Author: Razorockham (Netherland), 29-04-2025 07:27

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hello, I managed to reach the castle Blubbetown, still searching for the Soul stealer. What a quest, map a map!! I do not understand the text of Aenain: he wants to have the Master spellbook but also the Wand of Illusions. Both? Are they both in the hands of Sekana? more...


Author: PMUET , 29-04-2025 05:53

Fangarm - GELU and hota 2.0 - Heroes 3 map

Sharpshooters should mainly serve as your early- to mid-game force. After defeating the Magic Queen, your main army should shift to Fangarms, with Sharpshooters providing secondary damage support. Enchanters will also play a similar supporting role. If you keep losing too many Fangarms, it will be v more...


Author: Nikolay , 29-04-2025 01:10

need help - Portishead - Heroes 3 map

Hi, there is no way to kill 4 thousand dragons? more...


Author: Sulim81 (Poland), 28-04-2025 21:20

Dendroid lord - GELU and hota 2.0 - Heroes 3 map

Hmm, I always go there asap. OK, I sarcifice some fangarms, but then I can farm much more in fights with legions of dendroids and Dendroid Lord himself, with frenzy, fight is quite easy. Then I exchange fangarms for sharpshooter, it really boost my army in first phase. more...


Author: Milosz (Poland), 28-04-2025 19:53

How to enter quest gate on the water as Teal? - Master Mode 2 - Heroes 3 map

I cannot access quest gate behind chaos hydras as teal, it forces me to go inside whirpool and when i spam space to go back it throws me on opposite way so I can still only go into whirpool more...


Author: dbagyon (Hungary), 28-04-2025 19:27

appretiation - GELU and hota 2.0 - Heroes 3 map

Your notes are much appreciated, thank you sphinxx!

About losses: I tried to be cautious, to only increase the numbers of the Sharpshooters. Was successful almost 100%ly, but it is not the same with the Fangarms. the "farming" of them was not going that well, as planned. Was able to pre
more...


Author: Ramazan Karabacak , 28-04-2025 19:04

THANKS A LOT - The Longest Quest - Heroes 3 map

Dude I thought seer's huts only are for givins missions... Really so much thank you. :D more...


Author: sphinxx , 28-04-2025 18:53

:) - GELU and hota 2.0 - Heroes 3 map

some additional notes:
you should have almost no losses in all your fights..from what you wrote it sound like you already had some..
you dont need to fight dark demon immediatelly.. there is a secret path behind one of the windmills. there is a lot to explore behind that
you should get all the ad
more...


Author: dbagyon (Hungary), 28-04-2025 18:03

omg Shooter block - GELU and hota 2.0 - Heroes 3 map

To block NomadShooter is something that I would have never figured out I guess xD Thank you! more...


Author: dbagyon (Hungary), 28-04-2025 18:01

Thank you! - GELU and hota 2.0 - Heroes 3 map

Thank you for the quick response! :)

I have already found the cloak, but it seems I should pay more attention to the messages that are put in front of me --> Dracon is mentioned + Recanter's cloak is also + favourable winds lead to the armageddon demoniac = you should go there bro xD

more...


Author: PMUET , 28-04-2025 17:23

. - GELU and hota 2.0 - Heroes 3 map

And you should let one of your sub heroes block the nomad shooter from going ashore, that can avoid fighting him early in the game when you are not strong. more...


Author: PMUET , 28-04-2025 17:21

. - GELU and hota 2.0 - Heroes 3 map

And you shouldn't open the quest to dendroid lord, it costs a huge amount of fangarm in your early game more...


Author: PMUET , 28-04-2025 17:20

. - GELU and hota 2.0 - Heroes 3 map

Find the Recanter's Cloak — it is hidden somewhere southwest of the Dracula buildings near New Dawn (you can use bird's-eye view to spot it; it appears as a star icon). With it, you can easily defeat the Demoniac, as the artifact prevents casting spells of level 3 and above. However, be ca more...


Author: dbagyon (Hungary), 28-04-2025 16:15

What after New Dawn? - GELU and hota 2.0 - Heroes 3 map

hey there!

first of all, thank you for the map, it is astonishing! i really like it! :)

some pre words:
- have not played Gelu and Hota 1.0
- wanted to find a challenging map, I guess it is accomplished xD
- without knowing anything about the map, I started the game and messed up many
more...


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Heroes3. - Your opinions about The Motherland - map rating = 4 Likes

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   Download map -> The Motherland

Heroes 3.: Horn of the Abyss

Welcome to The Motherland. The Necromancers have coerced the Barbarians in the North. Sail across the ocean to the Barbarian Homelands and reclaim the land. v1.02, updated Jan 2023.

Added: 13-02-2018


Heroes 3. maps: Open Gates (Открытые Ворота) | Aine's Revenge | Dragon Eye | Guardian War


Author: Iren & Vasily (Moscow), 24-12-2023 19:58 Like
The Motherland - The Motherland
Большое спасибо за удовольствие, полученное от карты. Следовали рекомендациям автора, не тянули время и с легкостью выиграли. Рекомендуем!


Author: BlueMosaic87, 02-01-2023 18:48
UPDATED JAN 2023 - The Motherland
=== The Motherland ===
v1.02

v1.02 change log...
- Town Portal, Fly, and Dimension Door are now appropriately restricted. Only a single instance of the Town Portal spell exists on this map, and that is in the form of the Tome of Earth Magic.
- The fundamental design concept of this map has now evolved. Many changes and improvements have been made to help bring a more traditional gameplay, making use of classic game mechanics.
- Taverns have been re-enabled, again bringing gameplay and town building closer to traditional gameplay. All towns now have Taverns enabled, and no Hero restrictions are in place.
- Ecounters and events have been audited and re-written when necessary to improve clarity and eliminate unnecessary information.
- Resource pickup on this map previously included a written notification for flavor -- this has been removed and resource piles are now all default except in instances of quests.
- Rated: PG-13

Encounters...
... are scattered across the map and the inquisitive explorer will surely find loot of all kinds wrapped in to Events in many clever places. Be careful to read encounters, as they somtimes provide clues for other treasure.

The Purple Necromancers...
... are currently contained in the South East corner of the map. Travel to the Dark Wood in the South East corner to find them. Once you unlock their realm it would be wise not to tarry with their extermination.

The Tan Barbarians...
... are a tribe of fierce warrior people, and they are in the North West corner of The Motherland. Their border is secured by the Blue Keymaster. The Tan Barbarian Homelands are across the ocean, past the Isle of Man, and to the North. For centuries your small tribe and the large tribe of the Barbarians have coexisted peacefully, but the Necromancers have successfully infiltrated the Barbarians and turned them against your Kingdom. The fate of this land and all its inhabitants is in your hands.

The Ocean...
... is to the North East. Just off the coast in the North East corner of the Motherland is the Interoceanic Portal Island. Go there and enter the portal to be transported to the open waters of the ocean. Past the portal lies the Isle of Man, and past that is the homeland of the Tan Barbarians. You will need to explore the ocean to completely defeat your enemies.


Author: hery, 27-01-2022 19:03
Bugged - The Motherland
Map seems to be broken. Just shortly after starting the game one of the barbarian heroes shows up near your starting town and starts taking everything in range including your town. See pic.
Playing on latest HotA&HommHD versions as of writing this.
Bugged - The Motherland


Author: Nop (Arnhem), 07-07-2020 21:16 Like
The Motherland - The Motherland
perfect. Thanks for made it!


Author: JT (London, Canada), 26-02-2020 21:58 Like
Lots of fun - The Motherland
Props to the creator. This really feels close to an RPG. Lots of heart in this map. Takes a long time, but certainly fun.


Author: Nikolas Voland (Украина), 18-03-2019 01:53
Review - The Motherland
Hi, tnx for this map. I think this very easy map and some empty.


Author: myth (Craiova, Romania), 21-02-2018 11:39 Like
Good map, but - The Motherland
I like the map. The design, some ideas and so forth, but you have to find ways to make it harder. Literally 0 challange in all AI fight. AI is so bad that all of them failed to gather all creatures from dwelings. Prolly coz of money. Find ways to make it harder.

Also, ban DD and Fly. Got them both pretty early. I think even before tp.

As I've said, the map looks good, but you need to make strategy wise fights with bosses.

  BlueMosaic87 writes:
22-02-2018 20:47

BlueMosaic87 - The Motherland

Thanks for your critical examination! I tried to hide the most powerful spells in interesting places, and I tried to essentially cap the power level of the AI; they are designed to have just enough cash to buy some troops, but not hoards of them. I wanted to make a map that has an appropriate difficulty. My next map will certainly be more difficult. Thanks again for playing! sorry I couldn't provide a better, more challenging experience.


  myth (Craiova, Romania) writes:
22-02-2018 22:12

myth - The Motherland

you don't need to be sorry about anything. great job with the desing and the ideas. although it triggered me a bit all those pop ups with WOOD WOOD ORE etc, but it was fine.

DD and Fly... I got them from Tower. Be aware of the library ;)

Again, the map was really nice, but waaay too easy. And I'm not even that good of a player. I didn't spend too much time on praising the map because I already said 10/10. Good effort. But you really need to step it up with the AI.



Author: Bubo (Sofia, Bulgaria), 15-02-2018 10:24
Good map! - The Motherland
Good map with interesting approach. I like it!

What I miss is a bit more challenge from the AI.

Keep going, there is a big potential in you :)

  BlueMosaic87 writes:
17-02-2018 07:16

thanks - The Motherland

thanks for your kind words and feedback :) next map i will make the enemies more challenging. thank you for playing and commenting!



The Motherland walkthrough

the Horn of the Abyss mod is required to play this map

=== The Motherland ===

The Concept of this map...
... is to provide a Single Player, RPG experience. Hence, it is intended that the Hero Iarwain be, for the majority of the game, the sole Hero. The map design concept is to appear as a vast countryside, full of adventure, with no time limit. You may approach the map at your own pace, and no hurry or rush is intended at all; your enemies are locked. The lion's share of this map was created by an intoxicated musician.

The Blue Keymaster...
... is crucial, and can be attained early in the game just North West of Serdtse. This is the most common Border Guard, and should be attained promptly.

Taverns and Heroes...
... are deliberately disabled, because this is a Single Player map. Other heroes can be rescued from prisons and jails. Search coastlines and near Pirates for prisons to rescue and attain more heroes.

Encounters...
... are scattered across the map and the adventurous and inquisitive explorer will surely find loot of all kinds, and in many clever places. Be careful to read encounters, as they somtimes provide clues for other treasure.

The Purple Necromancers...
... are currently contained in the South East corner of the map. They are locked behind the Black Keymaster and cannot attack you until the Black Border Guard is opened. Travel to the Dark Wood in the South East corner to find them. Once you unlock their realm, it would be wise not to tarry with their extermination. Beware the Necromancer Zarok, he guards the Dark Wood.

The Tan Barbarians...
... are a tribe of wild and reckless warrior people, and they are in the North west corner of The Motherland. Their border is secured by the Blue Keymaster. The Tan Barbarian Homelands are across the ocean, past the Isle of Man, and to the North. For centuries your small tribe and the large tribe of the Barbarians have coexisted peacefully, but the Barbarians have unfortunately allied themselves with the Necromancers, and therefore their Kingdom must be defeated as well, in order to save them from the Necromancer's glammer.

The Ocean...
... is to the North East. Just off the coast in the North East corner of the Motherland is the Portal Island. Go there and enter the portal to be transported to the open waters of the ocean. Past the portal lies the Isle of Man, and past that is the homeland of the Tan Barbarians and the refuge of the Purple Necromancers. You will need to explore the ocean to completely defeat your enemies.

Town Portal...
... is a powerful and useful spell, and it is only known by a single Hero, and that hero is Saint Herman. He is a powerful holyman and ascetic, and he is currently a captive of the Pirates, across the ocean and to the North East.

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