Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes3 - Your opinions about Attraction - map rating = 0 Likes

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Download map Attraction - heroes 3 maps

   Download map -> Attraction

Heroes 3: The Shadow of Death

Defeat all enemies win the scenario. Fail to win by month 12, week 4, day 7.

Added: 30-01-2018


Heroes 3 maps: Luck of the Draw | New Conquest | Ready or Not | Realm of Chaos_ТЕ


Author: aimless, 14-05-2023 17:35
Too hard for me I guess. - Attraction
Tried this map a few times. The best try was when I got boots of levitation in a Dragon utopia. The problem is, I have no idea how to make enough army to stop computer who gets crystal dragons from Pandora boxes. Town portal would help, but 29 azure dragons guarding it requires FF and a lot of archers or strong melee army.

I guess the best bet is to try and first get Barbarian castles, but i am not good enough to make it there fast enough to be stronger than computer.

I deleted my saves out of frustration and now i kind of regret it, the boots of levitation was a great asset.

Anyone played this map? Can't find any video, quite interested to see how a good player would deal with it.

  Blade87 (Bydgoszcz, Poland) writes:
11-10-2023 23:44

Failed too - Attraction

I've had an insanely hard time with this map. The more I tried, the more frustrated I got. I reached the moment when I released one hero from a prison in the middle of the map who had boots of levitation with him (like you, instead you acquired them in the dragon utopia). They didn't help me much. I thought maybe I could trick the computer enemy by invading their land and capturing the cities over and over again to win some time and perhaps inhibit them a bit from moving forward. All in vain, until then they had become so powerful I hadn't been able to resist their troops. Not to mention enormously packed neutral creatures on the map. No idea how to succeed either :/ I wrote to the author of this map and he claims that it has been tested, and it is doable indeed. There is a map called 'A long way' which is a modified version of 'Attraction', but the differences are way to extensive to rely on any walkthrough on YouTube that could possibly help learn some tactics and implement them in this map. I definitely give up this map, I reloaded it too many times and I'm just exhausted and discouraged.


  aimless writes:
12-10-2023 00:09

feel the same - Attraction

Well, ye, agree. Kind of discouraging. This map could be for really hardcore players. I know some maps which I can't do, but some people play and win. I'd really love to see how it's done on this map. But there's no videos for this map.

And at my level even if I go as fast as I can and have some luck (with said boots of levitation), computer is too strong. And to kill neutral creatures and get strong yourself you either need really tough army, or good spells. And somehow I don't see how to achieve this.


  Blade87 (Bydgoszcz, Poland) writes:
25-11-2023 00:53

Done! - Attraction

I don't know where my determination comes from, but I replayed this map and completed it! The only thing is that I decided to make it on easy level. After so many failures, I told myself that I should just do whatever it takes to consider this business done. No matter what legal and avilable measures would it take, only to complete this in a manner excluding any cheating. Actually, I made my own custom settings before launching the map, i.e. I set premium artifacts to all players (of course, including myself) and made them play Fortress. However, I left the purple with a Tower as previously I had have some other plan on how to deal with this map. Anyway, given this easy level attempt, the enemy is way less aggressive in comparison to higher difficulty levels. They still rush to conquer my original location, but you can admit it's way easier to hold them off. I've found out that the turning point of this map could be the moment you leave your starting location and start moving west going past the narrow passage with some mines that is blocked with mobs. I gathered some troops, while struggling to neutralise subsequent waves of the enemy attacks, and killed two stacks of monsters only to find out that some of them would join me. In the screen, you can see that I'm starting to get a bunch of useful units to include minotaur kings, master genies, liches, dendroid soldiers, and earth elementals (all coming in stacks of 44 each). Not to mention a great pack of treasure chests that allow you to advance multiple levels in a short time. From this point I was able to scare the enemy off a bit, at least for some time to charge the batteries and further strengthen my position. I believe this moment is a real gamechanger at higher difficulty levels, though it had helped me on easy as well. Back to the point, I progressed sufficiently enough over time to dominate a pretty huge fragment of the map by attacking the enemy with more heroes and capturing their towns. Sometimes, when switching to Malekith, I did use a sort of guerrilla tactics involving efreets/sultan efreets supported by the 'Armageddon' spell, namely 'cast-and-run' attacks to weaken the foe, surrender, and then strike again after recruiting the heroe in a tavern. The gameplay was long, sometimes I had to fight quite strong heroes, and you need to remember that it's impossible to eliminate all the computer players since we cannot get to their land due to one-way monoliths (the purple one cannot be accessed). That's why you need to always stay nearby the exit doors not to let enemy heroes invade your areas. In fact, there's a huge problem with neutral creatures guarding key points of the map. They are set to accumulate, so after some time their numbers had grown to huge values, making it hard to access crucial adventure-specific areas. Despite many obstacles, I finally completed this map. Keep it in mind that this is an EASY case for the scenario. Personally, I don't feel bad for choosing this difficulty level. I'm satisfied and glad that I've succeeded at all. I've played all Heroes III campaigns offered by the original title and its successive expansion sets, and I've completed all of them. But custom maps created by other players... That's a completely different story. Some of them are intended for some sick hardcore players :) If you don't mind lowering difficulty, feel free to give it a try and play this terrific map on easy. Cheers!

Done! - Attraction


  Blade87 (Bydgoszcz, Poland) writes:
25-11-2023 00:53

Done! - Attraction

Last day before seizure.

Done! - Attraction



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