Author: Mace , 07-06-2025 07:08

Thank you - Vagabonds - Heroes 3 map

Ok thank you!!! I can rest on it now lol. Much appreciated. more...


Author: Valeri , 07-06-2025 01:50

Leprechaun - Vagabonds - Heroes 3 map

The quest is not mandatory in order to complete the map. Quite the opposite it is meant to be nearly impossible to figure out. It gives you an advantage if you complete it but it is by no means necessary. If you see it you see it, otherwise don't worry about it! more...


Author: Roboto (United States), 06-06-2025 23:56

Great map, some of the shipyards build boats that are unreachable - May the Meteor Have Mercy - Heroes 3 map

Shipyard at 22, 137 in the bottom left corner

Also 88, 60 underground

Not game breaking but pretty annoying, especially the underground one.
more...


Author: Garri , 06-06-2025 23:14

Brilliant map - DUNE - Heroes 3 map

I got big pleasure. Thanks a lot. more...


Author: Johnny (Suomi), 06-06-2025 19:56

Teal - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

I noticed that teal is the easiest color so should be left for the computer. I played red more...


Author: Johnny (Suomi), 06-06-2025 19:52

Great - [HotA] The Four Horsemen - 2 - Pestilence - Heroes 3 map

Hi great map, just like famine. Should be more appriciated in here, because one of the best. There is a lot of shitty maps that got attention. Only downside was that it was little bit too easy and the purple should be let loose sooner. Because I won the map way before. more...


Author: Thomas Aquinas (Russia), 06-06-2025 19:09

Added Russian, Chinese and Polish versions - Angels are Back - Heroes 4 map

Hello friends!

As promised, I translated the map into Russian and tried to translate the map into Chinese. Dear Evgeniy (the owner of the site) updated the map file today. Now the package contains four versions of the map:

AnBack_(ENG).h4c - English version (any Heroes4)
AnBack_(RUS).h4c - Ru
more...


Author: Unknown , 06-06-2025 12:58

Good - Fawn's Labyrinth - Heroes 3 map

It's an good map but I would love if you could give the option to play as an Neutral town more...


Author: Mace , 06-06-2025 08:54

Please help - Vagabonds - Heroes 3 map

Hello I can not figure out what to do with the leprechaun. I have it but I don’t know what to do with it. more...


Author: Deertheking (Czechia), 05-06-2025 20:54

Replay it is - Logic of Greed - Heroes 3 map

Cool, I get to replay the map as it should be played then more...


Author: deerdren (Czechia), 05-06-2025 20:46

ye .. - Logic of Greed - Heroes 3 map

Not really, but I know what to fix atleast :D more...


Author: Deertheking (Czechia), 05-06-2025 20:37

Lumber cart - Logic of Greed - Heroes 3 map

I got it from the shipwreck with 50 wights. Based on your answer I guess that that is not supposed to happen :D more...


Author: deerdren (Czechia), 05-06-2025 20:31

Lumber cart? - Logic of Greed - Heroes 3 map

Where on earth did you get a lumber cart? xD more...


Author: nightshadow , 05-06-2025 17:53

Enchanters? - The Lone Knight - Heroes 3 map

I played the map several times, but did not get any hero with enchanters skill. Which hero can upgrade to enchanters and where to find the hero? more...


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Heroes3 - Your opinions about The Good-The Bad-The Ugly - map rating = 1 Likes

Title:
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Download map The Good-The Bad-The Ugly - heroes 3 mapsDownload map The Good-The Bad-The Ugly - heroes 3 maps

   Download map -> The Good-The Bad-The Ugly

Heroes 3: Horn of the Abyss

Play as Good or Badl, but watch out for the Uglyl!
Northern lands ruled by evil.
Central lands ruled by neutral.
Southern lands ruled by Good
Unite the surface for the final battle agaisnt the underworld.

Added: 23-05-2025


Heroes 3 maps: LochNess-early iron age | A Sandstorm | Skeletal Shadows | The Immortal Battle


Author: Vrag, 27-05-2025 21:48
Было интересно - The Good-The Bad-The Ugly
Неспешно прошёл карту, можно было бы и быстрее, но я просто получал удовольствие и никуда не торопился. Для тех, кто играет не очень хорошо, думаю, карта будет неплохим вызовом.
Было интересно - The Good-The Bad-The Ugly


Author: gr0mph (France), 27-05-2025 00:05 Like
Good work - The Good-The Bad-The Ugly
Compared to the other maps on the site, this one deserves attention not for its difficulty, but for the fun concept of the wheel (spin the wheel and you'll win. With 0 likes currently, even though its downloads are starting to increase, it deserves 1 like).

I didn't give up, even though victory was obvious when I discovered the cloning spell.

The weakness of this map is its number of forbidden items...
It's impressive, the number...
- No tavern... How annoying when there's a way to limit the number of heroes a player can have, even if it can create a warning when validating the card. (And why does Dungeon have one?)
- No artifact combos...
- 1 cape for the bad guy, 1 horn for the good guy, 2 completely useless artifacts, because by the time you can finally devour these two artifacts, the game is long won. - No spells, even Armageddon is forbidden...

Finally, here are some ideas for improving the map:
- The map is slow to play due to the lack of portals; the islands require many landings. The lack of lighthouses, fast currents, or the two artifacts needed to assemble the Admiral's Hat detracts from the experience.
- City portals near cities are a great idea, but when the enemy can't get close to them, it can literally eliminate a threat; they might decide to use the portal instead of attacking. Replace the white border guard with the white border porter.
- Not enough black markets, or no way to buy artifacts during the game... Frustrating!
- The enemy has too much trouble getting out of their maze; plan for an immediate exit when casting the city portal spell.
- The cost to partially obtain the Angelic Alliance is too high and too painful. Personally, I didn't need it and I didn't unlock it...
- It would be interesting if, on your map, when the player starts with their hero, the hero camp were posted with guard quests (for example, request the scroll of blessing for the good guy, the scroll of curse for the bad guy). Each guard quest would indicate the hero's name or characteristics. Finally, you would decide the number of scrolls and therefore the number of heroes the player can have in their starting party (and therefore in their final party, since you want to limit the number of heroes).
- Lots of little details...
Good work - The Good-The Bad-The Ugly

  Greg writes:
27-05-2025 13:42

Greg - The Good-The Bad-The Ugly

Thank you for all the valuable info. This will help to shape future maps.



Author: 32167, 25-05-2025 12:41
-- - The Good-The Bad-The Ugly
Well made map, beautiful, has an interesting idea. But the level of difficulty... If it were increased several times, the map would become really interesting.
-- - The Good-The Bad-The Ugly

  Greg writes:
26-05-2025 02:28

Greg - The Good-The Bad-The Ugly

Thanks for the feedback. It helps shape future maps. In your opinion what would have made the map more challenging for you and would you consider yourself a very skilled player or above average? Thanks again for the feedback.


  32167 writes:
26-05-2025 13:07

-- - The Good-The Bad-The Ugly

I played for Good, so I"ll write suggestions from the point of view of this option. Two spells make AA almost invulnerable - Clone and FF. I got them right away, in the starting castle... It would be more difficult if the Clone could only be obtained in one of the Titan cities, and the FF from the barbarians.
Titans and Barbarians do not harm the army - one of their heroes could be given the Ring of Oblivion, another the Recanter's Cloak, e.t.c.
Barbarians and Titans are isolated and locked near their towns - if they had received TP through an event, it would have been more difficult with them.
For a human player playing for Good or Bad, limit the time (or put double gates in the passage that require visiting the key keemaster's tents in the territory of the Titans and Barbarians) to get a second town.
And for AI, on the contrary, make a passage to the second town through an event that will kill the human player. In a similar way, it would be more interesting to make the passage open for AI to COUK and HOTA from the very beginning.
Make two super powerful static bosses in the final AI towns in the dungeon.
The intermediate bosses turned out to be quite interesting, but they could also be adjusted. I was inferior to the AI ​​hero in secondary skills by half. The enemy's first aid tent helped me hide AA and protect htm with FF. If the AI ​​had started hitting me with magic instead of summoning elements, I would have lost this battle...
And so the AI hero ​​spent all his mana on elements, and I easily beat his army with only AA.
For this I needed only 3 spells: FF, Clone and Frenzy.

-- - The Good-The Bad-The Ugly



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