Haha the joys of that editor. I was in the middle of making a map and gave up. Maybe I'll release it one day when I have the strength. Thanks again for being one of the last outposts of map-making... please keep it up. I enjoy your work immensely. more...
It should not have done that but the changes I made did not save to the published map. *Sigh* Tried and tested the new version...at least up to week 2. Please try it again and sorry for the inconvenience. I appreciate the feedback. more...
Author: Alexander Gagarin (Moscow, Russia), 22-03-2017 21:22
The map is very good, i enjoyed a lot, but i have 2 negatives:
1st the underground map is so dark and boring to get trought and find enemies.
the second is graiul...i couldnt get it, coz i cant reach it. The red border is no entrance, u cant go inside...I give it 10 anyway, maybe i made some mis more...
Freut mich sehr, wenn es dir viel Spielfreude gebracht hat, denn der Spielablauf ist eher unüblich und nicht jedermanns Sache.
Eine möglichst lange Spannungserhaltung bei netter Grafik war das Ziel. more...
Heroes of Might and Magic 5 - INFERNO - The Lords of Chaos
Associated colors: black and red Worship: their progenitor - Urgash, the Primordial Dragon of Chaos Core philosophy:"Might makes Right" ; conquer, plunder and rape the weak,
laugh when you're wounded or tortured, indulge yourself in selfish pleasures,
spread anarchy and chaos, corrupt the righteous. Country / kingdom:Sheogh, the Prison of Fire Capital city: Ur-Hekal, the “Gate of the Burning Heart” Key symbols: Unicursal hexagram, Ouroboros (the snake that eats its own tail)
The ravening monsters that would burn the world to a cinder just to watch it
Demons are an alien pantheon of hostile monsters that are bent on conquering
Fortunately, they are imprisoned in Hell (a “dimensional jail” created
in the lava core of the planet) and can’t exist for long in the material
(surface) world, except when they are summoned by a sorcerer or when they can
possess a mortal body.
On the battlefield, Inferno troops are famous for their insane brutality in
both the might and magic fields. Inferno troops will rush into the melee, while
creatures with magic abilities will disrupt the normal order of things to call
for demonic reinforcements or to summon the fury of the fire element on their
The inferno heroes will of course support their troops, sometimes taking part
into combats but most of the time they will use their tremendous resources in
mana to cast countless and devastating spells.
28-40 YSD: Wars of Fire - First great demon incursion.
The great wizard Sar-Elam, know as the “Seventh Dragon”, sacrifices
himself to end the Wars and repel the demon incursion. Sar-Elam and his disciples
seal the demons away to prevent their return.
62 YSD: The Schism of the Seven
Schism between the disciples of Sar-Elam, who can’t agree on the best
way to follow the road laid down by the Seventh Dragon. Sar-Antor founds the
Blind Brothers, a congregation of healers, seers and embalmers dedicated to
the worship of Asha. Sar-Badon founds the Dragon Knights, a martial order disciplined
in both body and mind.
67 YSD: The Prophecy of the Demon Messiah
Sar-Shazzar gives the Prophecy of the Demon Messiah, which predicts, among other
things, that a half-demon hero will someday shatter the Demon Prison and unleash
bloody chaos on the world.
104 YSD: The Dragon knights become a secret order
On his deathbed, Sar-Badon commands the Dragon knights to retreat from the world
and dedicate themselves to preserve the teachings of the Seventh Dragon, watching
against any Demon activity.
No longer are the Dragon Knights to be prominent or visible in the world.
330 YSD: 1st Eclipse - War of the Blood Moon – Creation
of the Orcs
A total lunar eclipse provokes a massive rupture of the Demon Prison. The Demon
Lords force their way out and raven across lands. Armies are rallied to meet
them, but, caught by surprise, they are rapidly overwhelmed.
The Demons are finally defeated but at most terrible cost. The Demon Lords are
cast down, and the surviving demons banished back to their hellish prison. The
Dragon Knights emerge from hiding to repair the prison as best they can, then
vanish once again.
564 YSD: 2nd Eclipse - Rise of the Demon Sovereign
Total lunar eclipse. This time the Blind Brothers had predicted it, and the
Alliance, helped by the Dragon Knights, is quick to react. Only a small band
of demons manage to escape into the world. The names of the Demon Lords, Urgash’s
first children, are heard no more. Instead, the name of Mal-Beleth, new and
only Demon Sovereign, appears.
717 YSD: 3rd Eclipse – Dragon Hunt
During a brief lunar eclipse, a band of Demons escapes into the world. They
seek out the hidden strongholds of the Dragon Knights and begin a bloody secret
war. The outcome of this conflict is unknown to date.
The modern ages
843 YSD: 4th Eclipse - Falcon’s Last Flight
Total eclipse. This time, the Demons storm the capital of the Falcon Empire
and massacre the royal house. As soon as the Demons are repelled, fighting breaks
out as the various noble houses attempt to claim the throne. Duke Ivan of Griffin
conquers the bloody crown. The Empire is renamed “Holy Griffin Empire”.
969 YSD: 6th Eclipse - Queen Isabel's War
An eclipse not forecast on any calendar grips the Blind Brothers in a panic.
The Demons emerge in force and march towards Haven’s capital.
This war will be known as Queen Isabel's War and is the topic of Heroes V’s