Author: Papyjama (Toulouse, France), 06-07-2025 09:08

Thank you so much, Artem! - The Mysterious Island - Heroes 3 map

I'm really glad you enjoyed The Mysterious Island. Your kind words mean a lot and truly motivate me to keep creating new adventures.
I also really appreciate you taking the time to leave a comment — it means a lot.
Hope you had fun exploring every corner of the map!
more...


Author: Henry Davis , 06-07-2025 06:19

I figured it out - Might and Magic - Heroes 3 map

I finally figured it out. I missed a single portal that was accessible to the blue team that is a one-way portal, pretty well guarded. Once I went through it, I was able to locate the white keymaster. There's another portal after it so it's not exactly straight-forward but I'll defini more...


Author: Artem , 06-07-2025 00:49

Incredible map - The Mysterious Island - Heroes 3 map

One of the best maps ever made. As simple as that more...


Author: K (NZ), 06-07-2025 00:48

Good map - The Guardian - Heroes 3 map

This is a good map, well designed with a fairly straightforward layout and win condition.
There are quite a lot of blocked objects as the first commenter pointed out but nothing that makes it unplayable.
Beaten with Rampart in about 5 months.
more...


Author: Kristijan (Croatia), 05-07-2025 22:07

Reply - The Last Efreet 3 - Heroes 3 map

This spot is on east-south more...


Author: Star Lord , 05-07-2025 21:57

Help please - The Last Efreet 3 - Heroes 3 map

Can you simply point in the map?
I spent like 3 hours searching on map edit - no success. No such here on the map, no prison holding that hero. Red portals teleporting to the area without any heroes. Pleas help me here :)
more...


Author: Papyjama (Toulouse, France), 05-07-2025 19:05

Thanks for detail and suggestions - The Mysterious Island - Heroes 3 map

Thanks for the feedback on the small details you noticed, I’m taking note of them!

Indeed, making boats disappear to trap the AI might be considered a bit of a cheat, but it’s also really funny when you manage to pull it off :D
I’ll note it down as an idea for a major patch.

Evgenii also impr
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Author: wasilix , 05-07-2025 18:31

White tent - Might and Magic - Heroes 3 map

Yes, white tent should be your 1st priority after you finished your domain. There are some neutral zones that are accessible via portals. Access to white tents is fairly straightforward if I recall correctly. I played as Inferno and found one of white tents conveniently accessed via orange one-way t more...


Author: Easteregg (Hamburg, Germany), 05-07-2025 18:26

Re: - The Mysterious Island - Heroes 3 map

Thanks!

There are still very minor things i noticed (like favourable winds without events in the tunnel to pink at 151/168) but these are pretty much aesthetical.

One thing i would maybe consider, is banning "Scuttle Boat" before the Nautilus. I actually missed that Spell in my first
more...


Author: KingPin , 05-07-2025 17:09

Fire Elementals - Vagabonds - Heroes 3 map

At 152, 185, 0 there is a Seer, you can get 10 Fire Elementals for 1 Firebird. more...


Author: zzzh (Serbia), 05-07-2025 16:47

- - The Sin of the Father - Heroes 3 map

Пришлось бросить карту через какое-то время, хотя изначально мне очень нравилось что есть и все артеафкты, и все заклинания . ИИ правда слабый, а на самой карте очень много бесполезно го пустого пространст ва..можно было сделать карту и меньше. Неплохо, но есть куда стремиться more...


Author: Papyjama (Toulouse, France), 05-07-2025 15:19

Fast and furious score! Congratulations - The Mysterious Island - Heroes 3 map

Thanks a lot for sharing your new high score.
239 days and a Firebird score — nicely done, and it’s noted for the next update ;-)
You've just moved from third to second place in the ranking!

I'm really glad to hear the changes to Blue and Teal worked out well. Balancing the AI was a t
more...


Author: Easteregg (Hamburg, Germany), 05-07-2025 15:08

New Score - The Mysterious Island - Heroes 3 map

Wanted to add my new High Score :)

Days: 239
Score: 368 (Firebird)

I doubt i'll get much better so dunno if i'll try again soon.

Little feedback: The changes to blue and teal worked very well. Compared to my other games, none of the AI players got totaly dominated like before so
more...


Author: Toan truong (vietnamese), 05-07-2025 04:24

map review - Battlejuice 2.5 Mayday - Heroes 3 map

I think your map is very good. My experience with your map is very fun. I also spent some time playing your map. I think I rate your map 9.8/10. more...


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Heroes 5 walkthrough | Campaign 4 - Dungeon | Mission 3 - The Cultists

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Here’s my experience with this map on Heroic. First, I’m an old hat at this game playing since HoMM I. My heroes did not have empowered spells, summoning magic (phoenix), or town gate when starting this map.

My first go round on Heroic, I captured the first town and took all the mines with hardly any losses. I also built the first town up before the waves of enemies started attacking. I killed the first hero, but then the Mass Decay hero attacked me and he had more creatures than I did and I lost.

So, I thought about a different strategy and it worked (so far). Second, I’m only on four towns and a defeated inferno hero twice; however, I feel that the map is roughly over now that I have town superiority.

What I did was capture the first town again and took all the mines I could (one had upgraded succubi). Build the town up with the thought that they have more enemies and creatures than I do (I believe I only upgraded enough to Matriarch Witches or something). Then, the Mass Decay hero came through the western gate and I ran for the eastern gate. One of the heroes got in my way, but I took him out. I started for the eastern town, but they had a too strong hero at the bottom of the path coming for me, so I ran for the middle town with him on my heels. Took the middle town (had lost the first town). By this time all the enemy heroes are after me. So, I ran up to the northwest to see if I could take that town, but it has the garrison, so I swung south on the western part of the map and took the middle western town (near the dragon utopia).

By this time I had lost the middle castle. Here’s where I got “lucky” or chose the right strategy. The Mass Decay hero went behind the northwest garrison and stayed there. The rest of the heroes left me alone. So, I think by approaching their “home” town it scripted their strongest hero to defend. This gave me enough time to upgrade the town I took to get some needed money, experience on random mobs, and take out the strong heroes one by one. In the meantime I also took the Dragon Utopia and it’s 20,000gp (and town gate spell). I hired all the strong heroes I defeated and checked the artifact merchant for the expensive good artifacts I needed. Once I had defeated 3 of the 4 strong heroes and had enough of an army to handle the first inferno army, I went south and took the other town. (Remember to visit the +2 attack/defense power up and I visited the above ground area in this area)

The first inferno hero came for this town and I waited for him recruiting from both towns before he hit. He was easy at this point. Cleaning up the rest of the area and any enemy hero that decided to attack. By this time I had capped (and luckily got empowered spells). Then, I moved to the middle town because it was the weakest. After that I went for the northeast town and moved toward the southeast town wiping the second inferno hero, which didn’t slow me down too much.

So, this is the point I’m at…outside the fifth town. It should only be a matter of cleaning up the two bottom towns and wiping the northwest hero before the third inferno hero gets to me, if I wish to run from him. Course I haven’t checked the garrison yet though…lol.

I don’t know if this is “the” strategy to use, but there are ways to beat this map…

Written by GatorG

Michael at 2006-12-05 10:45 wrote:
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