Author: Mace , 07-06-2025 07:08

Thank you - Vagabonds - Heroes 3 map

Ok thank you!!! I can rest on it now lol. Much appreciated. more...


Author: Valeri , 07-06-2025 01:50

Leprechaun - Vagabonds - Heroes 3 map

The quest is not mandatory in order to complete the map. Quite the opposite it is meant to be nearly impossible to figure out. It gives you an advantage if you complete it but it is by no means necessary. If you see it you see it, otherwise don't worry about it! more...


Author: Roboto (United States), 06-06-2025 23:56

Great map, some of the shipyards build boats that are unreachable - May the Meteor Have Mercy - Heroes 3 map

Shipyard at 22, 137 in the bottom left corner

Also 88, 60 underground

Not game breaking but pretty annoying, especially the underground one.
more...


Author: Garri , 06-06-2025 23:14

Brilliant map - DUNE - Heroes 3 map

I got big pleasure. Thanks a lot. more...


Author: Johnny (Suomi), 06-06-2025 19:56

Teal - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

I noticed that teal is the easiest color so should be left for the computer. I played red more...


Author: Johnny (Suomi), 06-06-2025 19:52

Great - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

Hi great map, just like famine. Should be more appriciated in here, because one of the best. There is a lot of shitty maps that got attention. Only downside was that it was little bit too easy and the purple should be let loose sooner. Because I won the map way before. more...


Author: Thomas Aquinas (Russia), 06-06-2025 19:09

Added Russian, Chinese and Polish versions - Angels are Back - Heroes 4 map

Hello friends!

As promised, I translated the map into Russian and tried to translate the map into Chinese. Dear Evgeniy (the owner of the site) updated the map file today. Now the package contains four versions of the map:

AnBack_(ENG).h4c - English version (any Heroes4)
AnBack_(RUS).h4c - Ru
more...


Author: Unknown , 06-06-2025 12:58

Good - Fawn's Labyrinth - Heroes 3 map

It's an good map but I would love if you could give the option to play as an Neutral town more...


Author: Mace , 06-06-2025 08:54

Please help - Vagabonds - Heroes 3 map

Hello I can not figure out what to do with the leprechaun. I have it but I don’t know what to do with it. more...


Author: Deertheking (Czechia), 05-06-2025 20:54

Replay it is - Logic of Greed - Heroes 3 map

Cool, I get to replay the map as it should be played then more...


Author: deerdren (Czechia), 05-06-2025 20:46

ye .. - Logic of Greed - Heroes 3 map

Not really, but I know what to fix atleast :D more...


Author: Deertheking (Czechia), 05-06-2025 20:37

Lumber cart - Logic of Greed - Heroes 3 map

I got it from the shipwreck with 50 wights. Based on your answer I guess that that is not supposed to happen :D more...


Author: deerdren (Czechia), 05-06-2025 20:31

Lumber cart? - Logic of Greed - Heroes 3 map

Where on earth did you get a lumber cart? xD more...


Author: nightshadow , 05-06-2025 17:53

Enchanters? - The Lone Knight - Heroes 3 map

I played the map several times, but did not get any hero with enchanters skill. Which hero can upgrade to enchanters and where to find the hero? more...


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Heroes3 - Your opinions about Grandmaster - map rating = 1 Likes

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   Download map -> Grandmaster

Heroes 3: The Shadow of Death

Akkad lies ravaged by marauding Red Reavers, Demoniac servants of the tyrant Uxnator. Akkad's Seers send you on a desperate quest: to penetrate the Seven Guilds -- to untangle the intrigues of their secret Masters -- and to discover a way to save Akkad with the Might & Magic of the GRANDMASTER.

Added: 30-09-2023


Heroes 3 maps: The Spire | Eternal winter (Вечная Зима) | Angry neighbours (Недружелюбные соседи) | Basement Dwellers


Author: TMC (United Kingdom), 25-01-2024 20:38 Like
lots of fun - Grandmaster
Really enjoyed playing this map: low key, low stress but still some puzzles to solve and fun to be had. A bit too easy though (although I did just finish fighting with "Fight with Destiny"...). If I play again I might ramp up the stats and armies of the opposing heroes.


Grandmaster walkthrough

-----
NOTES
-----
(1) You can choose any Town type, but opting for an Inferno may lead to disappointment since the Demoniac heroes are controlled by the Red Computer Player and the Heretics have been removed from the game. Conflux and Necropolis are quite playable, but introduce some minor anomalies into the storyline. Others are fine -- most playtesting was done with Rampart and Fortress. Have not tested with SOD but should be OK, I think.

(2) You will do well to remember that your mapmaker is a charter member of the "Society for Hiding Things Behind Other Things." Also, bear in mind that the automatic route finder (right click) does not show paths with intervening objects. Sometimes you have to go through one object to get to another. Look everywhere -- you never know what you'll find.

(3) Be sure to read the signs and messages -- there are literally hundreds of scripted encounters. There are also scheduled Events and some Town events, plus Tavern Rumors (which are handled a little differently than usual). Also, per contest guidelines, each of the 8 "prisoners" that you may enlist has a special bio entry that fills in part of the back story. You may well end up using some of these instead of the regular Erathia heroes. And since there are so many Erathians, it was not feasible to rewrite the bios for all of them, so just assume they are on assignment from the Erathian Heroes Guild. Because of the way heroes are managed, it is possible that an Erathian hero will turn up with the same portrait as a new character: a "Doppleganger". Also avoid rehiring any Demoniacs (Red Reavers) you defeat -- leave them for Uxnator.

(4) Version 1.1 contains the following enhancements: (a) Finished Cavern of Hints and Clues, (b) Reworked Dementia area to suit stubborn AI, (c) Added workshop for Master Artificer, (d) Reworked Chapel Perilous, (e) Expanded Gamorrah Underground, (f) Expanded Heroes HQ (g) Fixed a bunch of typos, bad references, and small bugs.

(5) Version 1.2 improves the Ending sequence, changes some heroes, and adds "Whack-a-Mage".

(6) Version 1.3 includes many small fixes and ties up some loose ends in the story.

(7) Despite all the testing, no doubt there are still some bugs. If you tell me about them, I'll fix them by and by. And if you happen to need a hint, you can always drop me a line! --Charley

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