Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes5 - Your opinions about Scale of the Fates - campaign rating = 8.47 (10 - The best)

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Author: Jardelbv (Brasov, Romania), 20-11-2022 18:46
bug at second map
nice first map, but the second map won't start. it get stuck in the begining of the map. anyone help?


Author: james (glasgow scotland), 03-12-2010 00:56
stuck at start of lvl2
My 2nd mission doesnt start
after aren gets into the sanctuary, i cant do anything...that sand clock cursor shows forever.


Author: Koni (Germany), 07-11-2010 12:38
Same problem
Neron: I had the same problem on my PC.
I could solve it only by contacting a friend and send him my savegame end of mission 1. On his computer the "freeze" problem at the sacntuary didn't appear. He saved after this event and resent it, only this way I could continue my game, and play the wonderful campaign till the end.


Author: neron (argentina), 17-10-2010 18:50
frug
My 2nd mission doesnt start
after aren gets into the sanctuary, i cant do anything...that sand clock cursor shows forever.


Author: Heruvim, 16-05-2010 09:46
Late reply
To Daniel
Sorry, I can't get what you are trying to say :) Can't you win a fight or find a way to end the mission? It isn't clear...

To murko
The wizard isn't in the castle. :) "Mage's eye" showed the place - you may find him near the mentor and >1000 archmages.

P.S.: As for my late reply... I apologize. :)


Author: mirko (serbia), 29-12-2009 17:23
Mission one - the imprudent elf
I can't enter the castle where the wizard messiah is supposed to be. It's guarded with two garrisons, which I can't attack, I just don't have the option to. So I just wonder around, losing all my army in fights with various wizards. Lost angel wings as soon as I entered wizard area. I'm stuck, plz help. Yeah, and I can't find no monolith to take me in either.


Author: Daniel (Germany), 19-10-2009 01:42
Is it possible?
I am just on the last map but everything I do I am not able to win. Just on easy it is nearly impossible. What is wrong with me?


Author: Praetor (Minsk, Belarus), 08-05-2009 17:56
to Mebendazol
Есть желание поправить текст - не вопрос, дерзай!!! Знать редактор совсем не обязательно. Файл ".h5m" - это обычный ".rar" легко открывается Тотал Коммандером. А остальное просто - на каждую миссию отдельная папка в которой лежат файлы ".txt". Если тебя увлечет процесс перевода, то - коллектив разработчиков, не прочь, чтобы Эльранн и Арден заговорили на украинской мове, так как они уже говорят на русской, беларусской. Кампании с твоим переводом появятся и на других геройских ресурсах. Принимая во внимание, что планируется продолжение то наличие в обойме еще одного человека владеющего "нерусским" языком будет только "+".


Author: Mebendazol (Ukraine, Kiev), 08-05-2009 15:44
I'm sure I posted my e-mail, but I repeat it
mebendazol@ukr.net


Author: Mebendazol (Ukraine, Kiev), 08-05-2009 15:37
I can correct English translation.
I found it better than Ubisoft campaigns. Especially pleasant was landscape - that lake in mission 1. Still mission 5 was disbalanced for me - actually fight with Aelran if siding Dark Elves - Messiah got not enough script-given troops to win. Tried at list 20 times, veteran difficulty, Aelran skills: Absolute Luck with prerequisites + Enlightment + Attack; Ardan - Omniscience + Logistics + Luck; primary stats of both were as high as possible (all on-map schools visited, preferring attack and spellpower before defence and knowledge). English translation is week - I will be proud to help, but I'm on bad terms with that H5 Editor - not sure that I'll find myself all windows there to correct text. If you could give me some checklist where to look or just texts in text-redactor, I'll correct the translation. Contact me if interested on e-mail, but I'm off-line for week-ends, so I'll read it on Tuesday, 12.05/09. I speak russian, this all is demonstration that I'm good with English


Author: Andrean (Berlin), 14-04-2009 02:55
Thank you
very nice campaign, better than the original ones! Sometimes with a little ... strange ... english...
During my game most of the enemies and scripts worked (on heroic there were 2 or three fights that I avoided with my army on the last map (one fight against lots of titans, one against ... 400 ??? banshees??? that big fat undead level-6 unit... missed my summon phoenix spell ... fought even the 16000 cyclops ...


Author: Praetor (Minsk, Belarus), 13-04-2009 11:15
To wimfrits
Do not worry. Yours baglist founders of campaign read at the forum


Author: wimfrits (Utrecht, Netherlands), 11-04-2009 14:02
To Heruvim
> We'll try to avoid such translations in the future.

If there had been no translation at all I'd have missed out on a lot of fun, so I'm glad this translation was done ;)

Btw, I've sent you an email with the rest of my notes and buglist yesterday


Author: Heruvim (China), 08-04-2009 05:27
To wimfrits
>I do think the story needs a lot of >work to become more coherent and the >english translation is more error >than text, so the concept never >really grew on me.

The story is really good in rus version. You are right, translation could be better. As a matter of fact it was made by the only one person (Eilassie), so you can imagine how difficult his work was. :) We'll try to avoid such translations in the future.

>Scripts however, are very poorly >implemented. It seems only the 20% >functional part of scripts is written >and the other 80% consisting of >safety measures and dealing with >exceptions is neglected.

Scripts are hard. :) Script's creating is much harder. And yes, we'll try to be more careful in scripting.


Author: wimfrits (Utrecht, Netherlands), 06-04-2009 16:02
Great job
Thank you for your work! Some notes:
A potentially interesting concept involving a wizard messiah. I do think the story needs a lot of work to become more coherent and the english translation is more error than text, so the concept never really grew on me. Great individual map design with enough going on to hold the player's interest. I could argue that maps 3, 4 and 5 are too similar of concept, but this happens to be one of my favorite kind of maps so I'm not complaining :)
Very nice graphics without stressing the system too much. Nice effects through scripting adding to the map's atmosphere. Scripts however, are very poorly implemented. It seems only the 20% functional part of scripts is written and the other 80% consisting of safety measures and dealing with exceptions is neglected. As a result, a player that strays from what the mapmakers think should be the 'normal' path just a little bit will be confronted with texts and events not making sense. Overall a very nice difficulty level. Usually the fun of playing on heroic only lasts the first weeks of the first map, but this campaign kept on providing interesting battles. With a slight note that the last map can be made more difficult.
In short: What the campaign needs: better translation, more coherent story, more solid scripting. What the campaign provides: excellent balance and a great playing experience!
Overall score: 8. I have some more detailed comments and a bug list, but got no reply from your listed email address.


Author: Heruvim (China), 27-01-2009 05:22
SoF
To Praetor
>Ideas were, but to realize them >already - not to whom.
Why so? Everything is possible... :)

To All
Thanks for your opinions. We worked a lot and we succeeded. It was really interesting. :)


Author: Praetor (Minsk, Belarus), 26-01-2009 13:23
Thanks
Thanks from all who worked above campaign.
I shall grieve.
The second part of campaign, most likely, will not be. Ideas were, but to realize them already - not to whom.


Author: Thomas (Denmark), 25-01-2009 06:06
Succes!
Well finally finished campaign. Great piece of work (allthough I have to admint I had to put the setting to "easy" to get it done, but still it was challenging).
Many times I though - This is just impossible - turns out... it isn't! :)

Thank you for making this campaign, REALLY hope you make more.


Author: Praetor (Minsk? Belarus), 23-01-2009 10:30
From Authors Scale of the Fates
Hi, that elf shoud be defeated. If you can't kill him, try to take his castle - he'll have to attack and die or die waiting for help. ))
It is possible if your hero is strong enouph. By the way you may decrease the difficulty level.


Author: Thomas (Denmark), 21-01-2009 05:54
Again I wonder
Hey.

Quest 4 where u get chased down by an Aelron with his 3 phoenix. I have played the map several times, is there eny way to avoid him chasing you down, cause there is no way I can win the fight, no matter what I try


| 1-20 | 21-23 |

Download campaign -> Scale of the Fates

"Seventh Dragon had not died. He was born again to save Ashan from the new threat. The Silver Cities are about to rear their own Messiah, that will make wizards be above the entire world and shall save it from destruction. It has once been so and it recurs again."

Synopsis.
Prophesy says of the great wizard’s coming, wizard that is a direct descendant of Sar-Elam, wizard that is granted with extraordinary abilities. He is able to change the course of events in whole Ashan. The Silver Cities will thrive soon… but Irollan, which is almost on the brink of war with wizards, shall not allow a strengthening of its new enemy. Lords of Irollan sent troops to find the legendary Messiah, but it was not successful. Than, sylvan elves decides to appeal for those that they like no more than wizards – the dark elves

Campaign: 5 missions.
Level: Middle.
Recommended level: map has been tested at every level, but we recommend Veteran or Hero to get greatest pleasure :)
Playing time: about 10 hours.
Version: 1.2 – fixed some defects and texts
Setup: Create folder Maps in game’s main folder (if it was not created yet) and copy the campaign file there. Then, in game menu Single Player/Mods load campaign and begin the first mission.

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