Author: michel (france), 28-03-2024 21:52

reply2 - Sir Christian Map 1 Haven - Heroes 5 map

No clues will be given to you..but remember the passages ( way )of this map, because they will be useful to you for the map that follows (Sir Arantir map) good game! more...


Author: Babak (Canada), 28-03-2024 21:15

reply - Sir Christian Map 1 Haven - Heroes 5 map

Thank you, Michel! Yap, he's already been defeated. Now I'm stuck finding Zehir, but do not want any hints; this is a very enjoyable map!! more...


Author: Kir (Russia), 28-03-2024 19:59

map - Prequildo's Hubris - Heroes 5 map

A good map for a fast dynamic game. more...


Author: zorbag , 28-03-2024 14:52

Find dracon and bird of perception - GELU and hota 2.0 - Heroes 3 map

I'm stuck, can't find bird of perception and where is Dracon ? Can't find them in editor more...


Author: michel (france), 28-03-2024 11:35

Reply From Brem - Sir Christian Map 1 Haven - Heroes 5 map

Hello Babak Hello, The player "Brem" will not be able to move because his role is to protect the garrison (he will be defeated by the Necromancer) more...


Author: Babak Ahmadi (Canada), 27-03-2024 21:10

Awesome map - Sir Christian Map 1 Haven - Heroes 5 map

I've only started this map, but so far it has been fantastic!
One thing, Brem cannot move; I assume this is bt design, correct? I suspect he'll act when attacked.
more...


Author: Nebel 74 (CZ), 27-03-2024 19:14

thx - Finding Leena - Heroes 3 map

Hi Jovian, Thanks for the Like. I'm glad you liked the map. Cheers! more...


Author: Платон мне друг (Latvia), 27-03-2024 16:35

ROSE IS IMBA - Stir in the South - Heroes 3 map

Thx for creation.2m2w6d too easy for advanced players.20 fire birds on the beginnig of third week+one week later TP.Then Luna,Grindan and Alamar were hunting for poor computers players.Honorless victory. more...


Author: CopperPig , 27-03-2024 13:20

How to start? - Robinson Crusoe! - Heroes 3 map

Guys, how do you started this map?
There are two towns you can reach in the first week.
The first, on Robinson's island, guarded by 4 guy, I cannot beat them with 1 crusader, no spells.
The other, can be found by the sailing hero, guarded by ~40 pirates, unbeatable too.
And that's it.
more...


Author: 32167 , 27-03-2024 12:14

And good gain - Deer's Spiral - Heroes 3 map

:) more...


Author: Igor , 27-03-2024 10:08

Playing for castle - Fawn's Labyrinth - Heroes 3 map

Hi. Got stuck with one castle and cant get from the initial red islands... Anyone knows the hint? more...


Author: Germ (Hanover, USA), 26-03-2024 21:54

Mr - Kingdom Siege - The Reckoning! - Heroes 3 map

The main advantage the human player has is town portal. If facing a strong AI hero just portal away. Use visions to scout monster stacks and pick a few to let grow and harvest later. more...


Author: Deertheking , 26-03-2024 17:29

Good kind of pain - Deer's Spiral - Heroes 3 map

Still had fun figuring it out and questioning what I know about the game :D more...


Author: Jovian , 26-03-2024 17:02

Only one difference - Finding Leena - Heroes 3 map

Only one gamechanging difference i saw with the latest version -- ordinary garrison was replaced with anti-magic and devils in it with red dragons.
So in the latest version of the map you are unable to win this battle and loosing a HUGE chunk of fangrams (20k-30k).
The rest is the same. Just harde
more...


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Heroes 5 Patch 1.2 download

Nival Interactive announces that Heroes of Might and Magic 5 has been updated to the version 1.2.

The easiest way to download it is by using the game's auto-updater, which came with patch 1.1. If you don't have patch 1.1 installed, or if you would rather perform a standard download, look for the appropriate link here:

Download Heroes 5 patch 1.2:

1. European version (53.3 Mb)

2. European Collectors Edition (53.3 Mb)

3. US version (53.3 Mb)

4. Russian version (36.8 Mb)

5. Other versions

Hi everyone

Finally the Heroes 5 patch 1.2 is approved and ready!

We are really late (one month) with this patch, and I'm sorry about that. It took much longer than expected to debug the multiplayer desynchronisation, and it has been a step by step process, with no visibility of the completion. I hope the debugging process still allowed the coders to get their share of the football world cup showings

This patch brings a lot of new features into the game, and even more debug, beyond MP : you get the hall of fame, hotseat duel, a reworked battle result screen... Two MP maps are being added, more will be delivered in further patches. I'll update this post tomorrow with the final readme details, and the list of sites to download from.

Hopefully we'll be able to get the next patch ready with less than a month delay, but I wont give any deadline to avoid expectations and disappointments. This third patch will greatly improve the duel mode. The map editor is also getting ready, we had an extensive round of feedback done.

A few technical details. There are two ways to install this new patch. You can either download it from one of the sources that will be listed tomorrow (as for the first patch), or you can use the upgradelauncher application coming with the first patch. It will automatically retrieve the correct patch version and install it. You should use the first solution if downloading is too long with the second one (as there is a unique source in this case).

Keep up the faith - everything is coming in time ! And dont go headbutting anyone

Written by Fabrice Cambounet


Heroes of Might & Magic 5 Patch version 1.2

July 2006

Contents of Readme

  1. System Requirements
  2. Installation
  3. Changes in patch 1.2
  4. Known issues
  5. Troubleshooting
  6. Technical Support
  7. Legal information

1. System Requirements

Minimum

  • OS: Windows 2000/XP, DirectX 9.0C
  • CPU: Pentium 4 / Athlon 1.5 GHz or higher
  • RAM: 512 MB or higher
  • Video: 128 MB AGP GeForce4 Ti4200 / RADEON 8500 or higher video card
  • CD/DVD-ROM speed: 32x
  • Sound: DirectX compatible PCI 16-bit sound card

Recommended

  • OS: Windows 2000/XP, DirectX 9.0C
  • CPU: Pentium 4 / Athlon 2,4 GHz or higher
  • RAM: 1024MB or higher
  • Video: 256 MB AGP 8x GeForceFX 6600 / RADEON x800 or higher video card
  • CD/DVD-ROM speed: 32x
  • Dolby Surround 5.1 sound processor

2. Installation

Please may sure that you installing a right patch for you game version.

1. Please close all other programs before installing Heroes of Might & Magic V patch 1.2

2. Run patch installation file.

3. Follow the instructions.

Upon installation, you can run game either from windows start menu ('Start' -> 'All Programs' -> 'Ubisoft' -> 'Heroes of Might and Magic V' -> 'Heroes of Might and Magic V') or use 'Heroes.exe' file from the game installation directory (By default, the game will be installed into
"C:\Program Files\Ubisoft\Heroes of Might and Magic V").

Note: Saves made in game v.1.0 and v.1.1 are not fully compatible with game v.1.2. It is recommended to restart the map to continue playing a saved campaign game.
To continue playing saved multiplayer or single scenario games, you may need to restart the program at the end of the mission.

3. Changes in patch 1.2

If loading a save from an older version, some fixes will only take effect after map restart.

Features added:

  • Extended tool tips for buildings on the adventure map.
  • Melee attack performed when holding CTRL.
  • A hotkey (R) to invoke the creature-hiring interface from any town interface.
  • All creatures now have a new status (Range), describing the range at which the creature's attack is halved.
  • A new Video Option: Camera Mode.
  • A new End of Combat interface.
  • Hot-seat duel mode.
  • Hall of Fame.
  • Two new maps: 'Last Hope' and 'War of The Worlds'.

List of fixes:

  • Multiplayer now works correctly.
  • Various textual mistakes (descriptions, missing objectives, and messages) were corrected.
  • Balance was tuned on the following maps: 'The Conquest', 'The Attack', 'The Invasion', 'The Cultists', 'The Triumvirate', 'Defiance', 'Island of One's Own'.
  • AI can no longer hire Haven heroes on 'The Fall of the King' map.
  • On 'The Fall of the King' map, the area where Godric is to be brought to fulfil the 'Send Godric to Nicolai' task has been enlarged.
  • On 'The Cultists' map, the 'Capture any town in one week' task no longer disappears from the list immediately upon completion instead of becoming completed.
  • On 'The Temptation' map, if the enemy Wizard patrolling the river is killed, the 'Avoid enemy patrols' objective will no longer be automatically completed.
  • On 'The Refugees' map, one of the objectives was fixed.
  • On the 'Dragon Pass' map, the 'Defeat All' task is now specified.
  • On 'The Triumvirate' map, after Zehir's fight with Markal, the message 'You Lost' no longer appears.
  • On 'The March' map, the hero Grawl can now visit the red key master tent.
  • On the 'Liberation' map, the AI can no longer hire the hero Narxes.
  • On 'The Alliance' map, the use of the Instant Travel spell no longer causes the script failure.
  • On the 'Diplomat' map, losing to AI with the Quick Combat option now fails the mission.
  • On the 'Maahir's Gambit' map, the AI cannot seize any of the artefacts that are key to the task's completion.
  • On 'The Refugees' map, a possible problem with non-completion of the main objective was fixed.
  • On the 'Raelag's Offer' map, the game no longer hangs if Isabel or Markal lose to neutral creatures.
  • 'The Emerald One' map can now be played after loading a saved game.
  • On 'The Refugee' map, a possible problem with gaining the Dragon Teeth Necklace artefact was fixed.
  • The Black Dragons can now be healed by the First Aid Tents.
  • The model of Shadya was corrected.
  • When Gating is used, the clone will no longer be a normal creature.
  • Incorrect message in the 'Rumours' interface in the Tavern was fixed.
  • The game now renews the list of sessions in the lobby after the player has left the session.
  • Unreachable Dolmen of Knowledge was fixed on the 'Land of Outcasts' map.
  • A non-activated dialogue cutscene was fixed on the 'A Tear for Ossir' map.
  • Mages and Archmages now use their shot ability properly.
  • Gating works for a lone Horned Overseer now.
  • The ATB-bar now shows proper information about the turns queue.
  • The problem fixed with the bottom part of buildings models in the Preserve appears through the water.
  • When an Archangel dies of 'Harm Touch', he no longer remains hanging over the field.
  • In Time Pressing mode, the time is now shown.
  • Texts are no longer duplicated in the chat after leaving the combat.
  • The puzzle map now works correctly in the Underworld.
  • The problem with the incorrectly positioned camera at one of the Grass arenas was fixed.
  • The player can no longer gain two levels of the same skill with one Level-Up.
  • Summoned creatures are no longer shown in the Combat Results calculations.
  • Time overlaps with the icon in Dynamic Battle.
  • The 'Resisted' inscription now appears in the right place.
  • On 'The Betrayal' map, there is no longer a message when approaching the garrison.
  • Vampires and Vampire Lords no longer restore their health when attacking Undead creatures.
  • Heroes now move with the correct sound at x3 speed.
  • Lethos now uses his Decay ability properly.
  • It is now much easier to move the cursor to objects.
  • The user can no longer hear the opponents by using Monolith.
  • The hero in the Haven town garrison now gains weekly movement bonus from Stables.
  • The Sphinx' text box was changed.
  • The player starting the game with the Random Hero option can no longer have a hero already selected by another player.
  • In the multiplayer game, if one of the players quits while the map is being loaded, the other players can start their session anyway.
  • The message which appears when a combat is lost to Possessed creatures was corrected.
  • A Hero leaving a town no longer returns there immediately as sometimes occurred.
  • The Sparkling Fountain now correctly gives Luck +2.
  • Objects on the map now have correct tool tips.
  • Description of the Silent Stalker perk was fixed.
  • The hero Sinitar now has an accurate description of his 'Catalyst' ability.
  • The Deep Hydra now restores its health completely.
  • The error in the description of the Idol of Fortune was fixed.
  • The spell 'Weakness' is correctly explained in the tool tip.
  • The hero is no longer able to take troops from allies.
  • With faster hero movement settings, other map animations are no longer accelerated.
  • The text was formatted in the 'Ritual Pit' interface.
  • The Scouts' and Assassins' 'No Range Penalty' are contrary to fact.
  • Problem with creatures overlapping with fragments of ruined fortifications at the siege arena was fixed.
  • The Dragon Bone Greaves artefact now gives initiative bonus to melee-fighting creatures.
  • Damage prediction was corrected.
  • The error in how the 'Frenzy' spell works was fixed.
  • The error in how the 'Puppet Master' spell works was fixed.
  • Numerous minor defects and bugs were fixed.

4. Known issues

  • Switching off the 'V-Sync' option on your video driver options may cause twitchy animation in Towns if you rotate the camera manually.
  • Loading a saved game from a different language version may cause broken fonts in menus, or textual information to be shown in a language other than that of the current version.

5. Troubleshooting

5.1 Outdated or incorrect video drivers may cause some issues. Before contacting support, please check you have the latest versions of video drivers and
correct DirectX 9.0c version for you system. Lastest version drivers you may take at:

https://www.nvidia.com/content/drivers/drivers.asp for nVIDIA graphics cards
https://support.ati.com/ics/support/default.asp?deptID=...nowledge&folderID=27 for ATI Technologies graphics cards

DirectX 9.0c version may be found on the game installation disc.

5.2 Also, before launching the game, make sure what no other programs are running.

5.3 The game does not support playing through http proxy. The player needs direct (real IP) or NATed (most intranets) internet connection. In case of
firewall the player needs to open the following ports:

6668 TCP (IRC servers(chat in lobby))
40000 to 42999 TCP (Various Ubi.com servers)
44000 UDP (CDKey servers)
45000 UDP (NAT server)
42500 UDP ( CDKey local port, can be configured by player through game config files, "setvar net_ubi_cdkey_port = ")

8888 UDP (The Game itself, can be configured by player through game config files, "setvar net_game_port = ")
wadih at 2012-09-13 20:38 wrote:
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