.

I agree with the other critics that the landscapes could be better designed and that there is a problem with the placement of objects. That said it's been a long time since I've had so many good battles in the hero vs hero fights. I guess the relative simplicity of the overall design helped the AI do better than usual. And I think that gameplay should prevail over aesthetics - it's a game, not a piece of art.
Keep up the good work!


Author: Manhminh (English), 10-03-2012 19:50
How to down
Lam sao de tai ve vay


Author: mr R (Poland), 04-02-2012 14:57 Like
I need more :)
Once's of plus this map is some supprising witch discover, some thing should be proper. many building witch can access without fight. place with artefacts west/north in underground is no possible to fight, when I try attack this nothing happened no fight only weird "remis" but its great work, big map and I desire to more you map, thanks


Author: Pakito (Paris, France), 29-01-2012 09:08
Puta mierda de mapa
Menuda puta mierda de mapa, ni con la skill de disminuir las penalizaciones de movimientos me muevo una mierda. Vamos un puto mojón.


Author: Zee Prime (Czech republic), 04-12-2011 18:59
Needs some more work
Dude! I appreciate that you have decided to create and share a map but...
This one is just a flat peace of paper having an object here and there. Please publish only maps that are a little bit more fun. Thanks


Author: pendragon, 04-12-2011 16:46
nice but needs work
This map has potential, but its often very hard to find items/enemies beind big rocks or trees. too often your way is hidden behind the graphics, computer heroes even hiding under rocks only visible on the map.

the one starting underground seem to have a little disadvantage compared to the ones starting on the upper world.

why lighthouses if there are no boats to sail with? just for the looks?

many buildings can be accessed without fighting the mobs standing before them, cause their facing is off.
the lower left starting point on the upper world can access the ressource left of the city, its not accessable.

if you rework the map it can be very good one.


Fairy Tale walkthrough

By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest.
- Confucius

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