Author: NoXal , 14-04-2025 21:48

Hugo and Boos pass through red gate?? - Portishead - Heroes 3 map

How come Hugo and Boos can pass through the red gate on the water towards Tan territory?

Are they able to find different Red tent or it's a bug?
more...


Author: Parpinovic (Casseneuil, France), 14-04-2025 19:26

most boring map ever - L & W In The Spider Web - Heroes 3 map

i know any negative comment is always derogatory for the builder, considering the time spent on it ; moreover, this map is one of the most carefully elaborated i've seen. strong choices have been made, and one can say there's almost a scenario. but the hidden water walks are just an awful more...


Author: wasilix , 14-04-2025 18:55

- - Might and Magic - Heroes 3 map

I'd love to see the playthrough. No rush though ^_^ If you didn't change your mind, I'm happy to wait until you have the time and desire for that :) more...


Author: Karl K (Timonium, MD), 13-04-2025 22:59

You have to combine the three pieces - Hell Bursts - Heroes 3 map

Cloak of the Dragon King is a combination artifact so you have to equip all three pieces you find inside Hell. The last one you equip will offer you to create the artifact. more...


Author: Karl K (Timonium, MD), 13-04-2025 22:57

Great quests, challenge, and patterns - Hell Bursts - Heroes 3 map

Some of the best quests I’ve seen, fun patterned map structure and great cat and mouse with the Hell forces

Early game:
- I like how every lighthouse has a refugee camp next to it so you can get some crew to explore with. In general this mapmaker is great at designing with patterns that are bot
more...


Author: Terjék Péter (Hungary), 13-04-2025 19:35

player - The Eye of Osiris - Heroes 4 map

Hey i have the same problem. i cant pass that gate... i have 25 million GP yet i cant pass the gate. more...


Author: super mapka , 13-04-2025 17:10

supr mapka - Lord of The Rings 3.0 - Heroes 3 map

super mapka more...


Author: 32167 , 13-04-2025 16:06

:) - Epic Map - Heroes 3 map

The map is definitely not on the easy side. The author writes that the map has an epic difficulty level, mini bosses and final bosses.
The main goal of the early game is speed. It is advisable to get to Conflux and Factory in the central part of the map within three months. The easiest way to do th
more...


Author: MortymorRobotron (CZ), 13-04-2025 12:43

Very original - Unnarrated Story - Heroes 3 map

Great idea without a doubt! more...


Author: Art , 13-04-2025 09:43

Unreal to pass - Epic Map - Heroes 3 map

Guys, it feels terrible, when the computer players start with +over 10 to all basic skills. Hiding in the chuch is miserable. Very unkind map for people, that only want to have fun.

If this map is for professionals, please note it in the description of the map!

Pink boss after 5 months with 9
more...


Author: Cristian Mures (United Kingdom), 13-04-2025 04:41

30/2/1 ,still too much army - Gateway to Heaven 2 eng - Heroes 3 map

Finished this version in 29 months and one week ; I almost forgot some hidden creatures ,but I was sure about the main line - minimum army for certain battles (ex. 10k vampires for white tent fight vs 3 x 5k AD in no magic garnison) ...But that Hota art...I still got 2,5 millions angry birds for more...


Author: deerdren (Czechia), 12-04-2025 21:41

ahhh (thanks) - Unnarrated Story - Heroes 3 map

Guys Im sorry for all the mistakes. This was a really difficult map to test properly and seems like I still missed a bunch of things, so thanks for all the comments pointing it out more...


Author: I.C.U (Estonia), 12-04-2025 21:34

Issue - Unnarrated Story - Heroes 3 map

Not able to pass here as well more...


Author: deerdren (Czechia), 12-04-2025 19:14

sorry - Unnarrated Story - Heroes 3 map

Ye sorry about that, I'll fix it. Had a ton of these during testing and seems like I still missed some. more...


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Heroes3 - Your opinions about The Imp - map rating = 1 Likes

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   Download map -> The Imp

Heroes 3: Armageddon's Blade

The Annoying Imp has somehow un-woven the protective forcefield around Stillwater and has spirited away the Orb of Silt. Bring the Orb and the Imp back to Stillwater to win.
***
Надоедливый Чертенок каким-то образом миновал защитное силовое поле вокруг Стоячих Вод и увез Сферу Ила. Доставьте Сферу и Надоедливого Чертенка обратно в Стоячие Воды для победы.

Added: 26-12-2017


Heroes 3 maps: Hourglass 2v2 | Hourglass 3 | Land Skirmish (edit) | Nation War Tournament Edition


Author: llVIU, 08-03-2020 16:17
8/10 - The Imp
it was fun. Kinda random with the artifacts and secondary skills but with such a small map, it's ok to restart. Just personal preference... I wish it wasn't random.


Author: Gracie Mae (Manchester England), 08-02-2017 20:37
The Imp - The Imp
Hi there, thanks for this map, I enjoyed it but cannot get it to end. I took the imp back to the castle but the game doesn't end, I can just keep walking around :P Have I missed something?

Also I cannot find any of your other maps, please can you tell me where
I can download them?
Thank you

  professorinc (Ukraine) writes:
08-02-2017 20:41

Map - The Imp

You must to bring the Orb to end the map.
Another maps of this author you can find on celestialheavens


  Gracie Mae (Manchester England) writes:
08-02-2017 20:45

The Imp - The Imp

Thanks very much for replying. I will go and download from Celestial now!

In The Imp, I did take the orb to the castle, I can enter the castle but it doesn't end the game. It's not too big a problem, but was just wondering if there was more I should do.



Author: Egis (Lithuania), 31-10-2016 11:55
Thanks - The Imp
I have 3 archimages. It is hard to find pandora boxes. The map interesting and easy :-)
Thanks - The Imp


Author: eKiM (Steyr), 23-08-2016 01:34
THX - The Imp
A really good map!


Author: Valery, 10-06-2016 20:06 Like
Imp - The Imp
Thank you, -to whoever posted this map. The design is a feast, the story a gem. Creative mapmaking, we don't see often maps of this level.

  professorinc (Ukraine) writes:
11-06-2016 09:23

) - The Imp

My pleasure. Try this one
Same autor.


  Valery writes:
11-06-2016 11:00

+ - The Imp

I have the Ringing, as well as To kill for Power. But I didn't know "the imp". Thanks again.



The Imp walkthrough

HINTS/TIPS *SPOILERS*

1. Defeating the manticores: Use your eyes... is there a place on the map where not so many stacks can attack at once? (I've a specific place in mind (not a corner). If you go to this place, it will be a 'two-front' battle instead of three.) Cure is your best friend in this battle. Hypnotise is good too, if you can find it... isn't necessary though.

2. Defeating Velune: No specifics here (not really ;-P). DON'T FORGET TO REMOVE THE ORB OF INHIBITION!!! He gets to perform 1-2 resurrections. Take out the scorpicores and minotaurs first. (don't worry about the medusae, they'll run out of shots very fast.) The Archmage serves as a distraction and a spell cost reducing thingie.

3. Use your eyes and cursor to get at the Pandora's Boxes. EVERY ONE of them is accessible.

4. Water Magic is very useful...

5. If you can't find the 'hidden' spells, looking in the thumbnail map can show you where the paths are.

6. Last battle: Resurrection is nice here. of course, finding it is a problem though... Hypnotised devils do nice damage.




Epilogue [don't read until you've finished the map!]:

The trial for the Annoying Imp started the next morning. 'You are charged,' said Elder Haram in a voice that brooked no flippancy, 'with endangering the lives of every single person in this town for no purpose other than to feed your spiteful malice. You are charged with sacrilege, for the removal of a sacred object of this town, the Orb of Silt, and trying to alter its magic to serve your own selfish ends.' He looked at the Annoying Imp sternly. 'Countless times, you have caused small nuisances with your gift for teleportation, however, it has never come to pass that you'd plan the downfall of everyone here. Imp,' said Elder Haram, 'Why did you do this?'

The Annoying Imp looked up from where he was chained by anti-magic shackles to prevent his teleportation. In a voice too calm to not have concealed a turmoil of emotions, he asked a single question: 'What do you know of dragons?'

Elder Haram narrowed his eyes. 'That is irrelevent. You will answer my question, Imp, not I yours.' The Annoying Imp merely looked at him. Seeing how the process of justice might be expedited by answering the Imp's single question, Elder Haram 'tsk'ed softly. 'Very well; I don't care about dragons. I know they are the Dungeon overlord's servants, and without directions are quite incapable of doing anything independently. They don't like the outside world, therefore, they are kept to defend the underground Dungeon towns. Yes?'

The last question was directed at Ceiswyn, who had jerked her head upwards at the mention of dragons. 'I saw dragons,' she said slowly, 'Black dragons. They were in the outer caverns when I went down.' An eruption of voices followed this pronouncement.

'So it has come to pass that the overlords are finally ready to engage our small town fully in battle!'

'We have to defend ourselves! Dragons are powerful magical creatures, it might be that they will be able break down the barrier, supported by the Orb as it is.'

A high-pitched laugh cut through all the voices. Everybody looked at the Annoying Imp, who was the source of it. 'You don't understand!' he laughed eerily, 'The dragons haven't come under the Dungeon overlords' command; they have broken free of the Dungeon overlords' enslavery!'

There was a collective gasp, follwed by a terrible silence. The Annoying Imp continued: 'Why do you think I stole the Orb now? When I could just as easily have stolen it months - years! - ago? It protected me too, you know, I could always count on Stillwater as a haven if I got into trouble. I didn't want to. I was captured and forced to against my will by the Dungeon overlords. They have been driven out of their deep caves by the dragons and thought to take over your town before spreading like the disease they are over the rest of the world.'

The Annoying Imp laughed harder than ever. He laughed so hard he gasped for breath. Elder Haram's eyes widened. 'A shield around him now!' he shouted. All the magi present looked startled for a second, before grasping at their magic to shield the Imp. No shield appeared. The imp was choking, bent double over his chains. 'The chains! The anti-magic prevents us from shielding him, take them off him and throw them outside now!' Blood poured out of the imp's mouth as he continued his demented laughter. Two magi darted forward to release him from the chains. Through the fit of hysterical laughter and choking, the Annoying Imp looked up at Ceiswyn one last time and smiled with terrifying lucidity. Then his eyes rolled to the back of his head as he died of asphyxiation.

Elder Haram tried to regain his composure the best he could. 'It was a trigger, naturally, something that has always been done by the Dungeon overlords to ensure completely loyalty of their servants. The imp must have known. He must have known that by speaking against them, he risked death.' Elder Haram shook his head sadly. 'He must have known and he did it anyway. I have never understood, and will probably never understand, why he continued in his wretched state for all these years, merely using his gifts to annoy people, but he must have been deperately lonely to have had a death wish. To act upon it in the most brutal way possible... Ceiswyn, see that he cleaned up and given a proper burial. And give him a name, change the Annoying Imp's name to something more fitting...'

Suddenly, Elder Haram burst into laughter. It appeared he tried to control it, but he couldn't. 'Change it to the Revolting Imp,' he said, getting his laughter under control, 'for in his small way, he did revolt against the Dungeon overlords.'

That afternoon, the Revolting Imp was laid to rest under the home of a dendroid family who had a penchant for fertiliser originally flesh.

In the council room - against the Dungeon overlords - the magi planned their defenses.

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