Author: 32167 , 18-05-2024 20:18

:) - Battlejuice 2 Delirium furens - Heroes 3 map

Have you met the final bosses or have you just started? :) more...


Author: RXD , 18-05-2024 04:35

Hint - Another Story - Heroes 3 map

Dwarven Lands.

Inside the biggest mountain range in the middle, there is an underground cave.
more...


Author: Marek Hlaváč (Česko), 17-05-2024 17:51

White tent? - Another Story - Heroes 3 map

Great map, but I got stuck finding the white tent. I am blocked from all sides with the white gates. Anyone can provide a hint? Thank you! more...


Author: Leto Castitas Artonaut (Katechkin) (Saint-Petersburg), 17-05-2024 14:49

Sorry for the late answer. - Aeten Nomere - Heroes 3 map

With a properly managed economy, it will not take a year before you can spend excess gold to buy gems. In addition, in some events on the map, you can get a pretty decent amount of resources, which can also be exchanged for the necessary ones. This figure is not taken from the ceiling, I can only sa more...


Author: Leto Castitas Artonaut (Katechkin) (Saint-Petersburg), 17-05-2024 14:33

Feedback - Aeten Nomere - Heroes 3 map

Hi! Let me know if you want me to add any additional content. I'd appreciate for the feedback.
Give me a thumbs up please if you like the map it will help me improve it.
Have a nice game!

Привет! Дайте мне знать, если хотите, чтобы я добавил какой-либо дополнительный контент. Буду признат
more...


Author: hydra_off (Moscow, Russia), 15-05-2024 23:49

Bug! - Erathians, Coves and Caves - Heroes 3 map

There is a problem, when you are building a ship it is impossible to achieve on both colors: on brown it is spawned behind a mountain, and on green there are some barrels in front of it. Hope you will fix it and thanks for your content! more...


Author: Nebel 74 (CZ), 15-05-2024 22:50

Theodorus - Portishead - Way Home - Heroes 3 map

Привет Андрей, я загрузил для тебя видео с боем против Теодора. Надеюсь, это поможет вам на вашем пути. Ссылка
https://www.youtube.com/watch?v=m_QZWoQtY1c

Либо наберите его в поисковик на YouTube
Heroes 3 Portishead - Way Home (Theodorus)
more...


Author: Little_Buddha , 15-05-2024 19:03

Нити Судьбы - Нити судьбы. Часть I (Threads of fate. Part I) - Heroes 3 map

Рад, что карта вам понравилась.

А в подземелье действительно спускаться не обязательно, разве что ради заклинания жертвы, имение в наличие которого не является необходимым для успешного прохождения.
more...


Author: Little_Buddha , 15-05-2024 18:55

About map - Порядок из Хаоса (Order from Chaos) - Heroes 3 map

There is one trick in Heroes 3 that can be applied to this map as well. To prevent AI from landing on your territory, simply dig up the soil on the cells along the shore, but remember that you won’t be able to do this either, so leave one free hero constantly on duty on the shoreline.

The map des
more...


Author: Soned , 15-05-2024 15:50

Threads of fate.Part 1 - Нити судьбы. Часть I (Threads of fate. Part I) - Heroes 3 map

Отличная карта.В меру трудная.Закончил на 6м месяце,правда в подземелье к темницам не ходил.Спасибо за работу.Буду играть во вторую часть по мере времени. more...


Author: Yoryens , 15-05-2024 14:39

Cant find the whirlpool - War of the Lords (edit.) - Heroes 4 map

Hello Ive trying to find the whirlpool but im not able to find it. Can you tell me where it is? more...


Author: Adam (United States), 15-05-2024 11:33

Great map - World Strife - Heroes 3 map

Great map had so much fun on this one, maybe the best I ever played. more...


Author: K , 15-05-2024 09:52

on balance - Порядок из Хаоса (Order from Chaos) - Heroes 3 map

This is a hard map, as the other user commented, and you do get invaded early, but your land has strong defense to balance this out.

The balance issue I had rather was that I got to month 9 with total map control, and reduced tan to one roaming hero plus the boss hero. However I still need to app
more...


Author: Andrey (Russia), 14-05-2024 08:45

Теодор - Portishead - Way Home - Heroes 3 map

Армия следующая, 1000 эльфов 300 стрелков, Драгон флай 100, титанов 6, ну и 70 чемпионов, Теодор кидает на себя ускорение помто на меня медлительность и все, я ничего не могу сделать. Медлительности у меня нет. Что бы купить больше Чемпионов и Могучих Горгон, нужны деньги, денег нет) где взять не more...


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Heroes3 - Your opinions about Ice Arrow - map rating = 6 Likes

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Download map Ice Arrow - heroes 3 maps

   Download map -> Ice Arrow

Heroes 3: In the Wake of Gods

After conquering southern Erathia, Hell Zealot plans to invade the northern kingdom. The only one who can stop him is Blue Baron - the legendary lord of Ice Tower, leader of the snow shooters. But first, he has to restore order in his own rebellious neighborhood.

Added: 17-08-2017


Heroes 3 maps: The Gorge Paradise | Threesome | Gateway | Calamity


| 1-30 | 31-60 | 61-90 | 91-120 | 121-121 |

Author: DoC Sumann (Montenegro), 12-09-2010 16:33 Like
123
Sorry, don't understand the meaning of this numbers.


Author: vu (vietnam), 11-09-2010 16:23
123
12233


Author: pesez (Leeds, UK), 07-08-2010 10:56
it works now
I tried it one more time and now it works, i guess i had an older version in my map folder. sorry


Author: DoC Sumann (Montenegro), 07-08-2010 02:45 Like
Did you try
last map version, update from 03.07.2010. or you played some older version?


Author: pesez (Leeds, UK), 06-08-2010 10:42
looks like a good map
I wanted to play this map but it crashes at beginning. I got an error 3 times in first or second week and i got the latest WOG.


Author: Doc Sumann (Montenegro), 03-08-2010 21:06 Like
Latest update - 03.07.2010.
This map version is fixed regarding all possible freezing and crashing problems.
Also Hell Zalot's units are much dangereous.
You will need new artifact more than ever!


Author: Doc Sumann (Montenegro), 02-08-2010 20:55 Like
Orb of Vulnerbility
You would get it in Necro town on 10/61/1.

In map version you have played, it's possible to defeat HZ without new artifact. Jim and I changed it to make it much harder to win finnal battle without Gold Surcoat, but that version has not been put on the site.

And yes, you are right, if you capture another Blue Towers, Anie (and Dracon) would teleport themselves in their towns on south. I didn't plan to be that way, but it always happened like that. Catch is to capture that second Blue Tower, while Anie is out. Otherwise is not simple to beat her in that part of the map playing.


Author: Jontahontas (Berlin / Stockholm), 02-08-2010 18:58 Like
Re;
Downloaded, im gonna play it when I get the time.

I never found the orb of Vulnerbility so this "super artifact" still remains a secret. Plus, there´s alot of unexplored area on the map still, so Im probably gonna "finish" everything on Ice Arrow first.

By the way, is Blue supposed to Town Portal his way to early town and free Dracon? He did that to me at 1-2-2 or so, I was saved by the AIs supreme intelligence though. He free´d dracon, and both TPd away, so when I took the castle AI could not come back. Luck, or was it all part of your plan? :)


Author: Doc Sumann (Montenegro), 02-08-2010 17:32 Like
Jontahontas
Thank you on kind words. I am really glad that you enjoyed the map.

Did you play Rise of Dead Zealot? It's one old map of mine , not scripted, but quite interesting.


Author: Jontahontas (Berlin / Stockholm), 02-08-2010 15:17 Like
Best map ever
Okay, hands down the best map I ever played. Not too hard, not the usual "go to area A, clean it and go to castle B where superboss C waits, then go to area D...etc".

Super flexible, super creative, lots and lots and lots of fun battles and the open style layout just blew me away man! I think I got a little bit lucky with a confused AI at time, was able to beat Hell Zealot with the old Force Field trick. I managed to kill Zealots + Sharpshooters round one, and then my Prayerd Sharpshooters were faster than his Crystal Dragons (22speed vs 21) so wait+cure did the trick.

Do you have more maps floating around? I played Deadlift, that was great too, got more? :)

If you´re interested I have a map here too, Wog. Its called

"Mutare Drake´s Vacataion".

Hope you dont get mad for a little bit of Advertising from me! :)


Author: Doc Sumann (Montenegro), 07-07-2010 19:06 Like
Bobby
Well, there were some problems regarding monoliths which caused map's freezing and crashing. I can't remember right now, what exactly it was, but Jim Voghan has to do it that way.


Author: Bobby (Saudi Arabia), 07-07-2010 17:22
Doc Sumann
It would have been much clearer if a monolith exit object was used instead of a monolith two way. Since it can not be used as an entrance anyway. This would have avoided confusion.


Author: Doc Sumann (Montenegro), 07-07-2010 14:41 Like
Bobby
That monolith is working just as one way exit. You can't use it as entrance monolith.


Author: Bobby (Saudi Arabia), 05-07-2010 22:35
Monolith not working
Doc, the green monolith in (14,18) near the first tower town does not work. Please help....


Author: dreamer (Romania), 02-07-2010 14:32
this is it
shpaga_la2@yahoo.com thank you


Author: dreamer (Romania), 02-07-2010 14:30
help
hey Doc. could you send me your heroes pack ? i tried to make it work but nothin`. i really want to play this map after finishin` the other 2 . thanks


Author: Doc Sumann (Montenegro), 30-06-2010 18:42 Like
Bobby
Send me your e-mail and I will send you last version of this map


Author: Bobby (Saudi Arabia), 30-06-2010 18:01
Need Help
This looks like a promising map. The problem is I can't get it to start well. I followed the instructions yet I keep on getting "ERM Syntax Error File: monsters" when I wogify the map. If I did not wogify it, the map starts without errors but I am afraid the scripts will not play well.


Author: s010mon (Lebanon), 14-06-2010 20:47
Thank you
I will try the new version when I feel like replaying the map. I just finished this one despite the speed issue.
It was not difficult because AI did not bother me at all. I read others did not have this luck.

Great work like usual, I still did not play rise of dead zealot, I will play it next!


Author: Doc Sumann (Montenegro), 14-06-2010 20:00 Like
Hm
It's really something wrong with it.
Tazar would come in only if you don't eliminate blu for too long...Can't remember what is the time limit for that.
Anyway, did you try new map version I sent to you?


Author: s010mon (Lebanon), 14-06-2010 19:44
Yes but
The Assault boot does not give me any speed bonus when I am wearing the artifact, it gives me speed bonus when I am not wearing it.
Finally how Tazar triggers? I did not fight him, blue lost all his castle first and he is gone.


Author: Doc Sumann (Montenegro), 14-06-2010 19:38 Like
Speed bonus
You should wear Assault Boots during combat, also you could set Warlord Baner to increase your units speed.
That will be enaugh for speed adventage...


Author: s010mon (Lebanon), 14-06-2010 19:30
Another Comment
I noticed that when I wear the new assembled artifact, I loose speed bonus from boots and from tactics skill. When I take off the artifact and go into battle the speed bonus returns normal. Am I the only one having this problem?
Also some strange things, like name of the golem later change to "Expert Wisdom" Could be that my WoG not installed properly?

PS: I triggered GRIFFINHEART so never mind that one :)


Author: s010mon (Lebanon), 14-06-2010 15:54
Comments on Map
Hello again.
Thumbs up for another great map! This kind of map design is more similar to art then design :)

I haven't played it well yet to give too educated comments. Since there is not a need to list all the nice things, I will list some problem I noticed.

Main problem is the AI, I don't think it is designed to work with complex paths/gate combination. Many AI get stuck not doing anything useful. Example: Dark lord was in a boat in one spot all the time with very small army. I never did even see Gulu, he was defeated by purple, later I found him in tavern as a level 1 basic hero (this is strange isn't it?). Many times the AI did not take objects that he is supposed to in early game. It never happens anyone invade my land except for red player in month 8 invaded the Inferno at 135,55, this is a while after I took it. I am not at this point in the game.

Also, can you tell me how GRIFFINHEART triggers?

I might try the map another time and hope for better luck with AI, because this way it was not difficult with no threat to home towns. Maybe I will give better comment then :)

Keep on designing this amazing maps! But I also wish you take AI into account in your design, make the paths AI is supposed to take more easier and simpler.


Author: valery, 29-04-2010 17:49 Like
Great map
The layout is very beautiful and with many original combos between new objects and terrain, it is a pleasure for the eye, wish more people could be able to design at this high level.

I started playing at 200 and I had kinda slow development, I wish more grottos or naga banks could be placed in early area, was always low on ore/gems. I was kinda surprised by Aine moves, I guess some short story/hint could help the player to understand what's going on.

I know how hard is to track all details in such complex map, but now that is done, it can become even better and close to perfection. For example disable upgrading parapet, as creatures upgraded have same stats (ice sharpshooters), just for having a cool layout.

One thing that is a little annoying in such complex maps is to lose track where you visited and what it asked. I think you should name the objects (it tells always "object", either you visited or not) and then enable "visited", so the plot is fluent.

The emerald tower is still the incorrect version, and it works only one time visit, or maybe you wanted like that, anyway I used my 2-3 ones to speed the titans.

It is a map where you are free to go everywhere, assuming you are enough strong, and it is risky, as you get goodly artefacts before getting the ones you intended to, so I was carrying 3 elixir of life while the game keeps giving me rings of life one by one and advice to build the combo. I could not find the last armor, mainly lack of a few hints.

Also the AI heros had a hard time to listen to your commands, and it is not your fault, AI is...AI, can not be 100% correct. They almost never opened the gates before rewards, and Griffinheart(?) never came up. Anyway a very ambitious map, draw by expert hand and full of surprises. I did not finished yet, I am in front of HZ and he is strong so I guess I have to wait a bit

For unknown reasons the object at 121/140/1 can not be visited. There is still much to discover, some areas I did not traveled yet to, maybe create more various rewards instead of usual "open box, kill and get +5 stats", it goes a bit too fast and become over powered. The complexity of traveling/monoliths is awesome, I can't even imagine your headache to make everything working as it does.

Here is my last save:
http://download159.m ediafire.com/nzj2d4y d7nfg/qmqmz1xoyzg/He llZealot.GM1

I opened the whole map at the end to see where they are and why they are not moving. Before starting I moved the monolith two ways from 0/137 two steps on right, I guess this is the reason it crashes for others, I never had any crash with this configuration. Monoliths on the extreme border of the map always make the game crashing.

I was a bit lost in the travel and plot, I guess this kind of map needs a second play, even a third to start to be comfortable, not for the sunday player at all. I was more looking at areas than killing around, and admiring your imagination and design. Congrats!


Author: DoC Sumann (Montenegra), 29-04-2010 13:07 Like
Paul
You can send me your save before freezing. There is an cure Jim Vogan has for that cases.


Author: Paul (Australia), 29-04-2010 11:11
Lock ups
Hey, im loving the map and am up to month 7 but it keeps freezing! Hell Zealot either runs to a war machines vendor or lookout or other random place then digs his feet in, i've tried loading old saves and continuing from about a month prior but it keeps occurring around mid month 7. Do you have any suggestions to keep zealot moving?!


Author: Ken (Toronto), 20-04-2010 03:14
Crashing
I had to give up also. I had Doc and Jim spend time looking at one of my saves without any luck. Tried starting over but it just crashes at a totally different point, at end turn, instead of in combat.

There's something about Doc's maps that my game doesn't like. Of the 685 maps in my /maps folder the only one's I've had to delete due to crashing are Doc's.

That really annoys me since they are great up to the point they crash.


Author: Doc Sumann (Montenegro), 18-04-2010 02:11 Like
Marvin
Send me your save.


Author: Marvin, 18-04-2010 01:59
Crashes and freezes
The map is very well done and intersting. But it crashes all the goddamn time. And when I hit the end of 9th month red player freezes the game.


| 1-30 | 31-60 | 61-90 | 91-120 | 121-121 |

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