Author: Francois (France), 18-04-2024 13:08

Not buggy, but Heroes VV.V mod version 1.36 necessary - Armageddon Blade - Heroes 7 map

Thank you for your comment.
I don't understand some bugs. Before releasing it, my brother and I tested this map and found no bugs (I ALWAYS test my maps before publishing them).
1- There is no fight to recover the Armageddon Blade, you just have to find Sir Christian's tomb. So I don
more...


Author: tom (kitchener, canada), 18-04-2024 12:50

Fun map but a little buggy - Armageddon Blade - Heroes 7 map

Like the map. nice job. FYI finding it a little buggy. heroes disappear if you leave them in castle to defend. once they defend castle they are gone by next turn. could not recover hero by sending a second hero to prison to battle. you get to battle but you don't get the prisoner. had to battl more...


Author: Alex (Switzerland), 18-04-2024 07:23

Single player is too easy - This is Legion - Heroes 3 map

On the one hand, I like the idea of the map - all players start with strong armies and towns are well-guarded. However, the AI simlpy cannot compete with a human player here:
1. AI cannot combine combination artifacts, yet getting the one near your starting town is the main priority in the early ga
more...


Author: 32167 , 17-04-2024 22:04

:) - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Использовал тот же метод с дирижаблем. Однако, синяя и зеленая палатки недоступны до 6.1.1 и установлены они для бирюзового. Только после этого его герои выходят из заточения. Мне пришлось специально гнать бирюзового к черной палатке, чтобы он ее открыл, а я получил доступ к дирижаблю.
В целом карт
more...


Author: Ivan (Bulgaria), 17-04-2024 20:28

Playing against time - The Devil Is In The Detail - Heroes 3 map

It can be done even under 100 days.
Example from HoTA 1.71 map, impossible difficulty
more...


Author: ogogo (Lithuania), 17-04-2024 20:00

other path? - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

The questguard near green tent "Defeat greater basilisks"
i can't access them.
Blue border guard on path to basilisks - i cant step on them.
more...


Author: Романов (Россия), 17-04-2024 18:52

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Нашел верфь дирижаблей на северо-западе, в итоге прилетел к синей и зеленой палатке на берегу по воздуху. more...


Author: MattHu (Hungary), 17-04-2024 14:11

translation - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

oh also - would love an english translation to have experienced the lore more...


Author: MattHu (Hungary), 17-04-2024 14:10

unique and inventive! - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Loved the early game of this map, just like Aeten Nomere, you managed to reinvent the gameplay here.

I played tan which I think is the most fun, because you start somewhat behind, and I disabled town portal, event at the one magic shrine.

Unfortunately was only able to play halfway through sin
more...


Author: Andor (UK), 17-04-2024 13:26

Andor - This is Legion 7 Chaos - Heroes 3 map

This map is HOTA not SOD more...


Author: K (NZ), 17-04-2024 13:01

Nice - Новая империя (Empire) - Heroes 3 map

Nice looking free for all map, lots of stuff, had to call it won after getting first place in the thieves guild rather than flagging everything, as it is too large with not enough ways to fast travel. But I had a good time playing it and the AI finds its way around well. I'd like to see an AI b more...


Author: VeryCritical9798 (Singapore), 17-04-2024 07:59

Two kindoms - Two kindoms - Heroes 3 map

Quite balanced except for inferno castle gate is tiresome. more...


Author: sphinxx , 16-04-2024 21:47

:) - Jedi Story - Heroes 3 map

https://youtu.be/hq-dBnexSqs?t=614 more...


Author: Vrag , 16-04-2024 20:33

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Не знаю, задумано ли найти полёт или дверь измерений, но к василискам для зелёной палатки пройти нельзя( more...


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Heroes5 - Your opinions about Scale of the Fates - campaign rating = 8.47 (10 - The best)

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Author: Jardelbv (Brasov, Romania), 20-11-2022 18:46
bug at second map
nice first map, but the second map won't start. it get stuck in the begining of the map. anyone help?


Author: james (glasgow scotland), 03-12-2010 00:56
stuck at start of lvl2
My 2nd mission doesnt start
after aren gets into the sanctuary, i cant do anything...that sand clock cursor shows forever.


Author: Koni (Germany), 07-11-2010 12:38
Same problem
Neron: I had the same problem on my PC.
I could solve it only by contacting a friend and send him my savegame end of mission 1. On his computer the "freeze" problem at the sacntuary didn't appear. He saved after this event and resent it, only this way I could continue my game, and play the wonderful campaign till the end.


Author: neron (argentina), 17-10-2010 18:50
frug
My 2nd mission doesnt start
after aren gets into the sanctuary, i cant do anything...that sand clock cursor shows forever.


Author: Heruvim, 16-05-2010 09:46
Late reply
To Daniel
Sorry, I can't get what you are trying to say :) Can't you win a fight or find a way to end the mission? It isn't clear...

To murko
The wizard isn't in the castle. :) "Mage's eye" showed the place - you may find him near the mentor and >1000 archmages.

P.S.: As for my late reply... I apologize. :)


Author: mirko (serbia), 29-12-2009 17:23
Mission one - the imprudent elf
I can't enter the castle where the wizard messiah is supposed to be. It's guarded with two garrisons, which I can't attack, I just don't have the option to. So I just wonder around, losing all my army in fights with various wizards. Lost angel wings as soon as I entered wizard area. I'm stuck, plz help. Yeah, and I can't find no monolith to take me in either.


Author: Daniel (Germany), 19-10-2009 01:42
Is it possible?
I am just on the last map but everything I do I am not able to win. Just on easy it is nearly impossible. What is wrong with me?


Author: Praetor (Minsk, Belarus), 08-05-2009 17:56
to Mebendazol
Есть желание поправить текст - не вопрос, дерзай!!! Знать редактор совсем не обязательно. Файл ".h5m" - это обычный ".rar" легко открывается Тотал Коммандером. А остальное просто - на каждую миссию отдельная папка в которой лежат файлы ".txt". Если тебя увлечет процесс перевода, то - коллектив разработчиков, не прочь, чтобы Эльранн и Арден заговорили на украинской мове, так как они уже говорят на русской, беларусской. Кампании с твоим переводом появятся и на других геройских ресурсах. Принимая во внимание, что планируется продолжение то наличие в обойме еще одного человека владеющего "нерусским" языком будет только "+".


Author: Mebendazol (Ukraine, Kiev), 08-05-2009 15:44
I'm sure I posted my e-mail, but I repeat it
mebendazol@ukr.net


Author: Mebendazol (Ukraine, Kiev), 08-05-2009 15:37
I can correct English translation.
I found it better than Ubisoft campaigns. Especially pleasant was landscape - that lake in mission 1. Still mission 5 was disbalanced for me - actually fight with Aelran if siding Dark Elves - Messiah got not enough script-given troops to win. Tried at list 20 times, veteran difficulty, Aelran skills: Absolute Luck with prerequisites + Enlightment + Attack; Ardan - Omniscience + Logistics + Luck; primary stats of both were as high as possible (all on-map schools visited, preferring attack and spellpower before defence and knowledge). English translation is week - I will be proud to help, but I'm on bad terms with that H5 Editor - not sure that I'll find myself all windows there to correct text. If you could give me some checklist where to look or just texts in text-redactor, I'll correct the translation. Contact me if interested on e-mail, but I'm off-line for week-ends, so I'll read it on Tuesday, 12.05/09. I speak russian, this all is demonstration that I'm good with English


Author: Andrean (Berlin), 14-04-2009 02:55
Thank you
very nice campaign, better than the original ones! Sometimes with a little ... strange ... english...
During my game most of the enemies and scripts worked (on heroic there were 2 or three fights that I avoided with my army on the last map (one fight against lots of titans, one against ... 400 ??? banshees??? that big fat undead level-6 unit... missed my summon phoenix spell ... fought even the 16000 cyclops ...


Author: Praetor (Minsk, Belarus), 13-04-2009 11:15
To wimfrits
Do not worry. Yours baglist founders of campaign read at the forum


Author: wimfrits (Utrecht, Netherlands), 11-04-2009 14:02
To Heruvim
> We'll try to avoid such translations in the future.

If there had been no translation at all I'd have missed out on a lot of fun, so I'm glad this translation was done ;)

Btw, I've sent you an email with the rest of my notes and buglist yesterday


Author: Heruvim (China), 08-04-2009 05:27
To wimfrits
>I do think the story needs a lot of >work to become more coherent and the >english translation is more error >than text, so the concept never >really grew on me.

The story is really good in rus version. You are right, translation could be better. As a matter of fact it was made by the only one person (Eilassie), so you can imagine how difficult his work was. :) We'll try to avoid such translations in the future.

>Scripts however, are very poorly >implemented. It seems only the 20% >functional part of scripts is written >and the other 80% consisting of >safety measures and dealing with >exceptions is neglected.

Scripts are hard. :) Script's creating is much harder. And yes, we'll try to be more careful in scripting.


Author: wimfrits (Utrecht, Netherlands), 06-04-2009 16:02
Great job
Thank you for your work! Some notes:
A potentially interesting concept involving a wizard messiah. I do think the story needs a lot of work to become more coherent and the english translation is more error than text, so the concept never really grew on me. Great individual map design with enough going on to hold the player's interest. I could argue that maps 3, 4 and 5 are too similar of concept, but this happens to be one of my favorite kind of maps so I'm not complaining :)
Very nice graphics without stressing the system too much. Nice effects through scripting adding to the map's atmosphere. Scripts however, are very poorly implemented. It seems only the 20% functional part of scripts is written and the other 80% consisting of safety measures and dealing with exceptions is neglected. As a result, a player that strays from what the mapmakers think should be the 'normal' path just a little bit will be confronted with texts and events not making sense. Overall a very nice difficulty level. Usually the fun of playing on heroic only lasts the first weeks of the first map, but this campaign kept on providing interesting battles. With a slight note that the last map can be made more difficult.
In short: What the campaign needs: better translation, more coherent story, more solid scripting. What the campaign provides: excellent balance and a great playing experience!
Overall score: 8. I have some more detailed comments and a bug list, but got no reply from your listed email address.


Author: Heruvim (China), 27-01-2009 05:22
SoF
To Praetor
>Ideas were, but to realize them >already - not to whom.
Why so? Everything is possible... :)

To All
Thanks for your opinions. We worked a lot and we succeeded. It was really interesting. :)


Author: Praetor (Minsk, Belarus), 26-01-2009 13:23
Thanks
Thanks from all who worked above campaign.
I shall grieve.
The second part of campaign, most likely, will not be. Ideas were, but to realize them already - not to whom.


Author: Thomas (Denmark), 25-01-2009 06:06
Succes!
Well finally finished campaign. Great piece of work (allthough I have to admint I had to put the setting to "easy" to get it done, but still it was challenging).
Many times I though - This is just impossible - turns out... it isn't! :)

Thank you for making this campaign, REALLY hope you make more.


Author: Praetor (Minsk? Belarus), 23-01-2009 10:30
From Authors Scale of the Fates
Hi, that elf shoud be defeated. If you can't kill him, try to take his castle - he'll have to attack and die or die waiting for help. ))
It is possible if your hero is strong enouph. By the way you may decrease the difficulty level.


Author: Thomas (Denmark), 21-01-2009 05:54
Again I wonder
Hey.

Quest 4 where u get chased down by an Aelron with his 3 phoenix. I have played the map several times, is there eny way to avoid him chasing you down, cause there is no way I can win the fight, no matter what I try


| 1-20 | 21-23 |

Download campaign -> Scale of the Fates

"Seventh Dragon had not died. He was born again to save Ashan from the new threat. The Silver Cities are about to rear their own Messiah, that will make wizards be above the entire world and shall save it from destruction. It has once been so and it recurs again."

Synopsis.
Prophesy says of the great wizard’s coming, wizard that is a direct descendant of Sar-Elam, wizard that is granted with extraordinary abilities. He is able to change the course of events in whole Ashan. The Silver Cities will thrive soon… but Irollan, which is almost on the brink of war with wizards, shall not allow a strengthening of its new enemy. Lords of Irollan sent troops to find the legendary Messiah, but it was not successful. Than, sylvan elves decides to appeal for those that they like no more than wizards – the dark elves

Campaign: 5 missions.
Level: Middle.
Recommended level: map has been tested at every level, but we recommend Veteran or Hero to get greatest pleasure :)
Playing time: about 10 hours.
Version: 1.2 – fixed some defects and texts
Setup: Create folder Maps in game’s main folder (if it was not created yet) and copy the campaign file there. Then, in game menu Single Player/Mods load campaign and begin the first mission.

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