Author: Mace , 07-06-2025 07:08

Thank you - Vagabonds - Heroes 3 map

Ok thank you!!! I can rest on it now lol. Much appreciated. more...


Author: Valeri , 07-06-2025 01:50

Leprechaun - Vagabonds - Heroes 3 map

The quest is not mandatory in order to complete the map. Quite the opposite it is meant to be nearly impossible to figure out. It gives you an advantage if you complete it but it is by no means necessary. If you see it you see it, otherwise don't worry about it! more...


Author: Roboto (United States), 06-06-2025 23:56

Great map, some of the shipyards build boats that are unreachable - May the Meteor Have Mercy - Heroes 3 map

Shipyard at 22, 137 in the bottom left corner

Also 88, 60 underground

Not game breaking but pretty annoying, especially the underground one.
more...


Author: Garri , 06-06-2025 23:14

Brilliant map - DUNE - Heroes 3 map

I got big pleasure. Thanks a lot. more...


Author: Johnny (Suomi), 06-06-2025 19:56

Teal - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

I noticed that teal is the easiest color so should be left for the computer. I played red more...


Author: Johnny (Suomi), 06-06-2025 19:52

Great - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

Hi great map, just like famine. Should be more appriciated in here, because one of the best. There is a lot of shitty maps that got attention. Only downside was that it was little bit too easy and the purple should be let loose sooner. Because I won the map way before. more...


Author: Thomas Aquinas (Russia), 06-06-2025 19:09

Added Russian, Chinese and Polish versions - Angels are Back - Heroes 4 map

Hello friends!

As promised, I translated the map into Russian and tried to translate the map into Chinese. Dear Evgeniy (the owner of the site) updated the map file today. Now the package contains four versions of the map:

AnBack_(ENG).h4c - English version (any Heroes4)
AnBack_(RUS).h4c - Ru
more...


Author: Unknown , 06-06-2025 12:58

Good - Fawn's Labyrinth - Heroes 3 map

It's an good map but I would love if you could give the option to play as an Neutral town more...


Author: Mace , 06-06-2025 08:54

Please help - Vagabonds - Heroes 3 map

Hello I can not figure out what to do with the leprechaun. I have it but I don’t know what to do with it. more...


Author: Deertheking (Czechia), 05-06-2025 20:54

Replay it is - Logic of Greed - Heroes 3 map

Cool, I get to replay the map as it should be played then more...


Author: deerdren (Czechia), 05-06-2025 20:46

ye .. - Logic of Greed - Heroes 3 map

Not really, but I know what to fix atleast :D more...


Author: Deertheking (Czechia), 05-06-2025 20:37

Lumber cart - Logic of Greed - Heroes 3 map

I got it from the shipwreck with 50 wights. Based on your answer I guess that that is not supposed to happen :D more...


Author: deerdren (Czechia), 05-06-2025 20:31

Lumber cart? - Logic of Greed - Heroes 3 map

Where on earth did you get a lumber cart? xD more...


Author: nightshadow , 05-06-2025 17:53

Enchanters? - The Lone Knight - Heroes 3 map

I played the map several times, but did not get any hero with enchanters skill. Which hero can upgrade to enchanters and where to find the hero? more...


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Heroes3 - Your opinions about Roads untraveled - map rating = 0 Likes

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Download map Roads untraveled - heroes 3 mapsDownload map Roads untraveled - heroes 3 maps

   Download map -> Roads untraveled

Heroes 3: Horn of the Abyss

Classic HotA map with 8 playable starting positions, vast and open areas and many different paths to victory.

Some basic info:
- Fly & DD banned
- Town Portal, Clone and Summon Boat cannot be found in three starting castles
- Some secondary skills were banned (including diplomacy)

author: Marek Wrobel
version: 1.1
Thanks for playing & I will be happy to hear your feedback in comments!

Added: 12-09-2022


Heroes 3 maps: Враг народа | Conquest of Hell | Might Against Magic | Twierdza


Author: Predrag Danicic (Serbia), 06-04-2025 00:45
great map thx - Roads untraveled
Great map I really enjoyed it .

it is not to easy or too hard for me ( I am not so good player )

I still had to think and plan a lot in order to win a game .


Author: Piotrek (Poland), 15-11-2022 06:01
Great map! - Roads untraveled
Amazing map, I enjoyed it a lot!


Author: koget (Denmark), 14-09-2022 21:16
Like - Roads untraveled
My like disappeared from previous comment


Author: koget (Denmark), 14-09-2022 21:15
Great map with huge improvement potential - Roads untraveled
Good job on completing the map - it has a lot of potential, nice visuals and great concepts. As author of Devil is in the Detail, I know how hard is it to build a regular giant map.

I played on 200% - overall I stopped playing at around month 2 week 3, already having overwhelming advantage over AIs. (60+ archangels, 8 cities, TP and many strong heroes). I didn't feel playing ahead made sense as I was stomping everything and everyone already.

Now to some feedback:

- Map is (as usually with this kind of a map) way too easy
- Water is WAAY to rich, like 5x too rich. Maybe consider locking it in smaller zones so players cannot steal from whole map, remove a lot of derrick ships and similar objects etc.
- Zones are too rich, and as soon as you gather enough troops (usually start of week 3) everything is easily cleaned - maybe stronger guards, or less resources per pile etc. Basically map stopped being a challenge from 131 when I got my 1st 5 angels.
- Minor things - teal gateguard troops can be removed (didnt check others)
- Consider moving TP to a very difficult guard / quest and guide towards it maybe?
- Need more bufs on AI

Overall a great map. Would very much enjoy playing as hot seat.

Thanks!

  wrobel m (Poland) writes:
15-09-2022 17:36

re: Great map with huge improvement potential - Roads untraveled

Thanks a lot for your detailed feedback. Its true that its very difficult to properly balance such a huge map where all players can be human + castles are random - in such maps, playing some factions (eg Castle) gives more advantage than playing with some others, so the map becomes less challenging - on the other hand, Im afraid that if I make it too challenging, it may be nearly impossible to be finished by those using eg Fortress.
Anyway, I'm very happy to hear your feedback and will take it into account in the next updates. So far, I just re-uploaded map with very small fixes:
- teal player gateguard bug fixed
- added quest guards next to the all neutral towns - they require to pay some resources to pass. It should slow human player progress down just a bit, and reward/encourage it to explore this map faster.


  wrobel m (Poland) writes:
15-09-2022 17:40

re: Great map with huge improvement potential - Roads untraveled - Roads untraveled

oh and btw - which player's colour did you play - teal?


  wasilix writes:
15-09-2022 18:48

Poor fortress :) - Roads untraveled

Hey! Don't rag on poor fortress, I think it's one of the stronger factions actually vs AI in a conventional map :)


  Koget writes:
15-09-2022 19:54

Game - Roads untraveled

I played red


  Ja Rite (United States) writes:
16-09-2022 01:12

Good map - Roads untraveled

I agree with the original commenter, great map, actually had a few difficult fights (had to dodge an NPC with 400+ archangels for a couple months.

Once I beat that fight and a few other medium ones I had 2 armies powerful enough to take any fight, at that point the map becomes boring. I checked to make sure there weren't any high end enemies left but didn't take the time to find all the remaining cities to get the win.

Played on blue at 200% rampart, my guards were locked in.

At some point on a map this large you really need to unlock fly/DD behind 500 azure or something so it can't be too early. That way we can cleanup in a few game days once we've 'won' against the most powerful armies.



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