Author: Francois (France), 18-04-2024 13:08

Not buggy, but Heroes VV.V mod version 1.36 necessary - Armageddon Blade - Heroes 7 map

Thank you for your comment.
I don't understand some bugs. Before releasing it, my brother and I tested this map and found no bugs (I ALWAYS test my maps before publishing them).
1- There is no fight to recover the Armageddon Blade, you just have to find Sir Christian's tomb. So I don
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Author: tom (kitchener, canada), 18-04-2024 12:50

Fun map but a little buggy - Armageddon Blade - Heroes 7 map

Like the map. nice job. FYI finding it a little buggy. heroes disappear if you leave them in castle to defend. once they defend castle they are gone by next turn. could not recover hero by sending a second hero to prison to battle. you get to battle but you don't get the prisoner. had to battl more...


Author: Alex (Switzerland), 18-04-2024 07:23

Single player is too easy - This is Legion - Heroes 3 map

On the one hand, I like the idea of the map - all players start with strong armies and towns are well-guarded. However, the AI simlpy cannot compete with a human player here:
1. AI cannot combine combination artifacts, yet getting the one near your starting town is the main priority in the early ga
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Author: 32167 , 17-04-2024 22:04

:) - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Использовал тот же метод с дирижаблем. Однако, синяя и зеленая палатки недоступны до 6.1.1 и установлены они для бирюзового. Только после этого его герои выходят из заточения. Мне пришлось специально гнать бирюзового к черной палатке, чтобы он ее открыл, а я получил доступ к дирижаблю.
В целом карт
more...


Author: Ivan (Bulgaria), 17-04-2024 20:28

Playing against time - The Devil Is In The Detail - Heroes 3 map

It can be done even under 100 days.
Example from HoTA 1.71 map, impossible difficulty
more...


Author: ogogo (Lithuania), 17-04-2024 20:00

other path? - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

The questguard near green tent "Defeat greater basilisks"
i can't access them.
Blue border guard on path to basilisks - i cant step on them.
more...


Author: Романов (Россия), 17-04-2024 18:52

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Нашел верфь дирижаблей на северо-западе, в итоге прилетел к синей и зеленой палатке на берегу по воздуху. more...


Author: MattHu (Hungary), 17-04-2024 14:11

translation - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

oh also - would love an english translation to have experienced the lore more...


Author: MattHu (Hungary), 17-04-2024 14:10

unique and inventive! - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Loved the early game of this map, just like Aeten Nomere, you managed to reinvent the gameplay here.

I played tan which I think is the most fun, because you start somewhat behind, and I disabled town portal, event at the one magic shrine.

Unfortunately was only able to play halfway through sin
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Author: Andor (UK), 17-04-2024 13:26

Andor - This is Legion 7 Chaos - Heroes 3 map

This map is HOTA not SOD more...


Author: K (NZ), 17-04-2024 13:01

Nice - Новая империя (Empire) - Heroes 3 map

Nice looking free for all map, lots of stuff, had to call it won after getting first place in the thieves guild rather than flagging everything, as it is too large with not enough ways to fast travel. But I had a good time playing it and the AI finds its way around well. I'd like to see an AI b more...


Author: VeryCritical9798 (Singapore), 17-04-2024 07:59

Two kindoms - Two kindoms - Heroes 3 map

Quite balanced except for inferno castle gate is tiresome. more...


Author: sphinxx , 16-04-2024 21:47

:) - Jedi Story - Heroes 3 map

https://youtu.be/hq-dBnexSqs?t=614 more...


Author: Vrag , 16-04-2024 20:33

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Не знаю, задумано ли найти полёт или дверь измерений, но к василискам для зелёной палатки пройти нельзя( more...


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Heroes 5 hints

Dragon Utopia. v. Haven

Following is a sample based guide how to take out Dragon Utopia with Haven troops during early weeks of the game (somewhere around week 1-4, depending on map and difficulty settings). This particular sample is based on the situation in week 4 on Heritage map, played from Heroic difficulty.

Such an attack might be successful only if the Utopia is guarded by less than 4 groups of dragons and only in cases where the battlefield obstacles are sufficiently helpful. Therefore always before attacking utopia with main hero, it is necessary to sacrifice one scouting hero. This scouting hero should check, firstly, the number of dragon stacks and their initial placement and, secondly, the terrain of the battlefield. Both of those things remain the same during one game.

1. Tactics phase before the battle. Main aim here is to tempt one of the dragon stacks to fly so close to Marksman that they will be able to perform Precision Shot immediately. Also Fire or Acid Breath attack should be avoided as much as possible.

Tactics phase before the battle

2. The Black Dragon felt right into the trap. Simultaneously other dragons did not reach the ranks of our army yet.

The Black Dragon felt right into the trap

3. The obstacles on the battlefield should be used as much as possible. E.g., here it is possible to avoid the attack of the Shadow Dragons in next turn. Albeit they can fly all the way across the battlefield in one turn with their speed of 9, yet they are fat 2x2 creatures as others from their kin, so it is possible to block any access to our army for their next turn.

The obstacles on the battlefield should be used as much as possible

4. The actions of the hero depends on what he/she has. Main priorities - Bless, Divine Guidance, Haste. If hero doesn’t have any of those, most likely course of action is direct attack. In this sample Rutger has Divine Guidance, so it is better to use “wait” until Marksman or Peasants will need to make a move as quickly as possible.

The actions of the hero depends on what he/she has

5. The moment of truth has come… Take a look at the damage range – albeit it shows that kills are from 2 to 5, in fact most likely outcome will be 5, because мах damage is enough to kill almost 10 Black Dragons.Also check the placement of the Peasants. While blocking access to Marksman is their primary goal, battlefield obstacles can be used to avoid Fire Breath attack on two Peasants simultaneously.

The moment of truth has come

6. Shooting with Marksman is extremely careful business. Basically they should use their shot only when the dragons are within the Precise Shot range, otherwise its better to wait until the dragons will fly closer. Usually dragons will fly closer as fast as they will get turn, because Peasants, who guard Marksman, seems to be more important target than other Peasants.

Precise Shot

7. If Spectral Dragons are the only ones that remain, it is better to move all peasants close together with Marksman in order to get Precise Shot for sure. If the Peasants don’t have anything better to do, don’t forget to press “wait” instead of “defense”.

If Spectral Dragons are the only ones that remain

8. Sounds of victory, smell of gold and more, and more ... :)

Sounds of victory

Автор: Zilonite (from Microsoft PowerPoint file)


Heroes 5 - The hero can receive new skill with probability of:

Skills Knight Demon Lord Necromancer Ranger Warlock Wizard
Logistics 8 15 8 15 8 2
War Machines 10 10 2 2 8 8
Learning 2 2 8 10 8 15
Leadership 15 2 2 8 2 2
Luck 8 8 2 15 8 8
Offense 10 15 8 2 15 2
Defense 15 8 10 10 2 2
Sorcery 2 8 10 8 10 10
Destructive magic 2 10 8 8 15 8
Dark magic 8 8 15 2 2 8
Light magic 8 2 2 8 2 10
Summoning magic 2 2 10 2 10 15
Racial skill 10 10 15 10 10 10

Author's notes:

Let's notice, that at each type of the hero is on 2 "main" skills with the greatest (15%) probability of receiving. The "forbidden" skills are not present absolutely, however is available on 4 skills with the lowest (2 %) chance of their receiving.

With increase of a level gets out 1 "new" skill, 1 skill "on upgrade" and 2 "new" abilities.

In the table the probability of receiving by the hero "new" skill (more precisely so - inside of group yet not received the hero skills goes "scaling" probabilities of their receiving).

Skill "on upgrade" gets out equiprobably among already received by the hero skills.

Both abilities get out also - equiprobably of what can be received at present.

Author: alexrom66

John at 2012-04-08 01:45 wrote:
Markal at 2006-12-09 16:50 wrote:
talha at 2006-11-09 23:29 wrote:
Max Martin at 2006-09-02 05:13 wrote:
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