Author: Papyjama (Toulouse, France), 06-07-2025 09:08

Thank you so much, Artem! - The Mysterious Island - Heroes 3 map

I'm really glad you enjoyed The Mysterious Island. Your kind words mean a lot and truly motivate me to keep creating new adventures.
I also really appreciate you taking the time to leave a comment — it means a lot.
Hope you had fun exploring every corner of the map!
more...


Author: Henry Davis , 06-07-2025 06:19

I figured it out - Might and Magic - Heroes 3 map

I finally figured it out. I missed a single portal that was accessible to the blue team that is a one-way portal, pretty well guarded. Once I went through it, I was able to locate the white keymaster. There's another portal after it so it's not exactly straight-forward but I'll defini more...


Author: Artem , 06-07-2025 00:49

Incredible map - The Mysterious Island - Heroes 3 map

One of the best maps ever made. As simple as that more...


Author: K (NZ), 06-07-2025 00:48

Good map - The Guardian - Heroes 3 map

This is a good map, well designed with a fairly straightforward layout and win condition.
There are quite a lot of blocked objects as the first commenter pointed out but nothing that makes it unplayable.
Beaten with Rampart in about 5 months.
more...


Author: Kristijan (Croatia), 05-07-2025 22:07

Reply - The Last Efreet 3 - Heroes 3 map

This spot is on east-south more...


Author: Star Lord , 05-07-2025 21:57

Help please - The Last Efreet 3 - Heroes 3 map

Can you simply point in the map?
I spent like 3 hours searching on map edit - no success. No such here on the map, no prison holding that hero. Red portals teleporting to the area without any heroes. Pleas help me here :)
more...


Author: Papyjama (Toulouse, France), 05-07-2025 19:05

Thanks for detail and suggestions - The Mysterious Island - Heroes 3 map

Thanks for the feedback on the small details you noticed, I’m taking note of them!

Indeed, making boats disappear to trap the AI might be considered a bit of a cheat, but it’s also really funny when you manage to pull it off :D
I’ll note it down as an idea for a major patch.

Evgenii also impr
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Author: wasilix , 05-07-2025 18:31

White tent - Might and Magic - Heroes 3 map

Yes, white tent should be your 1st priority after you finished your domain. There are some neutral zones that are accessible via portals. Access to white tents is fairly straightforward if I recall correctly. I played as Inferno and found one of white tents conveniently accessed via orange one-way t more...


Author: Easteregg (Hamburg, Germany), 05-07-2025 18:26

Re: - The Mysterious Island - Heroes 3 map

Thanks!

There are still very minor things i noticed (like favourable winds without events in the tunnel to pink at 151/168) but these are pretty much aesthetical.

One thing i would maybe consider, is banning "Scuttle Boat" before the Nautilus. I actually missed that Spell in my first
more...


Author: KingPin , 05-07-2025 17:09

Fire Elementals - Vagabonds - Heroes 3 map

At 152, 185, 0 there is a Seer, you can get 10 Fire Elementals for 1 Firebird. more...


Author: zzzh (Serbia), 05-07-2025 16:47

- - The Sin of the Father - Heroes 3 map

Пришлось бросить карту через какое-то время, хотя изначально мне очень нравилось что есть и все артеафкты, и все заклинания . ИИ правда слабый, а на самой карте очень много бесполезно го пустого пространст ва..можно было сделать карту и меньше. Неплохо, но есть куда стремиться more...


Author: Papyjama (Toulouse, France), 05-07-2025 15:19

Fast and furious score! Congratulations - The Mysterious Island - Heroes 3 map

Thanks a lot for sharing your new high score.
239 days and a Firebird score — nicely done, and it’s noted for the next update ;-)
You've just moved from third to second place in the ranking!

I'm really glad to hear the changes to Blue and Teal worked out well. Balancing the AI was a t
more...


Author: Easteregg (Hamburg, Germany), 05-07-2025 15:08

New Score - The Mysterious Island - Heroes 3 map

Wanted to add my new High Score :)

Days: 239
Score: 368 (Firebird)

I doubt i'll get much better so dunno if i'll try again soon.

Little feedback: The changes to blue and teal worked very well. Compared to my other games, none of the AI players got totaly dominated like before so
more...


Author: Toan truong (vietnamese), 05-07-2025 04:24

map review - Battlejuice 2.5 Mayday - Heroes 3 map

I think your map is very good. My experience with your map is very fun. I also spent some time playing your map. I think I rate your map 9.8/10. more...


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Heroes 5 walkthrough | Campaign 3 - Necropolis | Mission 2 - The Attack

Other walkthrough

Just finished Mission Two on Hard, and for those having trouble with that mission:
TIPS:
- build up Haven to get the priests
- collect resources laying around
- build up shooting undead-living army
- use the abundant morale and luck bonuses before each bigger battle
- use Markal all the time except for battles when you know that you'll be using BLINDNESS - Godric has it, Markal doesn't
- after the army is built up, squash everything else
- with the shooting army AND the Unicorn Bow, you're invincible
How I played:
Some guys posted that they haven't built up the Haven town, but went straight for Lorekeep ASAP (outmanouvering Orange ships and such) - well, I don't know if this is the good way, or faster way, I didn't do it that way. (Eventually it proved to be a good tactic, since Lorekeep can only be upgraded that much in this scenerio, and the troops from there are week, though numerous.) I stayed a long time on the mainland, getting everything but the Bow guarded by the titans. Orange tried to invade me once, they sent 2 parties, but by that time I was pretty strong as I had lots of Priests thanks to the Haven outpost and lots of Marksmen, so I killed one Orange and the other one escaped. If you want to built the Haven, you have to get all the gold and resources you can get - visit the Mages building on the far left side of the mainland and collect all that's laying around. I didn't bother with the Scroll artefact because I had a living-undead forces anyway, switching the army to Godric for the battles that would require more mana. Collecting the undead with Markal is obvious, and I eventually trained some otherwise useless footmen to priests.

After spending some considerable amount of time on the mainland I went for the islands. Equipped with priests, marksmen and all the undead unharmed plus already a hundred-something Skeleton Archers the Orange sailors were no match (Markal had Archery from previous mission - a real waste if you didn't choose it). The vampires on one of the middle islands were a big help, even though you had to pass through Death Knights to get them.

The norhtern mainland was very easy, as I didn't have to worry about Orange at all - once you sink the sailors, he doesn't move. Since I spent so much time back south to built up the Haven and the priest-now Inquisitor-army, all the roaming undead had grown considerably, so I picked up the ghosts ~~280 and the Skeleton Archers guarding the Ore mine ~swarm :) I upgraded all at the upgrading building, returned home, blew the now Horde of titans from the face of the earth in 2 turns and took the bow. With the Bow and IF you have built up Haven town, you're invincible.

Went back north and built up the Skeleton Archers by fighting absolutely everything that could be raised. Getting Lorekeep was a joke. As I didn't have to worry about time, I discovered the entire mainland, even though there's not much in the western part except for knowledge boost (+1) that Markal needs veeeeery much. At this time I was building everything in Lorekeep one day at a time, LEAVING THE FORT FOR THE LAST THING. When I was good and ready I built the FORT and the titans guarding the portal escaped (knew this from previous posts - THANKS GUYS!!!)

At the end battle I had: ~1400 Skeleton Archers, 179 Inquisitors, ~~650 Marksmen (200 joined me at the Archers Tower in the western part of the northern mainland), 79 Death Knights (joined me in the western part of the mainland), 65 Vampire Lords 40 Archliches that were cannonfodder since all the turrents and mages attacked them noone knows why and 16 Archangels that I didn't really used in the battle that much. The strategy was: block everything coming out of the castle with the Death Knights and shoot the shooters and mages first, than finish the Blue-Cats and Golems off with the shooters.

So, this is a no-risk guide to accomplishing Mission Two on Hard. Good luck!

Written by eddie1309

Lasse at 2007-01-22 15:10 wrote:
DragonLord3000 at 2006-10-14 11:41 wrote:
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