Author: Mace , 07-06-2025 07:08

Thank you - Vagabonds - Heroes 3 map

Ok thank you!!! I can rest on it now lol. Much appreciated. more...


Author: Valeri , 07-06-2025 01:50

Leprechaun - Vagabonds - Heroes 3 map

The quest is not mandatory in order to complete the map. Quite the opposite it is meant to be nearly impossible to figure out. It gives you an advantage if you complete it but it is by no means necessary. If you see it you see it, otherwise don't worry about it! more...


Author: Roboto (United States), 06-06-2025 23:56

Great map, some of the shipyards build boats that are unreachable - May the Meteor Have Mercy - Heroes 3 map

Shipyard at 22, 137 in the bottom left corner

Also 88, 60 underground

Not game breaking but pretty annoying, especially the underground one.
more...


Author: Garri , 06-06-2025 23:14

Brilliant map - DUNE - Heroes 3 map

I got big pleasure. Thanks a lot. more...


Author: Johnny (Suomi), 06-06-2025 19:56

Teal - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

I noticed that teal is the easiest color so should be left for the computer. I played red more...


Author: Johnny (Suomi), 06-06-2025 19:52

Great - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

Hi great map, just like famine. Should be more appriciated in here, because one of the best. There is a lot of shitty maps that got attention. Only downside was that it was little bit too easy and the purple should be let loose sooner. Because I won the map way before. more...


Author: Thomas Aquinas (Russia), 06-06-2025 19:09

Added Russian, Chinese and Polish versions - Angels are Back - Heroes 4 map

Hello friends!

As promised, I translated the map into Russian and tried to translate the map into Chinese. Dear Evgeniy (the owner of the site) updated the map file today. Now the package contains four versions of the map:

AnBack_(ENG).h4c - English version (any Heroes4)
AnBack_(RUS).h4c - Ru
more...


Author: Unknown , 06-06-2025 12:58

Good - Fawn's Labyrinth - Heroes 3 map

It's an good map but I would love if you could give the option to play as an Neutral town more...


Author: Mace , 06-06-2025 08:54

Please help - Vagabonds - Heroes 3 map

Hello I can not figure out what to do with the leprechaun. I have it but I don’t know what to do with it. more...


Author: Deertheking (Czechia), 05-06-2025 20:54

Replay it is - Logic of Greed - Heroes 3 map

Cool, I get to replay the map as it should be played then more...


Author: deerdren (Czechia), 05-06-2025 20:46

ye .. - Logic of Greed - Heroes 3 map

Not really, but I know what to fix atleast :D more...


Author: Deertheking (Czechia), 05-06-2025 20:37

Lumber cart - Logic of Greed - Heroes 3 map

I got it from the shipwreck with 50 wights. Based on your answer I guess that that is not supposed to happen :D more...


Author: deerdren (Czechia), 05-06-2025 20:31

Lumber cart? - Logic of Greed - Heroes 3 map

Where on earth did you get a lumber cart? xD more...


Author: nightshadow , 05-06-2025 17:53

Enchanters? - The Lone Knight - Heroes 3 map

I played the map several times, but did not get any hero with enchanters skill. Which hero can upgrade to enchanters and where to find the hero? more...


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Heroes3 - Your opinions about Trouble in the Center - map rating = 2 Likes

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Download map Trouble in the Center - heroes 3 mapsDownload map Trouble in the Center - heroes 3 maps

   Download map -> Trouble in the Center

Heroes 3: The Shadow of Death

You enter into a battle between the King of Krewlod, Kilgor, and the King of Bracada, Gavin Magnus. In addition, there are rumors that Mutare, the Dragon Queen, is preparing her armies underground to march to the surface.

Added: 07-07-2024


Heroes 3 maps: Element Land | The Undead Strike | War for the Overworld | The Highlands


Author: ogogo (Lithuania, Vilnius), 28-07-2024 16:02 Like
+1 - Trouble in the Center
Very good map.
It's hard to the end.
I wanted to kill everyone, but I can't get to the last 2 castles, even with DD.. Well, it's just a formality...
Thanks for one of the best maps


Author: Дмитрий (Россия), 08-07-2024 19:57 Like
Dmitry - Trouble in the Center
Very good map.
Thank you!


Author: 32167, 03-07-2024 18:44
nice map - Trouble in the Center
The map is incredibly good! I didn't expect such a strong AI, so I started with the weakest town (for this map) - Fortress. I'm glad I didn't start with the Castle, otherwise it would have been much easier.
Scripted AI heroes are very smart and use different tactics. I get great pleasure from the game and I still can’t take care with the main AI characters without losses...
I took the risk of playing on the HOTA version, no errors yet. I'll be sure to write when I finish the map.

  32167 writes:
06-07-2024 14:49

Done - Trouble in the Center

I finished your map and my overall impressions were very positive. The second half of the game was not so spectacular and rather drawn out. I understood your idea, but its implementation was not entirely successful.
Conflux heroes, who were supposed to cause a huge amount of problems after leaving the dungeon, were not strong enough. All of them, except one, were defeated on the way out. But the only one remaining (96/96/99/99) got stuck near a couple of towns, capturing them several times.
And at this time, every day 6-8 blue and teal heroes (practically without an army) crawled across the map through one-way teleports. It was wery trying moment... I would advise either abandoning this strategy or significantly strengthening the invaders at the exit.
I had to defeat the only difficult hero with the loss of most of my army. After that, I blocked all the exits from the teleports with secondary heroes with larger armies than the invaders could afford.
In fact, at this moment the game had already been won, but I had to spend several hours of game time wandering for a long time in the dungeon in search of orbs.
Probably, all the negative aspects described above could become a challenge if Conflux had not only one complex hero, but at least four or more. For some reason it seems to me that you were planning just such a scenario :)
Moments that I really liked:
- very dynamic and exciting start;
- challenging and varied AI bosses in the overground level;
- very thoughtful limitation of magic spells with step-by-step obtaining of them;
- each color has its own heroes, there won't be a super-powerful hero in your tavern;
- very well thought out quests;
- beautiful, pleasing landscapes.
Moments that I found annoying:
- a huge number of ambushes (with a not very large army) that are not marked in any way, especially in the dungeon. For what?!? This delays the battle for the secondary character or requires loading a save to get around them. I would understand if they were restrictive until a certain time and were indicated by conventional signs.
- monster double week;
- long, long walks in the dungeon, when it is already clear that the game is practically won. I had to open the editor to save time.
- The teal player's two castles were unavailable... Why was it necessary to declare as one of the conditions of victory the defeating of all enemy heroes and the capture of all their castles?

Overall, the map is memorable and I really liked it. Thanks for uploading!


  Andre writes:
07-07-2024 00:55

Thank you - Trouble in the Center

Thank you for your opinion!

The conflux heroes were supposed to get to a secret place where they would receive the most powerful spells that would allow them to teleport across the entire map and this should have been difficult, but this again did not happen. Periodically, the AI ​​does some strange things.


  Andre writes:
08-07-2024 08:09

Update - Trouble in the Center

The map has been updated.



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