As the twilight of an era is a about to end, you Prince Yeron are entangled in family affairs. Honour and duty mix with the vapour of the rum and ale. Will you be able to face the enemy of Mordor, the Piracy of the Wretched Iles and the evil cult of Moro-jana tul? Will you be so kind to help your allies and not get angry to the nasty gremlins who did not fixed the gate? Will you survive the eight-map journey to home? Tell me, Yeron? If you do think so, go and find the Ring of Air for your father and bring it before he gets sober.
Author: Karl K (Timonium, USA), 11-11-2024 06:29 Like Mechanically consistent yet ,well differentiated maps - The Coming Home I played the entire campaign and left reviews on maps Lakeshire Tavern, Iron to Bend, Descent to Malkuth, and Blaze of Obscurity. The other maps aren't posted as standalones for reviews.
It was really fun to spend six weeks inside Fawahar's design sensibility. The secret squares (Respect the Cactus!), the level limited custom heroes with the resulting incomplete skill profiles, the long list of worthwhile quests, the enemy ambushes. There really isn't a narrative to the campaign at all, but you can still tell the levels belong together.
The designs are very distinct from each other. There's no blending together.
* Act I: Wisdom and Rhyme - Flee underground from strong enemies above. This is the only one where I had to cut the difficulty back, as I just couldn't make it off the starting island without Magic Arrow.
* Act II: Lakeshire Tavern - An map where your heroes get first crack at the ocean because they start with Navigation from the map before. You're swimming in wood and have to sail a long way between the few combats you can win. The goal is to beat the genies at the tavern, not conquer everyone, but I missed that.
* Act III: Iron to Bend - A giant ocean to explore after you get expelled from your home town.
* Act IV: Descent to Malkuth - Big continents you can conquer in multiple directions at once, because your level-limited heroes are all strong enough to make progress. This was my first Fawahar map and it was just as fun the second time.
* Act V: The 7th Circle of Kra - A fortified city at the center that I had to assemble three armies to beat, attacking in waves. I did every quest in this map. Good campaign gameplay: building up from the start by sailing around looking for Firebirds is fun and something you can only do with campaign heroes, who are level-, skill-, and spell-rich but creature-poor.
* Act VI: Keeping the Oath - You face a single enemy so they have mega resources but a limited number of heroes to chase you. All their heroes are pirates. I never felt safe enough to buy a capitol in this map because all of my cities were at risk if the enemy ever found them. Win condition is returning the Grail to its home.
* Act VII: Sorcery, Death - I might have cheesed this one since you are supposed to have to conquer a new home, but I never found another city in seven days. So I managed to steal back my original city -- after the computer had put a Carnivorous Plant in it.
* Act VIII: Blaze of Obscurity - Five starting heroes and towns working together to see where the best opportunities are, while the enemy tries to take your capitol. You're very constrained by what skills your heroes managed to get on previous playthroughs and that's fun.
This is the first custom campaign I've ever played, and it felt a lot different than playing eight regular levels. Starting with leveled-up custom heroes, sometimes already at the level cap, makes the early game very different. The maps are all challenging at 200% difficulty, but not so hard you have to start over and do things one exact way. Just classic conquering. Thanks Fawahar for the fun designs!
Karl K (Timonium, USA) writes:
11-11-2024 06:30
One side comment - The Coming Home
The quests that require a particular hero are weird because the heroes just show up in the tavern? Like “this quest requires a hero you find in prison” is cool, or even “this quest requires you to rout an enemy hero and then hire them”, but “just keep checking the tavern till you find him” is weird. Oftentimes they never do.
fawahar (bulgaria) writes:
14-11-2024 13:28
most welcome! - The Coming Home
Be healthy and powerful, my friend Karl! Glad maps like these are still keeping the fire and love for homm3 alive!
Author: Jean form (Belgique), 03-07-2022 17:16 bon ça - The Coming Home c bon ça
Author: Jean form (Belgique), 03-07-2022 17:16 cool - The Coming Home enfin des cartes sympa
Author: Michell, 13-09-2020 23:40 Sehr gut. - The Coming Home sehr gut
Author: Fawahar (Varna, Bulgaria), 20-01-2019 12:52 great - The Coming Home Pleased to see you managed to survive so ahead, as I had some feedback from players having a hard time on it. I reckon when you do act 6, which should be the most tricky one the rest of teh game will be just a cocktail party, heh ;)
Can't post that properly, here. Obviously, you'd have to fix the link yourself by deleting the space before "Kp",.....
Author: Eiríkur (Reykjavík), 07-07-2017 17:32 hard map - The Coming Home The first two were sweet, but on the end I had to play it only on 130% and get a load of artifacts to defend the capital. But once done enemy attacks is not that big problem, especially after getting angelic alliance. Good and Hard! 9/10
Eric Dowell (Arizona) writes:
16-07-2017 15:32
After a Week Play... - The Coming Home
I do not think it is so hard if you know what you must do. First your Cirdan lacks the fire magic that he can take in the start of the game, that's a blunder if you ask me, considering the Armaggeddon spell will be not so powerful. Then you need a town poertal and your city is protected on the fly.
I finished it in 8 months, here's my best hero and proof/spoliers below...
Eric Dowell (Arizona) writes:
16-07-2017 15:34
spoiler x - The Coming Home
Turning in the Titan's Thunder
Eric Dowell (Arizona) writes:
16-07-2017 15:35
spoiler xx - The Coming Home
Complete!
Eric Dowell (Arizona) writes:
16-07-2017 15:36
spoiler xxx - The Coming Home
Final Cinematics
Author: Zarko (Belgrade), 28-06-2017 01:21 Where's the roaming - The Coming Home I mean a lot of battles, but where is the slow play? I an on mission three and been battling all the way since. Otherwise its easy right on my HotA
8.5/10
Ilia (Ruse) writes:
28-06-2017 01:31
-- - The Coming Home
Hay, I am on the first level, should I capture some city to win, a but confused, thanks...
Zarko (Belgrade) writes:
28-06-2017 01:33
haha - The Coming Home
Nothing to be confused, just kill the champions!
Zarko (Belgrade) writes:
28-06-2017 01:47
And one more thing - The Coming Home
You will NEED the hero Virtu for later so better make it very strong before killling the champions. I used for the champions a Barbarian, Virtu is more mage type. Now you can see if you want on the pic why it is destroying on the 3rd scenario with all his wisdom and mana...
Author: Fawahar (Sydney, Australia), 23-06-2017 22:09 Like Good Story - The Coming Home I really enjoyed the story, and the adventure as a fantasy plot. Few times I honestly got mad a bit, but thats is propably because my wife was interrupting me at the key battles. Wish you had one long story for the custom heroes, some of them I really needed at the end. Thanx for the Maps, mate!!
Author: Peter, 07-03-2017 21:15 Fail - The Coming Home I copied the map to my /maps, but I can't find it in the game. I have the Shadow of Death expansion, and I don't know what do I do wrong. I'd like to play this map, because it looks nice, and I guess it took a long time to create it...
Fawahar (Varna, BG) writes:
10-03-2017 17:15
You will find it easy - The Coming Home
Hello, you have no problem with your heroes III or computer and it should be very easy to play the Campaign. As you did alrady, you should copy it to your Maps folder, but having in mind that this is not a scenario map, it is a Campaign, you need to start it by clicking with that thing that cats eat it - NewGame>Campaign& gt;Custom Campaign>The Coming Home.
All should work normal. When you need to laod a save you also choose - Load Game>Campaign> Name of your Saved Game
Chers!
Peter writes:
10-03-2017 19:14
Thanks - The Coming Home
Thank you very much, I didn't think it's a campaign. Now it works nicely.
Cheers! :)
Rafe (Finland) writes:
19-03-2017 16:57
Crash - The Coming Home
Game keeps crashing halfway in the 7th circle of kra, the crash log reports "got sulfur in nagabank, replace it with gems"... good map so far though
[HOMM3 HD CRASH LOG]
Log
{
start logging
compability_dir = C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataCom pability#com_en
EXE_VERSION & SOD
SUCCESS: DO PARALLEL
No Files.ini for 'C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataCom pability#com_en' ;
got sulfur in nagabank. replace it to gems.
Can you send me a save game file at Niaroto@mail.bg around the day it crashes?
I don't know what is the reason, but will do my best to find it.
Author: Mikhail (Omsk), 28-02-2017 20:20 Like Super work - The Coming Home There is a lot to do in this campaign. I love the mission 6 where you must hurry for the grail, or die after time as computer gets strong. The last mission needs to get easier, just an advice. Thanx for the map!!
Fawahar (Varna, BG) writes:
10-03-2017 17:18
Appreaciated - The Coming Home
Thanks for the kind words, I'll see what other people say and maybe will revise the campaign in several to dosen months from now.
Cheers!
The Coming Home walkthrough
Note: Compatible with Horn of the Abyss v.1.14
----
Now, about the pictures...
As this is a campaign and it is eight-map adventure, it is obsolate to publish map terrain pictures, but maybe you will be so kind to use the two pics I send with the map instead. They are great artwork and will imbue the campaign feeling and mystery of the journey!