Author: Платон мне друг (Latvia), 25-04-2024 13:16

TWO STEPS FROM HELL - Element Land - Heroes 3 map

Bravo for creator. One of the best map ever. I was using 3 lines of savings for 3-5 steps ahead. Exploration, economy, speed, hits, runs, traps... how to stop strong enemy in front of your town and using hit and run for removing his mana or reducing his hordes. One more time BRAVO! more...


Author: Kir (Russia), 25-04-2024 12:47

map - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Идея интересная, однако игровой процесс заморочный. Я легко разбил наземных противников, но задолбался надоело копить войска для пробивки огромных армий нейтралов. Городов и жилищ не так много для этого. Дипломатии нет, Воскрешения нет и т.п. more...


Author: Платон мне друг (Latvia), 25-04-2024 12:37

Map editor is mandatory against crazy creator - Fawn's Labyrinth - Heroes 3 map

After seventh month very easy to lose idea what is the main direction... neverending walking???... and backvocal... in your head... in your head..ad ad ad... ZOMBIES ZOMBIES ZOMBIES...E E E more...


Author: Платон мне друг (Latvia), 25-04-2024 12:24

I LIKE TO MOVE IT MOVE IT...YOU LIKE TO??? - Fawn's Labyrinth - Heroes 3 map

Stupid crazy walking map.Finished after 12 months. A few battles with enemies and 99 percents with static hordes. AI boosted - i had more cities and permanent forces collecting, but in tavern shows that opps had stronger army sitting on their territories. Taken popular film name Fawn's Labyrin more...


Author: Платон мне друг (Latvia), 25-04-2024 12:06

WHAT TO DO IF YOU ARE LAZY??? - The water is important - Heroes 3 map

Just take random map and make small edit. Humans started with Adel and Dragon. On second step Luna start collecting resources on ally land. Finished on 3m3w4d. Very very bad creation. more...


Author: Платон мне друг (Latvia), 25-04-2024 10:40

WALK MF,,,WALK - Prisoners of War - Heroes 3 map

Played with humans.Diplomacy doesnt work.On 6th month all enemies died except blue one.Bring Graal to open map. To pass the gates around the middle lake you need 30th level.Spend two more month with 4 main heroes to destroy last one. Made a connection chain for collecting strong units and kill last more...


Author: Mango (Vietnam), 25-04-2024 08:37

Agreed - Leon's Redemption - Heroes 3 map

Same, punishing in not a fun way. Like first couple of days, should have warn me in the begining (before the fight) that i need to save 15 magic point in the first Wizardino to execute later fights, not like after i done almost 10 long kitting fight and then told me that i should have save magic poi more...


Author: Mattias (Sweden), 24-04-2024 22:29

Conquest of Heaven and Hell - Conquest of Heaven and Hell - Heroes 3 map

Thank you for creating such a fun and frustrating adventure! Best map i have ever played and i have been playing HOMM3 since its release.

to bad it was impossible for me to find the other hats needed for the quests :(

i will now try you other maps :)

best regards
Mattias
more...


Author: Костя (Россия), 24-04-2024 15:55

тетива из гривы единорога - Empire of the World 3 - Heroes 3 map

Здравствуйте. Я не могу найти тетиву из гривы единорога нигде. Я не могу понять, что упустил из виду more...


Author: Andor (UK), 24-04-2024 14:26

Advice - To conquer the world - Heroes 3 map

Have you guys played WoG before?

It includes an editing app inside the game and you can ban any spells you want and more.

You just need to add it to your current HOMM game.

Also if there is something you don't like about a map, if it's not too scripted, you can easily modify it f
more...


Author: Платон мне друг (Latvia), 23-04-2024 21:13

Задумка хорошая... реализация подкачала - Defence of Interest - Защита интересов - Heroes 3 map

На четвёртом месяце всех нагнул, а вкусных мест осталось с лихвой. Спасибо за создание. more...


Author: Платон мне друг (Latvia), 23-04-2024 13:26

Navigation, logistic, earth and one scholar. And ECONOMY, ECONOMY, ECONOMY. - Sail Into The Black - Heroes 3 map

3 navigators, but spend a lot of time for new castles. Possible to finish early. Sail and explore, be careful - a lot of traps. All connected with water-i mean enemies cities. more...


Author: Платон мне друг (Latvia), 23-04-2024 13:18

DIPLOMACY DOESNT WORK - Sail Into The Black - Heroes 3 map

Thx for good work,finished on 3m3w1d.Elfs forever, started with Enova. First step 3mines including gold, 2 heroes with expert money and 2 navigators onboard. One collecting, second Voy took inferno castle on 7th day with 50 centaurs. In the end had 5 heroes with TP and ressurection. more...


Author: Ja Rite (United States), 23-04-2024 01:26

Nice Map - To conquer the world - Heroes 3 map

Well done map, lots of detail, agree with other poster no reason to have tents if you have FLY/DD.

I'd recommend a version with some banned spells (or gettable later so it's easier to clean up at the end). Also buff up computer players, otherwise fun map.

Thanks for the upload!
more...


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Heroes 5 Spells and Magic

Destructive Magic
Focuses on direct-damage spells such as Fireball, Meteor Shower and Chain Lightning.

Dark Magic
Curse-oriented school which targets the enemy and reduces their aptitude in combat. Includes spells like Curse and Blind.

Light Magic
Comprised mainly of bless-type spells, such as Haste, but also has direct-damage spells in Holy Word.

Summoning Magic
Encompasses a range of spells dealing with movement and the exploitation of nature among other things. Includes Conjure Phoenix and Wasp Swarm.

Adventure Map Spells
Lists spells that can be used outside of combat

Destructive Magic

Eldritch Arrow Eldritch Arrow

Shoots several magic missiles to deal non-elemental damage to the selected enemy creature. Higher Spellpower increases damage. The number of missiles fired depends on hero level.
Stone spikes Stone spikes

Deals earth damage to all creatures in target area (cross form)
Lightning Bolt Lightning Bolt

Deals lightning damage to selected enemy unit.
Ice Bolt Ice Bolt

Deals ice damage to selected enemy unit.
Fireball Fireball

Deals fire damage to all units in the target area. Fireball has a target area of 3x3.
Circle of Winter Circle of Winter

Deals ice damage to all units surrounding the target spot.
Chain Lightning Chain Lightning

Deals massive lightning damage to several adjacent creatures, starting with the selected one. Higher Spellpower increases damage. Chain Lightning hits 4 creatures in a row, even if friendly. The damage inflicted is halved with each jump.
Meteor Shower Meteor Shower

Deals massive earth damage to all creatures in target area. Meteor Shower has a target area of 5x5.
Implosion Implosion

Deals earth damage to a single targeted enemy unit.
Armageddon Armageddon

Deals massive damage to all creatures and war machines on a battlefield.

Dark Magic

Weakness Weakness

Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect. Weakness decreases the target maximum damage to min+t*(max-min), where t is 50%, 35%, 20% or 0%, depending on Dark Magic mastery. Thus, at Expert Mastery, damage is always equal to minimum.
Slow Slow

Makes target enemy stack take fewer actions in combat. Initiative of the target is decreased by 25%, 30%, 35% or 40%, depending on Dark Magic expertise of the caster (None, Basic, Advanced or Expert).
Vulnerability Vulnerability

Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero. Defense of the target in decreased by 3, 4, 5 or 6, depending on Dark Magic mastery.
Decay Decay

Inflicts plague on target enemy stack. The stack receives earth damage each time it takes an action. Decay damage is 32+8*Power. The effect duration is 2, 3, 4 or 5 turns, depending on Dark Magic mastery.
Suffering Suffering

Weakens the target enemy unit to decrease its Attack. Attack of the target in decreased by 3, 6, 9 or 12, depending on Dark Magic mastery.
Confusion Confusion

Makes creatures in target enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes. Depending on Dark Magic mastery, 50%, 70%, 90% or 100% of the target stack will forget to act.
Frenzy Frenzy

Drives target stack of creatures frenzy. Frenzied stack considers all other creatures and war machines its personal enemies and attacks the nearest one with redoubled rage. Target stack is frenzied for one turn. If the caster is Expert in Dark Magic, the effect lasts 2 turns.
Blindness Blindness

Blinds the selected enemy creature so that it cannot move, attack or use any abilities. Blindness disappears if blinded creature is attacked. Spellpower determines the duration of effect. The target is blinded for 0.25*Power turns.
Puppet Master Puppet Master

Gives the hero temporary control over selected enemy unit. The spell does not work on undead, elemental and mechanical units. Unit under this spell can't counter-attack. The targeted creature remains under the caster control for 0.25*Power turns.
Curse of the Netherworld Curse of the Netherworld

Deals unholy damage to all creatures on a battlefield except undead and infernal ones.

Light Magic

Divine Strength Divine Strength

Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. Divine Strength increases the target minimum damage to min+t*(max-min), where t is 50%, 65%, 80% or 100%, depending on Light Magic mastery. Thus, at Expert Mastery, damage is always equal to maximum.
Haste Haste

Causes the selected friendly unit to act more frequently in combat. Initiative of the target is increased by 10%, 20%, 30% or 40%, depending on Light Magic expertise of the caster (None, Basic, Advanced or Expert).
Endurance Endurance

Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect. Defense of the target in increased by 3, 6, 9 or 12, depending on Light Magic mastery.
Cleansing Cleansing

Dispels positive magic effects from enemy creatures and negative effects from friendly creatures. Checks agains caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. Chance to dispel is better when mastering Light Magic. Actual chances are 40%, 60%, 80% and 100%.
Righteous Might Righteous Might

Affected creature is filled with rage and a lust for blood, it gains bonus to attack. Attack of the target in increased by 3, 6, 9 or 12, depending on Light Magic mastery.
Deflect Missile Deflect Missile

Makes the selected friendly unit receive less damage from ranged attacks. Damage received from ranged attack is reduced by 25%, 40%, 55% or 70%, depending on Light Magic mastery.
Magical Immunity Magical Immunity

Clears both positive and negative magic effects from the target stack and makes it immune to further magic spell effects. Can only be cast on friendly stack.
Teleportation Teleportation

Teleports targeted friendly creature to another location on a battlefield.
Resurrection Resurrection

Resurrects creatures in target friendly stack.
Word of Light Word of Light

Deals holy damage to all the undead and infernal creatures on a battlefield.

Summoning Magic

Fist of Wrath Fist of Wrath

Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. If you're wondering, black dragons can be targeted by Fist of Wrath.
Fire Trap Fire Trap

Puts several magical explosive mines on a battlefield. Mines are invisible to the enemy. Depending on the caster mastery, 2, 4, 6 or 8 mines are placed on the battlefield. Each mine does 50+10*Power damage when blowing up.
Wasp Swarm Wasp Swarm

Summons a swarm of insects to inflict damage on the selected enemy creature. At Basic, Advanced and Expert mastery, target initiative is reduced by 20%, 40% and 60% respectively.
Raise Dead Raise Dead

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only.
Earthquake Earthquake

Earthquake damages town walls during a siege.
Phantom Forces Phantom Forces

Copies the selected friendly unit. The copy has the same characteristics as original unit except that it disappears as soon as it receives any damage (Incorporeal ability gives the copy 50% chance to avoid any damage) The caster can clone creatures of maximum level 4, 5, 6 and 7, depending on his/her Summoning Magic mastery.
Summon Elementals Summon Elementals

Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause. The number of summoned Elementals is equal to the Spell Power of the caster. At Expert mastery, that number is doubled.
Firewall Firewall

Creates a wall of fire in the selected area on battlefield. Deals fire damage to all creatures in this area during several turns. Duration is equal to the caster Spell Power.
Conjure Phoenix Conjure Phoenix

Summons on the battle time a Phoenix fighting on the hero's side. Only one Phoenix can be on the battlefield in one moment
Arcane Armor Arcane Armor

Encloses target stack with magical energy shield that partly drains all damage dealt to the stack. The shield has 300+30*Power Hit Points, and drains 25% of the damage dealt to the target. At Expert mastery, it drains 50% of the damage.

Adventure Map Spells

Vessel of Shalassa Vessel of Shalassa

Summons a sea ship. Hero must stand on a shore and there must be an unoccupied boat nearby for the spell to be successful. That spell requires a hero level 1 to be learned (no magic skill is required).
Summon Creatures Summon Creatures

Summons creatures from nearest town. Buy your creatures in the town garrison before casting the spell. You will be able to choose which stack(s) you summon. Each summoned creature costs 1 Mana. That spell requires a hero level 10 to be learned (no magic skill is required).
Instant Travel Instant Travel

Teleports the hero and his entire army to another location on adventure map. That spell requires a hero level 15 to be learned (no magic skill is required).
Town Portal Town Portal

Transports hero to the nearest friendly town (all the movement points will be lost). That spell requires a hero level 20 to be learned (no magic skill is required).
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