Author: Francois (France), 18-04-2024 13:08

Not buggy, but Heroes VV.V mod version 1.36 necessary - Armageddon Blade - Heroes 7 map

Thank you for your comment.
I don't understand some bugs. Before releasing it, my brother and I tested this map and found no bugs (I ALWAYS test my maps before publishing them).
1- There is no fight to recover the Armageddon Blade, you just have to find Sir Christian's tomb. So I don
more...


Author: tom (kitchener, canada), 18-04-2024 12:50

Fun map but a little buggy - Armageddon Blade - Heroes 7 map

Like the map. nice job. FYI finding it a little buggy. heroes disappear if you leave them in castle to defend. once they defend castle they are gone by next turn. could not recover hero by sending a second hero to prison to battle. you get to battle but you don't get the prisoner. had to battl more...


Author: Alex (Switzerland), 18-04-2024 07:23

Single player is too easy - This is Legion - Heroes 3 map

On the one hand, I like the idea of the map - all players start with strong armies and towns are well-guarded. However, the AI simlpy cannot compete with a human player here:
1. AI cannot combine combination artifacts, yet getting the one near your starting town is the main priority in the early ga
more...


Author: 32167 , 17-04-2024 22:04

:) - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Использовал тот же метод с дирижаблем. Однако, синяя и зеленая палатки недоступны до 6.1.1 и установлены они для бирюзового. Только после этого его герои выходят из заточения. Мне пришлось специально гнать бирюзового к черной палатке, чтобы он ее открыл, а я получил доступ к дирижаблю.
В целом карт
more...


Author: Ivan (Bulgaria), 17-04-2024 20:28

Playing against time - The Devil Is In The Detail - Heroes 3 map

It can be done even under 100 days.
Example from HoTA 1.71 map, impossible difficulty
more...


Author: ogogo (Lithuania), 17-04-2024 20:00

other path? - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

The questguard near green tent "Defeat greater basilisks"
i can't access them.
Blue border guard on path to basilisks - i cant step on them.
more...


Author: Романов (Россия), 17-04-2024 18:52

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Нашел верфь дирижаблей на северо-западе, в итоге прилетел к синей и зеленой палатке на берегу по воздуху. more...


Author: MattHu (Hungary), 17-04-2024 14:11

translation - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

oh also - would love an english translation to have experienced the lore more...


Author: MattHu (Hungary), 17-04-2024 14:10

unique and inventive! - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Loved the early game of this map, just like Aeten Nomere, you managed to reinvent the gameplay here.

I played tan which I think is the most fun, because you start somewhat behind, and I disabled town portal, event at the one magic shrine.

Unfortunately was only able to play halfway through sin
more...


Author: Andor (UK), 17-04-2024 13:26

Andor - This is Legion 7 Chaos - Heroes 3 map

This map is HOTA not SOD more...


Author: K (NZ), 17-04-2024 13:01

Nice - Новая империя (Empire) - Heroes 3 map

Nice looking free for all map, lots of stuff, had to call it won after getting first place in the thieves guild rather than flagging everything, as it is too large with not enough ways to fast travel. But I had a good time playing it and the AI finds its way around well. I'd like to see an AI b more...


Author: VeryCritical9798 (Singapore), 17-04-2024 07:59

Two kindoms - Two kindoms - Heroes 3 map

Quite balanced except for inferno castle gate is tiresome. more...


Author: sphinxx , 16-04-2024 21:47

:) - Jedi Story - Heroes 3 map

https://youtu.be/hq-dBnexSqs?t=614 more...


Author: Vrag , 16-04-2024 20:33

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Не знаю, задумано ли найти полёт или дверь измерений, но к василискам для зелёной палатки пройти нельзя( more...


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Heroes 5 Patches 1.41+2.01

Heroes 5 Patche 1.41 download links:

European :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_eu.exe (18.5 Mb)
European collector :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_eu_collectors.exe (18.5 Mb)
Russian version :
Heroes 5 patch 1.41 Russian version (6.7 Mb)
Spanish / Italian :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_eu_sp_it.exe (18.3 Mb)
US and US Limited :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_us.exe (18.5 Mb)
Czech :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_cz.exe (18.2 Mb)
Polish :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_pl.exe (18.2 Mb)
Hungarian / Polish :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_hu_pl.exe (18.3 Mb)
Korean :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.041_korean.exe (18.2 Mb)
Other versions :
https://patches.ubi.com/heroes_might_magic_5/

or just run the Check for Updates program!!!

Heroes 5: Hammers of Fate Patche 2.01 download links:

European :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_2.01_eu.exe (127 Mb)
Russian version :
Heroes 5 patch 2.1 Russian version (115 Mb)
Spanish / Italian :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_2.01_spit.exe (122 Mb)
US and US Limited :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_2.01_us.exe (127 Mb)
Czech :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_2.01_cz.exe (121 Mb)
Hungarian / Polish :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_2.01_hupl.exe (121 Mb)
Korean :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_2.01_ko.exe (120 Mb)
Other versions :
https://patches.ubi.com/heroes_might_magic_5/

or just run the Check for Updates program!!!


Well, after the christmas, new year and orthodox christmas period, its been hard to get back to speed But we've finally closed the current set of patches that should have been online before all of these vacations.

We are now working on 1.5, which will contain, among other things, the duel heroes editor

So, the patches 1.41 and 2.1 are ready to be distributed next monday : the first applies to Heroes 5 (you need to have 1.4 already applied), the second to the addon Hammers of Fate. The links will be posted at this time, of course.

The main content is allowing a switch of online servers in Ubisoft. The servers will go offline on monday from 3pm GMT to 9pm GMT. After this phase, you will need to have these patches applied to play online. They will be made available after the reboot through the autopatch system, and on tuesday they will be replicated all around as usual.

Patch 1.41 fixes the gating / phantom forces crash (it took long enought to squash it).
Patch 2.1 also contains a lot of updates and fixes for the addon. Here are the details from the readme :

Features added:

In-game:

Necromancy principles changed
Training principles changed

Bugs repaired and changes made:

Stability:

  • When an attached map is used to create a multiplayer game, the game no longer crashes for the players trying to connect to the game
  • Multiplayer game mistiming in certain specific circumstances repaired
  • RMG crashes in attempts to generate certain maps fixed
  • Game freezes on MP with time limit on in some special situations fixed
  • Editor crashes in several specific cases fixed
  • Trouble with Autosave working incorrectly in certain cases fixed
  • Game no longer crashes when Empowered Meteor Shower hits areas with no enemy creatures

Camera, graphics, interfaces:

  • Happiness animation added for Fortress creatures
  • Visual errors in mission-pertaining cut-scenes fixed
  • Renegade heroes’ attack animation fixed
  • The Monster Strength list in RMG interfaces now sorts correctly
  • Player now sees caravans that can’t move
  • The issue with no message displaying when trying to move a hero from ‘visiting’ slot to ‘garrison’ with Space hotkey although he does not have enough free slots to gather all the army is now fixed
  • Trouble with player not being informed of the number of creatures who want to join now fixed
  • Trouble with inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases fixed
  • The slider buttons of the Split Stack interface now move only one creature for each click
  • Wrong difficultly level indication in the network game’s tooltip corrected
  • Combat statistics corrected
  • Twitches that happened when rotating the camera in towns with high FPS rates now fixed
  • When ghosts combat in Ghost Mode, the player now sees how much damage the ghost has suffered
  • In 3x3 Duel, a message telling that the opponent replaces a hero has now been added
  • Camera’s movement for following the hero now fixed (the camera no longer falls behind the hero in high movement velocity)
  • Camera now moves to the nearest of the caravans when clicking on a pop-up telling about caravans standstill
  • The hero’s path no longer appears on the Puzzle Map
  • Hero’s flag color change when changing owner by the script (SetObjectOwner) now fixed
  • Special Hero Trail no longer disappears when loading a saved game
  • Various texts corrected

Gameplay, Mechanics, Balance:

  • Calculations for quick combat fixed (the results used to differ from auto combat at times)
  • The AI does not cast the Armageddon spell anymore if it can win with no casualties without using the spell
  • The AI now understands various player’s diverting placing tactics (like those needed to defend the shooting creatures)
  • The AI can now bring its troops closer to the moats
  • Hero with Angel Wings or Boots of Levitation does not land on impassable tiles anymore.
  • AI does not cease to cast spells anymore after Counterspell has been cast
  • The Eternal Light perk modified (Hero’s light spells are now twice harder to dispel. Opposite spells like Slow vs. Haste applied by an enemy to hero’s creatures have a 50% chance to fail.)
  • Resource cost of certain buildings in Fortress modified (Dwarves need Crystals more than Gems now)
  • Warlord controlled by Puppet Master damages himself no longer when using the Stormstrike ability
  • Movement Points subtraction when using the Town Portal spell corrected
  • Possibility of leaving a hero without an army in network game removed
  • Fountain of Fortune no longer grants +0 Luck
  • Summon Creatures spell now works similarly to that in the original game, version 1. 3 and higher, taking 75% of the Hero’s movement points for the day after summoning.
  • In 3x3 Duel, stacks can only be split when a new army (a hero who has not fought yet) is placed onto the field
  • Possibility of Consume Artifact being used on the same creature again (when the artifact already no longer exists) removed
  • Improper behavior of Souldrinker specialization for spell-casting creatures of the hero’s army now fixed
  • In Duel, micro-artifacts can now only be equipped onto Academy creatures
  • Warlords can no longer damage towers in Siege combat
  • Magical elements now work with new creatures as well

Maps:

  • Map ‘Questing For Peace’: Improper collision between the guarding stack and Dwarven Military Post now fixed
  • Map ‘The Duel’: trouble with impossibility to complete the mission if one of the players has lost his or her hero before 2 weeks expire now fixed
  • Map ‘The Guerillas’: The trouble with the camera auto-focusing even if the Dwarves have joined the hero now fixed

Map Editor and RMG:

  • RMG now creates better imbued and balanced maps
  • Certain bugs in map generation now fixed
  • Non-working objects removed from the editor (Dwarven bridges, Dwarven wall_down set)
  • “Wand Of...” artifacts have the setting of their number of charges corrected
  • “Defeat Neutrals” objective now works (it now works for all cases)
  • Minimap can be hidden now in RMG generation screen
  • “Random town” can now be selected as an option in the random map generator
  • The starting race can now be selected in the Game Create screen of the random map generator (if the "random town" were selected before)

Not written in the readme : improved game response performance in MP standard mode

By Fabrice Cambounet, Producer Heroes 5.


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About Heroes 5 Map Editor

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