You enter into a battle between the King of Krewlod, Kilgor, and the King of Bracada, Gavin Magnus. In addition, there are rumors that Mutare, the Dragon Queen, is preparing her armies underground to march to the surface.
Author: ogogo (Lithuania, Vilnius), 28-07-2024 16:02 Like +1 - Trouble in the Center Very good map.
It's hard to the end.
I wanted to kill everyone, but I can't get to the last 2 castles, even with DD.. Well, it's just a formality...
Thanks for one of the best maps
Author: Дмитрий (Россия), 08-07-2024 19:57 Like Dmitry - Trouble in the Center Very good map.
Thank you!
Author: 32167, 03-07-2024 18:44 nice map - Trouble in the Center The map is incredibly good! I didn't expect such a strong AI, so I started with the weakest town (for this map) - Fortress. I'm glad I didn't start with the Castle, otherwise it would have been much easier.
Scripted AI heroes are very smart and use different tactics. I get great pleasure from the game and I still can’t take care with the main AI characters without losses...
I took the risk of playing on the HOTA version, no errors yet. I'll be sure to write when I finish the map.
32167 writes:
06-07-2024 14:49
Done - Trouble in the Center
I finished your map and my overall impressions were very positive. The second half of the game was not so spectacular and rather drawn out. I understood your idea, but its implementation was not entirely successful.
Conflux heroes, who were supposed to cause a huge amount of problems after leaving the dungeon, were not strong enough. All of them, except one, were defeated on the way out. But the only one remaining (96/96/99/99) got stuck near a couple of towns, capturing them several times.
And at this time, every day 6-8 blue and teal heroes (practically without an army) crawled across the map through one-way teleports. It was wery trying moment... I would advise either abandoning this strategy or significantly strengthening the invaders at the exit.
I had to defeat the only difficult hero with the loss of most of my army. After that, I blocked all the exits from the teleports with secondary heroes with larger armies than the invaders could afford.
In fact, at this moment the game had already been won, but I had to spend several hours of game time wandering for a long time in the dungeon in search of orbs.
Probably, all the negative aspects described above could become a challenge if Conflux had not only one complex hero, but at least four or more. For some reason it seems to me that you were planning just such a scenario :)
Moments that I really liked:
- very dynamic and exciting start;
- challenging and varied AI bosses in the overground level;
- very thoughtful limitation of magic spells with step-by-step obtaining of them;
- each color has its own heroes, there won't be a super-powerful hero in your tavern;
- very well thought out quests;
- beautiful, pleasing landscapes.
Moments that I found annoying:
- a huge number of ambushes (with a not very large army) that are not marked in any way, especially in the dungeon. For what?!? This delays the battle for the secondary character or requires loading a save to get around them. I would understand if they were restrictive until a certain time and were indicated by conventional signs.
- monster double week;
- long, long walks in the dungeon, when it is already clear that the game is practically won. I had to open the editor to save time.
- The teal player's two castles were unavailable... Why was it necessary to declare as one of the conditions of victory the defeating of all enemy heroes and the capture of all their castles?
Overall, the map is memorable and I really liked it. Thanks for uploading!
Andre writes:
07-07-2024 00:55
Thank you - Trouble in the Center
Thank you for your opinion!
The conflux heroes were supposed to get to a secret place where they would receive the most powerful spells that would allow them to teleport across the entire map and this should have been difficult, but this again did not happen. Periodically, the AI does some strange things.