I asked that DeathLord, my last map, be removed from the website. It was broken beyond my ability to repair and thus did not live up to my personal standards. I am beta-testing another one to put up on the site soon. more...
The Angelic Alliance can be found in the Tomb of King Sarkonis. To reach the tomb you must travel the Cursed Path, at the end of the Cursed Path is a river which will lead you to the tomb. Before you can travel the Cursed Path you must first defeat the Pirate King, because this will allow you to acc more...
Author: Jackie (Ho Chi Minh , Vietnam), 25-03-2017 15:10
Pixie (Upgrade: Sprite)
The Pixies are the guardian spirits of the Kersyls, the giants trees that host the Sylvan cities. They live in their branches in a close symbiotic relationship. These creatures are not dedicated to war, but they will fiercely defend their home despite their relative weakness. With them on battlefield, the enemy will have to deal with swarms of winged creatures.
Blade Dancer (Upgrade: War Dancer)
The Blade Dancers are the core of the Sylvan infantry. These elves have been trained since their early childhood in the secret martial art of their faction, which is essentially based on evasion and quick action rather than brute force. They wear no armor, and are therefore exposed to enemy strikes.
Thanks to their superior initiative and speed, the blade dancers are an essential part of any offensive strategy.
Hunter (Upgrade: Master Hunter)
In peace time, the Hunters supply the Sylvan communities, and they are respected as such. Wandering Irollan, they live in harmony with Nature and its unwritten laws. They will never kill a living being if without purpose. However in war time the hunters become deadly, fast, shooters.
Druid (Upgrade: Druid Elder)
The druids are the priests of Sylanna, the primordial dragon of Earth, embodiment of Nature. As such they have access to the secrets kept within their caste. They may also be considered as the ?§wizards?? of the Sylvan faction. Sylanna?¦s blessing allow them to master elemental spells and direct the wrath of nature upon their opponents, or fortify their own troops. However their basic magical attack is devastating as well.
Unicorn(Upgrade: Silver Unicorn)
The Unicorns are spirits of nature, and as such they are sacred to the Sylvans who respect them as reincarnations of the Ancients. They are considered as a totem animal for the whole faction, and it is said that when the last Unicorn will die so will the Sylvan faction and all its people. Actually the Unicorns have indeed the ability to shield nearby troops on the battlefield from hostile spells.
Treant (Upgrade: Ancient Treant)
The Treants are the heavy infantry amongst the Sylvan troops. These huge, slow animated trees are the toughest creatures in Irollan. It is said that Treants breed from the proximity of elfs: they would access a superior state of consciousness thanks to the close relationship the elfs have developed with Nature. They are consequently faithful servants of the Sylvan cause.
Green Dragon (Upgrade: Emerald Dragon)
The Green Dragons are the incarnations of Sylanna, the Primodral Dragon of Earth. These huge creatures are powerfully linked to earth and are therefore protected against any fire-based attack. On top of that they are surrounded by a powerful vital aura that will deal damages to any attacking enemy unit.