Author: Maygwan , 29-03-2017 12:56

400 archers - Conquest of Heaven and Hell - Heroes 3 map

Once you get Arthur you will get the archers behind quest gate. more...

Author: Maygwan , 29-03-2017 12:53

Guard3 - Conquest of Heaven and Hell - Heroes 3 map

He is behind the red border gates beat him and behind him is arthur in prison. more...

Author: Maygwan , 29-03-2017 12:50

King Arthur - Conquest of Heaven and Hell - Heroes 3 map

Once you get the red tent king arthur is behind guard3. The black tent you wont need till the very end of the map. 4000 archers you just need to go up thru the water area and on the right event will say task 1 archers keep heading that way. more...

Author: Andreas (Munich), 29-03-2017 08:02

very good map - Magician, Warrior and Master - Heroes 3 map

Well done ! This map has so many surprises ! I really like this ! Orange player was so hard until I could free Crag Hack from prison near Kildare Castle. His thousands of armies were very satisfying. Only one little problem : In the sea where you get over 40 spell power, knowledge , experience etc: more...

Author: Piergiorgio Mazzetta (Canada), 29-03-2017 05:17

I'm stuck - Conquest of Heaven and Hell - Heroes 3 map

hi, cant get to find 400 elves
cant find King arthur....
cant find blak tent
what am i missing? more...

Author: Олег (Gomel Belarus), 28-03-2017 17:52

Thanks - DeathLord - Heroes 7 map

Thanks for the clarifications! But I passed all the quests and finished the game successfully! The only wish is to warn that quests have been performed, you need to collect certain artifacts. And then I sold them and could not enter the dungeon))) more...

Author: Maygwan , 28-03-2017 17:33

Glad you enjoyed map - A Barbarian Uprising Conquest - Heroes 3 map

Cyclops by eric is a bug ty the garrison troops you are meant to have. more...

Author: Graxstar (USA), 28-03-2017 17:01

Thanks. - DeathLord - Heroes 7 map

Thanks for the good rating. I was so angry with the constant glitches I had asked for the game to be removed. Hopefully (since I did not play all the way through it again to be sure) the glitches are repaired. At any rate, the game should be playable even if all the quests don't trigger. As lon more...

Author: Graxstar (USA), 28-03-2017 16:56

Quests Fixed - DeathLord - Heroes 7 map

The game layout is essentially the same. I needed to fix the quests, and the "mob scene" toward the end. Also added a few more troops to the enemy players to make them more challenging. more...

Author: Олег (Gomel Belarus), 28-03-2017 13:16

Vote - DeathLord - Heroes 7 map

Deathlord more...

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Heroes3 - Your opinions about The First Circle - map rating = 10.00 (10 - The best)

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Heroes 3: Horn of the Abyss

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Added: 16-03-2017

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Author: Lauri, 28-03-2017 00:23
Updated - The First Circle
Map's been updated and a few issues causing the enemy to not hire new heroes should be fixed now.

Author: Niks (Cologne, Germany), 25-03-2017 23:49
Why not give town portal? - The First Circle
I found myself chasing AI until I lost interest... I appreciate the time invested to make and test the map, but it is far from enjoyable (at least for me). I suppose giving town portal,blind and animate dead would make it too easy, but chasing around AI is really not an alternative.

  Maygwan writes:
26-03-2017 08:52

You do get TP - The First Circle

But it is much later in the game there is a pink hero guarding it with 7k dragons.

  Lauri writes:
27-03-2017 11:10

TP - The First Circle

You get TP when you really need it, which is during the mid/end-game invasion.

Pink hero with 1000 of each dragons is guarding it. You can either defeat it yourself taking some heavy penalties or alternatively you can take over all their castles in which case the hero is banished in 7 days and the loot is free for taking. The Pink hero has no artifacts so feel free to banish him.

Author: Sasha (Serbia), 25-03-2017 01:43 +10
Finally lost interest in map - The First Circle
After I killed all inferno heroes, enemy started to pour in my land. After killing dozens of them another few dozen heroes jumped through different portals. I am tired of this hunt since it requires hours of patience which I don't have at the moment

  Lauri writes:
27-03-2017 11:14

Invasion - The First Circle

Yeah, I understand it can be a bit frustrating at that point, but I'd like you to think of it other way... think of it as a twist in plot.

I know it feels frustrating just when you feel like you're SO close to victory, just when you've taken all the towns that you're quickly losing towns, but that's what the map was designed for. It's a shame the AI doesn't use the Cover of Darkness. The idea was that AI takes all the towns back and you have to fight hard once more to re-take them just when you thought you had won.

It's actually when the 'true challenge' of the map begins and is where I need most feedback. Are the heroes too easy to defeat at that point, too hard or some other issues and bugs...

Oh and if you're annoyed about that, I hope you didn't kill the Tan hero during your spirit-path ;) When I said there might be consequences, I meant real CONSEQUENCES! :)

I always kill it for extra challenge and fun.

  Sasha (Serbia) writes:
27-03-2017 22:00

Invasion - The First Circle

Hm, I get your point. It was a bit too much for me. I was able to kill them all since had strong army but after grinding 10 of them I felt bored. This is my personal feeling and it might be challenging for other player. Thanks for the map though. It was challenging.

Author: Maygwan, 23-03-2017 17:47
Feedback - The First Circle
So i played again once you added the updates.

Firstly the castles cannot be held this is true but to be honest i think i enjoyed the original more where it was intense trying to hold them.

Anyway once i had left the castles to the teal and started my journey with necro i found the teal to still be real easy once i came through and quickly beat them.

Other heroes attacked or came through but didn't really offer any threat. Blue heroes were kinda weak and easy to beat.

Green heroes only crag was a challenge and after he fled green never even became a threat. Green also never recruited it was just crag.

Purple sent the odd hero through but were easy to beat then they stopped coming and lata they just didn't recruit either.

Pink was similar i think i beat 1 pink hero the rest never recruited or came through.

Only really had a problem with orange anabel was tough, i never rushed taking the towns because recruits stopped coming so there was no need.

When i did go on offensive the green were just 4 castles with 8000+ troops in each but no hero,same applied to blue,pink,purple and after anabel even orange was empty of heroes.

This gave me plenty of time to amass troops although i had 60k skeletons already by then and the final atks were super easy.

One thing it does show is how powerful necromancers are as a faction even against overwhelming odds.

Overall decent map with some nice fights but the lack of recruiting spoiled it.

  Lauri writes:
27-03-2017 11:02

weird - The First Circle

That is most weird, shouldn't happen.

In the original version there was the problem of enemy no longer recruiting more heroes - which apparently you didn't have. I fixed it in this version so that they can hire more... but weird enough, they don't...?

I have to take a look later today if the map uploaded is actually the correct file :D

It's starting to sound like it isn't.

  Lauri writes:
27-03-2017 11:19

Luck factor - The First Circle

Oh and some heroes being easy or not is also always about luck. You know how AI can sometimes be stupid and break down their armies and sometimes unite them under one main-hero. Sometimes they come at you with twice the army, sometimes with half of it and then lost both halves due to not being prepared.

But yeah, if the file is correct, the AI should be able to recruit more heroes and keep coming at you. They won't be able to hire many heroes, but at least one per faction during the game-play.

I already have an idea what might have caused this.

Updates coming some day.

Damn. I guess this means I have to take a break from Mass Effect. ARGH!

  Lauri writes:
27-03-2017 18:14

My bad - The First Circle

The map file was correct, but I'd forgotten to activate spare heroes for them. Therefore the enemy doesn't hire more heroes if you manage to win them in battle without them escaping.

Such a tiny mistake causing such a major headache.

Go me.

Map waiting to be uploaded. I apologize and would appreciate it if you'd give it one more go once updated.

  Lauri writes:
27-03-2017 18:15

Oh and... - The First Circle

I guess it goes without saying the map is supposed to be played on impossible setting. Otherwise the enemy won't hire extra heroes :)

But I guess you always play on impossible so shouldn't be a problem?

  Maygwan writes:
28-03-2017 07:58

thanx - The First Circle

Well i only ever play impossible otherwise maps are too easy. I have played this map twice now, i will try it again another time to see if the updates have a better effect but i am currently testing my next big map and it's taking many tests lol so will be doing this for quite a few days.

Author: Lauri, 20-03-2017 18:11
Updated - The First Circle
The map has been updated.

It should now work a lot better with greater challenge throughout the game.

Have fun!

  Sasha (Serbia) writes:
22-03-2017 01:51

Challenge - The First Circle

Hard to keep Heaven castles. Will see what our mate Necro can say about it later.

  Lauri writes:
22-03-2017 05:59

I'm glad - The First Circle

I'm glad to hear that. You're not supposed to keep the castles :)

Author: Maygwan, 19-03-2017 19:22
Very good map - The First Circle
The start is pretty intense and it is really difficult to hold onto the castles. Had to play cat and mouse a lot. Got lucky with hiring Gelu early so sharpshooters helped a lot. You need a lot of heroes first week and get quite a few in water right away. First few days get a hero in each castle and few heroes in water and chain the troops so you get a descent army first week. Obviously you can pretty much stop enemy easy by sitting on the exit portals but that ruins the game difficulty. Tough map but gets easier with necro guy. Also i was able to kill orange player then recruit him with 9 artifacts including admiral hat so made game super easy later on.

  Lauri writes:
19-03-2017 21:37

Yeah - The First Circle

Yeah these are the problems I've tried to adress and fix in the upcoming update.

I'll add double exists to ensure you cannot block the teleporters. :)

The enemy is unable to re-hire his heroes. Next update will allow them to hire them back during the mid-game.

So you were able to hold on to the Castles as well? Damn. Have to make it a bit harder still. :)

  Maygwan writes:
20-03-2017 01:36

Just border the exits - The First Circle

For teal invasion and add the tent for that hero on there line. Its probably best you go into Tools,map,heroes and change the heroes in there. You can give them all stats ect you just have to give them creatures separate. Teal invasion was hard but you could hold castles but not all of them all the time, the sanctuary helps by sitting there and taking castle every 7 days you can also have heroes on the water ready to take them. This keeps ai busy lol. The enemy did hire heroes but if you kill them and they don't flee they die and also once they flee you can hire them so its best you go in heroes you don't want human to hire and remove them like i suggested above.

  Maygwan writes:
20-03-2017 01:51

Also - The First Circle

Add grail to map it's 50 extra pts to my score damn you :).

  Sasha (Serbia) writes:
20-03-2017 07:45

Castle towns - The First Circle

Is the idea to lose all Castle towns and battle only with Necros

  Lauri writes:
20-03-2017 11:31

Yes - The First Circle

Sasha, yes, that was the idea, but I guess you can hold on to them if you really so decide... which I guess is fine.

Thanks Maygwan, I never realized I can specify which heroes the player can hire and whom not.

I'll update the map preventing player from hiring any of the AI heroes.

  Maygwan writes:
20-03-2017 14:00

oh wow so you want human to lose the castles?. - The First Circle

Ok i didn't realize that was your plan.
Well first you should make the first necro town owned by the red player so if you lose all castles before your necro hero gets there you won't lose game. Then just have each of the teal come through sooner and remove the sanctuary by the middle castle.
The bottom castle make the first garrison removable but owned by 0 player and put in 25 angels so the red can't get to the cavalier dwellings or the shipyard. also put monster stacks of lv 7 creatures by each shipyard.

  Maygwan writes:
20-03-2017 14:10

Also - The First Circle

If you don't want human to hire many heroes in each castle just disable tavern in each castle then go into each castle and set event for tavern to be built on day 30. That will allow ai to then re hire but stop human chaining 5-6 heroes. Leave the 1 sanctuary by the monk dwelling and temple so if the red player finds it they can sit there and cause some disruption.

  Lauri writes:
20-03-2017 17:36

Changes coming - The First Circle

I've already sent a updated version of the map. Just waiting for it to be uploaded.

Even if you lose all the castles, you won't lose, because you'll have enough time to capture the first Necropolis. The enemy main-hero arrives late enough for you to have time as long as you build up some defenses to fight off the first heroes.

In the upcoming update I've deactivated the ability to hire heroes from player 1 (you). You will only have the main-hero and a few more you can find from prisons.

I've also made more room for the AI to keep hiring heroes (they can only have up to 20 active at any time). This is why the current version of the map is so easy since the enemy can't hire back their heroes before you defeat the Dungeon (Pink).

Good idea about removing the sanctuary and adding high level mobs to defend the shipyard. I'll do this as well, though it will wait for the next version.

Author: Lauri, 19-03-2017 16:58
Stupid AI - The First Circle
You might notice that once you've defeated the enemy heroes, they do not hire new ones. This is due to the stupid restriction of enemy having max 20 active heroes (on impossible setting)

I'll update the map later on trying to somehow get it work better. I've a few ideas, but as of now the map is very easy once you defeat the first heroes.

Author: Sasha (Canada), 18-03-2017 19:17 +10
Sasha - The First Circle
From the start I can see, pretty tough map. Hard to keep valuable Heaven towns.

  Lauri writes:
19-03-2017 16:59

Heaven towns - The First Circle

Were you able to hold onto them?

In my newest run, I was able to keep them and defeat Teal before he ever got really a threat.

This, however, should not be possible so if you were able to do it as was I, it only means I have to make it a bit harder. :)

  Sasha (Serbia) writes:
20-03-2017 07:43

Holding towns - The First Circle

I was able to hold on but problem raised when all 4 UI heroes showed at the same time. I was probably too slow and made mistake to open the gate between upper and lower worlds.

Author: Lauri, 17-03-2017 14:42
Updated - The First Circle
The map has been updated and fixed. Enjoy my friends!

Author: Lauri, 16-03-2017 20:01
New map - The First Circle
My newest map is ready.

There's a major bug I noticed right away. One of my test heroes made it to the game with thousands of azure dragons.

Either wait for an update or dismiss the hero in the beginning of the game to get the right feel of the map.

Let me know what you think and give me feedback on difficulty, balance, possible problems or bugs.

| 1-10 |

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