Once you get the red tent king arthur is behind guard3. The black tent you wont need till the very end of the map. 4000 archers you just need to go up thru the water area and on the right event will say task 1 archers keep heading that way. more...
Well done ! This map has so many surprises ! I really like this ! Orange player was so hard until I could free Crag Hack from prison near Kildare Castle. His thousands of armies were very satisfying. Only one little problem : In the sea where you get over 40 spell power, knowledge , experience etc: more...
Thanks for the clarifications! But I passed all the quests and finished the game successfully! The only wish is to warn that quests have been performed, you need to collect certain artifacts. And then I sold them and could not enter the dungeon))) more...
Thanks for the good rating. I was so angry with the constant glitches I had asked for the game to be removed. Hopefully (since I did not play all the way through it again to be sure) the glitches are repaired. At any rate, the game should be playable even if all the quests don't trigger. As lon more...
Actually pretty good, even excellent mission I'd say.
You must guard the border, meaning keeping on your side atleast 4 garrisons.
My garrisons were attacked twice, first time garrison itself did the job.
Second time (northest one) enemy pass through, but I was close with hero, and a nice ressurection scroll, so ended that well.
Then inferno hero spawns, and heads towards your town. Had castle and nice number of hunters, so stayed alive.
Needless to say, in whole campaign hunters are your backbone, keep them alive at all costs.
Plus, there are close by two hunter dwellings, though second one was guarded by master hunters, so took that one a bit later.
Findan has a fantastic speciality as well.
Before combat actually start, all shooters fire one free shot, and always targeting lowest level in opposing army.
Absolutelly great for later missions.
Some tips for fighting...at start pick fights wisely, slow walkers preferably at the start, have all 7 slots filled, even cavaliers wont posse much threat when all they can hit is a single pixie, while you pound them with hunters and druids.
Went something like this. Bought another hero day 1, took all the troops on Findan, got both mines and first hunter dwelling. Went a bit down, killed skeletons and horned overseers (small sidenote, seems there are absolutelly no random critters on this map), got deep hydra and went west.
Fought a bit in the middle, got sulphur and gem mines, visited arena, got attacked in first garrison - garrison defended itself. Soon after bought all the troops I could and went for ressurection scroll. Another garrison got attacked, but now necro hero survived (was Vladimir), so Findan had to take back the garrison which was easy as said garrison managed to inflict great damage to Vlad.
Then went for golden bow, suffered some casaulities, but was worth it. Third garrison got attacked by damned Deirdre. Bought again some troops, and succesfully took it back. In the mean time, I got both war dancers dwells. Still just first hunter dwelling.
And as it was second month, Findan started racing for double mana well (even though I didn't actually need it in final battle), and taking second hunter dwelling. Scouts at same time transferred druids for upgrade at hill fort.
Red showed up for sure and started going my way, had all of my scouts stand it her way to slow her a bit down, and it worked. Day 7, she was 2-3 tiles from town.
Before battle had around 95 master hunters, 20 druid elders, 13 treants, 6 ancient treants (some from garrisons, and think you receive 4-5 when red appears - or soon after), 80 war dancers...and 3 unicorns.
Wasn't tough as before (well, this time beat it), as garrison red went through managed to inflict bigger damage this time, plus golden bow is amazing for sylvan troops. Had adv. avenger, expert attack with archery, expert logs, advanced light magic, deadeye shot and rain of arrows.
Now to see what they did to second map...that one was quite tough even before.
Written by Nebs
Wolfram at 2013-08-18 07:10 wrote:
To anyone experiencing problems with missions not ending, or scripted events like Biara's appearance not happening:
The problem seems to be loading a saved game early on in the mission, which causes the mission objectives to vanish from1 the 'Scenario Information' screen. Even Findan dying wouldn't end the mission for me. The only solution I've found is to restart the scenario and avoid saving/loading.
It seems to be safe to save/load after you have all the mission objectives; for instance, after Biara appears and you get the objective to destroy her, or in the second mission after you take the first demon town and get the objective to capture all demon towns.
Strangely, I only get this bug on the Sylvan campaign. Supposedly it's fixed in more recent versions.
Juri H. at 2013-04-13 21:58 wrote:
I played this mission with patch 1.60 on "hard" difficulty. The teal player never attacked me and I did never strengthen the garrison armies (which cannot be removed from the garrisons).
So I was just clearing the map form neutrals, collecting resources and flagging the mines and external dwellings.
When Biara showed up, I wasn't done with all that, especially not with visiting all the stat buildings.
She crushed one of my garrison armies and started moving directly to my town. When I stopped her by defeating her after her attack, the mission was over and won. I reloaded an autosave and tried to win time so that I could take all the stat boosts into the next mission, but when I let Biara take my town, I have 7 days to recapture it, otherwise the mission is lost. And she only needs like 2 or 3 days to reach my town after she took my garrison... This wasn't enough time for me.
So I restarted the mission and tried to rush through. Again, the teal player never attacked me and again, Biara showed up too early. But then I discovered a bug: when you position a hero blocking her way to the town, she stops moving. Maybe she has a strict script and if some hero blocks her path, this script is bugged. This also may be the reason why she didn’t move at some of the other commentators - did you place a hero right in one of the garrisons? If it's the one Biara has to move through, she may not move at all... Or some stupid neutral army spawned right in her way, making it impossible to keep her strict path...
So I blocked her path to my town with a secondary hero until I have visited everything with Findan I wanted to visit. Then I crushed Biara and the mission was won.
Willem at 2012-11-05 23:11 wrote:
I've been unable to repel any of teal players attacks on my garrisons in Heroes 5 and I keep on running out of gold this is by far the hardest leve yet
cris at 2012-09-13 23:38 wrote:
i beat this.first time around. on easy however it is ridi ulous
i can't get pass this level in Heroes 5, i cant protect the garison on the first neco lord attack he has too many powerful allies. I build my army n place them where they attack, but cant defeat them do i put findan there or what else do i do help LOL
jacko at 2011-08-23 01:26 wrote:
My game is bugged, first game on easy biara never attacked (saw her in the corner, she never moved for about 12 mon) and my 2nd playthrough on normal teal never attacked me, and biara hasn't shown up at all. So lame that they can release games with such huge bugs as this.
i have same problem i can't pass this stage i am playing on the hardiest level but even , i see it too easy coz i really love this game but the problem that i can't pass it what ever time i wait and killed the enemy and the other enemy or ally never come
plz any one can help me
iam playing on ver. 1.0
should i play on another version ???
. . _ _ .. at 2011-02-12 20:42 wrote:
in the first week no teal had attacked me.
What does this means?
skippy at 2010-10-07 13:32 wrote:
bloody red player has appered but is not moving its mean 12 months and 2 weeks and not move) can someone help me
i played until 12 month but red player never come and i beat player enemy pass my garrison after that t5eal player never attack again my garrison
Sasha at 2006-11-26 12:53 wrote:
This is bug.
Istall patches or Replay mission or Use cheat codes:
http://www.maps4hero es.com/heroes5/cheat s_eng.php
Rumen at 2006-11-16 00:15 wrote:
Damn i stuck too, kill biara and nothing happen,im on easy too.
Any idea how to fix this shit?
Bleh at 2006-10-26 11:25 wrote:
I must suck at this.. Even at easiest dificulty I'm having trouble with this one :( The enemy waits a while before he attacks, but when he does he has ressurection, 200+ archers, and a bunch of vampires that just keeps healing up. And gold is my big problem, not recources. If I didn't have problems with gold I could perhaps try to put a hero in each garrison or something, right now I haven't been able to fend off a single attack with them (v1.3). I've played through heroes 1-4 earlier so I'm not a COMPLETE newbi, but I'm having enough trouble with h5 to be embarassed :p
Michael at 2006-10-25 00:17 wrote:
Walkthrough Mission 1 - The Refugees
Your true objective in this map isn't immediately apparent. It seems that it is a defensive map where your aim is to keep the necromantic hoards from overrrunning your borders. But in reality you only need to defeat about 2 to 3 waves of Necro army, and at the same time preparing for a fairly tough inferno invasion led by a hero named Biara. Biara arrives during the first week of the the second month. If you get a chance, always try to kill inferno stacks, especially the high-level ones, this way you can make them your favoured enemy in the Avenger's Guild. Prioritize unit production in starting town (1), so you can quickly gather a powerful army to flag important mines and clean neutral stacks. Of course, you should also be trying to get Findan, your primary hero, to the level cap as well, but that won't be too difficult.
Patch 1.3 changes the resource requirement quite much. You will be short of gem and wood initially, so your first goal should be to flag the Saw Mill just NE of the town. Then, quickly rush back to take over the hunter cabin just to the south of 1. Also, on Day 1, hire a new hero to help pick up resources to conserve Findan's precious movement points, and to give Findan some more army to start with. Doing these will give your army a much needed early boost.
To get the resources flowing, take over the ore mines to the north of 2. Given some unfortunate restrictions on building upgraded creature dwellings in your primary town, you might feel like your army is constantly behind the curve, especially on heroic difficulty. You will be able to upgrade units in a Hill Fort later, but you should have Sprite and Master Hunter upgrade as soon as possible. Master hunters get the Warding Arrow ability, which pushes back the enemy's action. Try to split them up to multiple stacks and the enemy probably will have trouble even getting a turn! Deploying nothing but sprites will get you a flawless victory against slow enemies (Zombies, Footmen, etc.). Save out your Ammo Cart by not luring the enemy into the striking range of your Ammo Cart. Also, there are other things to do with sprites:
In this battle, I've position four single sprite stacks one square out of the reach of the enemy stacks. Instead of running all the way forward like they should, this seems to make the enemy take just one step forward (so they are just in range of your creatures for their next turn). Of course, you can just move one square back and repeat the process, while you're whittling the stacks down with your shooters and hero. This doesn't work forever - I think if the enemy gets within two turns movement of your non-sprite stacks they rush forward - but it certainly helps against certain neutral stacks.
As for where to travel on the map, it would be nice to take the hunter cabin at 2 early, but it seems to be always guarded by master hunters, which are not worth attacking early in the game. You are quite weak in the first week, so don't walk too far of or challenge too powerful enemies. If you can, flag the gem mine just SW of the town. That will help a lot. While you will be short on resources, there are tons of resources lying around on the map. Later on, you can send Findan and his squire hero on the road to collect them.
During the first week you should be attacked by a scripted Teal (Necro) hero on one of the garrisons. Your garrison should be able to get rid off them for now. The next heroes will have no trouble running over your garrisons, though. If you don't see any Teal hero attacking your garrison during the first week, you might have a bugged game, and you better be prepared to restart as this mission will never end without the scripted event working. The patches seem to solve this problem (1.1-1.3 all work fine).
At the beginning of the second week, ship your new troops to Findan and go out exploring. If you have enough non-upgraded units, you can walk towards the Hill Fort to the south of 3. Now if you are using patch 1.2 and beyond, you can skip the next paragraph as the following exploit has been fixed.
If you are playing on versions before 1.2 then you are here for a real treat, if you're not averse to taking advantage of bugs, er, "undocumented features". You can take the creatures here into your army by switching stakcs from your army. I suggest you split off a few single sprite stacks to do this with. Now you might be thinking that stripping your garrisons of their defences is going against your main map objective, and you'd be right. But luckily, you only lose the map if the teal player captures two of your garrisons, so it's reasonably safe to take the creatures from one of the garrisons. But do make a proper save before doing this, if you're unable to beat back a proper attack on one of your other garrisons (at 5, 6, 7 and 8) then you might get overrun in two places and lose the map.
Don't worry if you've upgraded to patch 1.2 and above. Things are still managable on heroic and you will be able to visit all 11 stat bonuses (which brings you 12 extra stat points) just in time -- if you know what you are doing, of course.
As you travel around you should be building up Findan. I recommend focussing on Luck and Logistics at this stage in the campaign. Elven luck, which has prerequisites of basic luck and soldier's luck, further increases your damage during a lucky shot by 25%.
This Sylvan campaign is probably the most difficult among all. On higher difficulties, you should really consider the skill choices. You need something that really makes you fail-safe in tough battles. Light magic is widely regarded as the most friendly campaign magic school, simply because it makes troop conservation very easy (Resurrection). If you ever reach Expert Light here, rush towards the Mage Vault and see if you can learn Resurrection. If you can learn it here, your life will be much easier later. Also, just NW of the Hill Fort you can defeat a stack of Cavaliers to learn Righteous Might - very powerful if you pick up Master of Wrath.
Dark magic is always versatile especially against HUGE stacks, and it is also suitable for Findan's low spell power. (Rangers' primary attribute is Defense and Knowledge.) Even better, patch 1.3 makes Puppet Master way better than before by removing its cancellation upon taking damage. Now you might also want to grab Sorcery if you like the "manipulative&q uot; way, as it just makes Findan a much better caster.
One of the special combos a Ranger could adapt is War Machine + Imbue Arrow + high-level Destructive Magic. Patch 1.3 made this more difficult by double the amout of mana required for high-level Destructive magic, though. By the way, if you are thinking of the ultimate Ranger skill for Findan, you can cancel the idea because Findan's starting Tactics ruins everything. Fortunately, you'll still be able to see it in your other heroes later in the campaign.
Getting Expert Avenger isn't a bad idea either; it will help you greatly in the boss battle if you can get double damage on nightmares and succubi. It's a little risky to visit Witches Huts (there are 3 in this mission) without knowing what they offer, because the skill you get might not be from the skill tree you are focussing on and your development will get messed up by being offered useless skills in other specialties. Of course, you can always save your game before a visit.
If you're looking for places of interest to go to, there's not too many, but the Unicorn Horn Bow at 9 is useful (negates ranged penalties for shooters) and there's a gold mine at 10. Each of these are quite well defended, though, so don't bother getting them if you're going to take heavy casualties.
After beating about 3 waves of Necro heroes, Biara (Red player) will appear just outside the garrison at 6 early in the second month. You better be ready for it. If you can swap army from the garrison (pre-patch 1.2), it is a good idea to have a hero (not necessarily Findan) sitting just outside this garrison to take take all the creatures out of it just after Biara appears, because she will overrun it with few casualties if you leave them there. Send those creatures back to your main town.
Also, it's essential to get as many creatures as possible upgraded in the Hill Fort. It is usually necessary to have a chain of 2 or 3 heroes (can involve Findan as the final heat) going from the town to the fort, and back to town to receive the upgraded latest week's growth. Biara will head straight for your town - and she will reach your town on the third day that she passes your garrison, so make sure you are able to get Findan safely holed up in there before she arrives. If you've been able to take out some inferno creature stacks, set up the highest level upgraded inferno creatures possible in your favoured enemy list and then wait for her to attack. Once you beat Biara, the map ends!
Sasha at 2006-09-22 11:22 wrote:
Look below Full walkthrough from Michael
Vexis at 2006-09-21 21:25 wrote:
I'm having a similiar problem in normal, I'm in month 10 and Red player is still a no show
I was wondering,in which mode did you play? I'm currently playing this map/campaign and into my 8th months, but no red player came in so far (it's uspposed to be Biara, isn't it?). I'm playing in easy mode, and someone suggested that I play in normal coz people seem to get stuck playing in easy mode.
If you could shed some light on it, I'd be most appreciative.