Author: ogogo (Lithuania), 19-04-2024 10:32

bug-hint - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Thank you,
Спасибо,
Ačiū.
more...


Author: wasilix , 19-04-2024 09:51

- - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Just in case if you didn't find a workaround mentioned in this thread in Russian: it's possible to find a flyshipyard (whatever this thing is called), and use it to fly over to these tents. Not sure if that's the intended way, but in case basilisk quest is bugged, that's a workar more...


Author: wasilix , 19-04-2024 09:50

- - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

People in this thread mentioned in Russian, that it's possible to find a flyshipyard (whatever this thing is called), and use it to fly over to these tents. Not sure if that's the intended way, but in case basilisk quest is bugged, that's a workaround you can use. more...


Author: Mango (Vietnam), 19-04-2024 00:53

-5 power by doing quest - Ira the Mage - Heroes 3 map

I also got stuck in Efreet fight, but after that i remembered the seer that give you -5 power by doing his quest. Hope this help s/o get stuck in the future.
Its near the stable right before you water walk to get into the fight
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Author: Andor (UK), 18-04-2024 23:29

Feedback - Battle Royale - Heroes 3 map

SPOILER: Some of this issues might be caused by Wogification and new terrain I guess.

So the artifacts that are on islands for some reason AI doesn't touch them.

Few buildings that I couldn't reach:
Lizard Den around middle of the map
Refuge camp North on the map south of the Cast
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Author: Andor (UK), 18-04-2024 23:19

Edit - Battle Royale - Heroes 3 map

There are a few issues on the map, nothing major.

A few unreachable places
More important one, the first Quest Tower lvl 20 req is passable so you can go in there at any level.
more...


Author: Honey Locust (Usa), 18-04-2024 18:30

Crystal dragons - Battle Royale - Heroes 3 map

Your intuition is right but I won’t spoil the surprise beyond that ;) it’s a small reward but a nice one nonetheless! They’re set to the default spawn / growth, some of my play tests the CPU actually took them out but I guess if no one does early on they quickly get out of hand.

There are some ot
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Author: Honey Locust (Usa), 18-04-2024 18:27

Thanks! - Battle Royale - Heroes 3 map

Good to know! I will work on some fixes when I get more feedback so I can upload it all at once. What places were unreachable? I thought I blocked off that tower correctly but I guess not! more...


Author: Al (Canada), 18-04-2024 17:53

Great map - Island of Rabbits - Heroes 4 map

Awesome map! 10/10 would recommend more...


Author: Andor (UK), 18-04-2024 17:52

Edit - Battle Royale - Heroes 3 map

There are a few issues on the map, nothing major.

A few unreachable places
More important one, the first Quest Tower lvl 20 req is passable so you can go in there at any level.
more...


Author: Andor (UK), 18-04-2024 14:52

Thank you! - Battle Royale - Heroes 3 map

What an amazing map.

The only regret is that I never found out what lied behind the (in my case) Hordes of Crystal dragons that probably guarded some treasure related to the tents.

No one really had the army to defeat then, either because they were to many, WOGification or just the fact that
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Author: Francois (France), 18-04-2024 13:08

Not buggy, but Heroes VV.V mod version 1.36 necessary - Armageddon Blade - Heroes 7 map

Thank you for your comment.
I don't understand some bugs. Before releasing it, my brother and I tested this map and found no bugs (I ALWAYS test my maps before publishing them).
1- There is no fight to recover the Armageddon Blade, you just have to find Sir Christian's tomb. So I don
more...


Author: tom (kitchener, canada), 18-04-2024 12:50

Fun map but a little buggy - Armageddon Blade - Heroes 7 map

Like the map. nice job. FYI finding it a little buggy. heroes disappear if you leave them in castle to defend. once they defend castle they are gone by next turn. could not recover hero by sending a second hero to prison to battle. you get to battle but you don't get the prisoner. had to battl more...


Author: Alex (Switzerland), 18-04-2024 07:23

Single player is too easy - This is Legion - Heroes 3 map

On the one hand, I like the idea of the map - all players start with strong armies and towns are well-guarded. However, the AI simlpy cannot compete with a human player here:
1. AI cannot combine combination artifacts, yet getting the one near your starting town is the main priority in the early ga
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Heroes 5 - HEX-codes

Here is how You change the camera:
Open up the HMM5profilesautoexec.cfg in a text editor such as notepad.
Look up these lines:
//For transparanet interface
mission_camera_limits 50 10 70 -55 -30 0 0
mission_camera_softlimits 50 11 69 -53 -32 0 0


and replace them with these new lines: //For transparent interface //mission_camera_limits fov minDistance maxDistance minPitch maxPitch minYaw maxYaw mission_camera_limits 50 10 120 -85 -5 0 0 mission_camera_softlimits 50 11 119 -83 -7 0 0 NOTE! It will not work if You load a saved game because these settings seems to be saved in to the saved games, so start a new map and it will work. This will allow You to pitch the camera from 5-85 degrees and allow You to zoom out more (120). Adjust it to Your needs if necessary. Battle change in Heroes 5: People who think that ATB icons are moving too slow (I think they realy are!), can use next thing: Add to your profiles/autoexec.cfg the following lines: setvar ATBAction_AddRemove_Time = 0.2 setvar ATBAction_FadeOut_Time = 0.2 setvar ATBAction_Move_Time = 0.2 setvar ATBBar_ScrollSpeed = 0.2 ---------------------------------------- Enabling console and basic cheats: Found a way to enable console in release version. To do so for all game profiles go to gamedirprofilesautoexec.cfg Put this as last line setvar dev_console_password = schwinge-des-todes So it will look like this ... //============================================================================ // Startup mainmenu setvar dev_console_password = schwinge-des-todes Or you can enable console for only select profile by appending same line at end of user.cfg in C:\Documents and Settings\YourWinAcc\My Documents\My Games\Heroes of Might and Magic V\Profiles\YourProfile Then you can use some cheats ingame. Press tilde key("`") to bring down console. If it doesn't work for you because you don't have the key on your keyboard, can't find it because of foreign layout, whatever, you can always edit input.cfg in your user profile dir //debug keys bind show_console '`' Edit this to something suitable for you then. Basic thing console does is tell you what ai has been doing last turn. Now, to cheats themselves. Most complex 1 is add_skill add_skill takes skill-id or name as parameter, you can find list of all 150 skills/perks/abilities names and their ids in data\data.pak\scripts\advmap-startup.lua HoMM 5 pak files are pkzip archives and as such you can access that lua scipt file using winrar/winzip etc(btw unpacking all packs will speed things up since game will access uncompressed data instead of looking in archives. You can even delete packs after that, but better move them somewhere else and keep them since we don\'t know if upcoming patches will modify archives or use overrides system). So, for example: add_skill Necromancy Pretty self-explanatory. or add_skill 19 Will give perk pathfinding You can add skills over limit it seems. E.g. more than 6 skills etc. Though you won't see them in ui, but will get benefits. add_army town nTownID, bUpgrade Will fill all hero army slots with 10 creatures of town id specified. Second param is 0 or 1 which controls whether creatures are from upgraded dwellings or not. Town ids: HEAVEN = 0 PRESERVE = 1 ACADEMY = 2 DUNGEON = 3 NECRO = 4 INFERNO = 5 E.g. add_army 5, 0 Will fill all hero army slots with 10 basic inferno creatures add_army 4, 1 will fill hero army slots with 10 upgraded Necro creatures add_all_spells Gives all spells to currently selected hero. Bypasses all skills reqs, for usage also. set_hero_luck_morale nLuck nMorale Sets luck and morale base values for current hero. For ex set_hero_luck_morale 5 3 show_player_money playernumber Outputs resource quantities of specified player into console. So you can spy on ai. E.g. show_player_money 2 show_hero_mp Shows detailed movement point stats for currently selected hero - exact quantity, stats for currently plotted path(how many points it'll take). add_exp quantity Adds quantity xp to currently selected hero. E.g. add_exp 5000 clear_money Sets all your resources to 0 add_gold quantity Sets current gold to quantity and zeroes out other resources. add_money quantity Sets all resources except gold to quantity and sets gold to quantity*1000. So add_money 100 gives 100 of everything and 100000 gold. ---------------------------------------- Some more advanced cheating in Heroes 5 using LUA scripts: Found a way to execute LUA script engine commands from console. You need to put "@" before them. Now all power of LUA scripting engine + core console commands lie at your fingertips. Revealing fog-of-war, adding any numbers of any creatures, getting specific spells. Replenish movement points. Want that funny artifact? Set any hero stats to any values. Used a trainer and screwed your game? No problem, with a couple commands you can fix your character. Encountered a critical bug and mission just won't end? Better ask what you can't do now than what you can. Unpack your paks and start looking at lua script examples. @Win() @Loose() @GiveArtefact( 'Isabell', ARTIFACT_RING_OF_HASTE ); @OpenCircleFog(64,125,0,15,PLAYER_1); Btw use this command bind showfps 'F1' Or better yet perma-bind this in your input.cfg Besides other usefull info it shows you camera coordinates which you can use to functions which require this as argument. @TeachHeroSpell("Isabell",SPELL_PHANTOM); @AddHeroCreatures( "Agrael", CREATURE_HELL_HOUND, 1000 ); ChangeHeroStat( 'Isabell', STAT_MOVE_POINTS, 30000 ); Bypass campaign-set town building limits? SetTownBuildingLimitLevel('Town3', 13, 1); Of course this is just examples most of which need to be passed different arguments. E.g. you need to know internal script hero names, town ids. Consult data/scripts first for some function syntaxis and many constants. Then start looking at actual mapscripts examples. Use search to look in data folder in files of type *.lua Script commands are CASE SENSITIVE, you must use @Win(); and not win(); or wIn();.
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