Author: Papyjama (Toulouse, France), 06-07-2025 09:08

Thank you so much, Artem! - The Mysterious Island - Heroes 3 map

I'm really glad you enjoyed The Mysterious Island. Your kind words mean a lot and truly motivate me to keep creating new adventures.
I also really appreciate you taking the time to leave a comment — it means a lot.
Hope you had fun exploring every corner of the map!
more...


Author: Henry Davis , 06-07-2025 06:19

I figured it out - Might and Magic - Heroes 3 map

I finally figured it out. I missed a single portal that was accessible to the blue team that is a one-way portal, pretty well guarded. Once I went through it, I was able to locate the white keymaster. There's another portal after it so it's not exactly straight-forward but I'll defini more...


Author: Artem , 06-07-2025 00:49

Incredible map - The Mysterious Island - Heroes 3 map

One of the best maps ever made. As simple as that more...


Author: K (NZ), 06-07-2025 00:48

Good map - The Guardian - Heroes 3 map

This is a good map, well designed with a fairly straightforward layout and win condition.
There are quite a lot of blocked objects as the first commenter pointed out but nothing that makes it unplayable.
Beaten with Rampart in about 5 months.
more...


Author: Kristijan (Croatia), 05-07-2025 22:07

Reply - The Last Efreet 3 - Heroes 3 map

This spot is on east-south more...


Author: Star Lord , 05-07-2025 21:57

Help please - The Last Efreet 3 - Heroes 3 map

Can you simply point in the map?
I spent like 3 hours searching on map edit - no success. No such here on the map, no prison holding that hero. Red portals teleporting to the area without any heroes. Pleas help me here :)
more...


Author: Papyjama (Toulouse, France), 05-07-2025 19:05

Thanks for detail and suggestions - The Mysterious Island - Heroes 3 map

Thanks for the feedback on the small details you noticed, I’m taking note of them!

Indeed, making boats disappear to trap the AI might be considered a bit of a cheat, but it’s also really funny when you manage to pull it off :D
I’ll note it down as an idea for a major patch.

Evgenii also impr
more...


Author: wasilix , 05-07-2025 18:31

White tent - Might and Magic - Heroes 3 map

Yes, white tent should be your 1st priority after you finished your domain. There are some neutral zones that are accessible via portals. Access to white tents is fairly straightforward if I recall correctly. I played as Inferno and found one of white tents conveniently accessed via orange one-way t more...


Author: Easteregg (Hamburg, Germany), 05-07-2025 18:26

Re: - The Mysterious Island - Heroes 3 map

Thanks!

There are still very minor things i noticed (like favourable winds without events in the tunnel to pink at 151/168) but these are pretty much aesthetical.

One thing i would maybe consider, is banning "Scuttle Boat" before the Nautilus. I actually missed that Spell in my first
more...


Author: KingPin , 05-07-2025 17:09

Fire Elementals - Vagabonds - Heroes 3 map

At 152, 185, 0 there is a Seer, you can get 10 Fire Elementals for 1 Firebird. more...


Author: zzzh (Serbia), 05-07-2025 16:47

- - The Sin of the Father - Heroes 3 map

Пришлось бросить карту через какое-то время, хотя изначально мне очень нравилось что есть и все артеафкты, и все заклинания . ИИ правда слабый, а на самой карте очень много бесполезно го пустого пространст ва..можно было сделать карту и меньше. Неплохо, но есть куда стремиться more...


Author: Papyjama (Toulouse, France), 05-07-2025 15:19

Fast and furious score! Congratulations - The Mysterious Island - Heroes 3 map

Thanks a lot for sharing your new high score.
239 days and a Firebird score — nicely done, and it’s noted for the next update ;-)
You've just moved from third to second place in the ranking!

I'm really glad to hear the changes to Blue and Teal worked out well. Balancing the AI was a t
more...


Author: Easteregg (Hamburg, Germany), 05-07-2025 15:08

New Score - The Mysterious Island - Heroes 3 map

Wanted to add my new High Score :)

Days: 239
Score: 368 (Firebird)

I doubt i'll get much better so dunno if i'll try again soon.

Little feedback: The changes to blue and teal worked very well. Compared to my other games, none of the AI players got totaly dominated like before so
more...


Author: Toan truong (vietnamese), 05-07-2025 04:24

map review - Battlejuice 2.5 Mayday - Heroes 3 map

I think your map is very good. My experience with your map is very fun. I also spent some time playing your map. I think I rate your map 9.8/10. more...


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Heroes3 - Your opinions about The Coming Home - map rating = 4 Likes

Title:
Type your opinion in the space below:
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Download map The Coming Home - heroes 3 mapsDownload map The Coming Home - heroes 3 maps

   Download map -> The Coming Home

Heroes 3: The Shadow of Death

As the twilight of an era is a about to end, you Prince Yeron are entangled in family affairs. Honour and duty mix with the vapour of the rum and ale. Will you be able to face the enemy of Mordor, the Piracy of the Wretched Iles and the evil cult of Moro-jana tul? Will you be so kind to help your allies and not get angry to the nasty gremlins who did not fixed the gate? Will you survive the eight-map journey to home? Tell me, Yeron? If you do think so, go and find the Ring of Air for your father and bring it before he gets sober.

Added: 16-12-2017


Heroes 3 maps: Legiony potworow | Piekielna bitwa | Wielki balagan | Легенда об Айнэ


Author: Karl K (Timonium, USA), 11-11-2024 06:29 Like
Mechanically consistent yet ,well differentiated maps - The Coming Home
I played the entire campaign and left reviews on maps Lakeshire Tavern, Iron to Bend, Descent to Malkuth, and Blaze of Obscurity. The other maps aren't posted as standalones for reviews.

It was really fun to spend six weeks inside Fawahar's design sensibility. The secret squares (Respect the Cactus!), the level limited custom heroes with the resulting incomplete skill profiles, the long list of worthwhile quests, the enemy ambushes. There really isn't a narrative to the campaign at all, but you can still tell the levels belong together.

The designs are very distinct from each other. There's no blending together.
* Act I: Wisdom and Rhyme - Flee underground from strong enemies above. This is the only one where I had to cut the difficulty back, as I just couldn't make it off the starting island without Magic Arrow.
* Act II: Lakeshire Tavern - An map where your heroes get first crack at the ocean because they start with Navigation from the map before. You're swimming in wood and have to sail a long way between the few combats you can win. The goal is to beat the genies at the tavern, not conquer everyone, but I missed that.
* Act III: Iron to Bend - A giant ocean to explore after you get expelled from your home town.
* Act IV: Descent to Malkuth - Big continents you can conquer in multiple directions at once, because your level-limited heroes are all strong enough to make progress. This was my first Fawahar map and it was just as fun the second time.
* Act V: The 7th Circle of Kra - A fortified city at the center that I had to assemble three armies to beat, attacking in waves. I did every quest in this map. Good campaign gameplay: building up from the start by sailing around looking for Firebirds is fun and something you can only do with campaign heroes, who are level-, skill-, and spell-rich but creature-poor.
* Act VI: Keeping the Oath - You face a single enemy so they have mega resources but a limited number of heroes to chase you. All their heroes are pirates. I never felt safe enough to buy a capitol in this map because all of my cities were at risk if the enemy ever found them. Win condition is returning the Grail to its home.
* Act VII: Sorcery, Death - I might have cheesed this one since you are supposed to have to conquer a new home, but I never found another city in seven days. So I managed to steal back my original city -- after the computer had put a Carnivorous Plant in it.
* Act VIII: Blaze of Obscurity - Five starting heroes and towns working together to see where the best opportunities are, while the enemy tries to take your capitol. You're very constrained by what skills your heroes managed to get on previous playthroughs and that's fun.

This is the first custom campaign I've ever played, and it felt a lot different than playing eight regular levels. Starting with leveled-up custom heroes, sometimes already at the level cap, makes the early game very different. The maps are all challenging at 200% difficulty, but not so hard you have to start over and do things one exact way. Just classic conquering. Thanks Fawahar for the fun designs!

  Karl K (Timonium, USA) writes:
11-11-2024 06:30

One side comment - The Coming Home

The quests that require a particular hero are weird because the heroes just show up in the tavern? Like “this quest requires a hero you find in prison” is cool, or even “this quest requires you to rout an enemy hero and then hire them”, but “just keep checking the tavern till you find him” is weird. Oftentimes they never do.


  fawahar (bulgaria) writes:
14-11-2024 13:28

most welcome! - The Coming Home

Be healthy and powerful, my friend Karl! Glad maps like these are still keeping the fire and love for homm3 alive!

most welcome! - The Coming Home



Author: Jean form (Belgique), 03-07-2022 17:16
bon ça - The Coming Home
c bon ça


Author: Jean form (Belgique), 03-07-2022 17:16
cool - The Coming Home
enfin des cartes sympa
cool - The Coming Home


Author: Michell, 13-09-2020 23:40
Sehr gut. - The Coming Home
sehr gut


Author: Fawahar (Varna, Bulgaria), 20-01-2019 12:52
great - The Coming Home
Pleased to see you managed to survive so ahead, as I had some feedback from players having a hard time on it. I reckon when you do act 6, which should be the most tricky one the rest of teh game will be just a cocktail party, heh ;)

  Fawahar (Varna, Bulgaria) writes:
14-02-2019 01:09

A Legend for the Campaign - The Coming Home

Open in Full Resolution:
-Prison Icon means that hero must be rescued at that scenario.

-Castle Town Icon means that hero is corssovered from previews scenario.

-Tent Icon means that Hero appears first time at that particular scenario.

-Skull Icon means that hero is vital, and must not be lost, or the scenario will fail.

A Legend for the Campaign - The Coming Home


  Fawahar (Varna, Bulgaria) writes:
14-02-2019 01:12

Link for Good Image Resolution - The Coming Home

https://i.ibb.co/2nK pTr7/Cross-Over.png
here you can get it


  Fawahar (Varna, Bulgaria) writes:
14-02-2019 01:17

link - The Coming Home

https://ibb.co/RvHJq Kp


  Fawahar (Varna, Bulgaria) writes:
14-02-2019 01:21

link - The Coming Home

Can't post that properly, here. Obviously, you'd have to fix the link yourself by deleting the space before "Kp",.....



Author: Eiríkur (Reykjavík), 07-07-2017 17:32
hard map - The Coming Home
The first two were sweet, but on the end I had to play it only on 130% and get a load of artifacts to defend the capital. But once done enemy attacks is not that big problem, especially after getting angelic alliance. Good and Hard! 9/10
hard map - The Coming Home

  Eric Dowell (Arizona) writes:
16-07-2017 15:32

After a Week Play... - The Coming Home

I do not think it is so hard if you know what you must do. First your Cirdan lacks the fire magic that he can take in the start of the game, that's a blunder if you ask me, considering the Armaggeddon spell will be not so powerful. Then you need a town poertal and your city is protected on the fly.

I finished it in 8 months, here's my best hero and proof/spoliers below...

After a Week Play... - The Coming Home


  Eric Dowell (Arizona) writes:
16-07-2017 15:34

spoiler x - The Coming Home

Turning in the Titan's Thunder

spoiler x - The Coming Home


  Eric Dowell (Arizona) writes:
16-07-2017 15:35

spoiler xx - The Coming Home

Complete!

spoiler xx - The Coming Home


  Eric Dowell (Arizona) writes:
16-07-2017 15:36

spoiler xxx - The Coming Home

Final Cinematics

spoiler xxx - The Coming Home



Author: Zarko (Belgrade), 28-06-2017 01:21
Where's the roaming - The Coming Home
I mean a lot of battles, but where is the slow play? I an on mission three and been battling all the way since. Otherwise its easy right on my HotA

8.5/10

  Ilia (Ruse) writes:
28-06-2017 01:31

-- - The Coming Home

Hay, I am on the first level, should I capture some city to win, a but confused, thanks...


  Zarko (Belgrade) writes:
28-06-2017 01:33

haha - The Coming Home

Nothing to be confused, just kill the champions!


  Zarko (Belgrade) writes:
28-06-2017 01:47

And one more thing - The Coming Home

You will NEED the hero Virtu for later so better make it very strong before killling the champions. I used for the champions a Barbarian, Virtu is more mage type. Now you can see if you want on the pic why it is destroying on the 3rd scenario with all his wisdom and mana...

And one more thing - The Coming Home



Author: Fawahar (Sydney, Australia), 23-06-2017 22:09 Like
Good Story - The Coming Home
I really enjoyed the story, and the adventure as a fantasy plot. Few times I honestly got mad a bit, but thats is propably because my wife was interrupting me at the key battles. Wish you had one long story for the custom heroes, some of them I really needed at the end. Thanx for the Maps, mate!!


Author: Peter, 07-03-2017 21:15
Fail - The Coming Home
I copied the map to my /maps, but I can't find it in the game. I have the Shadow of Death expansion, and I don't know what do I do wrong. I'd like to play this map, because it looks nice, and I guess it took a long time to create it...

  Fawahar (Varna, BG) writes:
10-03-2017 17:15

You will find it easy - The Coming Home

Hello, you have no problem with your heroes III or computer and it should be very easy to play the Campaign. As you did alrady, you should copy it to your Maps folder, but having in mind that this is not a scenario map, it is a Campaign, you need to start it by clicking with that thing that cats eat it - NewGame>Campaign& gt;Custom Campaign>The Coming Home.

All should work normal. When you need to laod a save you also choose - Load Game>Campaign> Name of your Saved Game

Chers!

You will find it easy - The Coming Home


  Peter writes:
10-03-2017 19:14

Thanks - The Coming Home

Thank you very much, I didn't think it's a campaign. Now it works nicely.
Cheers! :)


  Rafe (Finland) writes:
19-03-2017 16:57

Crash - The Coming Home

Game keeps crashing halfway in the 7th circle of kra, the crash log reports "got sulfur in nagabank, replace it with gems"... good map so far though

[HOMM3 HD CRASH LOG]

Log
{
start logging
compability_dir = C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataCom pability#com_en
EXE_VERSION & SOD
SUCCESS: DO PARALLEL
No Files.ini for 'C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataCom pability#com_en' ;
got sulfur in nagabank. replace it to gems.


  Fawahar (panagyrishte, Bulgaria) writes:
31-03-2017 22:06

Re: - The Coming Home

Can you send me a save game file at Niaroto@mail.bg around the day it crashes?
I don't know what is the reason, but will do my best to find it.



Author: Mikhail (Omsk), 28-02-2017 20:20 Like
Super work - The Coming Home
There is a lot to do in this campaign. I love the mission 6 where you must hurry for the grail, or die after time as computer gets strong. The last mission needs to get easier, just an advice. Thanx for the map!!

  Fawahar (Varna, BG) writes:
10-03-2017 17:18

Appreaciated - The Coming Home

Thanks for the kind words, I'll see what other people say and maybe will revise the campaign in several to dosen months from now.

Cheers!



The Coming Home walkthrough

Note: Compatible with Horn of the Abyss v.1.14


----


Now, about the pictures...


As this is a campaign and it is eight-map adventure, it is obsolate to publish map terrain pictures, but maybe you will be so kind to use the two pics I send with the map instead. They are great artwork and will imbue the campaign feeling and mystery of the journey!

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