Author: zorbag , 28-03-2024 14:52

Find dracon and bird of perception - GELU and hota 2.0 - Heroes 3 map

I'm stuck, can't find bird of perception and where is Dracon ? Can't find them in editor more...


Author: michel (france), 28-03-2024 11:35

Reply From Brem - Sir Christian Map 1 Haven - Heroes 5 map

Hello Babak Hello, The player "Brem" will not be able to move because his role is to protect the garrison (he will be defeated by the Necromancer) more...


Author: Babak Ahmadi (Canada), 27-03-2024 21:10

Awesome map - Sir Christian Map 1 Haven - Heroes 5 map

I've only started this map, but so far it has been fantastic!
One thing, Brem cannot move; I assume this is bt design, correct? I suspect he'll act when attacked.
more...


Author: Nebel 74 (CZ), 27-03-2024 19:14

thx - Finding Leena - Heroes 3 map

Hi Jovian, Thanks for the Like. I'm glad you liked the map. Cheers! more...


Author: Платон мне друг (Latvia), 27-03-2024 16:35

ROSE IS IMBA - Stir in the South - Heroes 3 map

Thx for creation.2m2w6d too easy for advanced players.20 fire birds on the beginnig of third week+one week later TP.Then Luna,Grindan and Alamar were hunting for poor computers players.Honorless victory. more...


Author: CopperPig , 27-03-2024 13:20

How to start? - Robinson Crusoe! - Heroes 3 map

Guys, how do you started this map?
There are two towns you can reach in the first week.
The first, on Robinson's island, guarded by 4 guy, I cannot beat them with 1 crusader, no spells.
The other, can be found by the sailing hero, guarded by ~40 pirates, unbeatable too.
And that's it.
more...


Author: 32167 , 27-03-2024 12:14

And good gain - Deer's Spiral - Heroes 3 map

:) more...


Author: Igor , 27-03-2024 10:08

Playing for castle - Fawn's Labyrinth - Heroes 3 map

Hi. Got stuck with one castle and cant get from the initial red islands... Anyone knows the hint? more...


Author: Germ (Hanover, USA), 26-03-2024 21:54

Mr - Kingdom Siege - The Reckoning! - Heroes 3 map

The main advantage the human player has is town portal. If facing a strong AI hero just portal away. Use visions to scout monster stacks and pick a few to let grow and harvest later. more...


Author: Deertheking , 26-03-2024 17:29

Good kind of pain - Deer's Spiral - Heroes 3 map

Still had fun figuring it out and questioning what I know about the game :D more...


Author: Jovian , 26-03-2024 17:02

Only one difference - Finding Leena - Heroes 3 map

Only one gamechanging difference i saw with the latest version -- ordinary garrison was replaced with anti-magic and devils in it with red dragons.
So in the latest version of the map you are unable to win this battle and loosing a HUGE chunk of fangrams (20k-30k).
The rest is the same. Just harde
more...


Author: Jovian , 26-03-2024 16:57

Great map! Thank you! - Finding Leena - Heroes 3 map

Finished in between 12 and 13 months.
First I started accumulating fangarms instead of leeches, so stuck with more difficult battles. Was able to get to pirates section, but was too hard. Found walkthrough on youtube assuming I was missing something or was doing wrong. Yes -- started replay with ne
more...


Author: deerdren (Czech republic), 26-03-2024 16:49

yeah - Deer's Spiral - Heroes 3 map

Ye i knew about these cheeses, was waiting if more were discovered before i patch.

Happy you enjoyed!

PS: i feel kinda bad about that part but also not really :D
more...


Author: Deertheking , 26-03-2024 16:14

Cheese - Deer's Spiral - Heroes 3 map

Thank you for this map! I always wanted to do one like this, but never got to it. You gotta have some knowledge about the game, which makes this map very desirable for nerds like me.

I accidentally found one cheese worthy of fixing maybe. If you leave Andal alive for one day in the 6 gate square
more...


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Heroes 5 random map generator

Tapani's Heroes 5 Random Map Generator new!!!

Download -> Tapani's Heroes 5 Random Map Generator new!!! - 141 kb

Changes include:

  • I have attempted tweaking the monster strengths for smaller maps and for lower strength settings. They are probably better now than before, but I am sure there are things that still needs tweaking. Also the omfg setting has undergone an astronomical increase in strength... beware!
  • Added setting to disable joiners.
  • Increased branchiness on smaller maps.
  • Bug fixes: snow can no longer occur on non-hof maps (maybe unless chosen as starting terrain :-)
  • Sand starting terrain no longer cause the rmg to crash.

I have not added unguarded (or clustered) resources yet, maybe later this week.. also I'll see if I can do something about additional castles.

The thing is that we play on the largest maps with the heaviest monsters possible, so any opinions for the smaller maps are welcome (like many of you have already given).
I ask you to be specific, like:
"Using map size 216x126 and extra hairy monsters, we got 1200 succubus guarding a town. Thats way too many! More like 300 would have been sensible."
The thing is that we play on 216 or larger, using hairy up to omfg monsters so those are the settings that has seen the most tweaking.

MAP SIZE

The largest settings might take some time to generate, sometimes several hours. This is due to sloppy programming and a lack of clever algorithms for some of the involved problems. :-(

176x176 and 216x216 should be manageable in a few minutes on a semi-modern computer. A 176x176 takes usually takes only a few seconds on my 3.2GHz PC.

MONSTERS

First, note that when playing on heroic settings all monsters are ~50% larger than in the editor. Also, on heroic all stacks grow 11% per week.

On "normal" most monster stacks are pack-lots
on "strong" lots to horde
on "very strong" most are close to throngs.

The "hairy" and above settings should be played only be expert players who know what they are getting into. Playing extra hairy on heroic will likely to require you to pound through a swarm or a zound of upgraded lvl 7:s

On OMFG setting, there might be even legions of level 7s out on the map. You have been warned :-)

Also note that the map size does not affect the size of the largest stack - the stack sizes are determined by ther relative distances to the starting areas.

RESOURCES

Doesn't affect that much. Richer gives generally more of everything on the map. We prefer to play on "poor".

FAIRNESS

Basic fairness means: isomorphic maps (that is, for each area there is an corresponding area for the opponent) with similar objects. The number and kind of objects may vary. For instance if you encounter an area with several stat-improving buildings (like marletto tower), your opponent will have at least some stat-improving building in his corresponding area as well.

Also on basic fairness, both sides receives equal number of towns (throughout the map), roughly the same mines, and roughly the same objects in the starting areas.

Advanced fairness: both sides have the same border guards between areas, and also, exactly the same guards guarding the key objects in the starting area (like wood and ore mines).

Expert fairness: the "too fair to be fun" setting. Both sides get exactly the same objects in their corresponding areas, as well as similar guards (as above). The main difference is which artifacts you find, this setting only guarantee the same number of say relics in the corresponding areas.

Disable instant travel/fly

Disables the fly artifacts as well as the instant travel spell.

Terrain settings

This is just for aesthetics, if one of you is going to play inferno it is nicer to select "lava" as his(her) terrain. This causes all areas having a town of player 1:s alignment to have the specified terrain.

Browse

You can rename the map file, as well as set the file format for it. The default filenames are chosen in a way that the newest map will appear topmost in the list of maps displayed by the game.

Written by Tapani Utriainen


Other Heroes 5 random map generator

Generation of pseudo-casual Heroes 5 maps by means of mod and script commands. The Map of the size 136x136 (big) with a pseudo-casual arrangement of castles, mines, abilities, treasuries and other objects as a result turns out. The landscape - mountains and woods, and water is not present a vault. It is possible to set from 2 up to 8 players.

The instruction on installation and generation of maps for Heroes 5

I) Download archive (30 kb), unpack and copy file RandomMap.pak in a folder/data installed Heroes V. By That mod it is installed (it is standard procedure of installation mod).

II) Now it is necessary to activate an opportunity of input of console commands (if at you it is not made yet). With this purpose open in any text editor a file autoexec.cfg (is in a folder/profiles) and in its most end (after mainmenu) since a new line add
setvar dev_console_password = schwinge-des-todes

III) Start Heroes V. Begin single game (SinglePlayer) and choose a map with name Random map (do not forget to put a tick opposite " to show MultiPlayer maps ", differently you will not see this map in the list). After loading you will appear on absolutely empty map with two castles. Now it is necessary to generate a pseudo-casual map. With this purpose activate the console (having pressed on the keyboard on a key ~ or `), type in @Run (x) and press Enter. Instead of x it is necessary to enter quantity of players - from 2 up to 8. Wait some time, the map (3-4 minutes on Pentium IV 2.66 GHz) will not be generated yet. Leave "Heroes".

IV) Again start Heroes V. Now you can just play on the generated casual map in any mode (SinglePlayer or MultiPlayer).

The NOTE 1. is two useful script commands which can be applied to testing a map. With this purpose after generation of a map and start Heroes V it is necessary to choose a mode of single game (SinglePlayer) and to load map Random map (as in mode MultiPlayer script commands are blocked in "Heroes", since version 1.2). Further from the console it is possible to enter following commands:
@ClearFog () - to open all map
@Dragons () - to give all heroes on 1000 black dragons

The NOTE 2. All described above procedure "are absolutely painless" also change nothing in earlier installed files Heroes V. As a result of all these manipulations simply there are three "superfluous" files, responsible for a generated pseudo-casual map. It is file RandomMap.pak (which you earlier have copied in a folder/data) and files map-tag.xdb and S6.xdb in subdirectory maps/multiplayer/S6. All can be removed these files simply if to you has bothered to be played with a pseudo-casual map - and you will return to "clean" Heroes V, without superfluous "garbage".

Written by echo7


Heroes 5 Cheat Codes - Activating console panel

To activate the Cheats mode do next steps:

  1. Add to autoexec.cfg string setvar dev_console_password = schwinge-des-todes
  2. Add to input.cfg string bind show_console '`' to console activation
  3. Enter in the game console enable_cheats (after start a map)

New Heroes 5 Cheat Codes (from patch 1.3)


For Heroes 5 patch 1.3

After installation of a patch 1.2 in a directory "bin" copy a file "H5_Game.exe" having changed its name on "H5_Game12.exe". Iinstall a patch 1.3. Now in your directory "bin" 2 files "H5_Game.exe" (with a patch 1.3) and "H5_Game12.exe" (with a patch 1.2). For generation of maps we come through a file "H5_Game12.exe", and in through a file "H5_Game.exe" we play this map!!!

Written by echo7

Sasha at 2006-09-15 21:57 wrote:
Greggy at 2006-09-15 21:24 wrote:
getson at 2006-09-13 15:15 wrote:
kompjutr at 2006-09-10 02:19 wrote:
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Largedemon at 2006-09-03 21:21 wrote:
duwy at 2006-09-03 15:36 wrote:
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cucuy at 2006-09-02 15:34 wrote:
Aplipsis at 2006-09-02 14:20 wrote:
TitaN at 2006-08-31 17:10 wrote:
The Knight at 2006-08-31 12:18 wrote:
Loco Blutaxt at 2006-08-30 16:23 wrote:
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