Author: Платон мне друг (Latvia), 25-04-2024 13:16

TWO STEPS FROM HELL - Element Land - Heroes 3 map

Bravo for creator. One of the best map ever. I was using 3 lines of savings for 3-5 steps ahead. Exploration, economy, speed, hits, runs, traps... how to stop strong enemy in front of your town and using hit and run for removing his mana or reducing his hordes. One more time BRAVO! more...


Author: Kir (Russia), 25-04-2024 12:47

map - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Идея интересная, однако игровой процесс заморочный. Я легко разбил наземных противников, но задолбался надоело копить войска для пробивки огромных армий нейтралов. Городов и жилищ не так много для этого. Дипломатии нет, Воскрешения нет и т.п. more...


Author: Платон мне друг (Latvia), 25-04-2024 12:37

Map editor is mandatory against crazy creator - Fawn's Labyrinth - Heroes 3 map

After seventh month very easy to lose idea what is the main direction... neverending walking???... and backvocal... in your head... in your head..ad ad ad... ZOMBIES ZOMBIES ZOMBIES...E E E more...


Author: Платон мне друг (Latvia), 25-04-2024 12:24

I LIKE TO MOVE IT MOVE IT...YOU LIKE TO??? - Fawn's Labyrinth - Heroes 3 map

Stupid crazy walking map.Finished after 12 months. A few battles with enemies and 99 percents with static hordes. AI boosted - i had more cities and permanent forces collecting, but in tavern shows that opps had stronger army sitting on their territories. Taken popular film name Fawn's Labyrin more...


Author: Платон мне друг (Latvia), 25-04-2024 12:06

WHAT TO DO IF YOU ARE LAZY??? - The water is important - Heroes 3 map

Just take random map and make small edit. Humans started with Adel and Dragon. On second step Luna start collecting resources on ally land. Finished on 3m3w4d. Very very bad creation. more...


Author: Платон мне друг (Latvia), 25-04-2024 10:40

WALK MF,,,WALK - Prisoners of War - Heroes 3 map

Played with humans.Diplomacy doesnt work.On 6th month all enemies died except blue one.Bring Graal to open map. To pass the gates around the middle lake you need 30th level.Spend two more month with 4 main heroes to destroy last one. Made a connection chain for collecting strong units and kill last more...


Author: Mango (Vietnam), 25-04-2024 08:37

Agreed - Leon's Redemption - Heroes 3 map

Same, punishing in not a fun way. Like first couple of days, should have warn me in the begining (before the fight) that i need to save 15 magic point in the first Wizardino to execute later fights, not like after i done almost 10 long kitting fight and then told me that i should have save magic poi more...


Author: Mattias (Sweden), 24-04-2024 22:29

Conquest of Heaven and Hell - Conquest of Heaven and Hell - Heroes 3 map

Thank you for creating such a fun and frustrating adventure! Best map i have ever played and i have been playing HOMM3 since its release.

to bad it was impossible for me to find the other hats needed for the quests :(

i will now try you other maps :)

best regards
Mattias
more...


Author: Костя (Россия), 24-04-2024 15:55

тетива из гривы единорога - Empire of the World 3 - Heroes 3 map

Здравствуйте. Я не могу найти тетиву из гривы единорога нигде. Я не могу понять, что упустил из виду more...


Author: Andor (UK), 24-04-2024 14:26

Advice - To conquer the world - Heroes 3 map

Have you guys played WoG before?

It includes an editing app inside the game and you can ban any spells you want and more.

You just need to add it to your current HOMM game.

Also if there is something you don't like about a map, if it's not too scripted, you can easily modify it f
more...


Author: Платон мне друг (Latvia), 23-04-2024 21:13

Задумка хорошая... реализация подкачала - Defence of Interest - Защита интересов - Heroes 3 map

На четвёртом месяце всех нагнул, а вкусных мест осталось с лихвой. Спасибо за создание. more...


Author: Платон мне друг (Latvia), 23-04-2024 13:26

Navigation, logistic, earth and one scholar. And ECONOMY, ECONOMY, ECONOMY. - Sail Into The Black - Heroes 3 map

3 navigators, but spend a lot of time for new castles. Possible to finish early. Sail and explore, be careful - a lot of traps. All connected with water-i mean enemies cities. more...


Author: Платон мне друг (Latvia), 23-04-2024 13:18

DIPLOMACY DOESNT WORK - Sail Into The Black - Heroes 3 map

Thx for good work,finished on 3m3w1d.Elfs forever, started with Enova. First step 3mines including gold, 2 heroes with expert money and 2 navigators onboard. One collecting, second Voy took inferno castle on 7th day with 50 centaurs. In the end had 5 heroes with TP and ressurection. more...


Author: Ja Rite (United States), 23-04-2024 01:26

Nice Map - To conquer the world - Heroes 3 map

Well done map, lots of detail, agree with other poster no reason to have tents if you have FLY/DD.

I'd recommend a version with some banned spells (or gettable later so it's easier to clean up at the end). Also buff up computer players, otherwise fun map.

Thanks for the upload!
more...


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Heroes 5 - Olivier Ledoit Q&A

  1. How were you brought to work on the Might&Magic universe?

    Erwan got in touch with me in the first place. He was looking for a drawer who could give Might&Magic a strong visual identity. The universes I picture in my graphic novels are dark, warlike and violent. This was exactly the direction that Erwan wanted the Might&Magic world to take.



  2. In your opinion, what are the most interesting parts of this universe? How will that translate in the design?
    For me the very interest of each fantasy universe lies in the fact that it allows to feel different places, other eras, and to escape… I think it is something very usual; you always need a place where you can escape from the real world constraints. Some people go to watch football matches, others will ready fantasy novels. In the past sci-fi was the lead universe, today it’s heroic fantasy. But in the end all these genders use the same codes; the story is often like a good old western. The need to escape remains the same, it only varies in manners.



  3. Could you describe the process of creating a new design?

    I always start by picturing the different factions, how they are related to each other, what differentiate them etc… Then for each side I come up with some basic shapes and silhouettes that remind of places, eras etc… So I give graphical codes to each one of them. Then I use this basis to create all the characters and places. On Might&Magic, one constraint was to look different from the usual fantasy universe. Factions like the undeads or the elves have very strong and established visual codes and Ubisoft wanted to move away from this single vision. This is why the elves in Might&Magic do not only refer to a Celtic imagery but also to American Indians. The Dark elves on the other hand will remind you of the Italian Renaissance.

  4. What are your inspirations?

    I am still deeply influenced by my early readings, with artists like Giger for instance. I also base my inspiration on existing elements a lot. I really think that if you wish to create something original and long-lasting, you have to base yourself on existing and historical grounds. That’s the kind of things that will speak to everyone and are unlikely to become old-fashioned. For instance in the last volume of my current series, Requiem, some building I drew are directly inspired from some churches of my region. When I need to draw an armor, the first thing I will do is to search my 13th century weapons encyclopedia, in order to build on cohesive grounds. On top of that like every drawer I always keep a close eye on what other artists are doing. Their work is always an important source of inspiration.



  5. What particular interest do you find in working on a video game? How much is it different from your usual work? For me the most interesting things in videogames is the fact that they allow us to animate the universes that are created. It is very impressive to be able to walk in a man-made universe, just like if you were part of it. I already worked with videogame industry in the past, but it was more difficult to see a direct link between what I had created and what was displayed on the screen… For Might&Magic, I took care to create characters where you could remove some details without breaking the general silhouette. Even if most of them cannot be translated as such in a videogame right now, we hope that this will be possible in the future.

  6. You became famous in the first place for your work on the Dark Moon Chronicles, which is also set in a heroic fantasy universe. How does it felt to work on that kind of universe again?

    It was a bit like returning to the past. I really felt at home in this universe. Fantasy is a gender I am very familiar with, I know how to handle it even if this time the approach was a bit different. In graphic novels the characters are simpler, because you know that you will have to draw them hundreds of times from many different angles; My work on Might&Magic was more about designing characters, which allowed me to bring more details in the final drawing. Since my work on the Dark Moon Chronicles, I have worked on many other projects that allowed me to broaden the palette of characters I could draw. This helped me a lot for this work given the amount and variety of what had to be created. I think my work on Requiem also influenced my designs as they are darker, with more skulls… ?



  7. Anything else you would like to add?

    I would say that my work with Ubisoft on the Might & Magic universe was my best experience with video games so far. I had a lot of freedom in creating my designs, based on the vision Erwan and his team had of the universe. It was really a great experience.
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