Author: Mace , 07-06-2025 07:08

Thank you - Vagabonds - Heroes 3 map

Ok thank you!!! I can rest on it now lol. Much appreciated. more...


Author: Valeri , 07-06-2025 01:50

Leprechaun - Vagabonds - Heroes 3 map

The quest is not mandatory in order to complete the map. Quite the opposite it is meant to be nearly impossible to figure out. It gives you an advantage if you complete it but it is by no means necessary. If you see it you see it, otherwise don't worry about it! more...


Author: Roboto (United States), 06-06-2025 23:56

Great map, some of the shipyards build boats that are unreachable - May the Meteor Have Mercy - Heroes 3 map

Shipyard at 22, 137 in the bottom left corner

Also 88, 60 underground

Not game breaking but pretty annoying, especially the underground one.
more...


Author: Garri , 06-06-2025 23:14

Brilliant map - DUNE - Heroes 3 map

I got big pleasure. Thanks a lot. more...


Author: Johnny (Suomi), 06-06-2025 19:56

Teal - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

I noticed that teal is the easiest color so should be left for the computer. I played red more...


Author: Johnny (Suomi), 06-06-2025 19:52

Great - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

Hi great map, just like famine. Should be more appriciated in here, because one of the best. There is a lot of shitty maps that got attention. Only downside was that it was little bit too easy and the purple should be let loose sooner. Because I won the map way before. more...


Author: Thomas Aquinas (Russia), 06-06-2025 19:09

Added Russian, Chinese and Polish versions - Angels are Back - Heroes 4 map

Hello friends!

As promised, I translated the map into Russian and tried to translate the map into Chinese. Dear Evgeniy (the owner of the site) updated the map file today. Now the package contains four versions of the map:

AnBack_(ENG).h4c - English version (any Heroes4)
AnBack_(RUS).h4c - Ru
more...


Author: Unknown , 06-06-2025 12:58

Good - Fawn's Labyrinth - Heroes 3 map

It's an good map but I would love if you could give the option to play as an Neutral town more...


Author: Mace , 06-06-2025 08:54

Please help - Vagabonds - Heroes 3 map

Hello I can not figure out what to do with the leprechaun. I have it but I don’t know what to do with it. more...


Author: Deertheking (Czechia), 05-06-2025 20:54

Replay it is - Logic of Greed - Heroes 3 map

Cool, I get to replay the map as it should be played then more...


Author: deerdren (Czechia), 05-06-2025 20:46

ye .. - Logic of Greed - Heroes 3 map

Not really, but I know what to fix atleast :D more...


Author: Deertheking (Czechia), 05-06-2025 20:37

Lumber cart - Logic of Greed - Heroes 3 map

I got it from the shipwreck with 50 wights. Based on your answer I guess that that is not supposed to happen :D more...


Author: deerdren (Czechia), 05-06-2025 20:31

Lumber cart? - Logic of Greed - Heroes 3 map

Where on earth did you get a lumber cart? xD more...


Author: nightshadow , 05-06-2025 17:53

Enchanters? - The Lone Knight - Heroes 3 map

I played the map several times, but did not get any hero with enchanters skill. Which hero can upgrade to enchanters and where to find the hero? more...


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Heroes3 - Your opinions about Descent to Malkuth - map rating = 3 Likes

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   Download map -> Descent to Malkuth

Heroes 3: The Shadow of Death

Mysterious is the city of Malkuth and strong is the magic that is hidden behind its walls. Find your way to the Uderworld before the Evil of all times completes the ritual and suffacates the Seed of Life. You have Nine months to crumble down the walls of Malkuth and stop the plague. Go now, Mortal!

Added: 21-11-2017


Heroes 3 maps: Golden Harbour | True Legions | Beachen | Revenge


Author: Karl K (Timonium, USA), 15-09-2024 10:49 Like
The entire map is in the sweet spot - Descent to Malkuth
This map by Fawahar had several ideas I've never seen before that added a lot of fun and replay value.

Things I loved:

1. Limiting heroes to level 10. This really keeps the game in the sweet spot where any hero has a chance to win any battle, not just your super-leveled original hero. Since you can't max out all skills, the map author put expert skills in some quests and secrets which is a great reward. Your heroes become very different from each other rather than all having the same maxed out skills.

2. Custom heroes. The author completely replaced the list of heroes. The new heroes start with extra skill levels, stats, and spell points. This works great with the limited levels since you start in the sweet spot for a fun hero and stay there. It's more like level 4-14 than 1-10.

3. Secret squares. A lot of unmarked squares on the map have random encounters or random treasure. This adds to the replay value because you start to guess where there might be one, and you might find different stuff each playthrough.

4. You have real freedom of movement – I took completely different paths on my second playthrough. Having just one city of each type contributes a lot to that since you can have equally good armies from any tribe, and don’t have to do too much ferrying units.

5. I enjoyed the mini-story where you rescue a hero from prison, then a quest near that hero's hometown gives that hero creatures who rally to her side to take back their home. That's a lot cooler than just a random prison.

Things I would change next time:

1. Tell the player that heroes are limited to level 10 so they can make good skill choices on first playthrough.

2. Toward the end you’re almost out of heroes and keep cycling through the last 2-3. A few more heroes would also add some variety to the second playthrough.

3. Add some hints on the quests to help find secret squares. About 1/3 of the quests I never found the item. The quests and items are also so far apart I never turned in half of them.

4. It’s interesting that you get almost all your resources by fighting for them instead of mines. It probably makes the computer more efficient at reconquering because it doesn’t have to retag all the mines. I always had a lot more resources than I needed, but it could have been fun to make them scarcer, so the player would be like “I want a Mage’s Guild, I need to go fight for sulfur.”

5. Make the underworld more difficult – I never ended up doing any of the “get 45 monsters” quests because I didn’t need help to beat the map. (I won on turn 69 – Month 3 Week 2 Day 6.)

6. I would disable Dimension Door and Town Portal – just takes the challenge out of the underworld. I quit my second playthrough when I got Dimension Door.

I will look for more maps by Fawahar to play in the future. Very fun design.

  fawahar (bulgaria) writes:
17-09-2024 13:24

hi! - Descent to Malkuth

Thank you for your kind words and useful feedback! this was actually my first map and is old as a bat (was made 2013-2015 or something like that). at some point it was incorporated in the campaign "The Coming Home", I can recommend. It's a some longer journey with similar ideas and design, cheers!


  Karl K (Timonium, USA) writes:
18-09-2024 07:27

- - Descent to Malkuth

I downloaded your campaign, thanks for the tip!

This map was included in heroes3wog's handpicked "List of 101 Heroes 3 maps" in 2022 -- that's where I found it. So I may be one of few who reviewed it here but I know I'm not the only one who loved it. Glad you're still online to hear the belated praise you deserve.



Author: Lukasz (Poland), 10-06-2023 21:47
Ok, but not the best - Descent to Malkuth
Overall map is ok and playable, but some things are too random and annoying. Some resources are guarded with random army, some annoying ambushes and sometimes quite strong guardians protect something worthless and it dissapoints and disturbs ballance. With decent army it gets better, but still deserves v2 to be perfect.

  fawahar (Bulgaria) writes:
12-06-2023 13:04

re - Descent to Malkuth

hi, Lukasz! I appreciate your honest opinion and I must agree 100% with what you say. Thou, I would like to add and share some of the reasons the map is such as it is.

As map creator I have a very unique style of making maps. I focus mostly on the "players's emotional journey" and its up's, downs, pitfall, glory and even shame. I like to destroy people's expectations and leave just enough "good" to shine amongst the havoc and chaos of my maps. I realize that this is very one sided way of making things, being contrary to "order style" maps. In that regard I allow anyone from the Heroes 3 community to take and rework any of my Homm3 maps and make them "different", opposite of what I create. That way players will have a choice to experience these maps in better variance, and find the style it suits them more, while establishing a brand new way of Homm3 map making - map reworking, as I seriously think that map reworks by different authors can be a big thing for the future of Homm3. I literally have very little time, considering my energy consuming hobbies to do these things myself, so I only can call for it on the forums/sites around.

On more personal side, playing a hard-designed map like one of mine is a test to the player's integrity and flexibility. I think that anyone who managed to play my content have gained something related to personal growth and improvement, apart from the expected "pleasure to play homm3 map" he came first had.

Thank you for pointing at these facts so I can elaborate on the details behind them. And to you and anyone who might be interested, I thereby announce full support to any rework and re-upload of my map with or without credits given.

Good luck and see you around!



Author: labrice (France), 23-05-2023 10:44 Like
Nice map - Descent to Malkuth
Very nice map, really nicely designed and the challenge is perfectly balanced.

However the guards on the ressources are annoying, and grail is unreachable for what i experienced.

Loved to play through it though


Author: Chan (Rabat), 20-01-2019 12:44 Like
Very Nice Map - Descent to Malkuth
Did it with the Fortress after failing with RP, sweet battle at the end and many traps inside :) 10.10


Author: Fawahar (Varna), 07-12-2016 18:13
Author - Descent to Malkuth
I would challenge the already experienced players with the map. There is hidden Tome of Earth Magic and Spellbinder's hat. Try finding them without looking at the editor. Tavern rumours and random creatures may have some info to help you on that quest.

And as always, Beware the Nasty Gremlins!


Author: bigcitymama (greece), 05-12-2016 17:49
not bad - Descent to Malkuth
good map and different for different fraction .
i thing rambage has advantage + no danger from AI


Author: Daniel (Athens.Greece), 02-11-2016 23:39
Quite fun - Descent to Malkuth
I have to admit that I lost the first few times while trying to capture the city, yet once I got the map it is piece of cake. This things with the levels is a bit hindering, thus I had hard time. And is not super balanced starting places, but the detail level is top, Thanks and keep us with the maps!!


Author: Egis (Lithuania), 21-10-2016 11:25
It is good map - Descent to Malkuth
Thank you. I have captured castle on 200 % difficulty.
It is good map - Descent to Malkuth


Descent to Malkuth walkthrough

Note: In this version of the map, Before clicking "begin" at the town choosing screen, It fails to load the scenario description in the top right corner, due to some of the heroes are disabled permamently. If the game reads this as an error, it will show a message, instead of the scenario description. However this will not affect the map in any other way than cosmetic. If a player would like to fix this "bug", he can enter the editor and manually activate several of the disabled heroes. The best would be to activate them with the option to be owned only by the pink and orange players, as they are "only CPU", and this would not make the game imbalanced, or worst destroy the background story of the map. There is a chance I am sending the version of the map where this was done by me, sadly at the moment I have homm 3 only on my tablet (HD edition) and can't check it myself. Anyway it's a good map and the fans will love it, I'm sure.

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