Installation:
Put a file "******.pak" in a folder "/Data/", and restart game.
Heroes 5 mod for the old horse cursors
From Boby Valkanov: Hi, here is the Heroes 5: Tribes of the east updated cursors - this includes OLD horse cursors in the new way ( 2, 3, 4, 5, 5+ moves way ) - this should work fine and with old versions of Heroes 5 and Hammers of Fate ( not tested with last updates 1.6 and so but if there are some problems write me ). download -> Heroes 5 mod for the old horse cursors
Dirt and swamp water textures Mod for Heroes 5
From redwoodtreesprite: Description:
I'm starting with the dirt and swamp water textures. Some are completely new, and others are the game textures tweaked and sharpened by me. All of the textures are saved in the way Nival did, and have the same file size, so other than extra room taken in your data files, there should be no effect on game performance.
Here's some pics of the dirt replacer textures ingame:
From s-h-a-d-o-w: Description:
This Mod unlock all Heroes at the Single and Multiplayer Maps, that includes the Dwarfes and new "old Race" Heroes. Install:
Copy the PAK File to the Heroes/Dataa1 Folder download -> Heroes 5 mod for addon Hammers of Fate
Combat Control Panel Mod
Entirely changes the looks and feel of the combat screen, and allows you to Save and Load in combat and tactics phases, via buttons and hotkeys. From Gyphon:
"I updated my mod according to patch 1.2. Since we now have the load function, my new mod adds buttons for only wait and save, and enables save with a hotkey. There is only one version.
In order to enable the save hotkey during combat, add the following line under "bindsection combat_screen" in input.cfg file:
bind input_combat_save 'F2'
To enable the hotkey during tactics phase, add the above line right under "bindsection combat_screen_tactic". For better tooltips, I also recommend copying and pasting the "bind input_Combat_Wait 'W'" line from combat screen hotkeys to tactics phase hotkeys. I hope you see what I mean
Note that you can use any keys you want other than those already assigned in these "bindsection"s. "
To use, place the newbuttons_waitsave.pak file in your H5/data folder.
Maxim's Inventory mod (290 kb) changes the way the inventory screen looks; so that it more resembles the standard RPG "paper doll" arrangement. (work with patch 1.2)
The Sev. Mod by theGryphon changes the number of creatures descriptions.
Just put this file into the data folder and restart the game. From now on you'll see: (edited):
Mod Information window, showing information about the selected mod.
The Tooltip Sound Mod (1,57 kb) by Hipshot. This mini-mod for Heroes 5, removes the utterly annoying "tooltip" sound, that plays, more than it should.
Some might find it annoying to get the "Whoom" sound everytime they hover the mouse over _anything_, like items in the map, monsters, all buttons, etc.
Place the "Sounds" folder in your h5/data folder to get it working.
The Devil mod (2,11 kb) by Wolfshanze increases the devil's movement in battle to 9 and the archdevil's to 10. Extract content of .zip folder to your Heroes 5/Data folder.
akrav just created the CpuNoCheat Mod (7,24 kb)! This one removes some bonuses provided to the AI players and makes the game fairer. As usual put the pak file into your data folder and restart the game. For details about this mod refer to here.
A teamwork by Adi_17 resulted in the Cleric Mod (1,3 Mb), which brings us back the bald Clerics with halos from the Beta release replacing the Inquisitors with helmets. Read more about it here. Works with 1.2 and 1.3.
Qualitative translation "Heroes 5" into Russian Download >> (1 Mb) Just copy the .pak file to the data folder of the game.
Arstahd has made a Black Knight Mod (1,2 Mb) that replaces the Necropolis' Wights and Wraiths with Black Knights and Death Knights. The Black Knight has the stats of a vanilla Death Knight and costs 1600. The new Death Knight is a bit beefier and costs 2000. Simply unzip the content into the "data" folder to use.
Readable fonts mod for Heroes of Might and Magic 5 - takes care of your eyes.
While using your own fonts in the game seems not possible (fonts are probably stored in raster format), I've managed to MAP font pointers to one of "system" ones available.
Isn't it great that they make the game so easy to configure?
The ability to configure almost everything is wonderful - I feel myself a Linux guru administrator ;-).
Now all the text in the game is rendered in nice sans-serif font.
As for me, I'm excited: I can instantly read all tooltips/descriptions w/o need to "decode" them ;-).
It's especially useful for battles.
For those of you who like the original "decorative italic" fonts, I've prepared tha limited version:
"useSimpleFont_keepHeaders.pak" keeps items named "headers" (e.g., town/hero/creature name, window title etc.) rendered in original fonts.
Below is the content of readme file.
Lets take care of our eyes!
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How to "install"
==================
Just put one of *.pak files into your "data" folder
and enjoy nice readable fonts!
How to remove
==============
Just remove the *,pak file mentioned above.
Description
============
Simple mod to make text in the Heroes of Might and Magic 5 game more readable.
* useSimpleFont.pak - replaces ALL fonts with "system" ones
* useSimpleFont_keepHeaders.pak - replaces ALL fonts with "system"
ones BUT keeps items named "headers"
(e.g., town/hero/creature name, window title etc.)
rendered in original fonts.
Notes
=======
As some data seems to be stored in saved games, it's recommended that
you start new or restart a mission after
"installing" this mod. Otherwise, you're at risk
to see some "special characters" somewhere.
I've noticed them in tooltips for outer buttons
of the main control ("flower" at bottom-right ).
If you start new mission, all will be rendered correctly.
Enjoy!
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