Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
more...


Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
more...


Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
more...


Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
more...


Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
more...


Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
more...


Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
more...


Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
more...


Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
more...


Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes3 - Your opinions about The Devil Is In The Detail - map rating = 55 Likes

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Download map The Devil Is In The Detail - heroes 3 mapsDownload map The Devil Is In The Detail - heroes 3 maps

   Download map -> The Devil Is In The Detail

Heroes 3: Horn of the Abyss

HotA 1.7 Factory update

Quite a few various updates to the map, incl 3/9 oclock changes, lowered guards in player forts, small changes to water paths etc.

Factory cannot be played from the beginning, but provides an alternative strategy later.

- DD, Fly banned
- Slow, Resurrect, Berserk, Clone, Town Portal can be obtained from the map

Good luck and look forward to your feedback!

Previous versions are included!

Added: 10-06-2024


Heroes 3 maps: ВЕРНОСТЬ ЛАНСЕЛОТА | The Empire of the World II RUS | The empire of the world RUS | Underwaters


| 1-30 | 31-60 | 61-90 | 91-120 | 121-150 | ... | 271-280 |

Author: Rak Cheburak (California), 19-06-2025 19:25
Не могу найти хижину провидца со шляпой капитана - The Devil Is In The Detail
Игра за синих. Взял ожерелье морского пути і несончаемую суму золота, все побережье обошел - хижини нет хоть убей (

Хелп!

Играл в героев еще 25 лет назад)
Лучшая карта!

  Алексей (Russia, Moscow) writes:
19-06-2025 19:41

хижина провидца - The Devil Is In The Detail

хижина провидца в море у берега острова южнее вашего выхода к морю


  gavenkoa (Dnipro, Ukraine) writes:
21-06-2025 23:27

В редакторе карт есть поиск - The Devil Is In The Detail

В редакторе карт есть поиск по имени обьекта, Ctrl+F "Seer's Hut" и много раз F3. В деталях обьекта есть цена и приз.



Author: Rak Cheburak (California), 19-06-2025 07:28
Не могу найти хижину провидца со шляпой капитана - The Devil Is In The Detail
Игра за синих. Взял ожерелье морского пути і несончаемую суму золота, все побережье обошел - хижини нет хоть убей (

Хелп!

Играл в героев еще 25 лет назад)
Лучшая карта!

  Алексей (Russia, Moscow) writes:
19-06-2025 08:18

в море ищи - The Devil Is In The Detail

в море ищи


  Алексей (Russia, Moscow) writes:
19-06-2025 14:22

стартовый сейв - The Devil Is In The Detail

Я сейчас тоже играл за Башню - лучший результат у меня вышел 102 дня. Если хотите могу кинуть стартовый сэйв - мне самому будет интересно)).



Author: Алексей (Russia, Moscow), 19-06-2025 00:07
my surprise - The Devil Is In The Detail
It was impossible-an impossible option at the impossible level of the Devil in detail with the digging of the Grail. For the first time in 130 days, the second in 102 days. To my surprise, the result is 396 in both cases.


Author: Алексей (Russia, Moscow), 18-06-2025 23:42
my surprise - The Devil Is In The Detail
It was impossible-an impossible option at the impossible level of the Devil in detail with the digging of the Grail. For the first time in 130 days, the second in 102 days. To my surprise, the result is 396 in both cases.


Author: gavenkoa (Dnipro, Ukraine), 10-06-2025 21:57
Пасиб за ответ - The Devil Is In The Detail
Набор героев через рандом - звучит благородно ))

Мне кажеться что рестартить игру пока в таверне не появяться нормальные герои - ОК, а вот рестарты в конце недели для рерола или активированое "приглашение" - уже ламает задум автора карты, отбивая нужду пробивать шахты и вообще значительно ускоряя прогресс.

А продажа существ потому что использовалась дипломатия? Или всяких бесплатных 1-уровневых? Я вообще упустил этот момент, а с деньжатами напряг.

Пасиб за обьяснение как планируется игра, а то многие проходят с большим темпом, а я не понимаю почему у меня медленно получается.


Author: Fedor (Россия), 10-06-2025 20:16
Обязательно - The Devil Is In The Detail
Да, обязательно перед тем, чем выбрать окончательно карту в режиме бога осматриваю всю карту, где что лежит, какие артефакты, проверялись также все Морские Храмы на предмет тех же артефактов.
Героев набирал через рэндом, надо где-то в настройках поменять ноль на один. Не помню уже. Давно не играл.
Максимально быстро пробиваться к морю, чтобы с деревом был порядок, что важно у эльфов и собирать железо на соседних островах.
Ещё по ресурсам нужно будет организовывать "цепочки поставок" обмена ненужных войск на ресурсы.


Author: gavenkoa (Dnipro, Ukraine), 10-06-2025 16:33
Спасибо за описание - The Devil Is In The Detail
Хорошо узнать про просвечивание карты и перезагрузку.

Есть вопрос как собирались герои-шахты - через "приглашение" или рандомом ролил за 2500 голды? Герои-шахты "ломают" ограничения автора скудных на ресурсы карты.

Вроде разбросаных рандомных ресурсов хватает на отстройку, за исключением дров/камней. А голды крайне нехватает. Видел люди хвастались героями-поместьями (2.2к на 2 неделе и 3.3к на 3ей ломают авторсую задумку медленного прогресса), опирался на них?

Как приоритеты расставлял - смотрел на ивенты и квесты в mapedit или через режим "бога" пробегал карту?


Author: Ivana (Croatia), 02-06-2025 00:29
wonderful map - The Devil Is In The Detail
What a map!!! One of the best ones out there. Thank you so much, really appreciate the effort.


Author: gavenkoa (Dnipro, Ukraine), 27-05-2025 05:37
AI enters my zone too early (217) - The Devil Is In The Detail
I'm trying latest Impossible without any gimmick (like Tournament rules for extra starting 2500 Gold or Diplomacy farming) and in all attempts as Red I face Blue very early.

In last attempt it was 217. I need 2 weeks to complete Crystal Dragon quests (on week 3 of month 2) and it is not funny when AI marches such early.

I tried Disguise with 150 "fake" Angels - AI still enters the zone and attacks fake army. I could collect 100 Pixies and attempt to get 1 Archangel to appear more powerful. Will it help to scary AI?

  gavenkoa (Dnipro, Ukraine) writes:
04-06-2025 22:21

Disguise doesn't work for Impossible - The Devil Is In The Detail

> Vs. the higher level AI, however (Expert/Impossible) the spell is completely useless, as the AI is able to see the true strength of the army in question, and react accordingly

So a guy, recommended Disguise spell didn't play at a difficult level. Now I see why people are bragging completing map in 3 month, "cheating" one way or another (like re-rolling till speed artifacts drops nearby and it is 1% chance) .



Author: Darko, 12-05-2025 19:11
The best map ever created - The Devil Is In The Detail
This is hands down the best map I have played and it simply baffles the mind how much effort, time and thinking and testing has been involved in its creation. This map alone is worth more than many campaigns. Hats down for the creator: great job!


Author: Mittybaly, 30-04-2025 21:55 Like
Great Map - The Devil Is In The Detail
It's a great map and fun.


Author: Kalyan (বাংলাদেশ), 06-04-2025 08:51 Like
Hi - The Devil Is In The Detail
Bro


Author: Bounce (България), 03-04-2025 14:05
Devil is in the detail - The Devil Is In The Detail
Map is so nice, definitely something more interesting than the standard ones in hota list, but after few tries when you get to know how to play the map it becomes super easy. Just rush to admirals hat and get TP from middle when pink is not around get bunch of stats and after 4 month you can clear every AI hero easily (apologise for spoiling). Some AIs in pink (the hardest one) literally donates you pdf as they have no army on them which should be fixed I think or AB the same way. Moreover, no real protection for factions in one game as green I litrally took all reds army and towns in the beginning of 3rd month, then you get army from confi towns and dominate everything. To sum up, to paly the map for only one or two times it is super fun and seemingly hard but ones you know what to look for it is super easy and everytimes the ai donates you free game winning artefacts. To sum up, map is cool but actually not so hard for impossible difficulty on impossible and for example a cold day in hell is 10x harder that this one. That is just my opinion. Go for it but no more that two three times :)


Author: Jethro (Rampart, Europe), 19-02-2025 16:57
New Eagle Eye strat. - The Devil Is In The Detail
Hi all. With new patch there is an easy trick that you can use to win the game. Get Hero with Eagle Eye (preferably specialist). I've picked Malcolm as Rampart is awesome on this long map (early Dwarven Treasury gives infinite gold). Get Malcolm to say level 20,give him 7 upg Pegasi. Fight any Pink hero in the middle and retreat immediately. You will learn all the spells from the fight alone. Town Portal, Resurrection, Slow, Animate Death, Berserk, Clone, all of it. Once you got the spells and the money from Treasuries it is only a matter of time to win the game. I like to get Tower and Castle Players for Titans and Archangels. With Clone, Berserk, Resurrect and all other spells fights are easy. To the author - you might want to ban Eagle Eye now. Anyhow - great job on the map, it gave me a lot of fun!


Author: Jarin, 15-02-2025 18:25
where Factory town - The Devil Is In The Detail
Hello I have open all 2 last version but canat see factorz town 3/9 o clock as you mention, where are these towns?

  koget writes:
15-02-2025 21:52

Factory - The Devil Is In The Detail

Hi Jarin, please open "[HotA] The Devil Is In The Detail.h3m" from the pack after downloading on this site.


  Jarin writes:
17-02-2025 02:23

which is hardest - The Devil Is In The Detail

I found it, which version is hardest? Diferrence between teo versions from 10.6.2024 is that one have gelu and dracon so it should be easier one?


  koget writes:
17-02-2025 14:59

hardest - The Devil Is In The Detail

Hardest would be the latest in the pack just called “The Devil Is In The Detail”, incl. factory updates.



Author: Rezzq (Vaksdal), 05-01-2025 06:55
Clone - The Devil Is In The Detail
Where do i get clone spell?

  koget writes:
05-01-2025 16:17

Clone - The Devil Is In The Detail

3 o'clock seer hut :))



Author: Krumov (Sofia, Bulgaria), 27-12-2024 21:25 Like
How to obtain Berserk - The Devil Is In The Detail
Hi, I am a mediocre player - despite I play Heroes III for 25 years give or take. Please tell me how to obtain Berserk? Is it from a quest or somewhere specific place?

  koget writes:
29-12-2024 16:05

Berserk - The Devil Is In The Detail

9 o'clock seer hut



Author: Matija (Zagreb, Croatia), 26-11-2024 18:33
The best - The Devil Is In The Detail
One of the best maps out there!


Author: Boris, 14-11-2024 01:04
Difference between this and the one that comes with the game? - The Devil Is In The Detail
Just curious if any or not? Like do they keep updating the map with each update of hota or not?

Thanks

  koget writes:
16-11-2024 20:22

Updates - The Devil Is In The Detail

The version in HotA doesn't have factory towns at 3 / 9 oclock. There has been also some minor map changes to water paths and other minor changes.



Author: Freefiur (Helsingfors, Finland), 25-10-2024 23:22
68 days people! - The Devil Is In The Detail
Hello. To cut it really short, I managed to beat and recruit Darkness (Hero specialty: Necromancy) at the town portal site in the middle of the map.
This occured on the seventh day of the second week of the second month.
After this, recruiting and even income wasn´t much of an issue any more.
Get the Orb, get Darkness to the Pentagram underground garrisons. He´ll have 20k+ skeletons after two succesful garrison battles. Yes, beating the undead in battle gives you MORE undead with necromancy. Didn´t know that...
Anyway, Darkness is unbeatable after this and voilá. Generally, I would recommend eradicating the south players first for a speed run.
Starting hero was Lord Haart of Whitestone.
I really need to stop playing this wonderful map now.
68 days people! - The Devil Is In The Detail


Author: koget, 20-10-2024 22:14
Maybe try again - The Devil Is In The Detail
My friend, all magic (except DD and Fly) is available on the map. The quest is to get to the middle fast, or how you put it, there is a timer to do it early. You don't have to fight big opponents early game, but if you are a strong player, you might as well do that. This map has got a 100% win chance for good players. But it can feel challenging and overwhelming in the beginning, especially if you play it blindly.


Author: GIAKOUMARAS (HELLAS), 18-10-2024 12:59
other way - The Devil Is In The Detail
I'm not a map designer and I greatly appreciate everyone who takes their time so that I can enjoy my favorite game, even for a few rounds. But we all want a nice adventure and strategic enjoyment among the many chalenges and difficult decisions. When you face an enemy with eg 100 dragons outside your castle in the morning, there is no enjoyment or strategy. There is a bad-minded fashion to make a map unbeatable and unbalanced. Excessive AI boost, removal of basic magic, etc. In my opinion, the greatest chess player of all time Alekhine used to say "I don't play with the criteria of winning, but to make a game worthy like a good painting ! " Meaning to win beautifully, original and impressive .
An easy map can be extremely challenging eg with a time or time limit, which will determine the type of medal. There are many ways to have challenges. There's no need to remove basic magic that is the great hota technique or hide items behind volcano smoke. A strong starting AI hero is often more than enough. How powerful? The designer needs to test his map a bit. Think of must TP early other way is very boring the nice islands.Thanks for your time.


Author: koget, 17-10-2024 16:01
Frustration - The Devil Is In The Detail
I understand your frustration, but sadly it is impossible to make a G map designed to play vs AI without giving AI significant boosts. You can check any big, top rated map on this site and all of them will provide both resources and creature growths to AI. If you don't do it, the AI will not be able to ever leave their zone and you will just walk around the map uncontested and map will become boring after initial expansion. But as was discussed multiple times, always happy for feedback on suggestions on how to handle poor AI play differently.


Author: GIAKOUMARAS (HELLAS), 15-10-2024 14:11
Waste of time - The Devil Is In The Detail
You are absolutely right. Very quickly I faced 2 powerful heroes of tan and pink. Tan was defeated after a 3 past round repeat, the Pink a bit easier. After that I read your comment and was troubled to see, that these two had much stronger heroes following already from the beginning. I thought the non-human heroes were overpowered. Let's go on a bit. On 2-4-6 I take blue's coastal castle empty, but with a lot of units in reserve. Good, I'm already very well. 28K per day, 8 cities, 5 heroes +- 20 lv (2 archers and 3 swords). I leave for the next blue castle and a blue hero appears with the same stats as my hero, but with about 30 week units. Before giving up, I take his castle with no losses and try to defend by buying about 15 weeks worth units from his castle, as much as I could. All this in just 8 weeks of play. It’s a pity for the nice designed map! And our waste of time !


Author: Hamza Hasan Ellahie, 22-08-2024 06:09
Such a Banger - The Devil Is In The Detail
I like the one on the left with the island in the middle and the 19 connected platues.

Indeed the level is in detail :)


Author: koget, 13-08-2024 12:03
AI - The Devil Is In The Detail
Hi Aistis

All AIs have boosts in creature growths and resources, otherwise they send weak armies and lose them, never conquering the map. Sadly heroes AI is really bad at G maps, hence need for boosts.


Author: Aistis (Belfast , United Kingdom), 12-08-2024 16:05
Weird AI - The Devil Is In The Detail
Although I like this map it`s share size and magnitude is weird. It feels like it is made to play multiplayer or 3-4 people who would keep pushing and bashing both teal and pink at very beginning. What was weird that I was playing just few weeks and another computer player (blue) had 500 archmages 300 genies etc. I restarted map made reveal cheat and kept tracking AI. And how come that for example blue player at Turn 3 already gets like 200+ stone gargoyles while starts pretty much with nothing? Also other AI seems to be very weak and doing pretty much nothing , while Pink looks like scripted to push further towards player by coming month. The very idea of a map is good and I like it very much , but weird stacks of monsters in AI armies out of thin air and all based like vs 1 player makes it less enjoyable. I think gotta check and remake this version to be able to have allies lol ;)

  GIAKOUMARAS (HELLAS) writes:
21-10-2024 12:32

To be or not to be BLIND ? - The Devil Is In The Detail

My friend, if you are not blind and read my comments carefully, you would realize that they refer to the general prevailing trends and not exclusively to your chart. Unless you think your map is the exclusive interest of players.
Since you are not blind but open-eyed as you bluntly stated, can you enlighten us what you achieved by testing the latest version of your map? With specific month per month data, please? OR Is your vision so strong that you see the game unfold without playing it?
You also asked for alternative suggestions in your previous answer, but you completely ignored them. In any case, if you think that they were useless for your talent, which is confirmed by the many likes : Please try to play Element Land, to see how easy it is to build an amazing challenge map, without imbalances and stupid boosts, which all they achieve is the frustration of wasting players' time !


  wasilix writes:
21-10-2024 18:18

- - The Devil Is In The Detail

Hey, Giakoumaras!

No need to be so butthurt and you'd do better for yourself if you've shown some respect to map maker. Author respectfully and very coherently replied to you WHY he did things he did. If you don't agree, it's up to you to prefer other things, but it's not up to you to dictate how others should view things.

Recalling your past statements, you are too reliant on control spells (both combat and map control) in your gameplay. Having access to them eliminates huge part of the challenge that you by your own statements crave for. AI is dumb and certain spells are overpowered, that's the truth known to any decent H3 player. Vast majority of great maps address at least one or another, some do both, and that's good. Not everyone has to make maps whichever way I prefer them to do either, they mostly do it to fit their own preference in gameplay.

While I can't speak of the last version specifically, this map was finished billions of times (ok, not literally) by many players. I didn't like this map as much as some people did, but even I finished it, had good time with it and found it to be of very high quality. Numerous people, judging simply by this thread, couldn't help themselves but speedrun it over and over again, and it's one of the most popular maps for HoTA for a reason. It's a testament for how well this map is done.

PS: that's honestly quite funny that you think that Element Land is a challenge map. It's a fun adventure map with a couple of maybe somewhat challenging fights depending on your pathing, which probably even can avoided altogether if played fast.


  GIAKOUMARAS (HELLAS) writes:
22-10-2024 19:04

Mr. Expert - The Devil Is In The Detail

Mr. «Expert»
• I didn't allow you to write me, and especially not in an inappropriate way.
• If you were careful and well-intentioned, you would have noticed that my initial response was to my teammate, who first noticed that the map was unplayable. I simply confirmed it.
• The map maker, defending his work (legitimately), asked for suggestions on how the AI could stand otherwise.
• I responded both with a general review and with specific suggestions (as he asked for), even though I have never been a map maker.
• I received a response that completely ignored the suggestions, as well as an aggressive - insulting one, which resulted in me playing the map blindly and proposing to try the unplayable version again!
• I responded again politely to the insult, regarding who wants to ignore reality and asked for data that verifies his opinions. DATA. ‘Verba volant, scripta manent’.
• Then you voluntarily assumed the role of advocate, analyst and expert, indeed for a game version, that you admittedly did not play !!!
• You even mocked a lovable map Element Land for many players. A map that if the owner used the common trick of continuous versions, would have much more funs. That doesn’t mean that we are not grateful for many updated efforts for a better game.
• Who are you and pretending yourself as an expert? Unfortunately, H3 does not have an international rating, like ELO in chess. So everyone can projects and presents himself as an expert?! Of course, how can these self-proclaimed experts understand that the great challenge is the time to achieve the result, for a thousand reasons. That is why a lot of strategy games have always defined various levels of victory depending on the time!! Many slow historical victories ultimately turned out to be disasters. UNDERSTANDABLE or NOT???
• Finally, if you have a psychological need to show that you are good at something, please address to your relatives, friends and those who allow you to be a teacher and judge.
• As well do not allow you to write me again or use my name from now on. Keep your posts away from me, so that those who admire you, can read your subjective opinions.


  wasilix writes:
22-10-2024 19:29

- - The Devil Is In The Detail

I'm sorry, but I will still address you even if you don't want me to. We seem to have different views of politeness, as your comments towards the author didn't come across polite at all. Both you and your teammate were polite enough to complain about waste of time. A rather toxic way of saying that you didn't enjoy the map, in my view.

I admit, that I have been hostile towards you, but I'll reserve an apology for the time when you admit that you are wrong yourself.

Also I didn't mock Element Land. I said it's a fun adventure (which is a positive esteem). I played both versions, and enjoyed them. What I mocked is you calling it a challenge map, which it clearly is not.

I didn't really want to show anything about myself but to say that you are wrong in how you address the map maker, that's all. Map makers spent/spend good part of their life making maps for players like us and deserve better. Perhaps your comment about psychological need of showing that one is good at something could be applied to you too, because you insist on changing koget's mind on how he did his map even though he clearly stated why he did it this way. Why not just agree to disagree and move on?

Lastly, you called him out on progress and some such (in my view, in clearly aggressive and not polite manner, again), but if you glanced over the thread you'd find at least several comments of people finishing the map since it was last updated in February. There you have a reply to that question of yours.

All I wanted to say is address your criticism in a manner that doesn't involve name calling and shows basic courtesy towards map makers. Don't expect that your wishes will be taken onboard just because you think they are for the best. Everyone has their own preference when it comes to the gameplay, and you might be wrong.


  GIAKOUMARAS (HELLAS) writes:
23-10-2024 06:44

PLATO - The Devil Is In The Detail

"Wise men speak because they have something to say; fools because they have to say something."
— Plato 427 b.c. – 348 b.c



Author: dogshit map reported (dogshit map), 01-08-2024 19:50
dogshit no factory reported this shit - The Devil Is In The Detail
there ain't no factory in this shit clickbait reported dogshit

  koget writes:
03-08-2024 13:47

factory - The Devil Is In The Detail

Hello kind sir,

Thank you for your comment and sorry to disappointment you.

Please read the description on this site, factory cannot be played from the beginning but has been added as an alternative strategy on the map.

Wish you a great day "dogshit map reported"!



Author: Izcode (Sverige), 14-07-2024 18:58 Like
Great map - The Devil Is In The Detail
Hard map, have to plan out quite a bit and retries to get it done but it feels like an achievement to manage to win this one!
I would say Fiery Riches are about the same diffculty.


Author: Ying, 09-06-2024 16:17
Access to old versions and the impossible version? - The Devil Is In The Detail
Hi sorry I am new to this website. But it seems to me that currently there is only one version (expert difficulty) available? Is there any way I can download the impossible difficulty version, and/or the old versions?

Thank you!

  koget writes:
10-06-2024 20:07

Old versions - The Devil Is In The Detail

Hi,

You can find latest version before Factory update and last version with Gelu/Dracon still available. (hota version)


  koget writes:
10-06-2024 20:31

Update - The Devil Is In The Detail

I have also asked to include both in the map pack - it should be updated on the site soon.



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