Author: Олег (Gomel Belarus), 25-03-2017 17:53

My opinion - Warriors Leap - Heroes 7 map

You know better in this case. But I have all the scripts worked and I was able to go through the whole map! more...

Author: Graxstar (USA), 25-03-2017 17:04

New map coming - Warriors Leap - Heroes 7 map

I had DeathLord removed because the game mechanics would not allow what I wanted it to do. It was broken beyond my ability to repair it. A new map is being tested now. more...

Author: Graxstar (USA), 25-03-2017 17:01

DeathLord Removed - Warriors Leap - Heroes 7 map

I asked that DeathLord, my last map, be removed from the website. It was broken beyond my ability to repair and thus did not live up to my personal standards. I am beta-testing another one to put up on the site soon. more...

Author: Lpro , 25-03-2017 16:49

Author - Dragon Lord - Heroes 3 map

The Angelic Alliance can be found in the Tomb of King Sarkonis. To reach the tomb you must travel the Cursed Path, at the end of the Cursed Path is a river which will lead you to the tomb. Before you can travel the Cursed Path you must first defeat the Pirate King, because this will allow you to acc more...

Author: Jackie (Ho Chi Minh , Vietnam), 25-03-2017 15:10

Like - Last Dawn - Heroes 5 map

Thank for your support more...

Author: Maygwan , 25-03-2017 14:38

Make few stacks of angels - Supernatural - Heroes 3 map

Enough so if they die you can resurrect and guard your titans while doing damage. You might need a few more titans see how you get on. more...

Author: Maygwan , 25-03-2017 14:36

It is hidden in that area - Supernatural - Heroes 3 map

check everywhere and you will find the 3 parts to the bow. more...

Author: Solmyr89 (petersburg), 25-03-2017 14:33

Bow of the sharpshooter for Sam - Supernatural - Heroes 3 map

How do I get it so the guard will let me pass? more...

Author: ntt , 25-03-2017 12:01

death lord - Warriors Leap - Heroes 7 map

Where is your latest map? Why did it disappear from the site? Where can I find it? more...

Author: blackace , 25-03-2017 11:09

Hi im stuck @ dragon lord map - Dragon Lord - Heroes 3 map

I can't unlock Rashka . It require Orb of temperment fire . But to get it i need angelic alliance . How can i get the sword ?? more...

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Heroes 5 - Fortress - Dwarves Faction

  • Motto: “For the Clan, for the Blood”
  • Aka: the Dwarves
  • Associated colors: bright red and steel gray
  • Worship: Arkath, the Dragon of Fire. They and fire are old friends, and their worship is an intensely personal ritual that most outsiders have never seen.
  • Core philosophy: “Never yield and never lose face”. Be proud of who you are. Defend your kinsmen, your homeland and your honor. Always protect the hearth.
  • Country / kingdom: Grimheim, the Kingdom Under the Mountain
  • Capital city: Tor Myrdal, the Fire-rumbling Fortress
Fierce warriors, industrious blacksmiths, skilled sailors and masters of Rune (War) Magic (tattooed bodies, runic weapons & armors…).

Suspicious of outsiders. Wardens of the Demons (for they live closest to the Demons’ “lava core” prison), rivals of the Dark Elves (they compete for underground territory).

The dwarves have coalesced from a series of scattered clans into a mighty nation, capable of defending itself against all enemies. Children of the Dragon of Fire, they worshipped him in the deep places of the world where magma provided the only light, and in return they were taught the secrets of the forge and the hearth.

At first, the other races were not even aware of the dwarves. Not until the Wars of Fire (28-41 ASD), when the dwarven warbands joined with the others to resist the demons, were they recognized. Once the fighting was over, they returned to their homes under the mountains and had little to do with the other races for centuries. Slowly tunnels were dug between the various dwarven cities, connecting then into a honeycomb deep beneath the earth.

All that changed when the first Dark Elves settled on the dwarves’ borders. A steadily deteriorating situation turned into the War Under the Mountain, in which the dwarves, led by Hathor Deepstrider Orlandsson, crushed the Dark Elves and drove them out. The Dark Elf dwelling places were collapsed, and the dwarves considered their borders secure.

Today, the dwarves still keep a watchful vigilance up. They watch their borders, and no one moves on their lands unseen. They befriend a precious few, and expand their kingdom carefully.

Note that most of dwarven history is actively hidden from the rest of the world. The dwarves have lengthy sagas, eddas, and histories concerning their deeds, wars, and adventures, but these are not shared with the outside world. The things they have seen and battles they have fought within their own domain remain mysterious, at least for now.


Internal / Social Organization:
Each dwarven city has its own king, with a council of advisors from the wealthiest and most industrious families. The King Under the Mountains is the king of kings among the dwarves, and it is he who sets policy and summons them to war. Kingship is not hereditary, though it is a lifetime post. After each king’s death, the council convenes and elects his successor. At such times, the tunnels are filled with both celebration and intrigue, as various candidates court voters and attempt to discredit – or eliminate – rivals.

Dwarven culture is very much male-driven – though women are neither bearded nor as rare as one might think.

Social structure is based around three relationships: family, fostering and fighting. There is a complicated web of apprenticeships that serves to train up young dwarves and cement relations between clans. These ties are precious – a single unworthy apprentice can poison an alliance that has existed for centuries.

While there are numerous ties that bind the kingdom together – race, family, city – the most important by far is the clan. The six dwarven clans are:

  • Deepflame – Rune Priests, the religious leaders of the Dwarves
  • Grimsteel – a fierce clan noted for its famous warriors
  • Stonefist – the clan responsible for mining and building the great underground cities
  • Stronghammer – artisans and blacksmiths, creators of the Dwarves’ famed handicrafts and weapons
  • Hearthguard – a clan of magistrates and administrators, slow and serious
  • Winterwind – the beastmasters, accustomed to the outdoors and friendly with other races.

Clans and families are not the same thing. Families are different lineages within a single clan, with each clan having its own name, battle history, customs and so forth. Ultimately, dwarves always fall back on their clans. While a single city may house families from a half-dozen different clans, at important times, such as the election of a new king, dwarves fall out along clan lines before anything else.


Armed Forces:
The dwarven warbands are one of the most feared fighting forces in the world. Featuring unparalleled ferocity and iron discipline, they can be mustered on a moment’s notice. In combat, warbands from various cities try to outdo each other in terms of enemies killed, banners taken and the like – war is a game, and this is a way of keeping score. On the other hand, dwarves never, ever surrender. They fight to the death, even when the odds are hopelessly against them. The best death a dwarf can hope for is one in battle, against impossible odds, with a witness who will someday make a song of their deeds.

While they prefer fighting underground, dwarves do occasionally muster on the surface. In the tunnels, where large bands are less useful, they build complicated defensive fortifications and traps. Dwarves who explore unknown tunnels are called Delvers, and they are often the first line of defense against an incursion by dark elves, necromancers and the like.


Magic Power:
The dwarves use runes to tame and use fire magic. Their link to the Fire Dragon manifests in gouts of flame, fireballs, and explosions.

Written by Acheval

SAN FRANCISCO – August 30th, 2006 – Ubisoft, one of the world’s largest video game publishers, announced the release of Heroes of Might & Magic 5: Hammers of Fate, an add-on for the critically acclaimed turn-based strategy game. Developed by Nival Interactive, the add-on will be available in November 2006. Below are some screenshots of the new expansion:

Heroes 5 - the dwarves - runic magic Heroes 5 - the dwarves - runic magic Heroes 5 - the dwarves - runic magic
Heroes 5 - the dwarves - runic magic Heroes 5 - the dwarves - runic magic

The add-on includes the following key features:

New faction: Introducing the brand-new Dwarves faction, made up of heroic warriors and rune magic adepts who stalk Ashan’s deepest mountains and most hostile regions.

A brand-new adventure: Featuring 15 new missions, new heroes, and improved cut-scenes, the new campaign will lead players even deeper into the dramatic events that began with Heroes of Might and Magic 5.

Extended game experience: Includes a wealth of new spells and abilities, 5 new single-player maps, 10 new multiplayer maps, new buildings, new artifacts, and new neutral creatures, Heroes of Might and Magic V: Hammers of Fate gives players the tools to develop new tactics, and further their game experience both online and offline.

Improved mechanics and gameplay: Thanks to new features such as Caravans and a random map generator, players will enjoy unlimited replayability and an even smoother gameplay experience. In addition, the simultaneous turn feature will speed up online games.

Rune Magic

Runes can only be utilised by Rune Magic, and the runes themselves do not deal any direct damage, rather, they are only blessing spells. After the spell has been cast, the Rune is destroyed and needs to be renewed - this can also be done via a spell. Runes are separated into circles like other spells. For each level of the Runic Guild built up, one Rune Magic spell is provided. In combat, a list of Runes appears above the ATB Bar, and they can be cast at any time before a stack's turn. However, they cost resources rather than mana points. Some examples of Runes can be found below:

  1. Runes of First Circle
    Rune of Charge. Creature's defense is increased by 100% for one turn. Cost: 1 wood.
    Rune of Exorcism. Dispels all negative effects from the stack. Cost: 1 sulfur.
  2. Runes of Second Circle
    Rune of Elemental Immunity. The stack gains immunity to 2 magic schools. Duration: until the end of battle. Cost: 1 mercury.
    Rune of Stunning. Unknown effect. Cost: 1 wood + 1 mercury.
  3. Runes of Third Circle
    Rune of Battle Rage. On it's next turn, the stack will attack all adjacent enemy stacks.
    Cost: 1 ore + 1 crystal.

Skills and Abilities

Not much is known on the specific abilities available to the dwarfs yet:
Eternal Light (Light Magic): Hero's light spells are twice as hard to dispel.

From Nival

Heroes 5 - the dwarves - runic magicHi all

Today we announce an add-on for Heroes 5 "Hammers of Fate" - it should be released before the end of the year !

The major element of this addon will of course be a new race for the game : the dwarves, and their own runic magic. The dwarven clans will be pushed unwillingly into the wars ravaging Ashan, and will fight for survival !

You will also get one half more content from Heroes 5 : 15 campaign missions, new solo and new MP maps, new buildings, artefacts, neutrals, etc.

In terms of features we'll add the much-awaited random map generator and simultaneous turn for MP. We'll also pack the caravans in the addon due to popular demand

The patch program is still underway, we are in the final tweaks of the patch 1.3 with the map editor.
The addon will carry an improved version of the map editor, which will also be delivered for free online. It will also include all patches released at the time.

Be careful about leaked information, what is not announced officially is at best not yet approved, and at worst already cancelled or replaced

Written by Fabrice Cambounet (Heroes 5 producer)

err at 2007-01-13 22:02 wrote:
http://cheats.bestgo Playstation2 game cheats [url=http://cheats.b]Playstati on2 game cheats[/url]
nggngngn at 2006-11-15 01:43 wrote:
Dimitar Naidev at 2006-10-24 09:51 wrote:
did they put a connet to IP option? I REALY missed that in the early versions..
Vallentine at 2006-10-05 18:05 wrote:
The worst thing is absent of allies. Generaly, I didn't find such option, both in multi- and single- player, which is idiotic, to realease a game without. So, I hope, I'll be able to set allies mode after expansion.
igor at 2006-09-28 04:44 wrote:
alexander, you do realize that you forgat to check ALL MAPS being aveilable for multiplayer?
ryotd at 2006-09-11 20:19 wrote:
let's hope that this add-on will bring new combat strategies(with the new castle) and fix the bugs in the game
GISP at 2006-09-05 19:47 wrote:
Lets just hope that whit the map generator and mapping tools, we will get alot of new playermade l33t maps, 4 us to download 4 free, right here on this awsome site...
pendragon at 2006-09-03 16:48 wrote:
i just hope the add on will have less bugs than the original game. fingers crossed!
HartZa at 2006-09-01 21:04 wrote:
Yea I think same
Alexander at 2006-09-01 08:23 wrote:
Will this expansion be better ( I mean) less of a rip off than the 50.00 the game costs in stores? Luckily I got the game on ebay for 30.00 and I really don't think it's worth it especially since I can only play nocromacer on 1 map all the other maps FORCE you to playwhatever faction and to me this game has NOT been worth it.

I think those that bought the game at the retail 50.00 price should be given the new add on for free to compensate the rip off customers received at the retail price.
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