The fairy land was once a beautiful and rich land with many creatures. The fairy, servant of the tree of life, the yggdrasil, decided to teach magic to help them in there daily life. But they transformed that teaching into dark magic and spell of destruction. And so the first magic war began. In the chaos perpetrated by the fight, the yggdrasil was cut down, the land was ripped of most of her luxurious vegetation and monsters began to roam the land. In this chaos, eight nation were born. As history repeats itself, a new war is about to begin. Who has the best magic, who is the stronghest?
Author: Charles (Fort Smith, Arkansas USA), 22-11-2013 08:45 Fairy Tale truly beautiful ~ great job
the design worked well on so many levels ~ kudos and thanks ~
the level of satisfaction far exceeded the maps made by Ubisoft.
Author: Christos (Pamplona, Spain), 18-06-2012 00:08 Good Gameplay / Bonne jouabilité Bravo Pascal.
Je suis d'accord avec les autres critiques sur le fait que les paysages ne sont pas très travaillés et les problèmes de placement des éléments. Il n'empêche que cela fait longtemps que je n'ai pas fait autant de batailles intéressantes dans les combats héro contre héro. Je pense que la relative simplicité du design général a dû aider l'IA a faire mieux que d'habitude. Et je pense que la jouabilité doit être prioritaire sur l'esthétiq ue (c'est un jeu, pas une oeuvre d'art). Bravo encore.
I agree with the other critics that the landscapes could be better designed and that there is a problem with the placement of objects. That said it's been a long time since I've had so many good battles in the hero vs hero fights. I guess the relative simplicity of the overall design helped the AI do better than usual. And I think that gameplay should prevail over aesthetics - it's a game, not a piece of art.
Keep up the good work!
Author: Manhminh (English), 10-03-2012 19:50 How to down Lam sao de tai ve vay
Author: mr R (Poland), 04-02-2012 14:57 Like I need more :) Once's of plus this map is some supprising witch discover, some thing should be proper. many building witch can access without fight. place with artefacts west/north in underground is no possible to fight, when I try attack this nothing happened no fight only weird "remis" but its great work, big map and I desire to more you map, thanks
Author: Pakito (Paris, France), 29-01-2012 09:08 Puta mierda de mapa Menuda puta mierda de mapa, ni con la skill de disminuir las penalizaciones de movimientos me muevo una mierda. Vamos un puto mojón.
Author: Zee Prime (Czech republic), 04-12-2011 18:59 Needs some more work Dude! I appreciate that you have decided to create and share a map but...
This one is just a flat peace of paper having an object here and there. Please publish only maps that are a little bit more fun. Thanks
Author: pendragon, 04-12-2011 16:46 nice but needs work This map has potential, but its often very hard to find items/enemies beind big rocks or trees. too often your way is hidden behind the graphics, computer heroes even hiding under rocks only visible on the map.
the one starting underground seem to have a little disadvantage compared to the ones starting on the upper world.
why lighthouses if there are no boats to sail with? just for the looks?
many buildings can be accessed without fighting the mobs standing before them, cause their facing is off.
the lower left starting point on the upper world can access the ressource left of the city, its not accessable.
if you rework the map it can be very good one.
Fairy Tale walkthrough
By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest.
- Confucius