Haha the joys of that editor. I was in the middle of making a map and gave up. Maybe I'll release it one day when I have the strength. Thanks again for being one of the last outposts of map-making... please keep it up. I enjoy your work immensely. more...
It should not have done that but the changes I made did not save to the published map. *Sigh* Tried and tested the new version...at least up to week 2. Please try it again and sorry for the inconvenience. I appreciate the feedback. more...
Author: Alexander Gagarin (Moscow, Russia), 22-03-2017 21:22
The map is very good, i enjoyed a lot, but i have 2 negatives:
1st the underground map is so dark and boring to get trought and find enemies.
the second is graiul...i couldnt get it, coz i cant reach it. The red border is no entrance, u cant go inside...I give it 10 anyway, maybe i made some mis more...
Freut mich sehr, wenn es dir viel Spielfreude gebracht hat, denn der Spielablauf ist eher unüblich und nicht jedermanns Sache.
Eine möglichst lange Spannungserhaltung bei netter Grafik war das Ziel. more...
Scout (Upgrade: Assassin)
Fresh from the temple, the scouts are young apprentices following their practical tests for their final examination, after which they will graduate and can become assassins. Although young and inexperienced, they already have strong theoretical and physical training in the art of killing. They are equally gifted in ranged and melee combat.
Blood Sister (Upgrade: Blood Fury)
The Blood Sisters are the core of the Dungeon infantry. These servants of the dragon of darkness master a deviant form of the Sylvan martial art. They are so fast in combat that they can charge and evade in the same strike. As a result, they are the perfect troops for any strategy based on skirmish attacks. They will never get stuck in an endless melee.
Minotaur Slave (Upgrade: Minotaur Guard)
In the Dungeon society, the Minotaurs are usually used as slaves to perform the most degrading and tedious works. However, the Minotaurs are known for their bravery and dignity. They will perform any task at their best, including fighting for their slaveholders. In fact, their prowess in combat gained them respect not only amongst the Dark Elves, but also within the other factions.
Dark Raider (Upgrade: Dark Champion)
The Dark Raiders are the cavalry of the Dungeon faction. Mounted on their ferocious Cave Lizards, they will charge on the enemy, shattering its shield and blasting its armor. Their charge is so ferocious that even the biggest creatures may be unable to resist them. The Dark Raiders usually patrol the Dungeon maze, attacking any enemy foolish enough to venture that deep into the cave.
Hydra(Upgrade: Deep Hydra)
The Hydras are, with the Black Dragons, the oldest inhabitants of the underground world of Ashan. They were already there when the Dark Elves arrived, and finally tolerated them. As time went by, both races drew closer and finally reached a tacit alliance grounded on a common desire to preserve the caves from any "luminous" influence. Hydras are slow creatures. They prefer to ambush their prey from the darkness of their den and then strike swiftly. Of course, they can strike up to three targets at once.
Shadow Witch (Upgrade: Shadow Matriarch)
The Shadow Witches dedicate their lives to Malassa. They are granted supernatural powers that allow them to throw devastating shadow bolts at their enemies. They also can cast spells to weaken their attackers, or to urge their own troops into combat.
Shadow Dragon (Upgrade: Black Dragon)
Sons and daughters of Malassa, the Shadow Dragons usually keep the entrances to the Maze of Shadows. The younger ones (meaning only a few hundred years old) sometimes assist the Dark Elves in exchange for untold secrets, rare and exotic gifts, or blood-sealed pacts.