A skill test that uses Hota's new capabilities and introduces several new features:
- More balanced army forces of both players thanks to equalizing the sum of "AI value"
- Depending on specialization, heroes have different starting levels (more pronounced unit specialties )
- 110 different random bonuses (in addition to standard tombs, scholars and shrines)
- 4128 different battlefields (combination of each terrain with each special terrain)
- A huge map (G-size) full of various eye-catching scenes
Author: noxe, 11-07-2024 04:34 Turn 2 win - Alderski's Grand Skill Test I defeated the Blue player and won the game on turn 2...??
Author: геннадий (Москва), 04-05-2024 08:56 грандиозный тест - Alderski's Grand Skill Test Очень интересно, но непонятно как в нее играть. Раз десять начинал и всегда упираешься в тупик.
Author: alderski, 03-05-2024 12:48 Author's comment - Alderski's Grand Skill Test A skill test that uses Hota's new capabilities and introduces several new features:
- More balanced army forces of both players thanks to equalizing the sum of "AI value"
- Depending on specialization, heroes have different starting levels (more pronounced unit specialties )
- 110 different random bonuses (in addition to standard tombs, scholars and shrines)
- 4128 different battlefields (combination of each terrain with each special terrain)
- A huge map (G-size) full of various eye-catching scenes
Version 1.7.0 introduced the possibility of determining the number of units in the editor using the so-called "value". Thanks to this, in this map the number of units is determined in proportion to their relative strength - in this Skill Test there is no situation where one player gets 1 archangel and the other 25 peasants. "Strategy" will no longer be based on drawing the strongest seventh level units, now we get worse units in greater numbers! The total strength of such an army will be more or less the same in each game, but in this map the player draws one of the 37 distributions of unit forces - it may be that all 7 units will be relatively equally strong, or that one of the 7 will be much stronger than the remaining 6 (so-called "powerstack").
HotA 1.7.0 also introduced the possibility of setting a higher starting level for the hero without giving them starting skills for each level. Thanks to this, in this map some heroes start at a higher level to highlight their specialties - especially unit specialties. If you have enough "skill" to draw a unit specialist and a given unit, it will have a significant bonus to attack and defense!
In standard skill tests, the pattern is that we first visit tombs for artifacts, acquire an army, gain levels, learn spells and collect a few scholars. It's the same here, but at the end we draw another one of 110 bonuses - it can be a regular morale/luck bonus, a skill, a spell or many others!
The fight takes place on one of 4128 fields - any combination of terrain with any special terrain or lack thereof is possible. Any combat background available (except the ship) - forests, mountains, desert on the surface or underground. Each of the above has several variants of obstacles on the battlefield - because they are predetermined for each coordinate on the map.
The map itself has a huge size G - this allows to maximize randomness in the map, and the huge space was filled with nice landscapes. There's something to look at in the meantime.
Alderski's Grand Skill Test walkthrough
A skill test that uses Hota's new capabilities and introduces several new features:
- More balanced army forces of both players thanks to equalizing the sum of "AI value"
- Depending on specialization, heroes have different starting levels (more pronounced unit specialties )
- 110 different random bonuses (in addition to standard tombs, scholars and shrines)
- 4128 different battlefields (combination of each terrain with each special terrain)
- A huge map (G-size) full of various eye-catching scenes
Version 1.7.0 introduced the possibility of determining the number of units in the editor using the so-called "value". Thanks to this, in this map the number of units is determined in proportion to their relative strength - in this Skill Test there is no situation where one player gets 1 archangel and the other 25 peasants. "Strategy" will no longer be based on drawing the strongest seventh level units, now we get worse units in greater numbers! The total strength of such an army will be more or less the same in each game, but in this map the player draws one of the 37 distributions of unit forces - it may be that all 7 units will be relatively equally strong, or that one of the 7 will be much stronger than the remaining 6 (so-called "powerstack").
HotA 1.7.0 also introduced the possibility of setting a higher starting level for the hero without giving them starting skills for each level. Thanks to this, in this map some heroes start at a higher level to highlight their specialties - especially unit specialties. If you have enough "skill" to draw a unit specialist and a given unit, it will have a significant bonus to attack and defense!
In standard skill tests, the pattern is that we first visit tombs for artifacts, acquire an army, gain levels, learn spells and collect a few scholars. It's the same here, but at the end we draw another one of 110 bonuses - it can be a regular morale/luck bonus, a skill, a spell or many others!
The fight takes place on one of 4128 fields - any combination of terrain with any special terrain or lack thereof is possible. Any combat background available (except the ship) - forests, mountains, desert on the surface or underground. Each of the above has several variants of obstacles on the battlefield - because they are predetermined for each coordinate on the map.
The map itself has a huge size G - this allows to maximize randomness in the map, and the huge space was filled with nice landscapes. There's something to look at in the meantime.