Author: Mace , 07-06-2025 07:08

Thank you - Vagabonds - Heroes 3 map

Ok thank you!!! I can rest on it now lol. Much appreciated. more...


Author: Valeri , 07-06-2025 01:50

Leprechaun - Vagabonds - Heroes 3 map

The quest is not mandatory in order to complete the map. Quite the opposite it is meant to be nearly impossible to figure out. It gives you an advantage if you complete it but it is by no means necessary. If you see it you see it, otherwise don't worry about it! more...


Author: Roboto (United States), 06-06-2025 23:56

Great map, some of the shipyards build boats that are unreachable - May the Meteor Have Mercy - Heroes 3 map

Shipyard at 22, 137 in the bottom left corner

Also 88, 60 underground

Not game breaking but pretty annoying, especially the underground one.
more...


Author: Garri , 06-06-2025 23:14

Brilliant map - DUNE - Heroes 3 map

I got big pleasure. Thanks a lot. more...


Author: Johnny (Suomi), 06-06-2025 19:56

Teal - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

I noticed that teal is the easiest color so should be left for the computer. I played red more...


Author: Johnny (Suomi), 06-06-2025 19:52

Great - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

Hi great map, just like famine. Should be more appriciated in here, because one of the best. There is a lot of shitty maps that got attention. Only downside was that it was little bit too easy and the purple should be let loose sooner. Because I won the map way before. more...


Author: Thomas Aquinas (Russia), 06-06-2025 19:09

Added Russian, Chinese and Polish versions - Angels are Back - Heroes 4 map

Hello friends!

As promised, I translated the map into Russian and tried to translate the map into Chinese. Dear Evgeniy (the owner of the site) updated the map file today. Now the package contains four versions of the map:

AnBack_(ENG).h4c - English version (any Heroes4)
AnBack_(RUS).h4c - Ru
more...


Author: Unknown , 06-06-2025 12:58

Good - Fawn's Labyrinth - Heroes 3 map

It's an good map but I would love if you could give the option to play as an Neutral town more...


Author: Mace , 06-06-2025 08:54

Please help - Vagabonds - Heroes 3 map

Hello I can not figure out what to do with the leprechaun. I have it but I don’t know what to do with it. more...


Author: Deertheking (Czechia), 05-06-2025 20:54

Replay it is - Logic of Greed - Heroes 3 map

Cool, I get to replay the map as it should be played then more...


Author: deerdren (Czechia), 05-06-2025 20:46

ye .. - Logic of Greed - Heroes 3 map

Not really, but I know what to fix atleast :D more...


Author: Deertheking (Czechia), 05-06-2025 20:37

Lumber cart - Logic of Greed - Heroes 3 map

I got it from the shipwreck with 50 wights. Based on your answer I guess that that is not supposed to happen :D more...


Author: deerdren (Czechia), 05-06-2025 20:31

Lumber cart? - Logic of Greed - Heroes 3 map

Where on earth did you get a lumber cart? xD more...


Author: nightshadow , 05-06-2025 17:53

Enchanters? - The Lone Knight - Heroes 3 map

I played the map several times, but did not get any hero with enchanters skill. Which hero can upgrade to enchanters and where to find the hero? more...


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Heroes3 - Your opinions about Battle Preparations - map rating = 3 Likes

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   Download map -> Battle Preparations

Heroes 3: Horn of the Abyss

Test your battlefield knowledge and prepare for each battle the best you can in this unique challenge map.

Not a map for everyone, a lot of determination and perseverance required.
Not recommended for more casual players.

Added: 14-09-2024


Heroes 3 maps: Two Rounds of Dragon's Glory | Зеркальное отражение | The Inferno ring | Союзники


Author: Deertheking (Czechia), 04-02-2025 16:07 Like
Thank you! - Battle Preparations
Hello,
very nice map, although I got a bit surprised when half the water way I read a message that I am the fire wall master, when I totally forgot I had it :D Yeah, for me personally the ground level was easy from the point of having 70+ grenadiers. But I understand that this kind of challenge map is pretty hard to balance. I think it is fine, that even lower skilled players can play this one.

Talking about lower skilled players, I actually didnt figure out the boars by myself :D But otherwise I really enjoyed the underground fights, especially the chain lightning ones.

If I may compare, I enjoyed Deer Spiral a bit more, since it remained fresh throughout the whole map, while here the ground level became repetitive.

Still enjoyed the map very much 9/10 for me :)

  deerdren (Czechia) writes:
18-02-2025 13:00

Thanks for playing - Battle Preparations

Ye the ground level was badly balanced, I took many losses and didn't want to grind it out :)

Still happy you enjoyed, I also consider Deer's Spiral to be the better map.



Author: wasilix, 06-10-2024 18:08 Like
Nice map for a couple of evenings with playthrough - Battle Preparations
Hi there!

Finished the map (see playthrough link in the bottom). Finally killed nasty boars after a couple of heads worth of hair pulled and after that it was fairly easy with a few interesting fights.

Overall I think this turn limit idea is very interesting and refreshing. Definitely great job coming up with it and making it into an actual map! However I don't think I'm likely to play another map like this one. While the idea is cool it's pretty hard to improve your attempts because you don't see how the fight resolves after turn 2, and it's quite a bit annoying to be out of control on things for me as an H3 player :)

There is an unintended possibility to bring cannon with Victoria past Zeph (just go back while Celestine is clearing her part).

At first overground part seemed a bit too tough to play with few-to-no losses, but later when I reached lords I realized that the fights were balanced around substantially higher losses. It makes them quite a bit easier to cope with, but as usual with similar maps - a unit lost in the beginning is a unit missing for every combat until the end. For me it was just too hard to accept losses if I saw clear ways to decrease them given that mentality.

I'd personally suggest making overground balanced around much fewer losses - closer to no-losses (possibly making fights a bit easier) - this way it could be pretty well balanced all the way through. It may make the map a bit more challenging for everyone but will keep the challenge consistent.

In current state I wasted huge numbers of joiners (due to upgraded/unupgraded mismatch) and still had an enormous army, with which I could auto-combat through all of final fights with tolerable losses. I think, overground became a bit too easy after 2nd part (starting from water).

Underground was much more balanced and featured some very nice fights and ideas. I think it was possible in part because of it being balanced around no-loss requirement.

My only gripe with the underground is, you might have guessed it, the 2 marksmen vs 4 boars fight. It seems that it is only winnable if marksmen get some morale (not sure how much), and it all comes down to doing same thing in different ways hoping that in some variation needed morale will come and you will win. The fight is frustrating, and I'd very much prefer fights not rely on any luck like that. In the end I won with a turn 2 setup which is far inferior (in my estimation, but maybe I'm wrong) to some that I used before.

In any way, thanks for the upload! I had a couple nice evenings overall, and I really appreciate that you came up with a completely new idea here and made it work. That's worth much more than any criticism I had, and it's much more important.

See playthrough here: https://www.youtube.com/playlist?list=PL02MwI3vxw6nkSX6poFSL3SPlCU_SFXcA

  deerdren (Czechia) writes:
06-10-2024 18:37

Thanks for playing - Battle Preparations

I’m glad the positives outweight the negatives. This was just my experimentation with an idea and I’d say I milked it enough so not going to make another map like this.
Congrats on beating the boars, hardest fight in my opinion, still can’t believe someone managed to do it without losses.
I didn’t want to grind the battles that much, thats probably why the ground section got easier as you go on, but I’m not gonna change it anymore, I’d rather focus on a new idea ;)



Author: Sulim81 (Poland), 29-09-2024 14:33
Thank you - Battle Preparations
What a great map. I have never met with idea of two-turns battle, it brought new chellenges. The toughest for me were parts with chain lightning and fire wall against gorgons and flies (one battle).


Author: Pelle (Sweden), 14-09-2024 00:58
”quantity does not grow” - Battle Preparations
Great map, enjoying it a lot so far. Just wanted to let you know that the Halfling Grenadiers in the sea part of the map that join you will grow in quantity as time passet. I suppose this is an oversight. I will keep only 50 as intended and enjoy the rest of the map. Thanks for this one!

  deerdren (Czechia) writes:
14-09-2024 09:35

sadge - Battle Preparations

Ye, I really wish that was a default setting, sight :(



Author: 32167, 11-09-2024 23:24 Like
Done - Battle Preparations
Great map, I really liked it. The ground level didn't seem very difficult to me. The lords could have been made stronger. The remains of the ground level army after defeating everyone on the screen.
The most difficult fight for me was the fight with four boars. It's like chess, I've played different variations a hundred times. Gave up twice, but then came back. As a result, I managed to get through it without any losses. The rescued marksman helped me a lot in the future.
Totally crazy map!
Done - Battle Preparations

  deerdren (Czechia) writes:
12-09-2024 09:01

wow - Battle Preparations

Didn’t realize saving the marksman was humanly possible, I guess with enough morals.

Its kinda tough to make the ground more challenging, it depends how well you do previous fights, so some might find it the easiest thing and others utter nightmare.


  wasilix writes:
04-10-2024 23:39

- - Battle Preparations

Man, this fight is irritating! It drives me nuts after just a few attempts. Not even going to bother trying to save both there, I've yet to win at somehow. It feels like I've got the perfect setup (or close to), but still it's losing somehow. I wish there was a way to see how combat goes beyond turn 2 in autocombat, it might have been quite helpful.

Other than this fight, so far the map is great, and the idea with 2 turn limit is original and new. A bit annoying to deal with inevitable autocombat consequences, and I'm constantly missing the ability to control my troops just for another turn, but that's a fresh and very ingenius idea!



Author: 32167, 10-09-2024 17:53 Like
maybe a bug - Battle Preparations
"No pain, no gain" part two. Hooray, I'm very happy!
But, I think there is a bug here. Although I'm not sure of anything anymore.
maybe a bug - Battle Preparations

  deerdren writes:
10-09-2024 18:34

Sorryy - Battle Preparations

Yes, sorry.
Was adding some final decorations after testing and overlooked this one.
Thanks for pointing it out.


  32167 writes:
10-09-2024 23:14

:) - Battle Preparations

This is not a problem at all. I jumped over the rubble using a cheat code. So, I continue to playthrough and have a lot of fun.



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