Haha the joys of that editor. I was in the middle of making a map and gave up. Maybe I'll release it one day when I have the strength. Thanks again for being one of the last outposts of map-making... please keep it up. I enjoy your work immensely. more...
It should not have done that but the changes I made did not save to the published map. *Sigh* Tried and tested the new version...at least up to week 2. Please try it again and sorry for the inconvenience. I appreciate the feedback. more...
Author: Alexander Gagarin (Moscow, Russia), 22-03-2017 21:22
The map is very good, i enjoyed a lot, but i have 2 negatives:
1st the underground map is so dark and boring to get trought and find enemies.
the second is graiul...i couldnt get it, coz i cant reach it. The red border is no entrance, u cant go inside...I give it 10 anyway, maybe i made some mis more...
Freut mich sehr, wenn es dir viel Spielfreude gebracht hat, denn der Spielablauf ist eher unüblich und nicht jedermanns Sache.
Eine möglichst lange Spannungserhaltung bei netter Grafik war das Ziel. more...
Imp (Upgrade: Familiar)
Imps and familiars mean swarms of little winged creatures that will overwhelm
enemy forces. Fortunately these creatures are weak and an experienced
warrior can bring on numerous damages in their ranks. The imps and familiar
are a real annoyance for any Hero gifted in magic, as they have the unique
ability to destroy or even steal mana from the enemy.
Horned Demon (Upgrade: Horned Overseer)
The demons and grunts are the basic infantry of the inferno troops. They
are resistant and can sustain an enemy charge thanks to their high number
on the battlefield. The horned demons have the unique capability to sacrifice
themselves in a huge explosion of primal chaos energy.
Hell Hound (Upgrade: Cerberus)
Hell hounds and cerberi are the spearhead of the inferno forces. Their
incredible attack skill gives them a huge devastation power within enemy
ranks. However these creatures are not very resistant and therefore should
not stay in a long melee combat. They are at their best when used for
skirmish combat or to finish weakened enemies. On top of that the cerberi
can strike several units at once thanks to their 3 heads.
Succubus (Upgrade: Succubus Favorite)
Succubi are the only shooters within Inferno ranks, they should therefore
be used as support troops for the attacking units. This is all the more
true as they have the ability to counter-strike on enemy ranged attacks.
The enemy will always hesitate before engaging a combat against them.
Use this at your own advantage.
Hell Stallion (Upgrade: Nightmare)
The nightmares the most reactive and fastest Inferno creatures. They will
cross the battle field to fiercely charge into enemy ranks. These creatures
have such a reputation for unforgiveness that they will make the enemy flee
in panic, and even creatures that are stronger than them. When engaged in
a melee against them the enemy won’t fight back.
Pit Fiend (Upgrade: Pit Lord)
Pit fiends and Pit Lords are the most skilled warriors amongst Inferno troops.
They also have the ability to cast devastating spells to weaken the enemy
or even spread death on a whole area of the battlefield. Gifted in both
defense and attack, these creatures are the backbone of any successful strategy.
Devil (Upgrade: Arch Devil)
The devils are the ultimate representatives of chaos on Ashan. Their power
and agility are unequaled amongst Inferno troops. These monsters have access
to the infernal reality plan at will and can therefore teleport on the battlefield.
The archdevils have the supreme ability to call for Pit Lord reinforcements
straight from inferno.