Author: Razorockham (Netherland), 29-04-2025 07:27

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hello, I managed to reach the castle Blubbetown, still searching for the Soul stealer. What a quest, map a map!! I do not understand the text of Aenain: he wants to have the Master spellbook but also the Wand of Illusions. Both? Are they both in the hands of Sekana? more...


Author: PMUET , 29-04-2025 05:53

Fangarm - GELU and hota 2.0 - Heroes 3 map

Sharpshooters should mainly serve as your early- to mid-game force. After defeating the Magic Queen, your main army should shift to Fangarms, with Sharpshooters providing secondary damage support. Enchanters will also play a similar supporting role. If you keep losing too many Fangarms, it will be v more...


Author: Nikolay , 29-04-2025 01:10

need help - Portishead - Heroes 3 map

Hi, there is no way to kill 4 thousand dragons? more...


Author: Sulim81 (Poland), 28-04-2025 21:20

Dendroid lord - GELU and hota 2.0 - Heroes 3 map

Hmm, I always go there asap. OK, I sarcifice some fangarms, but then I can farm much more in fights with legions of dendroids and Dendroid Lord himself, with frenzy, fight is quite easy. Then I exchange fangarms for sharpshooter, it really boost my army in first phase. more...


Author: Milosz (Poland), 28-04-2025 19:53

How to enter quest gate on the water as Teal? - Master Mode 2 - Heroes 3 map

I cannot access quest gate behind chaos hydras as teal, it forces me to go inside whirpool and when i spam space to go back it throws me on opposite way so I can still only go into whirpool more...


Author: dbagyon (Hungary), 28-04-2025 19:27

appretiation - GELU and hota 2.0 - Heroes 3 map

Your notes are much appreciated, thank you sphinxx!

About losses: I tried to be cautious, to only increase the numbers of the Sharpshooters. Was successful almost 100%ly, but it is not the same with the Fangarms. the "farming" of them was not going that well, as planned. Was able to pre
more...


Author: Ramazan Karabacak , 28-04-2025 19:04

THANKS A LOT - The Longest Quest - Heroes 3 map

Dude I thought seer's huts only are for givins missions... Really so much thank you. :D more...


Author: sphinxx , 28-04-2025 18:53

:) - GELU and hota 2.0 - Heroes 3 map

some additional notes:
you should have almost no losses in all your fights..from what you wrote it sound like you already had some..
you dont need to fight dark demon immediatelly.. there is a secret path behind one of the windmills. there is a lot to explore behind that
you should get all the ad
more...


Author: dbagyon (Hungary), 28-04-2025 18:03

omg Shooter block - GELU and hota 2.0 - Heroes 3 map

To block NomadShooter is something that I would have never figured out I guess xD Thank you! more...


Author: dbagyon (Hungary), 28-04-2025 18:01

Thank you! - GELU and hota 2.0 - Heroes 3 map

Thank you for the quick response! :)

I have already found the cloak, but it seems I should pay more attention to the messages that are put in front of me --> Dracon is mentioned + Recanter's cloak is also + favourable winds lead to the armageddon demoniac = you should go there bro xD

more...


Author: PMUET , 28-04-2025 17:23

. - GELU and hota 2.0 - Heroes 3 map

And you should let one of your sub heroes block the nomad shooter from going ashore, that can avoid fighting him early in the game when you are not strong. more...


Author: PMUET , 28-04-2025 17:21

. - GELU and hota 2.0 - Heroes 3 map

And you shouldn't open the quest to dendroid lord, it costs a huge amount of fangarm in your early game more...


Author: PMUET , 28-04-2025 17:20

. - GELU and hota 2.0 - Heroes 3 map

Find the Recanter's Cloak — it is hidden somewhere southwest of the Dracula buildings near New Dawn (you can use bird's-eye view to spot it; it appears as a star icon). With it, you can easily defeat the Demoniac, as the artifact prevents casting spells of level 3 and above. However, be ca more...


Author: dbagyon (Hungary), 28-04-2025 16:15

What after New Dawn? - GELU and hota 2.0 - Heroes 3 map

hey there!

first of all, thank you for the map, it is astonishing! i really like it! :)

some pre words:
- have not played Gelu and Hota 1.0
- wanted to find a challenging map, I guess it is accomplished xD
- without knowing anything about the map, I started the game and messed up many
more...


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   Download map -> Призраки Солтмарша - Ghosts of Saltmarsh

Heroes 3.: Horn of the Abyss

In a place of fierce conflict between past and future, on the southern shores of the kingdom of Keoland, a port city once flourished. Dark conspiracies and visitors from other worlds have changed the lives of the settlers and awakened the ghosts of Saltmarsh. Unravel the secrets of the city.
{Select brown flag to play campaign mode.}

В месте жестокой схватки прошлого и будущего, на южных берегах королевства Кеоланд когда-то процветал портовый город. Темные заговоры и гости из других миров изменили жизнь поселенцев и пробудили призраков Солтмарша. Разгадайте тайны города.
{Выберите коричневый флаг, чтобы играть в режиме кампании.}

Added: 07-04-2024


Heroes 3. maps: Zemsta bogow | La reconquista de Viduan | World of Islands | The Forgotten Battles


Author: BraveWeasel (PL), 20-05-2024 00:27
Promising at first, but tragedy! - Призраки Солтмарша - Ghosts of Saltmarsh
DO NOT PLAY! This map has serious bugs that may not allow you to finish (mentioned Basilisk bug). It seems interesting and promising at first, but then to being linear and having bugs in critical parts it is unplayable. Please give me my time back.


Author: wasilix, 19-04-2024 09:51
- - Призраки Солтмарша - Ghosts of Saltmarsh
Just in case if you didn't find a workaround mentioned in this thread in Russian: it's possible to find a flyshipyard (whatever this thing is called), and use it to fly over to these tents. Not sure if that's the intended way, but in case basilisk quest is bugged, that's a workaround you can use.


Author: MattHu (Hungary), 17-04-2024 14:11
translation - Призраки Солтмарша - Ghosts of Saltmarsh
oh also - would love an english translation to have experienced the lore


Author: MattHu (Hungary), 17-04-2024 14:10
unique and inventive! - Призраки Солтмарша - Ghosts of Saltmarsh
Loved the early game of this map, just like Aeten Nomere, you managed to reinvent the gameplay here.

I played tan which I think is the most fun, because you start somewhat behind, and I disabled town portal, event at the one magic shrine.

Unfortunately was only able to play halfway through since the basilisks I need to defeat to access the green tent are inaccessible, because you can't approach the dark blue border that blocks. Not sure what you did with the terrain there.

  MattHu (Hungary) writes:
21-04-2024 12:09

- - Призраки Солтмарша - Ghosts of Saltmarsh

Isn't all the airship yards behind a black border gate, for which the black tent, is only accessible through a green border gate, which is only accessible if you kill the basilisks that were inaccessible?


  wasilix writes:
21-04-2024 12:50

- - Призраки Солтмарша - Ghosts of Saltmarsh

Honestly, I don't know because I didn't play the map. I just wanted to let you know that people below mentioned using it to circumvent obstacles to the tents and apparently the map can still be completed even if the basilisk quest is bugged. Maybe there is one more that you didn't see, or maybe there is some alternative way to it.

I'm afraid I am unable to be more helpful than that :)


  wasilix writes:
21-04-2024 13:01

- - Призраки Солтмарша - Ghosts of Saltmarsh

One more detail: one of commenters mentioned location of the shipyard - north-west. Hopefully it helps a bit more :)


  32167 writes:
21-04-2024 13:52

:) - Призраки Солтмарша - Ghosts of Saltmarsh

Let the teal player exit from the nearest green gate (after 6.1.1). And then chase him to the black tent, blocking/limiting the passes.
But it seems to me that this scenario was not planned by the authors.

:) - Призраки Солтмарша - Ghosts of Saltmarsh


  Rob (United States) writes:
06-05-2024 02:29

the bug with the dark blue border guard being blocked by terrain - Призраки Солтмарша - Ghosts of S

your map is bugged, please FIX IT



Author: Vrag, 15-04-2024 20:57
Переиграл!) - Призраки Солтмарша - Ghosts of Saltmarsh
Играл за оплот, месяце на 3-4 запер компьютеров около гарнизонов, сам зачищал карту)) сейчас идёт 5й или 6й месяц, вот пробил гарнизон к синему, теперь дело за красным) Не знаю что будет дальше, но в отличии от коричневого в карту играть намного проще)


Author: ogogo (Lithuania), 14-04-2024 23:55
stuck - Призраки Солтмарша - Ghosts of Saltmarsh
how to get green keymaster tent?

  Bilbo's Table (Moscow) writes:
16-04-2024 09:21

Green tent - Призраки Солтмарша - Ghosts of Saltmarsh

need to get to the lizardfolk village


  ogogo (Lithuania) writes:
17-04-2024 20:00

other path? - Призраки Солтмарша - Ghosts of Saltmarsh

The questguard near green tent "Defeat greater basilisks"
i can't access them.
Blue border guard on path to basilisks - i cant step on them.


  wasilix writes:
19-04-2024 09:50

- - Призраки Солтмарша - Ghosts of Saltmarsh

People in this thread mentioned in Russian, that it's possible to find a flyshipyard (whatever this thing is called), and use it to fly over to these tents. Not sure if that's the intended way, but in case basilisk quest is bugged, that's a workaround you can use.


  ogogo (Lithuania) writes:
19-04-2024 10:32

bug-hint - Призраки Солтмарша - Ghosts of Saltmarsh

Thank you,
Спасибо,
Ačiū.



Author: Vrag, 14-04-2024 19:11
Классная карта - Призраки Солтмарша - Ghosts of Saltmarsh
Карта красиво нарисована, играется интересно. По дефолту играл на 200%, за коричневого, шляпа адмирала, разные хорошие артефакты с утоп и храмов, герои с большими статами... Всё это мне, к сожалению, не помогло))) Как-нибудь сыграю ещё раз)

  Bilbo's Table (Moscow) writes:
16-04-2024 09:19

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh

Спасибо за отзыв! Да, игра за коричневого подразумевала более высокий уровень сложности и расширенный сюжет.


  wasilix writes:
16-04-2024 11:57

Сложность в сравнении с другими картами - Призраки Солтмарша - Ghosts of Saltmarsh

Интересно было бы знать, насколько сложна карта по-вашему мнению (субъективному мнению и автора, и игрока) в сравнении с другими известными картами за коричневого и за других игроков. Возможно, приходит на ум какой-нибудь пример другой карты схожей по сложности.

Спасибо :)


  Vrag writes:
16-04-2024 20:33

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh

Не знаю, задумано ли найти полёт или дверь измерений, но к василискам для зелёной палатки пройти нельзя(


  Романов (Россия) writes:
17-04-2024 18:52

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh - Призраки Солтмарша - Ghosts of Saltmarsh

Нашел верфь дирижаблей на северо-западе, в итоге прилетел к синей и зеленой палатке на берегу по воздуху.


  32167 writes:
17-04-2024 22:04

:) - Призраки Солтмарша - Ghosts of Saltmarsh

Использовал тот же метод с дирижаблем. Однако, синяя и зеленая палатки недоступны до 6.1.1 и установлены они для бирюзового. Только после этого его герои выходят из заточения. Мне пришлось специально гнать бирюзового к черной палатке, чтобы он ее открыл, а я получил доступ к дирижаблю.
В целом карта мне показалась слишком легкой. Невероятно красиво нарисована, но здесь есть обратная сторона: очень много бесполезных внешних жилищ, артефактов и ресурсов. Компы вместо того чтобы развиваться, собирают ненужных монстров и ресурсы. Драконьи утопии охранены умеренно и у тебя в руках быстро оказывается вся (!) магия без ограничений. Битвы с парой боссов довольно интересные, но можно было бы их и поагрессивней сделать. Отлично провел время, спасибо за карту!!!



Призраки Солтмарша - Ghosts of Saltmarsh walkthrough

Dear travelers!
Here it is, the perfect, fully finished script "Ghosts of Saltmarsh". Finally, the development of the map has reached its climax. Why? Yes, because the game is played as adventurers and the script is endowed with an unrealistic amount of lore. As we remember, the events take place in the developing port of Saltmarsh, which is located in the south of the kingdom of Keoland. Smugglers plan attacks and create myths around their hidden treasures. And the lords are trying to grab a piece of power and develop the influence of their faction.
Among the features I would like to note is the balanced security in garrisons, cities and treasuries. Some locations and particularly the underground world have been reworked. Added quests for three factions that must be selected at the beginning. They will help you complete the main line of quests and provide information about the area and enemies.
Thank you to everyone who provided feedback and for taking the time to develop this work!

- Added player. Actually, the “Adventurers” perform under the brown flag and through them the plot of the adventure “Ghosts of Saltmarsh” is revealed. The game for the brown flag is a hardcore mode, the player will have to uncover all the secrets of the swamp lands, as well as fight off mercenaries and hordes of sea creatures;
- Added purchase of spells. It is carried out through the residents of Saltmarsh, after completing certain instructions. Unfortunately, you won't be able to choose a specific spell; spells are issued in a certain order;
- Three factions of Saltmarsh have been introduced. Here you can join one faction or more factions. There are no restrictions. But in the last task to find the area of ​​vulnerability, you will have to make a choice. It's like alternate endings. They do not affect the main line in any way, they will only help in the passage.
- Fixed the operation of underground passages and portals;
- Landscape changes, some objects on the surface have been cleaned, paths have been expanded, the main dungeon network is now divided into separate areas;
- The number of resources in the outside world and the dungeon has been balanced;
- Changes in the behavior of creatures and the role-playing component, thugs and pirates join only for money;
- The number of creatures in some treasuries has been increased;
- The garrisons have been strengthened, especially in cities with frequently used spells;
- Bosses have been strengthened;
- Added more side quests;
- Added class rewards;
- Added rewards for the main quest line.

==============

Дорогие путешественники!
Вот он, совершенный полностью готовый сценарий "Призраки Солтмарша". Наконец-то разработка карты дошла до своего апогея. Почему? Да потому, что реализована игра за авантюристов и сценарий наделён нереальным количеством лора. Как мы помним, события разворачиваются в развивающемся порту Солтмарш, что находится на юге королевства Кеоланд. Контрабандисты планируют нападения и выдумывают мифы вокруг своих спрятанных сокровищ. А лорды пытаются ухватить кусочек власти и развить влияние своей фракции.
Из особенностей хочу отметить сбалансированную охрану в гарнизонах, городах и сокровищниц. Переработаны некоторые локации и частности подземный мир. Добавлены квесты для трёх фракций, что нужно выбрать в начале. Они помогут в прохождении основной линейки квестов и дадут информацию о местности и врагах.
Спасибо всем, давшим обратную связь, и за уделённое время на развитие данной работы!

- Добавлен игрок. Собственно, под коричневым флагом выступают "Авантюристы" и через них раскрывается сюжет приключения "Призраки Солтмарша". Игра за коричневый флаг представляет из себя хардкорный режим, игроку предстоит раскрыть все тайны болотных земель, а также отбиться от наемников и орд морских обитателей;
- Добавлена покупка заклинаний. Она осуществляется через жителей Солтмарша, после выполнения некоторых поручений. К сожалению, выбрать определенное заклинание не выйдет, заклинания выдаются в определенном порядке;
- Введены три фракции Солтмарша. Здесь вы можете вступить в одну фракцию и более фракций. Ограничения нет. Но в последнем задании по поиску сферы уязвимости вам придется сделать выбор. Это вроде альтернативнох концовок. Они никак не влияют на основную линейку, лишь помогут в прохождении.
- Исправлена работа подземных проходов и порталов;
- Изменение ландшафта, почищены некоторые объекты на поверхности, расширены пути, основная сеть подземелья теперь поделена на отдельные области;
- Сбалансировано кол-во ресурсов во внешнем мире и подземелье;
- Изменения в поведении существ и ролевая составляющая, головорезы и пираты присоединяются только за деньги;
- Повышено определенное кол-во существ в некоторых сокровищницах;
- Усилены гарнизоны, в особенности городов с часто используемыми заклинаниям;
- Усилены боссы;
- Добавлено больше побочных квестов;
- Добавлены классовые награды;
- Добавлены награды основной линейки квестов.

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