Author: Dalon , 23-03-2017 00:12

Cool map - The Gauntlet - Heroes 7 map

I enjoy this nice map, thank you sir ! And it's cool to have unlimited level :) more...


Author: sandman (south africa), 22-03-2017 23:47

Will test - Angel - Heroes 7 map

Haha the joys of that editor. I was in the middle of making a map and gave up. Maybe I'll release it one day when I have the strength. Thanks again for being one of the last outposts of map-making... please keep it up. I enjoy your work immensely. more...


Author: Graxstar (USA), 22-03-2017 23:20

Map Updated....Again - Angel - Heroes 7 map

It should not have done that but the changes I made did not save to the published map. *Sigh* Tried and tested the new version...at least up to week 2. Please try it again and sorry for the inconvenience. I appreciate the feedback. more...


Author: Alexander Gagarin (Moscow, Russia), 22-03-2017 21:22

Samsara - Samsara - Heroes 5 map

Thanks for the awesome map! Was a pleasure to play. :) more...


Author: sandman (south africa), 22-03-2017 18:52

Angel defeated - Angel - Heroes 7 map

Hi now after month 1 week 1 it tells me Angel was defeated, without me ever seeing Angel. Is this supposed to happen? Will it affect the outcome? Thanks for the quick update. more...


Author: Graxstar (USA), 22-03-2017 15:54

Map Updated - Angel - Heroes 7 map

The map has been updated to bypass this developer glitch. Thanks for the input. more...


Author: Richard , 22-03-2017 13:45

Bro Down - Bro Down - Heroes 5 map

The map is very good, i enjoyed a lot, but i have 2 negatives:
1st the underground map is so dark and boring to get trought and find enemies.
the second is graiul...i couldnt get it, coz i cant reach it. The red border is no entrance, u cant go inside...I give it 10 anyway, maybe i made some mis more...


Author: Wicker , 22-03-2017 13:14

Vlad - Supernatural - Heroes 3 map

Hey, how to defeat vlad? i Have 96 titans and 50 Archangels and those hasted vampires are impossible to kill with slow or with block. Any tips? Thanks more...


Author: Lauri , 22-03-2017 05:59

I'm glad - The First Circle - Heroes 3 map

I'm glad to hear that. You're not supposed to keep the castles :) more...


Author: Prototyp (Tirol), 22-03-2017 03:11

Blutfehde - Blutfehde - Heroes 5 map

Freut mich sehr, wenn es dir viel Spielfreude gebracht hat, denn der Spielablauf ist eher unüblich und nicht jedermanns Sache.
Eine möglichst lange Spannungserhaltung bei netter Grafik war das Ziel. more...


Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes 5 - FAQ by Nival Interactive - 8 june 2006

1. What is the policy of the developers towards finishing/polishing of the game?

Excellent Question!

First of all, note this: the policy of how we further develop the game is in hands of UBISOFT as they are the owner of the title. Most likely, the more sales the game makes the greater are the chances of UBISOFT allowing us to further improve the game as well as determining the future of the franchise. As for Expansion Packs, it is a little early to talk about that. As of right now we plan to release new patches with intervals of about a month each. The purpose of the patches is to fix bugs as well as improve the game through addition of new elements of gameplay and other possibilities.
2. Why did it take you so long to release the first patch?

Murphy's Law, marketing problems, and so on. (It happens, OK?)


3. (Refer to the initial post, it's asking question on next patch changes. They also promise to work on A.I. and balance between the factions)


4. Will the patches be cumilative or "block on block"(As in you have to get them all in proper order and seperately)?

Most likely cumilative. Not decided though.


5. Objects on the map often block other objects from the view. How are you planning to fix it, maybe with a transparency option?

Not exactly a transparency option, but we are thinking about an alternative solution.


6. Refer to the initial post. This is the mapsize question.

In the editor it is possible to create cards of the next sizes:
Small - 72x72
Medium - 96x96
Large - 136x136
Extra Large - 176x176
Huge - 216x216
In game now sizes Small and Huge are not used.


7. Will there be female hero models?

Not currently planned.


8. Will an inside game encyclopedia of the Heroes 5 universe be included? (Think Civilization and Age Of.. in-game encyclopedias)

The idea is good, but quite frankly hard to implement at this point. Besides, we are currently compiling a detailed manual for download, which when printed would be much more comfortable then constant switching from game to encyclopedia in-game.


9. HERO DOLLS! HEROO DOLLS! ARTIFACT SLOTS! ARTIFACT SLOTS!

The explanation is this: This game isn't RPG'ish enough to warrant such a model, as heroes in RPG without equipment cannot function as opposed to the HoMM franchise where heroes without equipment can function and win games.

As for reduction of artifact slots, the reason is balance. With so many artifacts in the game, heroes become unbearably strong after a certain number of artifacts is gained.
10. Is it true that Nival was the one who recorded the voices for the game?

English version? No, hired actors.


11. Will the information provided by the interface be increased?

Description of creature abilities - Already in game, but no implemented way to bring them out. The second patch should add that.

Description of magical afflictions on creatures - Double-Right-Click already shows the spells on the creature. As for descriptions, no plans as of yet.

Hint on where will the creature move on the action bar when highlighting it with an initiative affecting spell - No.

The equavilent of fanmade "Skillwheel", etc. in the game - No, we made the information specifically hidden and revealing it will be equavilent of giving the player an in-game walkthrough. Besides, the manual will have it anyway.

Information concerning heroes, specifically their initiative and damage - Initiative of all heroes is 10 and damage done by their abilities is displayed upon selecting a target with the named ability or attack.

Information on how exactly do certain hero specilizations scale with level (I.E. Gryphon Master, etc.) - We are planning to add this in the future.

Will the information on spell damage of spells be avaivable while looking through the spellbook not in combat - Doubt it.


12. Why are there so few neutral monsters?

Quite frankly, the number of neutrals isn't that smaller then in HoMM 3 and 4 at their release. As for mixed neutral armies, it is possible. I for one, like the idea.


13. Any plans for new creatures and castles? What about changing the models/appearances of current creatures?

In patches, for obvious reasons no. Alternative creatures ala HoMM 4 will not be added as we do not feel the design works out. Expansion Pack wise, too early to talk. As for model changes, I dunno.


14. Will the map editor allow users to make scripts of the same complexity as found in the official campaign?

Yup. When I said we were making it more user friendly, we didn't mean that we were cutting down the features.


15. Will the game be optionally optimized on Laptops, etc.?

The first patch should have fixed most of these problems. If the problems persist, it is probably a hardware problem, not the game problem. But regardless, we are trying to optimize the game further.


16. Will there be different field sizes besides those that exist now?

Not in the observable future. Current field size took plenty of heated arguments to achieve, and changing it will have massive balance ramifications for the game.


17. Will creatures be able to "hate each other" (Think Angels vs. Devils, Titans vs. Black Dragons, etc.)

No plans for it now, but we can do it.


18. Will there be new hero classes?

No. That would induce too much balancing.


19. Will duel mode come back for Hot-Seat; Ghostmode for LAN?

Probably not.


20. Will Heroes 5 be released for other platforms?

Mac platform is the only currently planned one.


21. Will there be changes in level 7 creature strength? Why are they so expensive and weak?

The general idea is, that in previous versions the final level creatures were so decisively strong and "Omega", that the fact of their existence in your army guaranteed you victory over an army that didn't have them. Now you have to make a choice between masses of low level units or the few high level creatures. We want the high level creatures to be attractive to the army through their special abilites, not pure damage and tanking power.


22. Refer to initial post. Castle camera and interface question.


24. What happened to the text pop ups?

They are nice to read the first or the second time around, but then most of the players just automatically skip them. We felt that it they should be taken out to conserve resources and time.

25. Why are ultimate abilities so hard to achieve, why not every hero can get them, and why aren't the equavilent in strength?

Ultimate abilities are to be viewed as perks, as rewards for playing the game with careful planning, dedication, and precision. To get the Ultimate Abilities is the same as too achieve perfect score in a shooting range.


26. Were there ideas that didn't make it into the game that could improve it?

Naturally. Simultanious turns was one such idea, but we didn't implement because of banal lack of time.
Your name: *
E-mail:
Your comment: *
Your favorite version of the game: Heroes Might & Magic

Heroes 7 News

Heroes 7 maps

Heroes 7 cheats

Heroes 7 News

Герои 7 Новости


Heroes 5 News

Heroes Kingdoms news

New campaign "566 year - The Day of Fiery Tears" for Heroes 5: Tribes of the east

Heroes 5 Manual 3.1 for the Tribes of the East

Heroes 5 Patch 3.1 for the Tribes of the East

Heroes 5 FAQ from Fabrice Cambounet

Old horse cursors Mod for Heroes 5: Tribes of the east

Heroes 5 Patch 1.6 released

The FIRST MAP "Mythical Realm" for Heroes 5: Tribes of the east

Heroes 5: Tribes of the east NOW released!

Heroes 5 hints: Mini Artifacts

Heroes 5: Tribes of The East - Orc Blood Rage ability & Screenshots

Heroes 5: Tribes of the East GC 2007 Trailer

Heroes 5: Tribes of The East - News & Screenshots

Staff reduction at Nival

Heroes 5 ToE: Dwarves alternate upgrades

Heroes 5 ToE: Academy alternate upgrades

Heroes 5 ToE: Demons and Orcs

Heroes 5 ToE: Necropolis alternate upgrades

Heroes 5 Tribes of the East: Inferno alternate upgrades

Heroes 5 Tribes of the East: Dungeon alternate upgrades

Heroes 5 Tribes of the East: Sylvan alternate upgrades

Heroes 5 Patch 1.5 released

SkillWheel in game

Heroes 5: First Official Map Contest

Heroes 5 walkthrough Hammers of Fate

Heroes 5 - The Skull of Shadows

Heroes 5 Patches 1.41+2.01 download

Heroes 5: Hammers of Fate : Cheats

Heroes 5 - New Dwarven Creatures - stats and abilities

The Heroes 5 expansion: Hammers of Fate has been released!!

Heroes 5 - Dwarven racial skills and abilities

Heroes 5 Patch 1.4 - download now !!!

Heroes 5 - Tapani's random map generator

Heroes 5 - Fortress Heroes biographies

Heroes 5 Fortress - Dwarves Faction

Heroes 5 Patch 1.3 download here - with Heroes 5 Map Editor

Heroes 5 - Renegates and Neutrals units

Heroes 5 walkthrough campaigns

Heroes 5 - Dragon Utopia. v. Haven

Heroes 5 Patch 1.2 - download now !!!

Heroes 5 Artefacts

Heroes 5 Spells and Magic

Heroes 5 - Patch 1.1 Bugfixes

Heroes 5 Hammers of Fate FAQ & New screenshots

Heroes 5 - FAQ about Hammers of fate expansion

About Heroes 5 Map Editor

FAQ by Heroes 5 producer Fabrice Cambounet

Heroes 5 - FAQ by Nival Interactive - 8 june 2006

Heroes 5 Haven Strategy

Heroes 5 - HEX-codes

Heroes 5 - DEMO

Heroes 5 - Wallpapers

Heroes of Might and Magic 5 - Music

Heroes 5 - Academy - Heroes biographies

Heroes 5 - Dungeon - Heroes biographies

Heroes 5 - Inferno - Heroes biographies

Heroes 5 - Sylvan - Heroes biographies

Heroes 5 - Olivier Ledoit Q&A

Heroes 5 - Development Letter #3: The Battlefield

Heroes 5 - Necropolis - Heroes biographies

Heroes 5 - Haven - Heroes biographies

Heroes 5 - Development Letter #2 - Handling A Beta Test

Heroes 5 - Magic

Heroes 5 - The Town Construction Interface

Heroes 5 - Creatures Special Abilities

Heroes 5 - Unique racial abilities Q&A

Heroes 5 - Academy Faction

Heroes 5 - ACADEMY - Creatures

Heroes 5 - DUNGEON - Faction

Heroes 5 - SYLVAN - Faction

Heroes 5 - DUNGEON - Creatures

Heroes 5 - SYLVAN - Creatures

Heroes 5 - Dungeon Faction Q&A

Heroes 5 - Live chat logs with Fabrice Cambounet

Heroes 5 - NECROPOLIS - The Necromancers

Heroes 5 - NECROPOLIS - Creatures

Heroes 5 - INFERNO - The Lords of Chaos

Heroes 5 - INFERNO - Creatures

Heroes 5 - HAVEN - The Knights of the Light

Heroes 5 - HAVEN - Creatures

Heroes 5 - development diary #1: REVAMPING THE M&M UNIVERSE

Heroes 5 - FAQ - July 2005

Heroes 5 - dev team's ambitions

Heroes 5 screenshots

Heroes 5 - FAQ

Heroes 5 - features

Heroes 5 - Homepage


Герои 5 Новости

Купить Heroes 5: Владыки Севера

Герои 5 патч 3.1 для аддона Повелители Орды русская версия

Героев 5: мод v.3.0, новые способности существ

Герои 5: скачать новую компанию "Весы судеб"!

Герои 5 кумулятивный русский патч 1.6

Мод с "Колесом" для Повелителей Орды

Heroes 5: Повелители Орды уже в продаже

Герои 5: Повелители Орды - механика работы Blood Rage

Герои 5: Повелители Орды новый видео ролик

Герои 5 патч 1.5 для русской версии

Официальный конкурс карт для Героев 5

Heroes 5 Диалог с разработчиками

Герои 5 патч 1.41+2.01 для русской версии

Прохождение аддона Heroes 5: Владыки Севера

Герои 5: режиссерская версия

Heroes 5: Владыки Севера : Чит-коды

Герои 5: Новые существа Гномы статистика и умения

Герои 5 - новый аддон Владыки Севера

Герои 5 патч 1.4 для русской версии

Генерация карт для Героев 5

Герои 5: Крепость (Fortress)

Heroes 5 Patch 1.3, с редактором карт для Героев 5

Герои 5 - Ренегаты и Нейтральные юниты

Прохождение Героев 5

как взять Dragon Utopia

Герои 5 - Руководство по скриптам

Герои 5 патч 1.2 для русской версии

Heroes 5 - Специальные Возможности Существ

Герои 5 - Артефакты

Герои 5 - Заклинания и Магия

Герои 5 патч 1.1 для русской версии

Герои 5 - Inferno - Биографии героев

Герои 5 - Necropolis - Биографии героев

Герои 5 - Academy - Биографии героев

Герои 5 - Haven - Биографии героев

Герои 5 - Sylvan - Биографии героев

Герои 5 - Dungeon - Биографии героев

О редакторе карт Героев 5

Герои 5 - FAQ от Nival Interactive за 1 июля 2006 г.

Герои 5 - FAQ от Nival Interactive за 8 июня 2006 г.

Герои 5 - HEX-codes

Герои 5 - ДЕМО-ВЕРСИЯ

Heroes 5 - Обои

Герои 5 - Магия

Heroes 5 - Дневник разработчика #2 - Проведение бета-теста

Heroes 5 - Каждому по способностям

Heroes 5 - Городской интерфейс

Heroes 5 - Курсы практической магии

Heroes 5 - Уникальные свойства рас

Heroes 5 - Academy Faction

Heroes 5 - Существа Academy

Heroes 5 - SYLVAN

Heroes 5 - SYLVAN - Существа SYLVAN

Heroes 5 - DUNGEON

Heroes of Might and Magic 5 - DUNGEON - Существа DUNGEON

Heroes 5 - INFERNO - The Lords of Chaos

Heroes 5 - INFERNO - Существа INFERNO

Heroes 5 - HAVEN - The Knights of the Light

Heroes 5 - HAVEN - Существа HAVEN

Heroes 5 - НЕКРОПОЛИС - Некроманты

Heroes 5 - НЕКРОПОЛИС - Существа Некрополиса

FAQ по "Heroes 5" за июль 2005 г.

Heroes 5 Часто задаваемые вопросы

Heroes 5 скриншоты

Heroes 5 - Ключевые особенности

Heroes 5 - Homepage

Haps4Heroes.com

Copyright © 1999-2017 All questions and comments please mail to evgkuz@yandex.ru