I asked that DeathLord, my last map, be removed from the website. It was broken beyond my ability to repair and thus did not live up to my personal standards. I am beta-testing another one to put up on the site soon. more...
The Angelic Alliance can be found in the Tomb of King Sarkonis. To reach the tomb you must travel the Cursed Path, at the end of the Cursed Path is a river which will lead you to the tomb. Before you can travel the Cursed Path you must first defeat the Pirate King, because this will allow you to acc more...
Author: Jackie (Ho Chi Minh , Vietnam), 25-03-2017 15:10
Peasant (Upgrade: Militia Guard)
The peasants and the militia guards are the basic infantry of the Holy
Griffin Empire. Those troops are weak and not efficiently trained, but
they are numerous. On top of that the peasants are an important source
of revenue for their masters and the militia guards are expert in the
art of confusing their enemy in the melee.
Archer (Upgrade: Marksman)
The archers and marksmen are key in battle to weaken the enemy ranks before
melee combat. The archers of the Griffin Empire excel in the art of drowning
the enemy under barrages of arrows. The marksmen's powerful crossbows are
especially deadly at close range.
Squire (Upgrade: Knight)
The knights and squires are the backbone of the Haven forces. They are
resistant and can sustain enemy charges while other troops will maneuver
to take the enemy from the rear. They can make the fight last longer with
their mastery in the art of melee combat and defense.
Griffin (Upgrade: Royal griffin)
Griffins are the fastest troops of the Haven faction. They excel in skirmish
attacks, flying into enemy ranks or diving from the sky above the battle.
However they are quite weak when forced in a real melee, but they will
always defend themselves to their last breath.
The priests and Inquisitors are the keepers of the true faith in the Holy
Dragon of Light. As such they won't hesitate to enter the battlefield against
the non-believers and all factions that may threaten the Order of Elrath.
As priests they will not enter the melee but rather summon the wrath of
their God on enemy troops, and protect their owns in combat with support
Cavalier (Upgrade: Paladin)
The cavaliers and paladins are the ultimate guardians and elite troops of
the Holy Griffin Empire. Mounted on powerful horses and heavily armored,
they are at their best when they charge on enemy troops from afar. On top
of that the Paladins have the ability to dispel enemy curses in their ranks.
Angel (Upgrade: Archangel)
The angels are the incarnation of Elrath on Ashan, and as such they are
the most ultimate representation of his power. These creatures of light
are fierce in combat and their attacks are always deadly. An angel cannot
be killed if its substance is endangered it will become a pure spirit again
and rejoin its master. As lieutenants of Elrath, the archangels are blessed
with the supreme power of resurrecting the champions who died in combat,
giving them another chance to serve their Lord.