Author: Polot38, 24-01-2015 08:42 Needs work This map was generally enjoyable aside from a few big issues.
The Good/not necessarily bad stuff about this map (don't change these):
Start is very fast. I played dungeon as first player and got a bag of gold and a tome of destruction as my starting artifacts, it was incredible. I also like the refugee camp at the start; generally, these camps are far too varied in the creatures they offer to be of any use, but here they provided a good boost to the starting army (as well as a steady stream of sacrifices for the sacrificial pit later on).
The bad (these need to be changed):
Border guards are a bit weak for the start, especially since there are quite a few very poorly guarded artifacts near each players zone around their main base area. You also don't get *quite* enough gold to buy all your stuff from both your starting city and dwellings, you might want to consider adding an extra gold mine. Furthermore, although i didn't complete the map, i did get far enough to notice that there was no memory mentor close-ish by to the red player start; memory mentors are crucial, especially in games with witch huts, as people can often get unlucky with their hero builds, as well as mentors providing much easier getting of the ultimate ability, a nice goal for games. This leads into the final bad thing about the map; the logistics are utterly awful. It takes an unnecessarily huge amount of time to travel between places without much reason, in addition to a few random dead-ends. You should consider adding roads to speed up travel.
Author: Lord Fubar (USA), 31-03-2011 08:19 Fun For Me I liked this map so much I played it 2 times in a row. I had a blast playing the soon to be doomed Wizards.
Thank you for the good many hours I spent exploring your map.
I was toying with playing this map again tonight, but I spotted another map or 2 I'd like to try.