Author: Francois (France), 18-04-2024 13:08

Not buggy, but Heroes VV.V mod version 1.36 necessary - Armageddon Blade - Heroes 7 map

Thank you for your comment.
I don't understand some bugs. Before releasing it, my brother and I tested this map and found no bugs (I ALWAYS test my maps before publishing them).
1- There is no fight to recover the Armageddon Blade, you just have to find Sir Christian's tomb. So I don
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Author: tom (kitchener, canada), 18-04-2024 12:50

Fun map but a little buggy - Armageddon Blade - Heroes 7 map

Like the map. nice job. FYI finding it a little buggy. heroes disappear if you leave them in castle to defend. once they defend castle they are gone by next turn. could not recover hero by sending a second hero to prison to battle. you get to battle but you don't get the prisoner. had to battl more...


Author: Alex (Switzerland), 18-04-2024 07:23

Single player is too easy - This is Legion - Heroes 3 map

On the one hand, I like the idea of the map - all players start with strong armies and towns are well-guarded. However, the AI simlpy cannot compete with a human player here:
1. AI cannot combine combination artifacts, yet getting the one near your starting town is the main priority in the early ga
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Author: 32167 , 17-04-2024 22:04

:) - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Использовал тот же метод с дирижаблем. Однако, синяя и зеленая палатки недоступны до 6.1.1 и установлены они для бирюзового. Только после этого его герои выходят из заточения. Мне пришлось специально гнать бирюзового к черной палатке, чтобы он ее открыл, а я получил доступ к дирижаблю.
В целом карт
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Author: Ivan (Bulgaria), 17-04-2024 20:28

Playing against time - The Devil Is In The Detail - Heroes 3 map

It can be done even under 100 days.
Example from HoTA 1.71 map, impossible difficulty
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Author: ogogo (Lithuania), 17-04-2024 20:00

other path? - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

The questguard near green tent "Defeat greater basilisks"
i can't access them.
Blue border guard on path to basilisks - i cant step on them.
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Author: Романов (Россия), 17-04-2024 18:52

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Нашел верфь дирижаблей на северо-западе, в итоге прилетел к синей и зеленой палатке на берегу по воздуху. more...


Author: MattHu (Hungary), 17-04-2024 14:11

translation - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

oh also - would love an english translation to have experienced the lore more...


Author: MattHu (Hungary), 17-04-2024 14:10

unique and inventive! - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Loved the early game of this map, just like Aeten Nomere, you managed to reinvent the gameplay here.

I played tan which I think is the most fun, because you start somewhat behind, and I disabled town portal, event at the one magic shrine.

Unfortunately was only able to play halfway through sin
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Author: Andor (UK), 17-04-2024 13:26

Andor - This is Legion 7 Chaos - Heroes 3 map

This map is HOTA not SOD more...


Author: K (NZ), 17-04-2024 13:01

Nice - Новая империя (Empire) - Heroes 3 map

Nice looking free for all map, lots of stuff, had to call it won after getting first place in the thieves guild rather than flagging everything, as it is too large with not enough ways to fast travel. But I had a good time playing it and the AI finds its way around well. I'd like to see an AI b more...


Author: VeryCritical9798 (Singapore), 17-04-2024 07:59

Two kindoms - Two kindoms - Heroes 3 map

Quite balanced except for inferno castle gate is tiresome. more...


Author: sphinxx , 16-04-2024 21:47

:) - Jedi Story - Heroes 3 map

https://youtu.be/hq-dBnexSqs?t=614 more...


Author: Vrag , 16-04-2024 20:33

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Не знаю, задумано ли найти полёт или дверь измерений, но к василискам для зелёной палатки пройти нельзя( more...


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Heroes 5 walkthrough expansion Heroes 5: Hammers of Fate (addon 2.0)


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Heroes 5 walkthrough - Campaign 3 - Mission 5

Have wulfstan clear as much of the surface as possible (take all mines, caches, etc.), and make sure he finds the blue keymaster tent (it's past the first dwarven garrison, IRRC). later, you can zip over past the red garrision, but DON'T get too close to the castle in the SW until you are ready; Laszlo will move to attack you if you do.

Take ALL of the Haven troops and place them with your best haven hero (which should be Freyda, since that's the one you developed the most).

Take Freyda and Shadwyn underground ASAP. Have whoever has the best army take the closest underground town, send the other to the further gate to take that town. again, don't wait around, have whoever is closest go and take the third town.

While you are taking the three red towns, focus on building up armies that would complement the best either Shadwyn or Freyda have to offer; typically only focus on the top tiers, though i would pick succubi, pit lords, and devils. Only upgrade ONE of the red castles (most likely the last castle you take will be pretty far along), build the basic creature structures at the others and transfer them via caravan to the upgraded town for upgrading.

As soon as one of your heroes is free from dealing with the red towns, send them to the blue key gate. the stack guarding the teleporter joined my hero, so I would send whichever hero matches the stack type you see there.

Take the dungeon town and again, build complements for the army you are developing with inferno. After two months, I easily had enough with the combined armies to get the job done.

Alaric will apparently completely ignore you if you find him on the dwarf side, so don't worry about attacking him.

Get ready for the dwarf hero to blast your armies with armageddon over and over, and it's a "timed" battle (that's worth a rant in and of itself, but not here), so be ready for that too.

My recommendation would be too use Shadwyn with the underground armies, don't waste time trying to resurrect anything, just blast away with ranged attacks and empowered meteor showers. your blackies will survive the spell onslaughts, so once the heavy hitters in the castle are whittled down a bit, move your dragons on in and mop up. Don't wait with your devils, though, move those guys in there in the very first turn for maximum impact; suggest using them on any ranged units, the spearchuckers if not protected, or the warlords if they are.

Author: Sir Toejam


You can send your walkthrough campaigns on Email: evgkuz@yandex.ru
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