Author: Karolína (Česko), 29-03-2024 12:11

Good adventure - Sir Christian Map 1 Haven - Heroes 5 map

I enjoy this map a lot, but I am stuck right now - I defeated Arantir and all green players, but they just keep spawning from the last town (the Ninurta-Usur). Nothing happened after I defeated Arantir, the blockage is still there, I don't know what to do. I can fly there with angelwings for in more...


Author: Solmyr , 29-03-2024 11:43

Note for SOD plugin users - Ira the Mage - Heroes 3 map

Make sure to have the "Original Obstacles" setting enabled (so it's a checkmark), otherwise some fights become impossible! For example, the first red dragon fight against the harpy. more...


Author: TurboHermit , 29-03-2024 10:44

Response - Prequildo's Hubris - Heroes 5 map

Thanks for playing, glad you enjoyed it! more...


Author: TurboHermit , 29-03-2024 10:44

Response - Prequildo's Hubris - Heroes 5 map

Hey there, thanks for playing! The border guards are a completely optional route, I don't think using instant travel will cause much of a problem. If you bypass it like that.

That being said, there's probably other instant travel issues on the map (like bypassing the tunnel guards), so
more...


Author: Svatopluk Nevrkla , 29-03-2024 09:26

Waterwalk - Good vs Evil - Heroes 3 map

Or sail through the blue gate, navigate through whirlwinds and there is a magical shrine with waterwalk spell. more...


Author: Svatopluk Nevrkla , 29-03-2024 09:02

Word from an author - Good vs Evil - Heroes 3 map

This maps plays very differently from other heroes maps as it works more like a giant puzzle, where you gain major advantage by finding tents, creating composite artifacts, completing quests and mist of the time you win by finding the grail in the end.
The movement is restricted a lot (with the exc
more...


Author: Svatopluk Nevrkla , 29-03-2024 08:39

Waterwalk - Good vs Evil - Heroes 3 map

Alternatively you can obtain boots of levitation from the questgiver in the top left corner of the picture. He will trade them for one titan. more...


Author: Svatopluk Nevrkla , 29-03-2024 08:34

Wlkousz - Good vs Evil - Heroes 3 map

To get to the angel wings you need to unlock the castle, where you can build a ship to cross water that is hidden underneath the mist. more...


Author: Ok sang , 29-03-2024 05:40

Ok - Gelu and Hota - Heroes 3 map

Ok more...


Author: Devin (Vancouver, BC, Canada), 29-03-2024 00:43

Great map but hard - Turns - Heroes 3 map

This is a good map. Took me several attempts before I have finally won the game. more...


Author: Devin (Vancouver, BC, Canada), 29-03-2024 00:42

waterwalk - Good vs Evil - Heroes 3 map

Use waterwalk to get to the light blue tent and you can learn the spell from a castle. more...


Author: Devin (Vancouver, BC, Canada), 29-03-2024 00:40

So-so - Good vs Evil - Heroes 3 map

Tried this map. Wow this map is so time consuming because there are so many colored gates that you cannot pass until you find a tent. I have already won the game but didn't bother finishing off this map as it got really boring trying to get to all of the tents. Some corridors are impassable to more...


Author: michel (france), 28-03-2024 23:16

instant trip - Prequildo's Hubris - Heroes 5 map

Hello, I am playing with your map but there is a small problem.. Some areas are protected by guards with keys (red, blue, and..) The player must find the masters of the keys to be able to cross the passages.. but you left the magic instant travel (magic spell dimension door) Is this voluntary? Thank more...


Author: michel (france), 28-03-2024 21:52

reply2 - Sir Christian Map 1 Haven - Heroes 5 map

No clues will be given to you..but remember the passages ( way )of this map, because they will be useful to you for the map that follows (Sir Arantir map) good game! more...


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Heroes 6 Reputation System

As a game series becomes older and older, and as new mechanics and genres of the game appear and get the standard, it can face some difficulties for a seasoned franchise to remain the same without the risk of moving away the fans of the game. The people who are responsible for the development of the game need to achieve a balance between staying solid to what drew players to a game firstly, and what new fans hope to get from a modern version of the game. It is a puzzle that Hungarian developer Black Hole Entertainment is at the present time wrestling with the development of Might and Magic: Heroes 6.

The last version of Heroes game was prepared in 2006, and stuck densely to its turn-based strategy-mixed-with-RPG basis (which started in 1995). The series has always been powerful on story, a regress to the first Might and Magic games which were seriously RPGs. Now, though, Heroes 6 is thinking easily what we can get from modern RPGs, by attaching a morality structure - a system that can modify the definitive result of the game, and is coditioned on choices you make during the playing process.

Heroes 6 Ability Tree MightTears and Blood dots are tracked singly.

The name of the system is Tears and Blood, and works on the basis that players usually tumble into one of two classes during the playing process of strategy game: defensive; guarantying their units are always safely and playing carefully, or aggressive; lessening the loss of life by demolishing enemies as rapidly as possible, and being totally inexorable on the space of battle.

According to your style of playing, you will catch Tears points or Blood points that are attached to a meter with Tears and Blood at contrary ends. As you develop your playing skills through the game, you will be able to move from a neutral force, for example a Cleric, to something on either border of the spectrum - a Confessor for players who choose the path of Tears, or an Inquisitor along the path of Blood.

Heroes 6 Ability Tree MagicYou get points for your right actions on the overworld. For example you can pursue or not a fleeing enemy (Blood if you do, Tears if you don't ) and complete certain quests in a different way. It is amusing that the points can be also awarded for how you conduct within each tactical fight.

In case you are a great user of defensive and curative abilities, you are probably to be awarded Tears points, while users of Drain Life spells and other principally aggressive abilities will find themselves raising the level of Blood. This is important because the class transformation you make (for instance as Cleric to Confessor/Inquisitor) gives you some abilities and skills that will conduce to improve your play style further down one way or the other. The Confessor acquires the Martyr ability, for instance, which enlarges the protection of other parts if one perishes.

Heroes 6 Ability Tree HeroCharitable undead are a probability.

Heroes 6 Chamber of JudgementThe system of Tears and Blood has involvements that extend beyond the battlefield, nevertheless. Like other games of Heroes, Heroes 6 includes several various factions, which game fans intermit between the playing process as throughout the campaign. When you finish the campaign, the result depends on how you plays, you will play having two possible epilogue tasks (depending on whether you took the path of Tears or Blood), another trope Black Hole has raised from modern RPGs.

It is understandable that the Blood and Tears system is characterized by activeness for all five of faction campaigns of the game. Would you like to become a charitable Necromancer? That can not only be fulfilled, but it will be rejected in the look and character peculiarities. It is a system which, while not certainly innovative or new, still fits in unexpectedly well with the philosophy and aesthetic of Heroes. As somebody who conduces to play these games at a comparatively slow pace, I hope myself enjoying the possibility to heedfully count every addition the game gives me, knowing that my determination will at least have some small influence down the line.

What do you think about it? Do you feel like a morality system of course will fit into Heroes? Or do you enjoy your style of playing and sameness to be separated? Give us the information below!


Raven at 2016-11-21 23:30 wrote:
Locustus at 2011-04-28 16:36 wrote:
artur cullhaj at 2011-03-30 22:53 wrote:
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