Author: Олег (Gomel Belarus), 25-03-2017 17:53

My opinion - Warriors Leap - Heroes 7 map

You know better in this case. But I have all the scripts worked and I was able to go through the whole map! more...


Author: Graxstar (USA), 25-03-2017 17:04

New map coming - Warriors Leap - Heroes 7 map

I had DeathLord removed because the game mechanics would not allow what I wanted it to do. It was broken beyond my ability to repair it. A new map is being tested now. more...


Author: Graxstar (USA), 25-03-2017 17:01

DeathLord Removed - Warriors Leap - Heroes 7 map

I asked that DeathLord, my last map, be removed from the website. It was broken beyond my ability to repair and thus did not live up to my personal standards. I am beta-testing another one to put up on the site soon. more...


Author: Lpro , 25-03-2017 16:49

Author - Dragon Lord - Heroes 3 map

The Angelic Alliance can be found in the Tomb of King Sarkonis. To reach the tomb you must travel the Cursed Path, at the end of the Cursed Path is a river which will lead you to the tomb. Before you can travel the Cursed Path you must first defeat the Pirate King, because this will allow you to acc more...


Author: Jackie (Ho Chi Minh , Vietnam), 25-03-2017 15:10

Like - Last Dawn - Heroes 5 map

Thank for your support more...


Author: Maygwan , 25-03-2017 14:38

Make few stacks of angels - Supernatural - Heroes 3 map

Enough so if they die you can resurrect and guard your titans while doing damage. You might need a few more titans see how you get on. more...


Author: Maygwan , 25-03-2017 14:36

It is hidden in that area - Supernatural - Heroes 3 map

check everywhere and you will find the 3 parts to the bow. more...


Author: Solmyr89 (petersburg), 25-03-2017 14:33

Bow of the sharpshooter for Sam - Supernatural - Heroes 3 map

How do I get it so the guard will let me pass? more...


Author: ntt , 25-03-2017 12:01

death lord - Warriors Leap - Heroes 7 map

Where is your latest map? Why did it disappear from the site? Where can I find it? more...


Author: blackace , 25-03-2017 11:09

Hi im stuck @ dragon lord map - Dragon Lord - Heroes 3 map

I can't unlock Rashka . It require Orb of temperment fire . But to get it i need angelic alliance . How can i get the sword ?? more...


Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes of Might and Magic 5 - FAQ

Q. Ashkarik:
In your opinion, briefly, the basic innovation of the project. What type message?

A. GromOzekA:
In my opinion, this acceleration of game process lost-free for its quality and depth
Q. Ashkarik:
That is the same, but more compactly and more quickly? And how then to understand the increased strategic component? It unless does not provide a certain scale, height of the bird's flight, slow reflections above a field of fight and Away?
In what you, more shortly, see increased Strategy OIII5?

A. GromOzekA:
As it is written on a site of game: "... More flexible line of development of cities will allow to realize various long-term schemes, and new opportunities of development of characters expand your tactical arsenal. Unique distinctive features of each race will make your game experience more variously and more brightly! "
I understand, that it is the general words not bearing the concrete information but while this all that it is possible to tell, let details will be a surprise



Q. maiorov3d:
Whether there will be in game a generator of casual cards or Even at the worst the editor of cards?

A. Larisa:
Yes



Q. RAMBEAR:
Minutes and recommended System requirements. Requirements?

A. Larisa:
While game is in that stage of development when system requirements still finally are not formulated



Q. RAMBEAR:
DVD or CD? (it is optimum both that and another)

A. Larisa:
In present the moment to discuss a format of the edition still early, all ideas Are concentrated on development. But most likely, as well as other our last games, HoMMV will leave in both formats



Q. RAMBEAR:
The network game, what modes?

A. Larisa:
Will be hot-seat and some modes. More in detail we shall tell about them hardly later while I can tell, that as a whole the multiplayer becomes more dynamical, and expectation of a course of the opponent will be brightened up by various ways



Q. Dark Phoenix:
How many all locks

A. Larisa:
6



Q. Dark Phoenix:
Whether will be Sandro

A. Larisa:
In game will be both new heroes, and the heroes who have passed bp [of the previous parts of a series. What it is concrete - is solved



Q. Skull Wizard:
Whether there will be a marsh lock, Fortress?!

A. Larisa:
What else there will be locks, besides already declared human and Inferno we shall declare shortly



Q. azorex:
Whether the number of locks = 6 is final, and whether its expansion in Addon or during development is planned? (yes, no, concrete number.)

A. Larisa:
Yes, in game there will be 6 locks, and this number is not planned to increase. Concerning to aaa-it to speak still early



Q. azorex:
Whether there will be any balance between kind and malicious races in game? As for example, 2 malicious Races 2-nd resist kind at 2 neutral, etc. (yes, no, in what proportions.)

A. Larisa:
The question I is not absolutely clear can to tell, that you can play for each race, and then for yourself solve, who from them good, and who bad



Q. azorex:
Whether realization in locks of the Tree of construction when some buildings do not suppose Constructions others is planned? In HoMM4 we saw the rudiments of this idea which unfortunately have been not finished to mind. (yes, no, a substantiation.)

A. Larisa:
The system of construction of cities becomes more flexible and as consequence - the player will receive more freedom in a choice of sequence of construction of buildings. It will allow to fill game by greater number of various tactical schemes and as will facilitate game to less prepared player who often rests against shortage of game resources



Q. IL13:
Whether the hero himself will take part in battle as in HoMM 4?

A. Larisa:
Heroes of some classes Can to accept direct participation in battles



Q. Dalin:
Whether accommodation in Files OffSite Is planned shortly
Set for creation the fan-site: Buttons, frameworks, Backgrounds, a trade mark and a symbol of game?

A. Larisa:
Good idea! Probably, not shortly, but more close to an output of game, we shall try to place such fan-site a whale



Q. nereganyj nik:
Whether probably to include in game an opportunity to connect language pack?

A. Larisa:
While early to speak about it



Q. CragHack:
Quantity skills, places under skills and their gradation (the BASIC, adv, the Expert or how in 4-ea still the master and grandmaster?)

A. Larisa:
skills in detail we shall tell about system hardly later. While I can tell, that it has received new development...-not last role in skills both skills will be played also with a class of the character



Q. CragHack:
Whether statistics of units types of attacks and types of protection Differ... (In 4-ea Differed hand-to-hand and remote)

A. Larisa:
Is not present



Q. CragHack:
Whether will be in 5-ea an opportunity to use a chain of groups, how in 3-ea? Or restriction on Similar tactics is planned...

A. Larisa:
Will be



Q. _Maximus_:
Heroes in locks, only that race which you play or all without discrimination

A. Larisa:
The probability of occurrence in this lock of heroes of title race is more



Q. _Maximus_:
How many kinds of armies at each race

A. Larisa:
7



Q. _Maximus_:
How many levels of upgrades at armies (two as in the third, or it it it is more)

A. Larisa:
2



Q. maiorov3d:
Whether there will be a underground level?

A. Larisa:
Yes



Q. stealth_nsk:
Whether units will grow every day, or once a week?

A. Larisa:
Once a week - every day would be not so interestingly



Q. stealth_nsk:
Whether the army without the hero Can move

A. Larisa:
Is not present



Q. D'sparil:
Whether remove system of a choice which was in IV? Either hydras? Or dragons?

A. Larisa:
Yes, will clean



Q. Dust_HL:
In a command of developers there are people who took part in the championships, tournaments under this or that version of Game!?

A. Larisa:
The majority in a command of developers are old fans of series Heroes of Might and Magic, many of them took part and in the championships



Q. Dust_HL:
That for the majority of them there are Heroes: the Single or multiplayer?

A. Larisa:
For whom as Therefore we try to make so that both the single and a multiplayer were everyone in own way is good



Q. AlexS:
Whether the battlefield will be increased?

A. Larisa:
The sizes of a battlefield will vary depending on the sizes of armies meeting on it



Q. AlexS:
Whether there will be new standard spells (not usual protective or putting damages, and something original)?

A. Larisa:
Yes, spells will be the most different, including besides attacking and protective



Q. AlexS:
At you really free-of-charge beer after eight? And with what purpose?

A. Larisa:
Yes, really free-of-charge beer With the purpose of drinking in the good company



Q. Darth Kernel:
And it is possible more precisely about the generator of casual cards / the editor of cards. From your pregoing answer to this question not clearly, that from this will be realized

A. Larisa:
Sorry there Will be a generator of casual missions - there will be also an editor of cards. The boy and.. The boy



Q. Darth Kernel:
Whether there will be an editor of campaigns?

A. Larisa:
It is not solved yet



Q. bigpapa7777:
Where that in news slipped, that Nival as works above Universe M*m. Whether And so the question is planned in the near future continuation of such remarkable idea as M*M 6 from Company Nival?

A. Larisa:
Nival really works above Universe Might and Magic - for Universe Heroes creation of uniform integrated Universe M*M. Enters into it of Might and Magic V. Ubisoft plans
What our further plans - while a secret



Q. friend:
Whether we in game beautiful Drawing shall see portraits of heroes and monsters?

A. Larisa:
Necessarily!



Q. _ ` Doc ` _:
How many levels of monsters will be in game?

A. Larisa:
The question Is not absolutely clear



Q. Drakeus:
Whether there will be an opportunity of editing of units in the editor of cards?

A. Larisa:
While opportunities of the editor were not discussed



Q. bloodvessel:
What platforms will be supported, whether it is possible to Export the fifth Heroes on Linux/Mac?

A. Larisa:
While similar technical questions were not discussed



Q. Sniper85:
Whether there will be at game sets of artefacts with an end result (the Helmet of a tiger, an armour of a tiger, frosty Hammer = Force of a dragon and regeneration, etc.)

A. Larisa:
The exact answer while is not present



Q. ventus:
Whether movement on a global card will be carried out right after a clique of the mouse or all over again the route, and only after second a clique will be shown, the hero will start to move? (from video it is not so clear, the second cliques if it is, in the cursor is not reflected in any way)

A. Larisa:
In the beginning the route will be shown, whether and that a little, will get hard...



Q. Quaker_KLN:
Whether it will be possible, just as in the third Heroes, all actions with ease to carry out one mousy, not resorting to the keyboard?

A. Larisa:
It is possible



Q. Snegovik:
Whether founders read this forum, and whether will be any of the ideas submitted here Are embodied? Or people here uselessly dreams all?

A. Larisa:
Certainly, all it is readable and it is very close. To answer, unfortunately, it turns out not so often as it would be desirable... Concerning to ideas - yes, probably some of them will Are embodied, in this or that kind



Q. Messalot Lich:
In game there will be caravans?

A. Larisa:
Is not present



Q. KindDragon:
Whether it will be possible to write down demos that there was an opportunity in game will share the passage with others

A. Larisa:
On the given period to development such options were not discussed yet



Q. Strashun:
Whether will be to receive stacks of units Experience, how in Heroes 3.5?

A. Larisa:
Is not present



Q. Tuker:
Whether usual units can (not heroes) to use Artefacts, potions etc.
Q. Stud NPN:
Mmm... What there is " an acceleration of game process lost-free for its quality and depth " faster development of the hero and Building the lock? Smaller cards? It is More than resources?



Q. stealth_nsk:
Whether there will be a division of possible spells of magic guild on locks (as in IV)?



Q. The clown:
Whether in game accidents in fight (we shall admit a miss) and in game (for example - wandering monsters) will be stipulated?



Q. The clown:
Whether the opportunity global active (protection-attack or bonus) spells is considered?



Q. The clown:
Whether if will be two modes of fight they Approximately will be equal in relation to the lost monsters?



Q. LicheLord:
How many approximately will be monsters in game?



Q. LicheLord:
What vsetaki will be system of upgrades?
(Each unit will be apgrejdivatsja twice!? - Dust_HL)



Q. Hamelion:
In game there will be introductory (finishing) rollers to each campaign or will be only one big introductory (as in the fourth)?



Q. Hamelion:
The system of defense of the lock will be essentially other, than in the fourth?



Q. SVP:
Abstracting from a simple principle " so will be because we so have solved ", answer, please.
Why monsters cannot move on a card without heroes. Whether you thought of an opportunity to resolve similar movings under condition of if the moved army without the hero will be to incorporate, for example, enough the soldier?



Q. SVP:
Abstracting from a simple principle " so will be because we so have solved ", answer, please.
Whether the fighting system at which, for example, two thousand peasants, having thrown sklopom, can fill up absolutely unpunishedly pair-three black dragons at all not being afraid of anybody is final to lose? (i.e. system: us will strike and we shall endure, and here who will survive - that will revenge)



Q. Sniper85:
I so have understood, that the most part of actions and the moments is taken from 3 heroes (monsters separately do not go, in locks too will clean a choice of monsters (it is remembered you spoke, that it increases the tactical party of game), monsters do not grow every day, are used chains of groups, etc.). Really founders of the fifth part of heroes are involved more with 3-rd part, how " the sample to podobaniju "?



Q. Sniper85:
When approximately it will be possible to see videoclips of 5 heroes, but not with background, and from the game (a mode of a course, fight, locks and construction in them and something similar)?



Q. Drakus:
Whether the opportunity of destruction with the subsequent otstrojkoj new cities is provided? Naprimer-has destroyed zamok-has constructed a necropolis?



Q. Drakus:
Whether the system of diplomacy will be realized has paid to one player with a condition, what that will attack another (or will declare war??)



Q. Mukis:
What schools of magic will be present?



Q. Mukis:
On a trace, which hero will leave, it will be possible to define, where it has gone? In what party?



Q. ventus:
What will occur to the heroes won by fight?



Q. ventus:
Whether there will be essences as strongly to differ on force depending on uronja sushestva?



Q. ventus:
What role (only bonuses and prepjatsvy or more) will be played with the lock at osade?



Q. xiksabrod:
What races there will be heroes? (people, elfy, skeletons:-)
How the race of the hero will affect its development? (skily, predisposition to elements...)



Q. xiksabrod:
Whether there will be mnogogeksovye monsters. (there can be a quantity geksov will zavisit from quantity of monsters in a stack?)



Q. xiksabrod:
Whether can letuny hang in air. (whether there will be in game flying arrows?)



Q. kot Matroskin:
Whether there will be Graal? If yes, there will be it former or something will be brought new?



Q. kot Matroskin:
Here it has been told, that game becomes faster.. Whether ostanutsja huge cards in which it is possible to play very long time?



Q. kot Matroskin:
Whether there will be the heroes creating spells during fight, are sounded (for example, how in Demiurges)? Tell about ozvuchke games more in detail



Q. CragHack:
How it is charged ekspa for the killed monsters? On hits, or everyone costs the quantity ekspy?



Q. CragHack:
Whether will be vaorirovatsja the size of a field in dependence not only otkolichestva armies noi from types of armies (neutral luchnikam it is more favourable to rise further, to pedestrians is closer)



Q. CragHack:
Whether will be CASUAL neutral armiii practically homogeneous with ostavu (it is possible aprgrednutyj among neapgrejdnutyh) or there will be a combination of armies of one lock. Whether captains (As in locks in 2-nd heroes) are possible at them?



Q. graytown:
Whether there will be a free rotation of the chamber above a field of fight?



Q. graytown:
How there will be a capture of the lock as in 3 or how in 4 heroes?



Q. GreyVolf:
Action of morals and success will be as in I3 or I4?



Q. GreyVolf:
Whether there will be an obvious opposition of races (for example more strongly, monsters of one race beat another how Titans - CHD)?



Q. GreyVolf:
Whether the lock it will be pure defensive works as in I4 or will influence a gain of soldiers as in I3?



Q. Chaser:
Whether and artefacts put on by heroes on them will be visible? Or heroes will be skinami, how in Heroes 1-4?



Q. Drako:
Whether there are at last dragons reasonable race (as was in Heroes II), or on them will hunt, do still artefacts of their bodies, etc.? It is very important question, and it concerns not only to dragons, but also to other reasonable "monsters" whom 3DO has transformed into gun meat?



Q. Drako:
Whether there will be heroes-iaaoiaiieau? In sense, not people, not elfy, not orks and not gnolly, and the presents negumanoidy, for example griffins or unicorns (not speaking about dragons...). And if in their game will not be, whether that will appear an opportunity to create similar heroes in the editor?



Q. Drako:
Whether there will be on a card presents " Dragon city " in which it will be possible to employ dragons (as was in Heroes II), instead of easier to plunder and ruin? Strange enough employment for "light" heroes, isn't that so, to attack peace city and to cut out all inhabitants, to catch a bag of gold and a couple of artefacts.



Q. Lord713:
Whether there will be on a battlefield a grid, if yes its realization will be as in the third heroes or how in the fourth? (whether toest will probably tell from 100 % confidence, what, having put a unit " here here ", I can close luchnika from any miles of attacks (except for dvuhjardovyh))?



Q. Lord713:
Whether there will be a choice of a grouping of armies (whether toest it will be possible to put armies in a heap or on the contrary to place widely)?


------------------------------------------------------

Q. ivan06081977:
The Lord developers, it would be desirable to ask you - how long?
The precise border in illumination of the project expected by all between the western and Russian fans will be traced how long?
I shall explain!
Look at the international site of game - mightandmagic.com!
Site tizernyj (i.e. while bolvanka with news without sections almost)! Also that, since June, 30th the second roller with A3, and today pojaailis the first diaries of developers lays in high quality! And all is natural in English! I not against English, especially suffice me of knowledge that prohonour the same diaries, but...
There is site Nivala with section of Heroes 5, and there is practically empty! Where rollers with Russian komentarijami? Where diaries of developers in Russian? Where an exclusive?
I understand, that UbiSoft on legs and hands knits, but dear Nivalovtsy, I ask, spread the information EVEN simultaneously with the western sites, do not emphasize poverty and sootvestvenno minority of native Russian community of admirers of game!
The request - respect with the compatriots!

A. - = [+] =-:
The exclusive cannot be, as that appears here should correspond precisely to that that pojavljaeetsja there. There are delays with translation therefore as on it time too is necessary. Certainly we aspire to synchronize materials with the international site, but on it time is necessary, suffer a little and all will be



Q. stealth_nsk:
Whether there will be spells Town Portal, Dimension Door, Flight, Town Gate are included by default and if yes, what of them?



Q. Z@rRaZza:
The size pinga in a mode of a simultaneous course will be how much critical at game in multipleeer on a network?



Q. Z@rRaZza:
What volume of the traffic will be transferred at game in a step-by-step mode?



Q. ventus:
Whether occurrence of neutral heroes is possible?



Q. ventus:
Whether there will be at heroes individual differences (specializations in certain armies, skillah or magics how in OII3 or similar) or the hero of the same race will be distinguished only with a portrait and the biography?



Q. Dion:
Whether there will be alternative upgrades for units? For example mechnika apgrejdit at the choice of or in the crusader, or in paladina



Q. Dion:
Whether there will be a plot through, or the plot will be as in 4-ea (events are connected only by what occur in one world)?



Q. trimurti:
Whether there will be a button of an exchange " all on all " (by transfer of artefacts and armies from one hero to another).



Q. trimurti:
Whether will be Quickcombat and as it will be organized



Q. trimurti:
What requirements to a connection at game through the Internet (transfer of a course will borrow what is the time at the modem 56e, and whether this time will vary with current of game).



Q. Nike3D:
Whether any writers have been employed for creation of the company and briefings?



Q. Nike3D:
In what language developers "forge" game (snachalo in Russian - and then perebodjat on English or naobarot)?



Q. Gorbik:
How there will be realizovanna a system of calculation of glasses for passage of a card?



Q. Gorbik:
Whether there will be a system an offline of fights any



Q. interworld:
Construction of buildings in city will demand some courses or not?



Q. Gripfon Visart:
Whether there will be combined spells?



Q. Gripfon Visart:
Whether there will be at all essences abiliki, how in 4 Heroes, and monsters, like the Genies, 3 spells knowing more?
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Your favorite version of the game: Heroes Might & Magic

Heroes 7 News

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Heroes 7 News

Герои 7 Новости


Heroes 5 News

Heroes Kingdoms news

New campaign "566 year - The Day of Fiery Tears" for Heroes 5: Tribes of the east

Heroes 5 Manual 3.1 for the Tribes of the East

Heroes 5 Patch 3.1 for the Tribes of the East

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Old horse cursors Mod for Heroes 5: Tribes of the east

Heroes 5 Patch 1.6 released

The FIRST MAP "Mythical Realm" for Heroes 5: Tribes of the east

Heroes 5: Tribes of the east NOW released!

Heroes 5 hints: Mini Artifacts

Heroes 5: Tribes of The East - Orc Blood Rage ability & Screenshots

Heroes 5: Tribes of the East GC 2007 Trailer

Heroes 5: Tribes of The East - News & Screenshots

Staff reduction at Nival

Heroes 5 ToE: Dwarves alternate upgrades

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Heroes 5 ToE: Demons and Orcs

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Heroes 5 Tribes of the East: Inferno alternate upgrades

Heroes 5 Tribes of the East: Dungeon alternate upgrades

Heroes 5 Tribes of the East: Sylvan alternate upgrades

Heroes 5 Patch 1.5 released

SkillWheel in game

Heroes 5: First Official Map Contest

Heroes 5 walkthrough Hammers of Fate

Heroes 5 - The Skull of Shadows

Heroes 5 Patches 1.41+2.01 download

Heroes 5: Hammers of Fate : Cheats

Heroes 5 - New Dwarven Creatures - stats and abilities

The Heroes 5 expansion: Hammers of Fate has been released!!

Heroes 5 - Dwarven racial skills and abilities

Heroes 5 Patch 1.4 - download now !!!

Heroes 5 - Tapani's random map generator

Heroes 5 - Fortress Heroes biographies

Heroes 5 Fortress - Dwarves Faction

Heroes 5 Patch 1.3 download here - with Heroes 5 Map Editor

Heroes 5 - Renegates and Neutrals units

Heroes 5 walkthrough campaigns

Heroes 5 - Dragon Utopia. v. Haven

Heroes 5 Patch 1.2 - download now !!!

Heroes 5 Artefacts

Heroes 5 Spells and Magic

Heroes 5 - Patch 1.1 Bugfixes

Heroes 5 Hammers of Fate FAQ & New screenshots

Heroes 5 - FAQ about Hammers of fate expansion

About Heroes 5 Map Editor

FAQ by Heroes 5 producer Fabrice Cambounet

Heroes 5 - FAQ by Nival Interactive - 8 june 2006

Heroes 5 Haven Strategy

Heroes 5 - HEX-codes

Heroes 5 - DEMO

Heroes 5 - Wallpapers

Heroes of Might and Magic 5 - Music

Heroes 5 - Academy - Heroes biographies

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Heroes 5 - Inferno - Heroes biographies

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Heroes 5 - Development Letter #3: The Battlefield

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Heroes 5 - Development Letter #2 - Handling A Beta Test

Heroes 5 - Magic

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Heroes 5 - Creatures Special Abilities

Heroes 5 - Unique racial abilities Q&A

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Heroes 5 - DUNGEON - Creatures

Heroes 5 - SYLVAN - Creatures

Heroes 5 - Dungeon Faction Q&A

Heroes 5 - Live chat logs with Fabrice Cambounet

Heroes 5 - NECROPOLIS - The Necromancers

Heroes 5 - NECROPOLIS - Creatures

Heroes 5 - INFERNO - The Lords of Chaos

Heroes 5 - INFERNO - Creatures

Heroes 5 - HAVEN - The Knights of the Light

Heroes 5 - HAVEN - Creatures

Heroes 5 - development diary #1: REVAMPING THE M&M UNIVERSE

Heroes 5 - FAQ - July 2005

Heroes 5 - dev team's ambitions

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Heroes 5 - features

Heroes 5 - Homepage


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Герои 5 - Academy - Биографии героев

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Герои 5 - Dungeon - Биографии героев

О редакторе карт Героев 5

Герои 5 - FAQ от Nival Interactive за 1 июля 2006 г.

Герои 5 - FAQ от Nival Interactive за 8 июня 2006 г.

Герои 5 - HEX-codes

Герои 5 - ДЕМО-ВЕРСИЯ

Heroes 5 - Обои

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Heroes 5 - Дневник разработчика #2 - Проведение бета-теста

Heroes 5 - Каждому по способностям

Heroes 5 - Городской интерфейс

Heroes 5 - Курсы практической магии

Heroes 5 - Уникальные свойства рас

Heroes 5 - Academy Faction

Heroes 5 - Существа Academy

Heroes 5 - SYLVAN

Heroes 5 - SYLVAN - Существа SYLVAN

Heroes 5 - DUNGEON

Heroes of Might and Magic 5 - DUNGEON - Существа DUNGEON

Heroes 5 - INFERNO - The Lords of Chaos

Heroes 5 - INFERNO - Существа INFERNO

Heroes 5 - HAVEN - The Knights of the Light

Heroes 5 - HAVEN - Существа HAVEN

Heroes 5 - НЕКРОПОЛИС - Некроманты

Heroes 5 - НЕКРОПОЛИС - Существа Некрополиса

FAQ по "Heroes 5" за июль 2005 г.

Heroes 5 Часто задаваемые вопросы

Heroes 5 скриншоты

Heroes 5 - Ключевые особенности

Heroes 5 - Homepage

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