Author: Babak Ahmadi (Canada), 27-03-2024 21:10

Awesome map - Sir Christian Map 1 Haven - Heroes 5 map

I've only started this map, but so far it has been fantastic!
One thing, Brem cannot move; I assume this is bt design, correct? I suspect he'll act when attacked.
more...


Author: Nebel 74 (CZ), 27-03-2024 19:14

thx - Finding Leena - Heroes 3 map

Hi Jovian, Thanks for the Like. I'm glad you liked the map. Cheers! more...


Author: Платон мне друг (Latvia), 27-03-2024 16:35

ROSE IS IMBA - Stir in the South - Heroes 3 map

Thx for creation.2m2w6d too easy for advanced players.20 fire birds on the beginnig of third week+one week later TP.Then Luna,Grindan and Alamar were hunting for poor computers players.Honorless victory. more...


Author: CopperPig , 27-03-2024 13:20

How to start? - Robinson Crusoe! - Heroes 3 map

Guys, how do you started this map?
There are two towns you can reach in the first week.
The first, on Robinson's island, guarded by 4 guy, I cannot beat them with 1 crusader, no spells.
The other, can be found by the sailing hero, guarded by ~40 pirates, unbeatable too.
And that's it.
more...


Author: 32167 , 27-03-2024 12:14

And good gain - Deer's Spiral - Heroes 3 map

:) more...


Author: Igor , 27-03-2024 10:08

Playing for castle - Fawn's Labyrinth - Heroes 3 map

Hi. Got stuck with one castle and cant get from the initial red islands... Anyone knows the hint? more...


Author: Germ (Hanover, USA), 26-03-2024 21:54

Mr - Kingdom Siege - The Reckoning! - Heroes 3 map

The main advantage the human player has is town portal. If facing a strong AI hero just portal away. Use visions to scout monster stacks and pick a few to let grow and harvest later. more...


Author: Deertheking , 26-03-2024 17:29

Good kind of pain - Deer's Spiral - Heroes 3 map

Still had fun figuring it out and questioning what I know about the game :D more...


Author: Jovian , 26-03-2024 17:02

Only one difference - Finding Leena - Heroes 3 map

Only one gamechanging difference i saw with the latest version -- ordinary garrison was replaced with anti-magic and devils in it with red dragons.
So in the latest version of the map you are unable to win this battle and loosing a HUGE chunk of fangrams (20k-30k).
The rest is the same. Just harde
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Author: Jovian , 26-03-2024 16:57

Great map! Thank you! - Finding Leena - Heroes 3 map

Finished in between 12 and 13 months.
First I started accumulating fangarms instead of leeches, so stuck with more difficult battles. Was able to get to pirates section, but was too hard. Found walkthrough on youtube assuming I was missing something or was doing wrong. Yes -- started replay with ne
more...


Author: deerdren (Czech republic), 26-03-2024 16:49

yeah - Deer's Spiral - Heroes 3 map

Ye i knew about these cheeses, was waiting if more were discovered before i patch.

Happy you enjoyed!

PS: i feel kinda bad about that part but also not really :D
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Author: Deertheking , 26-03-2024 16:14

Cheese - Deer's Spiral - Heroes 3 map

Thank you for this map! I always wanted to do one like this, but never got to it. You gotta have some knowledge about the game, which makes this map very desirable for nerds like me.

I accidentally found one cheese worthy of fixing maybe. If you leave Andal alive for one day in the 6 gate square
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Author: Valeri , 25-03-2024 23:16

Vagabonds 2.0 - Vagabonds - Heroes 3 map

New version with bug fixes and small changes based on player feedback.
Also fixes on some graphical issues that came with Hota 1.7.
more...


Author: bozo , 25-03-2024 22:59

...what else can stop him? = other human players... - Munacra I - Heroes 3 map

sorry about mistake, i never seem to point out enough the fact that all the maps i ve send to this site are MP multiplayer maps. your comment is right on the spot if you are playing alone but it was not meant to be played like that...

i ve played this map with my friend about 3 times 1v1 and we
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Heroes 5 music - Rob King Q&A

  1. Why were you contacted to work on the first HOMM What attracted you to the project? Were you familiar with the heroic-fantasy universe?

    Heroes of Might and Magic was the first score Paul Romero and I worked on together. When Jon Van Canegham and Mark Caldwell (from New World Computing) gave me the green light and creative control on the music production, I knew I wanted to take a very classical approach to it. On HOMM I the graphics encouraged me to do a very baroque score. I really wanted it to be like a classical soundtrack in a sense.

    A friend introduced me to Paul back in 1992 at one of his infamous parties where he gets friends together to play music at his house. I remember seeing him play piano and was extremely impressed not only with his abilities but also with how genuine of a person he was. We immediately hit it off and remained the best of friends ever since. When it was time to get into the score I gave him a call and he came over to my apartment at the time for a meeting. Back then I had a roommate and my “studio” was basically my bedroom with tons of gear and a small futon in the corner. We started bouncing ideas back and forth and came up with a couple of pieces. I knew that we were going to make something special with that game. Between his Classical background and my pop music background our collaboration was not only melodic but very catchy and had all the elements of good classical arrangements. We did that whole score in the bedroom of my apartment in South Pasadena, CA at the time.

    HOMM was the 4th project I worked on and I was very new to the whole game design thing and my vision of audio was purely based on the films I saw from the past. So my interpretations of a heroic-fantasy universe were images of King Arthur, Excalibur and all those cool historical documentaries from the 80’s. Jon’s vision is what attracted me to the game and Jon & Mark are two of the most genuine, cool and generous people I know. I will continue to remain great friends with them.

  2. Is this the kind of game you play? If yes, is there a chance to meet you online? What's your nickname?

    Yes!! I must admit I don’t have too much time to play games, but the HOMM series has always been one of my favourites to play. I have spent months playing all versions of the game and really look forward to installing HOMM 5 on my computers. I have always been a fan of RTS and strategy games, but for some reason Heroes has always been my favourite to play and working on it has absolutely nothing to do with it. To me HOMM is like a large animated Chess game. It feels so damn rewarding beating those armies and snaggin’ up a town! ? Hopefully more people will enjoy the series on this next instalment. I have never played online, but I might be willing to get my ass kicked when the game comes out. For the books, Paul has never played a game in his life.

  3. HOMM 5 offers a very different graphic universe and scenario from previous episodes, does it have an influence in the new soundtrack?

    I think our main influence for HOMM 5 is what HOMM has evolved into, also drawing from our past work and really aiming at keeping the player into the game. Believe me, I have been guilty of turning off the music when I play a game, but not with HOMM. It has always been so fitting to hear that score during gameplay.

  4. How closely did you collaborate with the developers?

    We worked fairly close with Fabrice, Sylvain and Thomas at Ubisoft. They had some good ideas for the direction of this game and came up with the idea of having a “Theme” based score similar to film. On the previous games we pretty much just wrote songs from the heart for everything. On HOMM 5 we came up with a Main melodic theme, 2 sub themes and wrote the score around those.

  5. Which are the tracks with which you are the most satisfied with? For me it is the Academy, the Haven, Sylvan and the main title theme. Our good friend Karin Mushegan returned to do a solo vocal on Haven. She has been on all the Heroes games since HOMM II. Back then she was only 17 I believe. Now she is a professional singer working in Philadelphia and New York. The choir we recorded for the Main theme were great as well as Fang Fang XU who played the Solo Cello through the score. I really enjoy the new battle and siege themes as well. Another favourite is the grass adventure theme. The melody is just so sweet and we like sweet.

  6. Will HOMM5 offer more music than the previous ones?

    Yes, a full 2 hours!

  7. How does your collaboration with Paul Romero go? What other musicians did you collaborate with?

    We usually just sit around reading gossip magazines like US weekly and Enquirer discussing music direction while reading the misfortunes of celebrities. Seriously... In some cases Paul comes to the table with some brilliant ideas and we work out the arrangements or I might have an arrangement of drums completely laid out with melodic Ideas that we work from. We have two workstations here at the studio and usually we are both doing something on the song then go back and forth on both rigs. There really isn’t any certain way of doing anything, just get it done fast ya know? When we use other musicians, the arrangement is usually done and tracked in advance and we replace the sampled parts with the appropriate musician. On the main theme we actually just did a choral arrangement to a click/piano track, recorded it at a studio and brought it back in our studio and wrote the music around the vocals. Pretty tricky but I actually enjoyed the results. It lets you think a bit differently about the musical parts.

  8. Are the songs performed by real lyric singers? If yes, how did you select them?

    Yes, they are all people Paul and myself work with on a regular basis. Top-notch players, every one of them.

  9. What is your favourite instrument while composing HOMM music ?

    Always the Cello...

    Rob King
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