Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes 5 walkthrough | Campaign 2 - Inferno | Mission 3 - The Conquest

Other walkthrough

Anyway here's my strategy:

Choose: 43 horned overseers (Campaign 2 choose phantom force)

The first few steps are really sterotype:
1) Buy 1 new hero (Best if the hell hound speciality); pick up imps; transfer army.
2) Battle Gilean. (if imps are present, druids target them 1st)
3) Gallop to mines, witch huts, PIXIES, exp points etc.
4) DO NOT ATTACK THE 1ST TOWN!!!!
(Once attacked, the slyvian week is triggered every week, Gilean will be unstoppable. However there's a BUG to this, I'II explain later)
5) Route I took: Gold mine->Gem mine->Crystal Mine->pass slyanna tree->Gold mine->Sulphur mine->Wood shed->Red Tent
6) Picked up 44 peasants
7) Battle swarm of plague zombies->crypt->Red Key Gate
8) Hell of a fight with air elemental (Why? Lacking in mercury)
Meanwhile the 2nd hero gallop to gather dwelling creatures; castle: all creature necessasities->city hall->max basic dwellings->max upgraded dwellings
9) Skeleton archers->More mercury->Vampires->Enchanted Spring-> back to main castle->wait a couple of days->build mage guild level 3->learn summon creatures-> gallop to raja rakasha-> get orange key-> gallop back(no town portal spell)
10) Defeat military post; more work to do for 1st hero; so buy another one(transfer geek: better if it's Grok, logistics ^^)
11) Gallop to Fort->clear the guards-> upgrade creatures

Now you have a choice:

A) Defeat top left hand castle first
- relatively easy (1~2 enemy heroes at most)
- Capture town
- don't worry about mines; buy a 3rd hero at the new town; accumulate peasants ($$$); get mines etc.
- gallop to top right hand town. By this time, the army is huge enough to scare Gilean in the town itself. (Even though he has emerald dragons)
- END OF WEEK 4
- Death knight->Armor of forgotten hero->Frenzy scroll etc
- Hell of a fight with Emerald dragons
- More creatures summon. 5~7 days later Gilean moves
- Wait at slylanna tree
- Once he's near, attack the 1st town. Do it on 1st day of the week. So that you have 6 days before the slylanna week to grab the last town.
-----------BUG Alert!-------------
If you attack the first town last after gilean, you are stuck! No "Letter" cut scene. Scenario is bugged. Gilean will attack but there is no "Failure" cut scene.
-----------------------------------
- Once defeated him, get the last town
- gallop to elders
- End game

B) Defeat the top right hand town. As it has the most upgraded facilities.
- AS LONG AS THE 1ST TOWN IS DEFEATED LAST, GILEAN WILL APPEAR IN THE TOP LEFT HAND TOWN. HE WILL NOT APPEAR IN THE 1ST TOWN.
- Buy stuff in the town, guard it.
- Gilean attacks
- Cat and mouse chase in any Clockwise or anticlockwise fashion.
- Weaken his army by letting him attack the towns along the way.
- He wouldn't put his dragons into the sieges but at least the towers got rid most of his druids/elves
- meanwhile, as gilean chases, he wouldn't bother about your main castle. Save your 5000 + Ore on fort (Cant't upgrade to castle anyway)
- Once he is nicely reduced in army strength, trashed him (remember to get 1st town before doing that)
- get the last town; others as per norm

I have to disagree on not building up the main town. There's a fort nearby. So it doesn't matter. The script is not very well written. With the slyanna creatures increase every week. Relying on the bug would be easier. I did not use any Slyanna creatures in combat only in seiges. I am a pure Inferno Heretic! Even without expoiting the bug, the "cat mouse chase" strategy works every time.

Hope this helps.

Written by khruloc


Im glad im not the only one that had trouble with inferno mission 3, my tactic was similar to many ive read here.

1. Take the sylvan castle in the first week
2. Take all the mines surrounding (minimal losses) while building up to dragons
3. Near the end of month 2 go and take the top left sylvan castle.

Now here like many others i was attacked by gylian(sp) with near double my army in sylvan troops 9 to my 5 dragons and the like, with him at an equivalent level.

A lot of you ended the mission here but try this tactic and you should be able to take him out in a costly battle.

1. Make sure he attacks you in a a fully developed castle.
2. I blocked the castle gate with 14 treants
3. The treants were attacked by the dragons and unicorns and both were rooted blocking all other access to the castle for most of the fight.
4. Kill the unicorns and dragons down till there are only 2 or 3 left to lessen the damage on the treants
5. Defend the ancient treants who will receive a lot of punishment, every hero turn animate dead on them and i was able to keep them up.
6. Kill off the range then the melle stuck outside starting with the vicious hunters.

It was a pretty awesome battle and i escaped with around 20 hunters and druids, though i was getting pretty worried on how difficult the campaign might become, im nearly halfway through the necromancer one now and thankfully there has been no level like it yet.

Written by darkbooger


I'm playing on normal, as I'm not quite so good at Heroes, but this strategy worked for me, with some variance.

I picked nightmares as my starting bonus (I'd recommend pit fiends, personally, in hindsight) and started out by getting the moral and luck bonuses around the inferno town before fighting Gilraen, to insure I'd lose as little units as possible in the first fight. Then, as I waited for week two to start, I captured the ore mine, the gold mine guarded by the treants, and the lumber mill next to the elf town. Once week two started, I took the elf town, and rushed up. On the way up I took the crystal mine, and then the gem mine.

Taking the NW town is kind of a pain; I wasn't able to beat the hero with my intial force, or even dent him. However, he seems to be in mostly non-aggressive exploration mode, so I was able to slip past and take the town when he was out. After that, he just ignored me and moved south to take the town down there. I had to go back and retake everything a little later on; not a problem. I was back well before Gilraen showed up.

From there I rushed to build as many structures as possible; By the end of week 2 I had treants and unicorns, by the end of week 3 I had dragons. From there it was just a matter of building up my units and insuring his stray heroes didn't hold the southern town or the mines around it. The key to this map seems to be both in keeping a high flow of resources as well as a steady stream of units. Ironically, on higher difficulties it may be 'easier', as Gilraen dosen't come out until week 10 or more on average, so when he finally does show he has an incredibly large number of dragons, hunters, and druids. He also seems to have expert luck, so don't go in with a similair force expecting you can squeak by unless you can say the same for yourself. I had his stack of 15 dragons kill my stack of 20 on one of my previous attempts just because of a lucky shot. If you still can't muster a force, as the quoted poster suggested, have some heroes rush up units from the southern base. Since you have a little more time in normal, you should be able to safely build the southern base up to have all tiers of units.

Another thing to note about this map - character build can really, seriously have an effect on how well you do. My first attempts, I had taken sorcery and destruction. (I later found that destruction was useless, as I was just casting phantom forces every round on this map to multiply my archers.) On my second attempt I replaced them with luck (which is retardedly helpful on this map) and Defense (also very useful) and had a much, much easier time. Leadership should also be considered, if only to offset the morale penalties and increase your ability to recruit the random sylvan units that spawn all over the map. (Agrael CAN recruit them by the way, you don't need an elf hero, just a sufficiently big army.)

Written by Belmarduk


Heroes 5 walkthrough | Campaign 2 - Inferno | Mission 3 - The Conquest | mini map
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