Author: Honey Locust (Usa), 19-04-2024 18:57

Feedback - Battle Royale - Heroes 3 map

Oh yeah I didn’t test it with WOG at all, no idea how it handles or balances with that, uncharted territory!

A lot of the rest of the map is randomized so that also might affect challenge level, will deff look into the placements of things, though I will say- there is a way to access that monoli
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Author: ogogo (Lithuania), 19-04-2024 10:32

bug-hint - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Thank you,
Спасибо,
Ačiū.
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Author: wasilix , 19-04-2024 09:51

- - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Just in case if you didn't find a workaround mentioned in this thread in Russian: it's possible to find a flyshipyard (whatever this thing is called), and use it to fly over to these tents. Not sure if that's the intended way, but in case basilisk quest is bugged, that's a workar more...


Author: wasilix , 19-04-2024 09:50

- - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

People in this thread mentioned in Russian, that it's possible to find a flyshipyard (whatever this thing is called), and use it to fly over to these tents. Not sure if that's the intended way, but in case basilisk quest is bugged, that's a workaround you can use. more...


Author: Mango (Vietnam), 19-04-2024 00:53

-5 power by doing quest - Ira the Mage - Heroes 3 map

I also got stuck in Efreet fight, but after that i remembered the seer that give you -5 power by doing his quest. Hope this help s/o get stuck in the future.
Its near the stable right before you water walk to get into the fight
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Author: Andor (UK), 18-04-2024 23:29

Feedback - Battle Royale - Heroes 3 map

SPOILER: Some of this issues might be caused by Wogification and new terrain I guess.

So the artifacts that are on islands for some reason AI doesn't touch them.

Few buildings that I couldn't reach:
Lizard Den around middle of the map
Refuge camp North on the map south of the Cast
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Author: Andor (UK), 18-04-2024 23:19

Edit - Battle Royale - Heroes 3 map

There are a few issues on the map, nothing major.

A few unreachable places
More important one, the first Quest Tower lvl 20 req is passable so you can go in there at any level.
more...


Author: Honey Locust (Usa), 18-04-2024 18:30

Crystal dragons - Battle Royale - Heroes 3 map

Your intuition is right but I won’t spoil the surprise beyond that ;) it’s a small reward but a nice one nonetheless! They’re set to the default spawn / growth, some of my play tests the CPU actually took them out but I guess if no one does early on they quickly get out of hand.

There are some ot
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Author: Honey Locust (Usa), 18-04-2024 18:27

Thanks! - Battle Royale - Heroes 3 map

Good to know! I will work on some fixes when I get more feedback so I can upload it all at once. What places were unreachable? I thought I blocked off that tower correctly but I guess not! more...


Author: Al (Canada), 18-04-2024 17:53

Great map - Island of Rabbits - Heroes 4 map

Awesome map! 10/10 would recommend more...


Author: Andor (UK), 18-04-2024 17:52

Edit - Battle Royale - Heroes 3 map

There are a few issues on the map, nothing major.

A few unreachable places
More important one, the first Quest Tower lvl 20 req is passable so you can go in there at any level.
more...


Author: Andor (UK), 18-04-2024 14:52

Thank you! - Battle Royale - Heroes 3 map

What an amazing map.

The only regret is that I never found out what lied behind the (in my case) Hordes of Crystal dragons that probably guarded some treasure related to the tents.

No one really had the army to defeat then, either because they were to many, WOGification or just the fact that
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Author: Francois (France), 18-04-2024 13:08

Not buggy, but Heroes VV.V mod version 1.36 necessary - Armageddon Blade - Heroes 7 map

Thank you for your comment.
I don't understand some bugs. Before releasing it, my brother and I tested this map and found no bugs (I ALWAYS test my maps before publishing them).
1- There is no fight to recover the Armageddon Blade, you just have to find Sir Christian's tomb. So I don
more...


Author: tom (kitchener, canada), 18-04-2024 12:50

Fun map but a little buggy - Armageddon Blade - Heroes 7 map

Like the map. nice job. FYI finding it a little buggy. heroes disappear if you leave them in castle to defend. once they defend castle they are gone by next turn. could not recover hero by sending a second hero to prison to battle. you get to battle but you don't get the prisoner. had to battl more...


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Heroes 5 walkthrough | Campaign 3 - Necropolis | Mission 2 - The Attack

Other walkthrough

Just finished Mission Two on Hard, and for those having trouble with that mission:
TIPS:
- build up Haven to get the priests
- collect resources laying around
- build up shooting undead-living army
- use the abundant morale and luck bonuses before each bigger battle
- use Markal all the time except for battles when you know that you'll be using BLINDNESS - Godric has it, Markal doesn't
- after the army is built up, squash everything else
- with the shooting army AND the Unicorn Bow, you're invincible
How I played:
Some guys posted that they haven't built up the Haven town, but went straight for Lorekeep ASAP (outmanouvering Orange ships and such) - well, I don't know if this is the good way, or faster way, I didn't do it that way. (Eventually it proved to be a good tactic, since Lorekeep can only be upgraded that much in this scenerio, and the troops from there are week, though numerous.) I stayed a long time on the mainland, getting everything but the Bow guarded by the titans. Orange tried to invade me once, they sent 2 parties, but by that time I was pretty strong as I had lots of Priests thanks to the Haven outpost and lots of Marksmen, so I killed one Orange and the other one escaped. If you want to built the Haven, you have to get all the gold and resources you can get - visit the Mages building on the far left side of the mainland and collect all that's laying around. I didn't bother with the Scroll artefact because I had a living-undead forces anyway, switching the army to Godric for the battles that would require more mana. Collecting the undead with Markal is obvious, and I eventually trained some otherwise useless footmen to priests.

After spending some considerable amount of time on the mainland I went for the islands. Equipped with priests, marksmen and all the undead unharmed plus already a hundred-something Skeleton Archers the Orange sailors were no match (Markal had Archery from previous mission - a real waste if you didn't choose it). The vampires on one of the middle islands were a big help, even though you had to pass through Death Knights to get them.

The norhtern mainland was very easy, as I didn't have to worry about Orange at all - once you sink the sailors, he doesn't move. Since I spent so much time back south to built up the Haven and the priest-now Inquisitor-army, all the roaming undead had grown considerably, so I picked up the ghosts ~~280 and the Skeleton Archers guarding the Ore mine ~swarm :) I upgraded all at the upgrading building, returned home, blew the now Horde of titans from the face of the earth in 2 turns and took the bow. With the Bow and IF you have built up Haven town, you're invincible.

Went back north and built up the Skeleton Archers by fighting absolutely everything that could be raised. Getting Lorekeep was a joke. As I didn't have to worry about time, I discovered the entire mainland, even though there's not much in the western part except for knowledge boost (+1) that Markal needs veeeeery much. At this time I was building everything in Lorekeep one day at a time, LEAVING THE FORT FOR THE LAST THING. When I was good and ready I built the FORT and the titans guarding the portal escaped (knew this from previous posts - THANKS GUYS!!!)

At the end battle I had: ~1400 Skeleton Archers, 179 Inquisitors, ~~650 Marksmen (200 joined me at the Archers Tower in the western part of the northern mainland), 79 Death Knights (joined me in the western part of the mainland), 65 Vampire Lords 40 Archliches that were cannonfodder since all the turrents and mages attacked them noone knows why and 16 Archangels that I didn't really used in the battle that much. The strategy was: block everything coming out of the castle with the Death Knights and shoot the shooters and mages first, than finish the Blue-Cats and Golems off with the shooters.

So, this is a no-risk guide to accomplishing Mission Two on Hard. Good luck!

Written by eddie1309

Lasse at 2007-01-22 15:10 wrote:
DragonLord3000 at 2006-10-14 11:41 wrote:
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