This map introduces a new type of map concept similar to "Cold day in Hell" but with far fewer gimmicks. A map meant to "feel naturally difficult".
Intended to be played on 200%.
You are encouraged to choose a strategy of either swiftly striking at the enemy or drawing his forces into your swamps and destroying them in detail.
Be wary, not all is what it seems though and Blues unprovoked aggression may hide an even deadlier secret.
Most abusive spells disabled (Slow, Berserk, Blind, Resurrect). Town Portal exists in three forms. No Summon Boat/Scuttle Boat. There are only two ways onto the main sea. You're encouraged to keep tabs on rumors in the tavern.
Author: Ginodavecte (Nederland), 02-12-2024 07:09 Nice one !! - Guerilla Very good and fun map. Like how you have to use other spells then normal. Completed it on first try at expert lvl in 5m1w5d, very sure then i can be faster. Thnx for uploading !!
Author: Kilgore Trout (United States), 30-11-2024 10:49 Like Nice map - Guerilla Great map! I like normal play that remains relatively challenging throughout!
Author: ogogo (Lithuania, Vilnius), 08-11-2024 21:11 game over - Guerilla 2.4.5.
red killed me.
Blue was killed a little earlier...
Why do we need this gate?
Boris writes:
10-11-2024 19:16
Gates - Guerilla
Hey man, its a rough fight but possible! Keep on trying.
The gates are there to protect your vital center and give you a chance to strike the enemy as he trickles down to you.
ogogo (Lithuania, Vilnius) writes:
11-11-2024 21:17
2.4.5. - Guerilla
2.4.5. ????
no chances to def
Author: Alenka (Россия), 06-11-2024 11:29 Guerilla ERROR - Guerilla Указывайте пожалуйста правильную версию Героев. Эта карта ни Тень Смерти, ни Эрафия, ни Армагеддон!!!!!!!
Boris writes:
06-11-2024 15:41
Yup its HotA - Guerilla
Sorry its the owner of the website that puts in the info. Ill tell him on next update.
Author: 32167, 19-10-2024 15:34 Like nice map - Guerilla I finished the map and I liked it. I would say that the difficulty level is slightly above average. I liked that you blocked some of the spells and I went through the whole map without them. I didn't receive TP too... If I had concentrated on finding it, I would have most likely lost.
The swamp in the starting area of the map is a defense against enemies. If you take an army only from the fortress, you do not get penalties in the swamp and easily deal with heroes who have an army from other towns.
After the victory, I looked at the map editor and noticed some things. Heroes who already have blocked spells are available on the map (Alamar, Jeddite, Voy, Gundula and others). Fly magic is blocked, but DD and angel wings are not blocked. In my case, the random relic artifact of the red AI's starting zone turned out to be wings. A lot will depend on chance...
Red and Blue are not allies and begin to wage internecine wars. If they were allies, they would throw all their forces against me and then the difficulty level of the map would be simply hellish.
The map can be easily completed in one evening, thanks for uploading!
Boris writes:
04-11-2024 21:12
Map Updated - Guerilla
Hi!
All the Artifacts that give forbidden spells should now be updated.
Also Red guards and Quest Guard system for Red has been changed to increase aggressiveness.
The idea is that Red and Blue aren't allied, you're supposed to face the early pressure of Blue and then have to deal with Red as he rampages through everything.
Did you ever get to use the left side or not? :D Thanks for comment.
Also new Version includes updated quests and more content, try it out!
Boris writes:
04-11-2024 22:59
Also removed heroes - Guerilla
Boy is that a pain in the ass haha, couldnt find an easy list including the spells for the two new towns so had to go manually through all of them...but its done! Important esp due to Gem having summon boat and some having resurrect. Thanks!
Guerilla walkthrough
A century of peace is broken when out of a sudden a messenger informs you of probing attacks against your garrison in the north and armies massing. Left with no choice but to figh the kingdom of the swamp begins mobilizing its forcs - what's left of them following the neglect from the long peace.