"Winter Is Coming." Inspired by George R. R. Martin's "Game of Thrones." In multiplayer you can represent the Kings (Haven), the Dragons (Dungeon), or the White Walkers (Necropolis). The Wall remains but there has been a breech underground. Starting enemy neutral creatures have been set to hard (200%). Unlimited hero leveling.
Author: Sanadif (Greece), 03-06-2016 09:34 Like Loved the winter feeling - A Tale of Fire and Ice Very good work. I really enjoy this one, even i expected the white walkers to be more powerful. You're doing great job, and you are getting better and better.
Graxstar (USA) writes:
05-06-2016 04:55
Thank you - A Tale of Fire and Ice
I appreciate the kind words. Using the Map Editor for Heroes VII was a first for me, made particularly challenging because it is so broken. I am hoping that with the Dwarf Campaign update coming soon that some of the glitches will be repaired. The current number of crashes of the game, for both the map maker and for those willing to play the games they make, becomes very discouraging.
Author: Graxstar (USA), 11-04-2016 19:30 Map Updated - A Tale of Fire and Ice The map has now been updated to "cooked" (published) which means that it will not be able to be opened in Map Editor but hopefully will prevent game crashes between saves.
Author: Alexander (Good old Germany), 19-03-2016 02:57 Possible improvements - A Tale of Fire and Ice It would be nice if one can choose a specific hero and if you can choose to start with dungeon or as necromancer.
Graxstar (USA) writes:
19-03-2016 05:05
Possible Improvements - A Tale of Fire and Ice
I agree. The game set up, at least as I understand it, would not allow me to set all players as "User Defined." Player 1 had to be set as "Human." If anyone knows how to change that, please let me know.
Author: project (Estonia), 16-03-2016 21:52 Like (Y) - A Tale of Fire and Ice In this map, the AI somehow seemed more weak with the heroic level. I think the ammont (lack) of castles contributed to it. The more castles on the map the more resistance there seems to be. Maybe in your next map you could just give some of the enemies double or triple castles side by side at the beginning of the game.. would be fun. But anyways, map looked great like always and was enjoyable.
Author: Alexander (Good old Germany), 16-03-2016 20:37 Very good map - A Tale of Fire and Ice Thank you for your wonderful maps. This map is not to big and works stable. The idea to set neutral creatures to hard is good. KI is to week as you mentioned in your last map.
Please continue with your highly appreciated work.