Author: 32167 , 29-04-2024 21:23

assumption - The Devil Beneath You - Heroes 3 map

Sulim, hello! It seems to me that without Artillery it will be much harder to deal with blue. Then you could change the main hero :) more...


Author: Sulim81 (Poland), 29-04-2024 20:08

Question - The Devil Beneath You - Heroes 3 map

Hello gentlemen, short question - shallI I pick Artillery skill from the witch hut close to home town? I didnt do it and dunno know if this skill is necessary to win map, just like resistance. more...


Author: 32167 , 29-04-2024 15:45

Very nice map - The Devil Beneath You - Heroes 3 map

OMG, it's just an amazing map! more...


Author: 32167 , 29-04-2024 15:40

:) - The Devil Beneath You - Heroes 3 map

I decided to continue my first attempt. The main thing was to start the battle with the blue first! Next was a matter of technique (and magic). I’ve come a long way since that victory. Really enjoyed the fight against Ordwald. I couldn’t get through this fight without losing. I’m thinking how to dea more...


Author: Valeri , 29-04-2024 09:44

Quest Gate - Vagabonds - Heroes 3 map

Go straight south and don't flag the mine and warehouse of mercury. There is a quest gate that will only let you pass and you will be safe from Bernard. more...


Author: N , 29-04-2024 09:25

I'm stock at the begingn - Vagabonds - Heroes 3 map

I'm stuck at the beginning, how to solve the first quest. I try to run away from Bernard, but I don't understand where.. he catches me as soon as his path is blocked after 2-3 turns more...


Author: Heroes 3 Guy (United States), 29-04-2024 04:27

The Devil Beneath You - Heroes 3 map

Hey there! Thanks for playing my map! Figuring out how to defeat the blue player can be tricky! Let me know how your next playthrough goes! Best of luck! more...


Author: 32167 , 29-04-2024 01:58

:) - The Devil Beneath You - Heroes 3 map

My first attempts was met with failure... Although I was able to capture the blue player’s castle and its surroundings.
I got the idea at the start and the main timelines. I’m gonna try to replay this map next weekend with all due seriousness.
more...


Author: Максим (Moscow), 29-04-2024 00:47

Your opinions about Архипелаг Энрот (Archipelago Enroth) - Архипелаг Энрот (Archipelago Enroth) - Heroes 3 map

Спасибо, мне понравилось. more...


Author: ZoleS (Magyarország), 29-04-2024 00:40

Industrialization of Degoth - Masters of Degoth - Heroes 3 map

...under contstruction... more...


Author: Abazaba (United States), 28-04-2024 23:48

wood - Portishead - Way Home - Heroes 3 map

Yep! Thanks! more...


Author: Sulim81 (Poland), 28-04-2024 23:06

:) - Portishead - Way Home - Heroes 3 map

Thanks, I thought it is poor result as I am not speedrunner. Actually it was 4th week of 19 months, so almost 20 :) more...


Author: Nebel 74 (CZ), 28-04-2024 23:04

Ring of Conjuring - Portishead - Way Home - Heroes 3 map

Next to the harbor (requiring Necklace of Ocean Guidance), there are three fake Mansions, you have to enter them, then you will get the Ring of Conjuring. more...


Author: Nebel 74 (CZ), 28-04-2024 22:58

:) - Portishead - Way Home - Heroes 3 map

Well, it's a great time, for the fact that you don't know the map. I played it 3 times and my best time was 20 months.
I'm glad to hear that everything is set up ok, of course I'd like to make more complex maps, but this one was supposed to be fun and not elaborate and flustered
more...


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Heroes3 - Your opinions about Grandmaster - map rating = 1 Likes

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   Download map -> Grandmaster

Heroes 3: The Shadow of Death

Akkad lies ravaged by marauding Red Reavers, Demoniac servants of the tyrant Uxnator. Akkad's Seers send you on a desperate quest: to penetrate the Seven Guilds -- to untangle the intrigues of their secret Masters -- and to discover a way to save Akkad with the Might & Magic of the GRANDMASTER.

Added: 30-09-2023


Heroes 3 maps: Thunder1 | Thunder2 | Thunder3 | BATTELION


Author: TMC (United Kingdom), 25-01-2024 20:38 Like
lots of fun - Grandmaster
Really enjoyed playing this map: low key, low stress but still some puzzles to solve and fun to be had. A bit too easy though (although I did just finish fighting with "Fight with Destiny"...). If I play again I might ramp up the stats and armies of the opposing heroes.


Grandmaster walkthrough

-----
NOTES
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(1) You can choose any Town type, but opting for an Inferno may lead to disappointment since the Demoniac heroes are controlled by the Red Computer Player and the Heretics have been removed from the game. Conflux and Necropolis are quite playable, but introduce some minor anomalies into the storyline. Others are fine -- most playtesting was done with Rampart and Fortress. Have not tested with SOD but should be OK, I think.

(2) You will do well to remember that your mapmaker is a charter member of the "Society for Hiding Things Behind Other Things." Also, bear in mind that the automatic route finder (right click) does not show paths with intervening objects. Sometimes you have to go through one object to get to another. Look everywhere -- you never know what you'll find.

(3) Be sure to read the signs and messages -- there are literally hundreds of scripted encounters. There are also scheduled Events and some Town events, plus Tavern Rumors (which are handled a little differently than usual). Also, per contest guidelines, each of the 8 "prisoners" that you may enlist has a special bio entry that fills in part of the back story. You may well end up using some of these instead of the regular Erathia heroes. And since there are so many Erathians, it was not feasible to rewrite the bios for all of them, so just assume they are on assignment from the Erathian Heroes Guild. Because of the way heroes are managed, it is possible that an Erathian hero will turn up with the same portrait as a new character: a "Doppleganger". Also avoid rehiring any Demoniacs (Red Reavers) you defeat -- leave them for Uxnator.

(4) Version 1.1 contains the following enhancements: (a) Finished Cavern of Hints and Clues, (b) Reworked Dementia area to suit stubborn AI, (c) Added workshop for Master Artificer, (d) Reworked Chapel Perilous, (e) Expanded Gamorrah Underground, (f) Expanded Heroes HQ (g) Fixed a bunch of typos, bad references, and small bugs.

(5) Version 1.2 improves the Ending sequence, changes some heroes, and adds "Whack-a-Mage".

(6) Version 1.3 includes many small fixes and ties up some loose ends in the story.

(7) Despite all the testing, no doubt there are still some bugs. If you tell me about them, I'll fix them by and by. And if you happen to need a hint, you can always drop me a line! --Charley

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