Author: Francois (France), 18-04-2024 13:08

Not buggy, but Heroes VV.V mod version 1.36 necessary - Armageddon Blade - Heroes 7 map

Thank you for your comment.
I don't understand some bugs. Before releasing it, my brother and I tested this map and found no bugs (I ALWAYS test my maps before publishing them).
1- There is no fight to recover the Armageddon Blade, you just have to find Sir Christian's tomb. So I don
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Author: tom (kitchener, canada), 18-04-2024 12:50

Fun map but a little buggy - Armageddon Blade - Heroes 7 map

Like the map. nice job. FYI finding it a little buggy. heroes disappear if you leave them in castle to defend. once they defend castle they are gone by next turn. could not recover hero by sending a second hero to prison to battle. you get to battle but you don't get the prisoner. had to battl more...


Author: Alex (Switzerland), 18-04-2024 07:23

Single player is too easy - This is Legion - Heroes 3 map

On the one hand, I like the idea of the map - all players start with strong armies and towns are well-guarded. However, the AI simlpy cannot compete with a human player here:
1. AI cannot combine combination artifacts, yet getting the one near your starting town is the main priority in the early ga
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Author: 32167 , 17-04-2024 22:04

:) - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Использовал тот же метод с дирижаблем. Однако, синяя и зеленая палатки недоступны до 6.1.1 и установлены они для бирюзового. Только после этого его герои выходят из заточения. Мне пришлось специально гнать бирюзового к черной палатке, чтобы он ее открыл, а я получил доступ к дирижаблю.
В целом карт
more...


Author: Ivan (Bulgaria), 17-04-2024 20:28

Playing against time - The Devil Is In The Detail - Heroes 3 map

It can be done even under 100 days.
Example from HoTA 1.71 map, impossible difficulty
more...


Author: ogogo (Lithuania), 17-04-2024 20:00

other path? - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

The questguard near green tent "Defeat greater basilisks"
i can't access them.
Blue border guard on path to basilisks - i cant step on them.
more...


Author: Романов (Россия), 17-04-2024 18:52

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Нашел верфь дирижаблей на северо-западе, в итоге прилетел к синей и зеленой палатке на берегу по воздуху. more...


Author: MattHu (Hungary), 17-04-2024 14:11

translation - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

oh also - would love an english translation to have experienced the lore more...


Author: MattHu (Hungary), 17-04-2024 14:10

unique and inventive! - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Loved the early game of this map, just like Aeten Nomere, you managed to reinvent the gameplay here.

I played tan which I think is the most fun, because you start somewhat behind, and I disabled town portal, event at the one magic shrine.

Unfortunately was only able to play halfway through sin
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Author: Andor (UK), 17-04-2024 13:26

Andor - This is Legion 7 Chaos - Heroes 3 map

This map is HOTA not SOD more...


Author: K (NZ), 17-04-2024 13:01

Nice - Новая империя (Empire) - Heroes 3 map

Nice looking free for all map, lots of stuff, had to call it won after getting first place in the thieves guild rather than flagging everything, as it is too large with not enough ways to fast travel. But I had a good time playing it and the AI finds its way around well. I'd like to see an AI b more...


Author: VeryCritical9798 (Singapore), 17-04-2024 07:59

Two kindoms - Two kindoms - Heroes 3 map

Quite balanced except for inferno castle gate is tiresome. more...


Author: sphinxx , 16-04-2024 21:47

:) - Jedi Story - Heroes 3 map

https://youtu.be/hq-dBnexSqs?t=614 more...


Author: Vrag , 16-04-2024 20:33

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Не знаю, задумано ли найти полёт или дверь измерений, но к василискам для зелёной палатки пройти нельзя( more...


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Author: Jeanuss (Czech republic, ValMez), 22-06-2015 12:17
Very nice campaign
Thank you for this campaign. Very sophisticated. Played with WOG - without wogification - only leveling units and commander. Impossible dificulty. Final score 1950.
Lot of reloads, but much fun to find the right path.


Author: HeroofPunk (Sweden), 29-12-2014 23:11
Thank you!
A very big thank you for the review M!
We are currently working on the 3rd campaign now.
http://h3mos.wikia.com for all of our releases and to get some good info.
We are also on facebook now
https://www.facebook.com/h3MoS


Author: M (USA), 15-09-2014 12:21
Very good :-)
I liked it!

Note: The Clover Leaf at the beginning of map 3 is very tricky (I admit, I cheated and extracted the map to see its location via the find command, since it's not actually visible).

As for the minotaurs being too hard... I did that battle with zero loses, but I always make a point of getting Earth magic for my main hero, so mass slow is very useful. Notice that the main hero has Archery as his specialty so that's the biggest advantage against Minotaurs, especially at the later maps. (Slowing them down and picking them off.)
You can also try waiting a few weeks to get more troops.

Second Note: Original game associated swamp with Fortress rather than Dungeon. So a warning to future players that you might want to invest in Pathfinding. Never thought I would say this, but for this campaign Pathfinding might actually be more useful than Logistics.


Author: H3, 17-03-2013 02:00
stuck....
I can't find a way to get across the hero with the minotaurs in the first map... simply too strong.


Download campaign -> Masters of Sighisoara 1

Map Difficulty: Expert

Map Size: Extra-Large

Underground: Yes

Multiplayer: No

Map Style: Campaign

Map Type: Singleplayer

Map Version: 1.2

Human-playable: Red (Castle)

Computer only: Blue (Dungeon)

Language: English

Game Version: Shadow of Death

Special Win: None

Special Loss: Lose the Hero Yurian

Special Other: None

Play-Testers: Yurian Stonebow

Map Description: Deep in Gulael, the Minotaur High King Brejk plans to lure you into a trap by using the familiar terrain to his advantage. Some secrets are revealed, while others remain shrouded in mystery. After all this fighting you're beginning to feel it's but a Pyrrhic victory that you'll ever achieve in here.

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