Author: sandman (south africa), 26-03-2017 16:31

levelling cap - The Second Gauntlet - Heroes 7 map

Hi my hero stopped levelling at 31 - any idea what could be wrong? more...


Author: Cesar (Sweden), 26-03-2017 15:52

nice map - Balance - Heroes 3 map

This was really a fun map! i played solo at hardest was kinda a challenge but with necro u kinda just snowball. i won in 10 months . Great work. love to see more maps like this :) it would be much harder to win if u werent playing necro^^ 10/10 more...


Author: sobol , 26-03-2017 12:45

Too slow and nothing to do - FOREST PARTY - Heroes 3 map

LAck of townportal more...


Author: ntt , 26-03-2017 10:27

death lord - Warriors Leap - Heroes 7 map

Thanks for the answer. In that case, I'm waiting for your new maps. They're great :) more...


Author: Maygwan , 26-03-2017 08:52

You do get TP - The First Circle - Heroes 3 map

But it is much later in the game there is a pink hero guarding it with 7k dragons. more...


Author: Dalon , 26-03-2017 08:40

Maybe issue about caravan - The Gauntlet - Heroes 7 map

While doing the map I noticed many AI blocking with caravans, and if I take cities I get many caravans from enemy AI. It seems AI is not able to manage caravans, to a point it create traffic jams and make the game very slow: probably what creates my savegame unloadable too. more...


Author: Dalon , 26-03-2017 08:34

Sorry sir blocked after 200/300 turns - The Gauntlet - Heroes 7 map

Sorry to say that, the map blocked after I beat the 3rd player too (with a relatively small army on my necromancy hero - 4k skeletons-170 vampires-30 dragons-500 spiders- 200 lamasu), I'm not able to reload a savegame.

My Pc is decent, 8Gb Ram + Radeon HD8750 with addition 2Gb DDR5 Ram.

W more...


Author: Graxstar (USA), 26-03-2017 06:25

DeathLord - Warriors Leap - Heroes 7 map

I may rework it at a later date. I couldn't do with it what I originally intended but I may be able to make it something at least challenging. more...


Author: Vladan (Belgrade, Serbia), 26-03-2017 02:44

Good job again - A Barbarian Uprising Conquest - Heroes 3 map

Nice map. I liked the ideas of spell learning and picking secondary skills for 2 main heroes.

I finished in 205 days, using the horn, rushing. Didn't get the Grail, AI found it before, so 442 points this time.
At the very end, I had to cheat a bit, since I could not find black tent needed t more...


Author: Niks (Cologne, Germany), 25-03-2017 23:49

Why not give town portal? - The First Circle - Heroes 3 map

I found myself chasing AI until I lost interest... I appreciate the time invested to make and test the map, but it is far from enjoyable (at least for me). I suppose giving town portal,blind and animate dead would make it too easy, but chasing around AI is really not an alternative. more...


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Heroes 5 walkthrough | Campaign 5 - Sylvan | Mission 5 - The Vampire Lord

Other walkthrough

This one took me a few days and 2-3 trys but I finally finished it and thought I'd add my two cents. This is a skin and bones rush way of doing it but here's what I did (also pretty much the same as what solitudeforever said):
Week 1 and 2: Clear starting area and build up both towns. I built up both towns eventually all the way up to emerald dragons but first and foremost concentrate on getting master hunters and druid elders asap. I found just one town in my previous tries was nowhere near enough output. Remember to collect hunters and pixies from their buildings throughout.

Week 3: Move to southestern quadrant and clear there. Go west first and kill dragons etc there, then capture town. Take Findan back home and set favoured enemy to skeleton archers and pick up reinforcements from both towns, I had Direal and Talanar waiting at portal end. While doing this buy heroe from necro town to capture mines.

Week 4: Head underground and straight down the side to the next dragons and necro town then move to a capture centre necro town. While doing this bring and summon another weeks worth of reinforcements for Findan. Then move to eastern dragons and portal.

Now in my previous turns I spent time completing the secondary objectives. My third time lucky I had said to hell with it and just didn't bother. Being secondary objectives there are not necessary to complete to complete the mission. If you want to it's your choice, as long as you keep reinforceing Findan each week you should be fine.

Week 5 or so: Move above ground, kill the dragons in the middle and capture the town there just in case you get in trouble and could use a town portal, otherwise it's not essential. Head straight across to the southwestern dragons, don't worry about mines or anything. During your time here it is inevitable that you will run into Nickolai, kill him and he'll revive in the southeastern aboveground necro town (one of my turns he did this but then portaled and hid over to the southwestern one). Kill the southwestern dragons and go through the portal and kill the dragons up top. Killing the last of these dragons will bring the dawn so that when you kill Nickolai next he will stay dead.

On my third time lucky up in the northwestern quadrant I was being tailed so I decided to use town portal which brought me back to the starting area. Which was perfect. Nickolai revived, stayed and hid in the Southeastern town with Vladimir all pumped up and nearby. Just a portal away and neither doing a thing nor increasing their armies. My own army had taken a dent so each week I reinforced Findan from both sylvan towns, saved and had a go at defeating Vladimir (my cat and mouse tactics drew him to the other portal but weren't good enough to give Findan enough room to sneak into Nickolai and he wouldn't follow through the portal underground, he's one devoted guardian). After 2-3 weeks of reinforcing Findan, saving and fighting Vladmir I managed to finally defeat him and moved in to kill Nickolai. He had 663 skeleton archers and 150 plague zombies, he gave most of the army he revived with to Vladmir who had 64 spectral dragons 80 wraiths 114 archlichs...you get the picture. Like solitudeforever said hunters and druids are your best friends in this map.

And there you have it. My Vampire Lord experience. Hope it helps

Written by Segika


People seem to be suggesting "cheats" like Sandro's cloak + Puppet master, but my Findan was a poorly trained hero, with Attack, Defence, Luck, Light magic and that useless ranger ability where you specialize against particular enemies (which I never used in the entire campaign).

I started out normally, took the first portal around week 3, lost major units capturing the first necromancer town. Went back for reinforcements, then took the second portal that takes you underground. Fought through thousands of neutral imps and sprites, got to the central necro town, lost almost my entire army capturing it (due to 1500 skeleton archers). Hero-chained more sylvan troops to my hero, and started building up the necro towns while I explored.

Eventually captured the other underground necro town, built up a fairly good sylvan army (around 400 sprites, 300 war dancers, 250 master hunters, 150 druids, 100 unicorns, 80 trees, 12 dragons), and took the portal to the south west island, where Nicolai crushed me with his 6000 skeleton archers, 1200 zombies, 1000 ghosts, 500 vamps, 250 liches, 30 spectral dragons. Twice. With me defending a castle.

I thought about restarting the entire campaign and training up Findan differently, but I was too lazy to, so instead I loaded just before Nicolai attacks me, instant-travelled past him and back underground (he doesn't follow you underground - in fact, nobody ever comes underground), and tried to outproduce him.

Of course, with Nicolai's side having 3 necro towns and me only 2 sylvan towns, I would never outproduce him. So I decided to accumulate spectral dragons (you get 3 for each of your 3 necro towns, and 2 for each sylvan town - use the shine of the netherworld to covert green dragons to bone dragons, then upgrade bone dragons - that's 13 dragons per week!), and skeleton archers (again convert sprites to skeletons, and upgrade). By the way, YOU DON'T LOSE ANY MORALE FOR MIXING UNDEAD AND SYLVAN TROOPS. Within a month or two I had 2000 skeleton archers and 100 spectral dragons in my army. When I tried to fight Nicolai again, I still lost - but it was a lot closer.

I carried on producing units, and I stumbled upon Lucretia, level 24 necromancer, in my tavern - a heaven send! I hired her, and gave her all my troops and the unicorn horn bow (it's always there, underground, about halfway along the path running down the left of the map, very hard to see tho, it's guarded by cerebri - there's 2 groups close together). She went underground, and fought the legions of imps, hell hounds, gryphins, and other neutral troops. By the end of month 7, she raised me 20500 skeleton archers!

With Findan's final army (20500 skeleton archers, 700 war dancers, 600 master hunters, 400 druids, 250 unicorns, 150 trees, and 220 spectral dragons) I resurfaced, only to see Nicolai running away from me this time. I easily captured the necro towns, killed the remaining neutral spectral dragons and brought the dawn, then attacked him in his castle.

He had 8000 skeleton archers, 2500 zombies, 1500 ghosts, 900 vamps, 450 liches, 250 wights, and 180 spectral dragons. My strategy was simple, surround my shooting units with my melee units to protect them and just defend with melee units while shooting units shot. The initial shots reduced Nicolai's army to 6000 skeleton archers, my master hunters to 4000, my druids to 3500, and my skeletons finished them off first round. The liches then killed almost all my master hunters, but luckily the master hunters were surrounded with skeletons and bone dragons and the death cloud hurt no-one else. Next round skeleton archers killed all the liches. Then the melee troops started coming towards me, my skeleton archers killed an entire stack per shot, so it was over quickly with very few casualties on my side.

So best way to defeat thousands of skeleton archers... is with even more skeleton archers ;-).

Written by draethus


Wow! First impression - beautiful! We have night in Heroes 5, and looks stunning. I was just staring at my small area for some 10-15 minutes, admiring the scenery. Anyway...Findan found not much resistance in his start area when having combined army from three heroes. Left just 45 Raksahasahsadadasdjahfa Rajas alone. Anyway, I think it was week 2 when I broke through the garrisons, got abandoned mines and went through two way portal. There visited quest hut, and soon after got attacked by necro hero. Carrying 550 skeleton archers, ouch. Plus hero casts like crazy project image spell (not sure of exact name now), and that, you guessed right, on skellies. Reloaded, and got some more hunters, druids, actually all the army I could get, and got attacked again (maybe it was week 3 now). Findans speciallity kicked in, killed some 100 skellies, had luck with initiative, and as soon as it was AI's turn...he fled! Guess this happens quite often. Could've hurt me more, but instead opted for this crazy option. Oh well. A bit about objective. You have to kill Nicolai, now Vampire Lord, and Nicolai is that silly looking (on adventure map) chap you'll hear lots of times as he instant travels. But as you kill him, he immidiatelly respawns back...and now you have to bring back the dawn. That supposedly help in this task of killing him. And how to do that...well, attack some spectral dragons that are revealed when visiting eye of the magi, and you'll see. Anyway, after that first necro hero, took his town which is in same area, cleared that area as well, got all mines, but left those 900 wights alone. After some time went through another two way portal, this time you exit in underground, there are two necro towns here, plus three great artifacts behind some garrisons. One town is in center of the map, other in south-west corner. There I've seen some crazy numbers of skeletons on one hero, something that poster above me spoke about. Just 5,000 skellies this time. Well, I had enough troops, that Findan's speciallity killed around 600-700 of them I think. And again, hero fled when got it's turn. Had atleast still some 2,000-3,000 skelies when did that. Also, there's a golden bow (again, not sure of H5 name for it) right next to road when you go down from 2-way portal. Helps a ton. Now, you can explore the underground, getting those two necro towns (I got first southwest one, then 5,000 skels hero came close), and beating those spectral dragons. There's another portal in north east corner that leads directly into the heart of necromancers, but I think you are safe in underground, as not once I saw AI coming - save for those that were already there. Get as many troops as you can, I had everything but sprites, and go through that north east portal. Oh, look, another hero with legions of skellies. But now, 10,000+! This time battle went some time before AI fled. Lost all emerald dragons (35+), and war dancers and some unicorns. And that after couple of reloads. Atleast AI knows how to shield those skellies. Each stack of master hunters, druid elders killed some 500+ skeletons, and I shot only them. Rest of AI army possed no such threat. Also, that hero always casted first Banshee Howl. If it'd casted phantom image first (which is instant it seems) I'd be dead. Also, I attacked at start with emerald dragons, and their breath attack killed not only necro dragons, but some 400-500 skellies as well. Unicorns killed vampires (I had tactics), My archers shot skellies, treant waited, war dancers went towards necro troops, and now was skellies turn. They killed dragons, guess for no range penalty. I ressurected some dragons, to have them as a decoy, shot some more skellies, lost all dancers and after some time AI fled. Phew. Hardest part of the game is now over. I took the town there, beat spectral dragons, visited some power boosters, and there first meeting with little funny vampire lord. And attacks me. Better in stats than other heroes, with bigger army, but with just 2,000 some skeletons. Likes to cast implo on my druids, and even with his spell power, it kills around 30 of them. While I ress them 27 back. Nice trade off. Better than phantom image. Anyway, with him casting implo, you have just to worry about his shooters first, as others wont reach you in one turn. After beating him, he respawned back with same or bigger army, but with just 200 some skellies. He decided to ignore me this time. Well, ok. I'll do the same. Headed for other necro town a bit south west of that in center, got it, got spectral dragons that were close (by the way, biggest stack of them I've encountered was around 150, easily dispatched - guess previous poster waited a bit too long), went through another portal, another town there, another hero, but again with 'just' 2,000 some skelies. Beat dragons that were close there, and here comes the dawn! Grew tired and went for final encounter with Nicolai which stayed in his recaptured necro town in center of map.

Written by Nebuka

Leo at 2011-12-22 21:17 wrote:
Many people complain about the spectral dragon bug. i just replay in patch 1.0 and discover that if you kill any group of spectral dragons nicolai will have some spectral dragons and keep increasing each week. so just leave the spectral dragons and do the Dwarven King artifacts quest to get 5 phoenixes to defeat him
jacko at 2011-08-29 01:57 wrote:
I have all the towns but Nicolai just keeps coming back with stronger and stronger armies. I can't get anywhere near killing him with 1k dragons... what the heck...
Civilian at 2011-03-25 15:59 wrote:
So tips for people still having trouble:
If you have the Phoenix and don't want them to get killed you can leave them in the still place bar at the tactics phase of the round. Do this by hold ctrl or shift or so (can't remember). A pop up will ask if you want to continue anyway. Now kill Nicolai and since your Phoenix can't be harmed if you defeat him you will be victorious.

Besides Phoenix, you can use skeleton archers to deal more ranged damage (especially with the Golden Bow). Findans ability does not work on the skeletons at the start of combat.

To keep the skeletons from harming you, send your phantom force next to the skeletons so they can not shoot. Kill the skeletons with your hunters/druids and even own skeleton archers, but focus first on the other units, since the skeletons are not able to shoot anyway, due to your phantom force.
Rodrigo at 2011-03-23 21:48 wrote:
Guys

In relation to the problem/BUG of too many Spectral Dragons (3k, 4k ....) You Just have to kill the maximum that you can of SPECTAL DRAGON in the map...For me, I just killed 3 groups of "horde spectral dragon" and the problem desapper....
devilking211 at 2011-03-13 10:47 wrote:
I tried to do as everyone said and Nikolai had at the time 204k black dragons. I had taken all the resources and all the dragon groups had also 3 units very heavily armed myself so before I attacked I checked his squad waited one day and his black dragons went up by 4500. WTF.
Combi at 2010-12-04 01:46 wrote:
Dunno if any1 read these forums any more. Nikolai attacked me with almost 5k dragons after finishing off the underground necro towns....
Mike at 2010-11-22 13:44 wrote:
Hi, I tried first to capture all Necrotowns without visiting the seer's hut at the beginning. Best Necrohero had maximum 700 Skellies.. Very easy so far :-)
vlad at 2010-11-09 13:27 wrote:
Hi, my name is vlad and i can't kill all the dragons because vladimir atacks me before i can reach them. His army is to big, he has 23k skeltons and i need help.Can u help me please ?
findan at 2010-10-25 20:59 wrote:
this mission is TOOOOO HARD!!!!!!!!
Martin at 2007-02-14 02:25 wrote:
Well I have wasted my time twice on this mission. I am using version 1.4 and when I beat Nicolai the first time he runs away and then comes back with an awesome amount of Dragons. The first time it was 2k, so I amassed a bigger army the second time I played and had 2000 spectres, 400 Spectral Dragons, 120 Emerald Dragons, 1500 Master Hunters, 600 Elder Druids, 426 Silver Unicorns, and 350 Ancient Treants. Good old Nicolai turned up with a crap army all apart from the 37k Spectral Dragons. This is the second time so I think it is time to bin this game and play something else.
Michael at 2007-01-20 18:41 wrote:
Walkthrough Campaign 5 "Sylvan" - Mission 5 "The Vampire Lord"
Walkthrough Campaign 5 Sylvan - Mission 5 The Vampire Lord - mini maps

Welcome to the Night of Ashan, the final showdown with Nicolai the Vampire Lord. This mission is probably one of the most, if not THE most intimidating in the entire campaign story, as Findans around the world are crushed by tens of thousands of skeleton archers without a chance. Indeed, the necromancers continuously gather masses of skeleton archers from the zounds and legions of neutrals surrounding their towns. You can't wait too long... or you can't wait at all.

There are eight towns, all in all, on this map, six above ground and two underground. You control two Sylvan towns at the beginning, starting in the NE corner. Nicolai controls six Necro towns. There is only one entrance to your base, and the Necro towns are rather spread out. For the rest of the map, you should be able to conquer the Necro towns one by one, without having to worry about the safety of your base.

Other than the useful "Summon Creature" spell, another very handy spell here is "Town Portal". Town Portal + two-way portals = very fast fresh troop supply. As your town number grows, you will be able to Town Portal back home (to upgrade troops, complete quests, etc.) from places far away, and come back after only a few days.

Please note that the surface and underground maps are actually overlapped when considering which is the closest town for Summon Creature and Town Portal. Even if you are underground, you might portal to an ground-level town because it is more or less directly above you. To see which is your closes town, you can just cast Summon Creature which will give you the name of the nearest town. In this walkthrough I will mention a few useful Town Portal spots.

Throughout the map you will find a lot of decent artifacts, and two artifact merchants. The Unicorn Horn Bow (negates all ranged units' over-range penalty) is undoubtedly the best. Another artifact that might save the day is Sandro's Cloak, which allows a hero to cast mind-affecting spells (such as Frenzy) on undead units (the hero has to know these spells already, of course). This might be the only way to beat an army that has grown impossibly large - but you can prevent that happening by moving quickly. In addition, a Sandro's Cloak Expert Mass-Confusion (no retaliation, no ranged attack) may be extremely effective against an extremely huge, but still slow undead army.

You can also attempt to dig up the Tear of Asha, which is NOT required to complete this mission. Prior to patch 1.2 there are three obelisks on the map, and more after patch 1.2.

Some people have reported that they have seen a bugged 20K spectral dragons in Nicolai's army. Not sure whether this is fixed in the patch, but it doesn't hurt to have the latest one installed (currently 1.3). Personally I have never seen this bug (used patch 1.1 and 1.3).

In the following walkthrough I will call the towns by an assigned letter: town A, town B... etc. (the pink alphabets on the map). Here is a list of the original town names:

Town A: Nargorad
Town B: Rael
Town C: April-S n
Town D: Shagarakti
Town E: Nabu-shuma
Town F: Eriba-ishkun
Town G: Nabu-shuma (Er... that's same as town E!)
Town H: Abi-libur

The map has two undocumented side quests: Defeat Shadow Dragons, and Dig up the Tear of Asha.

Part 1 - Isolated HQ

You start with town A and B. If your Findan knows the Resurrection spell, you really don't need to pick the green dragon for the bonus as you can pull out every single fight here unharmed anyways.

The town Hall bonus, which is to be built in town B, would cost 5000G if you build it yourself later. Although this is clearly not as economic as the 7500G bonus, you will end up with one more creature building when the second week comes. As you need more creatures than money, the Town Hall bonus seems to be better.

Your home base is a long way away from the evil Necromancers. There is no place for a ship to dock (in fact, no sailing at all in this mission), and the only entrance to your isolated HQ is a garrison north of town A (1). Findan starts with the two heroes he rescued back in mission 3. They both carry the Ranger's ultimate skill, which is very handy in this mission.

The female hero, Dirael, is a Summoning Magic grandmaster. Prior to patch 1.3, if you've given her Expert Light Magic (with Resurrection spell) and possibly Enlightenment, then you've got yourself a perfect solo mine-flagger. Just give her all your treants to soak up the damage, and instruct her to summon an endless supply of fire elements to wear down the neutral creatures, all the while resurrecting your treants. (Note: Patch 1.2 removes the stacking nature of summoned elementals, so every time you summon again, the new stack replaces the original.) If you are playing on patch 1.3, then you can still use Dirael on some easy tasks. Just give her a few sprites (to flee around the map), and let the two dozens of fire elementals to do the job (give them a Mass Haste).

The male hero, Talanar, is a typical might hero. He is best with a huge army. However, your huge army would probably go to Findan. Don't feel bad if you are not going using Talanar at all, because he will be very busy shuttling troops back and forth town A and B. On patch 1.3 Talanar still suffers from poor ATK and DEF, so even with Nature's Luck he is not as devastating as Findan.

Your top priority is to flag the mines, and send Findan, or your best hero, with a good army to conquer Necro towns. Cash all treasure chests as you really need the gold to quickly build up. Your most scarce resources is ore (up to patch 1.2) or wood and crystal (patch 1.3); thankfully there are more mines coming ahead. A neat combat trick here is to split up your hunter stack into two or more. Not only you waste less arrows on smaller stacks, but also you multiply the chance of warding arrows (pushing back the target's action).

The garrison at (1) consists of wights, (regular) vampires and plague zombies. You can conveniently make them all your favorite enemies by building an Avenger Guild in town A on Day 1, Week 2, and beat the garrison on the same day with the new troops from both towns. A lot of players have complained about the difficulty of this mission, mainly because they push out way too late. If you've built a good Findan, you should have no problem to flag all mines during week 1. Unfinished local business can be left to Dirael and Talanar. Resurrection is definitely NOT your only way to pass this garrison early, but it is the most straight-forward. Resurrection will save you numerous hunters in subsequent castle sieges, though.

It is a little tricky to ship troops from town B to town A within a day. You need a mule hero who knows both Summon Creature and Town Portal. Let's have an example:

1) Before a week ends, this mule hero should be somewhere between town A and B, but closer to town B.
2) When Day 1 comes, buy troops from town B.
3) The mule hero cast Summon Creature to gather troops from town B.
4) Move this mule hero towards town A, and cast Town Portal. (Don't leave Findan at the town gate, as that blocks Town Portal for the mule hero.)
5) New creatures arrive at town A!

By the way, there is an obelisk (Magenta O1) in this area, revealing part of the puzzle map for the Tear of Asha. The grail helps a lot in this mission, but it is not required to win. I dug the grail up twice, and they are both located beside the sulfur mine west of town C. More on this later.

If you visit the Hut of Magi just south of town A, you will see six groups of shadow dragons. (Yellow S1-S6) This is another optional side quest. By defeating all six groups of them, you restore light to the world (and your eyes will hurt because they left lamps on!). This enables you to directly defeat the mission boss - Nicolai.

Before rushing out with all you have, you really want to come back to town A and target skeleton archers as your favorite enemy. You will be fighting tens of thousands of them. On my heroic 1.3 run, I battled more than 20,000, maybe 30,000 of them in total. Spectral dragon is another nice victim if you wish to complete the dragon side quest. When you are ready (perhaps get rid off some stackgins blocking the two abandoned mines), enter the two-way portal (T1) which leads you to the SE portion of the map (look for the other T1).

Part 2 - On to the Necro Towns
Findan emerges at (T1) of the SE land mass. Directly north of you is a Seer Tent (2). Findan's visit to the tent triggers a side quest. In short, there are four Dwarven King artifacts in this mission. You have to collect them all, and hand it back to the Seer by Findan himself. (You can collect the artifacts with another hero, but you have to let Findan give them back.)

Being a Vampire Lord, Nicolai always respawns after being defeated on the battlefield. There are two ways to stop his resurrection and win this mission (either way is fine):

(Option A) Collect all four Dwarven King Artifacts (Green D1-D4), put them in Findan's inventory, and visit the Seer Tent. You will receive five phoenixes. Bring them to fight Nicolai, and survive the battle with at least one phoenix alive.

(Option B) Destroy six designated groups of spectral dragons (Yellow S1-S6), which are revealed by the Hut of Magi just south of town A. Then defeat Nicolai.

Either way, you win this mission and thus the campaign.

Now head straight to town C, probably hitting the obelisk (O2) and a sulfur mine along the way. You should be able to reach town C before Week 2 ends. The enemy hero there, Raven, will have a pathetic little force if you rush out this early. On patch 1.3, Raven is scripted to rush to you no matter how good her chance is, making the issue even simpler. If you have trouble winning the Raven battle, you come out too late.

Note: Just NW of the Seer's Tent, you can find a Sylanna's Ancient. There are two of them on this mission.

Sooner or later, you can kill the first group of spectral dragons (Yellow S1) west of the Seer Tent. You can pick up two relic artifacts there. I'd give this job to Dirael prior to patch 1.3. If you are lucky, you can pick up one or two very useful artifacts here already.

On the way to Town C, you will see the "Tear of Asha" Sulfur Pit that I just mentioned. Now if you check your Puzzle Map, you might accidently see your trail show up... You know what to do, right? :D Now who needs the rest of the Obelisks?

After taking town C, immediately march Findan towards the next two-way portal (blue T2) in the north, flagging the long-waited ore pit on the side. On patch 1.3 don't miss out the crystal mine at the river crossing. After entering the portal, you will emerge... err, submerge, in the NW corner of the underworld. The underground portion of this map is large, but relatively simple. When I say simple this time I do mean it is easy! Just note that there are several passages across the underground river that are not quite visible.

Since you are now on the NW portion of the map, you can summon creatures directly from town B. Also, some point in the near future you'll want to swap your army for the upgraded version. (By the way, to save resources, you only need to build the upgrade facility in one of your starting towns.) You can Town Portal Findan back to town B from this spot, and make him come back a few days later through portal T1. Alternatively, instead of going back yourself, you can use your secondary hero to swap Findan's un-upgraded army with some fresh upgraded ones. Then you can send this secondary hero back (with the Portal spell), upgrade the army, and catch up Findan in just a few days. As explained above, you can check where you are going by casting Summon Creatures first, which reveals the destination.

Now go straight south as you want to recover the first Dwarven King artifact (D1), as well as the Unicorn Horn Bow (3). Moreover, there is a stat +2 arena on your east down the road, which is definitely worth a day's travel. There is another two-way portal (T3) on your way down, leading you to the SE area of the underground (T3). Nothing critically important is to be found there, except another stat +2 arena and an artifact merchant nearby. It is going to cost you more than a day, so I would leave it till later.

After taking the Unicorn Horn Bow (3), you have a choice of heading towards town D, which is located on the SW corner, or town E, which is right at the center. Since your exit to the ground level is a two-way portal at the NE corner (T4), you will save a few days by taking town D before town E. You can also defeat a group of shadow dragons (S2) close to town D.

Normally, there are two good Necro heroes roaming underground, but if you get here quickly, they shouldn't pose any threat. They will either try to have a run at your undefended new Necro town (thus you must try to intercept them), or hide in their own castle. After taking town E, it is time to push on and leave the underground.

On patch 1.3, a roaming Necro hero is scripted to attack you when you are in sight, no matter whether he has a chance or not. This Necro hero may already carry more than 3,000 skeleton archers, so if would be safer to start exploring when you are confident. Later on I met another one here some time during Month 3, and she has a whopping 9,700 skeleton archers!

Now go straight east and make a turn north at the end. Take care of another group of shadow dragons (S3) along the way and head for portal (T4). Just before passing this portal, you are actually directly below your Sylvan town A. This is another good place to Summon Creatures!

Note: Don't worry if you haven't had Findan collect all four Dwarven King artifacts by now. You can leave the job to Dirael, or do the alternative quest by defeating three more groups of spectral dragons, which actually saves you some travel time.

Part 3 - Showdown with Nicolai
If you made it this far before Month 3, then you should pat yourself on the back.

The fourth pair of two-way portal (T4) lands you right in the middle of Nicolai's territory. There is town F just north of you, which is usually an easy target if Nicolai is not around. If Nicolai is blocking your way, then you have a choice whether to take him down, or avoid him by taking Town G and H first.

There is also the fourth group of spectral dragons in the east (S4), and the 3rd, final (before patch 1.2) obelisk (O3) somewhere to the West. You will also see an artifact merchant nearby that the rich AI loves to visit. If you have lots of cash, send a secondary hero here to see if there is any good deal.

Now be prepared to see armies having more than 3K skeleton archers following any major Necro hero. However, you should be more than capable to handle them because you haven't lost any single hunter so far due to your mighty Resurrection spell, right? :) If you come here really late, then you will see much more skeleton archers. If your feel completely powerless, and you don't have Dark Magic and Sandro's Cloak, then your last hope is to outgrow Nicolai with your five towns versus their three. Hire undeads to boost your army (such as skeleton archers). Theoretically, you will outgrow these necromancers eventually.

Note: On patch 1.3 heroic, the AIs were smart to pool all of their army into one place. Some time in Month 3, I had to assault a castle with Nicolai and 8,000 skeleton archers plus other huge numbers of undead creatures. The game becomes quite challenging now.

The only trouble here is Nicolai. Before patch 1.3, Nicolai really, really likes to Phantom Force his strongest stack, and that usually means his skeleton archers. Try to kill his skeleton archers as fast as possible, and use a direct damage spell (either from your hero or the druids) to make short work of the clones. If you come here very late, Nicolai might have a huge number of skeleton archers that makes him almost impossible to defeat. However, if you happen to have Dark Magic and collected the Sandro's cloak artifact somewhere, you can really do some nasty tricks (such as Frenzy) to his skeleton archers, and the clone of them, too!

Note: Nicolai never casted Phantom Force on my patch 1.3 game. He casted Puppet Master (which is really nasty on patch 1.3) on my Emerald Dragons! Luckily Findan's Mass Cleanse took care of it. Nicolai also casts Confusion and Circle of Winter.

If you have successfully taken town F, you must decide to take either town G or town H next. The catch here is to avoid facing the little iron man Nicolai as he will respawn to some annoying spots (such as the entrance of town E) with an army about 5 weeks of a fully-built town production. If you have fought Nicolai and he has respawned away already, then feel free to grab both town G and H, and leave Nicolai busy underground. (He'll never walk pass portals that transport between the surface and underground, but he can Town Portal up and down just "by accident".) Town G can be easily accessed by the final pair of two-way portal (T5) NW of town H. Be prepared to fight thousands of skeleton archers again, too. Should be an easy job for you now, right?

With your hard work, Nicolai is finally catching his breath in his last town somewhere. Your rush is done! If you want to finish this mission as soon as possible, then kill off the final 2 groups of spectral dragons (S5 and S6), and then Nicolai. If you want to take your time, then you can bring your secondary hero here, swap an army to take on the defense job, and let Findan visit all the stat bonuses around the map. Findan is going to play a part in the next, final campaign, so it might be worth boosting him. By the way, there is another Sylanna's Ancient on the surface, roughly in the middle of Nicolai's continent. It is located with other stat bonuses. You can level up Findan to 32 in this campaign, possibly the highest level ever reached by a campaign hero!

You can also attempt to kill the insane number of Wights (700+) just south of town C. It guards a Vitality Ring that gives +2 health to all troops. This ring is far less impressive than the Wights.

If you have collected all four Dwarven King artifacts (D1-D4), then you can give them all to Findan, and let him visit the Seer Tent (2). You are going to lose these great artifacts, but you will get 5 phoenixes. If you don't kill all spectral dragons, you can also win this mission by bringing these phoenixes to fight Nicolai, and survive the battle with at least 1 of them.

Town F is located in an interesting spot. First, you can summon troops easily from town A, by entering the portal (T4) down the road. You can also Town Portal back to town F in the NW portion of underground, some distance south of the (T2) portal. This means that you can make a quick round trip back to the Seer Tent:

Day 1 -- Start from town F, head South towards portal T4.
Day 2 -- Enter portal T4. Cast town Portal to return to town A.
Day 3 -- Enter portal T1, run to the Seer Tent.
Day 4 -- Visit the Seer Tent. Cast town Portal to town C.
Day 5 -- Go north towards portal T2.
Day 6 -- Keep going.
Day 7 -- Enter portal T2, go south, and portal back to town F.

Congratulations for winning this long and difficult campaign! Now if you look at your last autosave, you can see an easter egg - a funny typo of somebody's name (still there in Patch 1.1).

By the way, some people like to mix necro troops (usually skeleton archers) in their army. By providing some extra ranged power you will lose 1 point of morale for the Sylvan units (so they get high morale 10% less of the time). If you rush this mission, you probably won't have enough undead units available to make the trade worthwhile, though.
Thanks CH.
Gandalf at 2007-01-20 18:17 wrote:
Hi guys,
Guess u wouldn't believe this, when i faced Nicolai he had 100,000 BLACK DRAON, i repeat 100,000 ........... lol
need a hint plz, i've been playing this mission for too long

Asaad
Sasha at 2007-01-17 16:06 wrote:
to: Ubsoo
It is necessary to attack him with phoenixes that he has died.
Ubsoo at 2007-01-17 12:16 wrote:
I am having the same problem. I own everything on both the surface and underground maps. I am easily stronger than Nicoli now, and it isn't even challenging to beat him. However, he just keeps on respawning every time I defeat him. I have killed all the dragons on the map, but can't seem to finish him off.
Sasha at 2007-01-11 18:52 wrote:
to: Tiago
Yes, use phoenix.
Tiago at 2007-01-10 02:03 wrote:
please i need your help...i try kill nicolay but he don't die.... i don't know why....i need use pheonix to kill him??? help me...thanks
darksmith at 2006-11-20 16:24 wrote:
Hopefully I didn't have to.. I had a saved game before the battle with Nicolai. I started from that point and killed all the dragons first. Then I found Nicolai in the city, so I crashed him and he couldn't escape :D
Sasha at 2006-11-20 10:29 wrote:
to: darksmith
Replay this mission. Or install patch 1.4 or buy addon "Hammers of Fate".
darksmith at 2006-11-19 20:33 wrote:
What should I do if Nicolai flees? I met him very soon, and he was pretty weak. He only had 3500 skeletons, and as my favourite enemy I've killed them with 2 shots. He also had 250 hell hound, and when he lost them too he run out of the battlefield. Findan said that he must restore sunlight in Irollan, so I killed all the shadow dragon groups, and captured all the necro towns, even killed all teal heroes, but there's no Nicolai. I looked everywhere, even tried to hire him in tavern. Teal still exists, even when he does not have any town and hero. What should I do to conquer Nicolai again?
Cr00xY at 2006-11-10 15:42 wrote:
LOL
I`ve finished this mission very easy. I`ve managed to avoid all enemy heroes with huge army, actually only vladimir and dirdre were dangerous, but with very low primary skills. Finally I killed Nicolai when he had only one (1) skeleton :-)
BTW anyone of you ever used Phoenixes? That`s the key to victory, not dragons all around the map.
Good luck anyway!
ayham at 2006-11-03 18:51 wrote:
i played this mission with nicolai (after the dawn) having 35 k spectral dragons WTF ????? and i managed to finish it with puppetmaster + sandro's cloak the idea is
1)puppet spectral dragons
2)kill skellies there were around 21k of them and it's really cool to c them all blown in 1 shot from the spectral dragons
3)kill everything with spectral dragons
4)(and now the best part) nicolai will start casting phantom forces on Spectral dragons. puppet spectral dragon's phantom forces and w8 then puppet other phantom.
5)with 70k spectral dragons (even if they r phantom) the real spectrals have no chance
;)
vi-tech at 2006-10-04 01:21 wrote:
Nicolai is a cheater! One day he had 300 dragons, then on next day there were 10300 of them, and every following day growing by 2k.
shooter at 2006-09-18 17:30 wrote:
to kill nikolai you need to have some pheanix, which you will get for dvarven artefact quest.* sorry for my french
Michael at 2006-08-08 18:04 wrote:
Welcome to the Night of Ashan, the final showdown with Nicolai the Vampire Lord. This mission is probably one of the most, if not THE most intimidating in the entire campaign story, as Findans around the world are crushed by tens of thousands of skeleton archers without a chance. Indeed, the necromancers continuously gather masses of skeleton archers from the zounds and legions of neutrals surrounding their towns. You can't wait too long... or you can't wait at all.

There are eight towns, all in all, on this map, six above ground and two underground. You control two Sylvan towns at the beginning, starting in the NE corner. Nicolai controls six Necro towns. There is only one entrance to your base, and the Necro towns are rather spread out. For the rest of the map, you should be able to conquer the Necro towns one by one, without having to worry about the safety of your base.

Other than the useful "Summon Creature" spell, another very handy spell here is "Town Portal". Town Portal + two-way portals = very fast fresh troop supply. As your town number grows, you will be able to Town Portal back home (to upgrade troops, complete quests, etc.) from places far away, and come back after only a few days.

Please note that the surface and underground maps are actually overlapped when considering which is the closest town for Summon Creature and Town Portal. Even if you are underground, you might portal to an ground-level town because it is more or less directly above you. To see which is your closes town, you can just cast Summon Creature which will give you the name of the nearest town. In this walkthrough I will mention a few useful Town Portal spots.

Throughout the map you will find a lot of decent artifacts, and two artifact merchants. The Unicorn Horn Bow (negates all ranged units' over-range penalty) is undoubtedly the best. Another artifact that might save the day is Sandro's Cloak, which allows a hero to cast mind-affecting spells (such as Frenzy) on undead units (the hero has to know these spells already, of course). This might be the only way to beat an army that has grown impossibly large - but you can prevent that happening by moving quickly.

You can also attempt to dig up the Tear of Asha, which is NOT required to complete this mission. There are three obelisks on the map. The location of the grail is again random.

Some people have reported that they have seen a bugged 20K spectral dragons in Nicolai's army. Not sure whether this is fixed in the patch, but it doesn't hurt to have the latest one installed (currently 1.2). Personally I have never seen this bug (used patch 1.1).

In the following walkthrough I will call the towns by an assigned letter: town A, town B... etc. (the pink alphabets on the map). Here is a list of the original town names:

Town A: Nargorad
Town B: Rael
Town C: April-S n
Town D: Shagarakti
Town E: Nabu-shuma
Town F: Eriba-ishkun
Town G: Nabu-shuma (Er... that's same as town E!)
Town H: Abi-libur

The map has two undocumented side quests: Defeat Shadow Dragons, and Dig up the Tear of Asha.

Part 1 - Isolated HQ


You start with town A and B. If your Findan knows the Resurrection spell, you really don't need to pick the green dragon for the bonus as you can pull out every single fight here unharmed anyways.

The town Hall bonus, which is to be built in town B, would cost 5000G if you build it yourself later. Although this is clearly not as economic as the 7500G bonus, you will end up with one more creature building when the second week comes. As you need more creatures than money, the Town Hall bonus seems to be better.

Your home base is a long way away from the evil Necromancers. There is no place for a ship to dock (in fact, no sailing at all in this mission), and the only entrance to your isolated HQ is a garrison north of town A (1). Findan starts with the two heroes he rescued back in mission 3. They both carry the Ranger's ultimate skill, which is very handy in this mission.

The female hero, Dirael, is a Summoning Magic grandmaster. If you've given her Expert Light Magic (with Resurrection spell) and possibly Enlightenment, then you've got yourself a perfect solo mine-flagger. Just give her all your treants to soak up the damage, and instruct her to summon an endless supply of fire elements to wear down the neutral creatures, all the while resurrecting your treants. (Note: Patch 1.2 removes the stacking nature of summoned elementals, so every time you summon again, the new stack replaces the original.)

The male hero, Talanar, is a typical might hero. He is best with a huge army. However, your huge army would probably go to Findan. Don't feel bad if you are not going using Talanar at all, because he will be very busy shuttling troops back and forth town A and B.

Your top priority is to flag the mines, and send Findan, or your best hero, with a good army to conquer Necro towns. Cash all treasure chests as you really need the gold to quickly build up. Your most scarce resources is ore; thankfully there are more ore mines coming ahead. A neat combat trick here is to split up your hunter stack into two or more. Not only you waste less arrows on smaller stacks, but also you multiply the chance of warding arrows (pushing back the target's action).

The garrison at (1) consists of wights, (regular) vampires and plague zombies. You can conveniently make them all your favorite enemies by building an Avenger Guild in town A on Day 1, Week 2, and beat the garrison on the same day with the new troops from both towns. A lot of players have complained about the difficulty of this mission, mainly because they push out way too late. Unfinished local business like flagging mines can be left to Dirael. Resurrection may not be your only way to pass this garrison early, but it is the most straight-forward. Resurrection also saves you numerous hunters in subsequent castle sieges.

It is a little tricky to ship troops from town B to town A within a day. You need a mule hero who knows both Summon Creature and Town Portal. Let's have an example:

1) Before a week ends, this mule hero should be somewhere between town A and B, but closer to town B.
2) When Day 1 comes, buy troops from town B.
3) The mule hero cast Summon Creature to gather troops from town B.
4) Move this mule hero towards town A, and cast Town Portal. (Don't leave Findan at the town gate, as that blocks Town Portal for the mule hero.)
5) New creatures arrive at town A!

By the way, there is an obelisk (Magenta O1) in this area, revealing 1/3 of the puzzle map for the Tear of Asha. The grail helps a lot in this mission, but it is not required to win. I dug the grail up once, and it was located beside the sulfur mine west of town C.

If you visit the Hut of Magi just south of town A, you will see six groups of shadow dragons. (Yellow S1-S6) This is another optional side quest. By defeating all six groups of them, you restore light to the world (and your eyes will hurt because they left lamps on!). This enables you to directly defeat the mission boss - Nicolai.

Before rushing out with all you have, you really want to come back to town A and target skeleton archers as your favorite enemy. You will be fighting tens of thousands of them. Spectral dragon is another nice victim if you wish to complete the dragon side quest. When you are ready, enter the two-way portal (T1) which leads you to the SE portion of the map (look for the other T1).

Part 2 - On to the Necro Towns
Findan emerges at (T1) of the SE land mass. Directly north of you is a Seer Tent (2). Findan's visit to the tent triggers a vague side quest. In short, there are four Dwarven King artifacts in this mission. You have to collect them all, and hand it back to the Seer by Findan himself. (You can collect the artifacts with another hero, but you have to let Findan give them back.)

Being a Vampire Lord, Nicolai always respawns after being defeated on the battlefield. There are two ways to stop his resurrection and win this mission (either way is fine):

(Option A) Collect all four Dwarven King Artifacts (Green D1-D4), put them in Findan's inventory, and visit the Seer Tent. You will receive five phoenixes. Bring them to fight Nicolai, and survive the battle with at least one phoenix alive.

(Option B) Destroy six designated groups of spectral dragons (Yellow S1-S6), which are revealed by the Hut of Magi just south of town A. Then defeat Nicolai.

Either way, you win this mission and thus the campaign.

Now head straight to town C, probably hitting the obelisk (O2) and a sulfur mine along the way. You should be able to reach town C before Week 2 ends. The enemy hero there, Raven, will have a pathetic little force if you rush out this early. Sooner or later, you can kill the first group of spectral dragons (Yellow S1) west of the Seer Tent. You can pick up two relic artifacts there. I'd give this job to Dirael.

After taking town C, immediately march Findan towards the next two-way portal (blue T2) in the north, flagging the long-waited ore pit on the side. After entering the portal, you will emerge... err, submerge, in the NW corner of the underworld. The underground portion of this map is large, but relatively simple. When I say simple this time I do mean it is easy! Just note that there are several passages across the underground river that are not quite visible.

Since you are now on the NW portion of the map, you can summon creatures directly from town B. Also, some point in the near future you'll want to swap your army for the upgraded version. (By the way, to save resources, you only need to build the upgrade facility in one of your starting towns.) You can Town Portal Findan back to town B from this spot, and comes back a few days later through portal T1. Alternatively, instead of going back yourself, you can use your secondary hero to swap Findan's un-upgraded army with some fresh upgraded ones. Then you can send this secondary hero back (with the Portal spell), upgrade the army, and catch up Findan in just a few days. As explained above, you can check where you are going by casting Summon Creatures first, which reveals the destination.

Now go straight south as you want to recover the first Dwarven King artifact (D1), as well as the Unicorn Horn Bow (3). Moreover, there is a stat +2 arena on your east down the road, which is definitely worth a day's travel. There is another two-way portal (T3) on your way down, leading you to the SE area of the underground (T3). Nothing critically important is to be found there, except another stat +2 arena and an artifact merchant nearby. It is going to cost you more than a day, so I would leave it till later.

After taking the Unicorn Horn Bow (3), you have a choice of heading towards town D, which is located on the SW corner, or town E, which is right at the center. Since your exit to the ground level is a two-way portal at the NE corner (T4), you will save a few days by taking town D before town E. You can also defeat a group of shadow dragons (S2) close to town D.

Normally there are two good Necro heroes roaming underground, but if you get here quickly, they shouldn't pose any threat. They will either try to have a run at your undefended new Necro town (thus you must try to intercept them), or hide in their own castle. After taking town E, it is time to push on and leave the underground. Go straight east and make a turn north at the end. Take care of another group of shadow dragons (S3) along the way and head for portal (T4). Just before passing this portal, you are actually directly below your Sylvan town A. This is another good place to Summon Creatures!

Note: Don't worry if you haven't had Findan collect all four Dwarven King artifacts by now. You can leave the job to Dirael, or do the alternative quest by defeating three more groups of spectral dragons, which actually saves you some travel time.

Part 3 - Showdown with Nicolai
If you made it this far before Month 3, then you should pat yourself on the back.

The fourth pair of two-way portal (T4) lands you right in the middle of Nicolai's territory. There is town F just north of you, which is usually an easy target when Nicolai is not around. There is also the fourth group of spectral dragons in the east (S4), and the 3rd, final obelisk (O3) somewhere to the West. You will also see an artifact merchant nearby that the rich AI loves to visit.

Now be prepared to see armies having more than 3K skeleton archers following any major Necro hero. However, you should be more than capable to handle them because you haven't lost any single hunter so far due to your mighty Resurrection spell, right? :) If you come here really late, then you will see much more skeleton archers.

The only trouble here is Nicolai. Nicolai really, really likes to Phantom Force his strongest stack, and that usually means his skeleton archers. Try to kill his skeleton archers as fast as possible, and use a direct damage spell (either from your hero or the druids) to make short work of the clones. If you come here very late, Nicolai might have a huge number of skeleton archers that makes him almost impossible to defeat. However, if you happen to have Dark Magic and collected the Sandro's cloak artifact somewhere, you can really do some nasty tricks (such as Frenzy) to his skeleton archers, and the clone of them, too!

If you have successfully taken town F, you must decide to take either town G or town H next. The catch here is to avoid facing the little iron man Nicolai as he will respawn to some annoying spots (such as the entrance of town E) with an army about 5 weeks of a fully-built town production. If you have fought Nicolai and he has respawned away already, then feel free to grab both town G and H. Town G can be easily accessed by the final pair of two-way portal (T5) NW of town H. Be prepared to fight thousands of skeleton archers again, too. Should be an easy job for you now, right?

With your hard work, Nicolai is finally catching his breath in his last town somewhere. Your rush is done! If you want to finish this mission as soon as possible, then kill off the final 2 groups of spectral dragons (S5 and S6), and then Nicolai. If you want to take your time, then you can bring your secondary hero here, swap an army to take on the defense job, and let Findan visit all the stat bonuses around the map. Findan is going to play a part in the next, final campaign, so it might be worth boosting him.

You can also attempt to kill the insane number of Wights (700+) just south of town C. It guards a Vitality Ring that gives +2 health to all troops. This ring is far less impressive than the Wights.

If you have collected all four Dwarven King artifacts (D1-D4), then you can give them all to Findan, and let him visit the Seer Tent (2). You are going to lose these great artifacts, but you will get 5 phoenixes. If you don't kill all spectral dragons, you can also win this mission by bringing these phoenixes to fight Nicolai, and survive the battle with at least 1 of them.

Town F is located in an interesting spot. First, you can summon troops easily from town A, by entering the portal (T4) down the road. You can also Town Portal back to town F in the NW portion of underground, some distance south of the (T2) portal. This means that you can make a quick round trip back to the Seer Tent:

Day 1 -- Start from town F, head South towards portal T4.
Day 2 -- Enter portal T4. Cast town Portal to return to town A.
Day 3 -- Enter portal T1, run to the Seer Tent.
Day 4 -- Visit the Seer Tent. Cast town Portal to town C.
Day 5 -- Go north towards portal T2.
Day 6 -- Keep going.
Day 7 -- Enter portal T2, go south, and portal back to town F.

Congratulations for winning this long and difficult campaign! Now if you look at your last autosave, you can see an easter egg - a funny typo of somebody's name (still there in Patch 1.1).
Thanks CH.
Tamika at 2006-08-08 17:52 wrote:
I have the same problem as Bob . How did you mange at least to defeat the buster ???
Unknown at 2006-08-06 17:44 wrote:
Nicolai has 50k spectral dragons????????????? ????!!!!!!!!!!!!!!!! !?!?!??!?!?!?!
Unknown at 2006-08-02 15:41 wrote:
I have killed all spectre dragons in Nicolai's army, the dawn appeared but Nicolai still kept respawning(If that's a bug too, this makes 5 bugs in the camp, 4 passable 2 unpassable)I want to watch the demo so i dont use win cheat
Sasha at 2006-08-02 11:36 wrote:
to: Derick
What do you have, and what does he have? What is your Findan build and what time is it that you face Nicolai? Usually people would advise you to rush as fast as you can.

However, I've heard that sometimes people see tens of thousands of spectral dragons in Nicolai's army. This is probably a bug.
Derick at 2006-08-01 17:48 wrote:
hi, i have the same problem like dragosh, its just, the skel archer are 40 k T_T. so i restart the campaign over and over, umm, my hero"findan&quo t; took leadership, luck, logistic, and light magic, is it okay?? should i take destructive magic or maybe some other magic skills to defeat nicolai?? thx b4
Unknown......... at 2006-07-25 18:13 wrote:
It does'nt look hard, but plz can yo help me with the bug in Campaign 5 Mission 4!!!!
maltz at 2006-07-24 20:21 wrote:
to: Dragosh
If you see SO MANY spectral dragons, try the patch.

Otherwise the problem just comes from the archers. Try this:

(1) Pass the garrison at Day 1 Week 2.
(2) Take Raven's castle before Week 2 ends.
(3) Go underground. Go straight for the Bow, then the SW castle.
(4) Take the central castle underground.
(5) Emerge in Nicolai's quarter before Month 3 starts, with your unicorn bow, and your full army.

At this point, Nicolai's army has mostly 3000-4000 archers on heroic. This is quite managable.
NuWorld at 2006-07-24 13:35 wrote:
to: Dragosh
When I finally beat that mission (hard difficulty), I went underground early, day1 week4, in first two weeks I claimed all the mines, day1 week3 went through the monolith and beat Raven and took over necro town. There are many neutral stacks that will allow underground heroes to gain thousands of skeleton archers, as soon as you take out first hero (he'll go after you) rest won't be a problem. Try to get that unicorn bow first, IIRC you have to beat only a stack off griffins to get to that alcove and then some cerberi guarding the bow. Necro hero attacked me just after I got the bow with 6k skellies and some other minor troops, tough battle but after that I took with ease both necro towns and had plenty of time to pick up dwarven artifacts and level up on plenty of neutral stacks. Nicolai doesn't have so many neutrals to amass the archers. When I went out to confront him I had 2x120 hunters, 2x70 druids, 85 treants, 110 unicorns and 25 dragons, Nicolai had 12k archers, 2k zombies, 900 spectres, 500 vampires, 120 wraiths, 150 liches and 60 dragons. Treant really did the job, by tangling wraiths and vampires, while dragons and shooters took care of archers and liches, unicorns were able to dispath the spectres. I was left with 20x90 hunters and 3x20 treants, I took over all the necro towns and killed dragon stacks, Nicolai reappeared on the island where the first necro town was, but didn't went for castle coz it was heavily guarded by one of the starting heroes. He summoned everything from necro towns before I took over, had some 20 dragons and 1k zombies, rest was in low numbers. So I went back and killed him for good. You have to go underground early because when necro heroes start town portalling up and down and exchanging troops it's next to impossible to beat the map.
Dragosh at 2006-07-24 03:24 wrote:
I just can`t defeat Nicholai.He has an army to strong,I tried to let the weeks pass and gain a bigger army but so did he. Really he had 21k skeleton archers,5k spectral dragons,1k vampire lords,2k specters,400 archlich.I tried before all this when I first saw him he had 9k skeleton archers and the others lots, but i couldn`t defeat him then or after.This is the first mission that I can`t complete.
Bob at 2006-07-10 09:22 wrote:
Neither of these is much help to me, I've killed Nicholai a dozen times, he just keeps respawning!!! How the hell did you finish him????
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Heroes 5 - Development Letter #2 - Handling A Beta Test

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Heroes 5 - NECROPOLIS - The Necromancers

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Heroes 5 - INFERNO - The Lords of Chaos

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Heroes 5 - HAVEN - The Knights of the Light

Heroes 5 - HAVEN - Creatures

Heroes 5 - development diary #1: REVAMPING THE M&M UNIVERSE

Heroes 5 - FAQ - July 2005

Heroes 5 - dev team's ambitions

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Heroes 5 - FAQ

Heroes 5 - features

Heroes 5 - Homepage


Герои 5 Новости

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Герои 5 патч 3.1 для аддона Повелители Орды русская версия

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как взять Dragon Utopia

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О редакторе карт Героев 5

Герои 5 - FAQ от Nival Interactive за 1 июля 2006 г.

Герои 5 - FAQ от Nival Interactive за 8 июня 2006 г.

Герои 5 - HEX-codes

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Heroes of Might and Magic 5 - DUNGEON - Существа DUNGEON

Heroes 5 - INFERNO - The Lords of Chaos

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Heroes 5 - HAVEN - The Knights of the Light

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Heroes 5 - НЕКРОПОЛИС - Некроманты

Heroes 5 - НЕКРОПОЛИС - Существа Некрополиса

FAQ по "Heroes 5" за июль 2005 г.

Heroes 5 Часто задаваемые вопросы

Heroes 5 скриншоты

Heroes 5 - Ключевые особенности

Heroes 5 - Homepage

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