Author: Razorockham (Netherland), 29-04-2025 07:27

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hello, I managed to reach the castle Blubbetown, still searching for the Soul stealer. What a quest, map a map!! I do not understand the text of Aenain: he wants to have the Master spellbook but also the Wand of Illusions. Both? Are they both in the hands of Sekana? more...


Author: PMUET , 29-04-2025 05:53

Fangarm - GELU and hota 2.0 - Heroes 3 map

Sharpshooters should mainly serve as your early- to mid-game force. After defeating the Magic Queen, your main army should shift to Fangarms, with Sharpshooters providing secondary damage support. Enchanters will also play a similar supporting role. If you keep losing too many Fangarms, it will be v more...


Author: Nikolay , 29-04-2025 01:10

need help - Portishead - Heroes 3 map

Hi, there is no way to kill 4 thousand dragons? more...


Author: Sulim81 (Poland), 28-04-2025 21:20

Dendroid lord - GELU and hota 2.0 - Heroes 3 map

Hmm, I always go there asap. OK, I sarcifice some fangarms, but then I can farm much more in fights with legions of dendroids and Dendroid Lord himself, with frenzy, fight is quite easy. Then I exchange fangarms for sharpshooter, it really boost my army in first phase. more...


Author: Milosz (Poland), 28-04-2025 19:53

How to enter quest gate on the water as Teal? - Master Mode 2 - Heroes 3 map

I cannot access quest gate behind chaos hydras as teal, it forces me to go inside whirpool and when i spam space to go back it throws me on opposite way so I can still only go into whirpool more...


Author: dbagyon (Hungary), 28-04-2025 19:27

appretiation - GELU and hota 2.0 - Heroes 3 map

Your notes are much appreciated, thank you sphinxx!

About losses: I tried to be cautious, to only increase the numbers of the Sharpshooters. Was successful almost 100%ly, but it is not the same with the Fangarms. the "farming" of them was not going that well, as planned. Was able to pre
more...


Author: Ramazan Karabacak , 28-04-2025 19:04

THANKS A LOT - The Longest Quest - Heroes 3 map

Dude I thought seer's huts only are for givins missions... Really so much thank you. :D more...


Author: sphinxx , 28-04-2025 18:53

:) - GELU and hota 2.0 - Heroes 3 map

some additional notes:
you should have almost no losses in all your fights..from what you wrote it sound like you already had some..
you dont need to fight dark demon immediatelly.. there is a secret path behind one of the windmills. there is a lot to explore behind that
you should get all the ad
more...


Author: dbagyon (Hungary), 28-04-2025 18:03

omg Shooter block - GELU and hota 2.0 - Heroes 3 map

To block NomadShooter is something that I would have never figured out I guess xD Thank you! more...


Author: dbagyon (Hungary), 28-04-2025 18:01

Thank you! - GELU and hota 2.0 - Heroes 3 map

Thank you for the quick response! :)

I have already found the cloak, but it seems I should pay more attention to the messages that are put in front of me --> Dracon is mentioned + Recanter's cloak is also + favourable winds lead to the armageddon demoniac = you should go there bro xD

more...


Author: PMUET , 28-04-2025 17:23

. - GELU and hota 2.0 - Heroes 3 map

And you should let one of your sub heroes block the nomad shooter from going ashore, that can avoid fighting him early in the game when you are not strong. more...


Author: PMUET , 28-04-2025 17:21

. - GELU and hota 2.0 - Heroes 3 map

And you shouldn't open the quest to dendroid lord, it costs a huge amount of fangarm in your early game more...


Author: PMUET , 28-04-2025 17:20

. - GELU and hota 2.0 - Heroes 3 map

Find the Recanter's Cloak — it is hidden somewhere southwest of the Dracula buildings near New Dawn (you can use bird's-eye view to spot it; it appears as a star icon). With it, you can easily defeat the Demoniac, as the artifact prevents casting spells of level 3 and above. However, be ca more...


Author: dbagyon (Hungary), 28-04-2025 16:15

What after New Dawn? - GELU and hota 2.0 - Heroes 3 map

hey there!

first of all, thank you for the map, it is astonishing! i really like it! :)

some pre words:
- have not played Gelu and Hota 1.0
- wanted to find a challenging map, I guess it is accomplished xD
- without knowing anything about the map, I started the game and messed up many
more...


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Heroes3. - Your opinions about Alderski's Grand Skill Test - map rating = 0 Likes

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   Download map -> Alderski's Grand Skill Test

Heroes 3.: Horn of the Abyss

A skill test that uses Hota's new capabilities and introduces several new features:
- More balanced army forces of both players thanks to equalizing the sum of "AI value"
- Depending on specialization, heroes have different starting levels (more pronounced unit specialties )
- 110 different random bonuses (in addition to standard tombs, scholars and shrines)
- 4128 different battlefields (combination of each terrain with each special terrain)
- A huge map (G-size) full of various eye-catching scenes

Added: 03-05-2024


Heroes 3. maps: Mire Straits | Mountain king | Prestige | Proclamation of War


Author: noxe, 11-07-2024 04:34
Turn 2 win - Alderski's Grand Skill Test
I defeated the Blue player and won the game on turn 2...??


Author: геннадий (Москва), 04-05-2024 08:56
грандиозный тест - Alderski's Grand Skill Test
Очень интересно, но непонятно как в нее играть. Раз десять начинал и всегда упираешься в тупик.


Author: alderski, 03-05-2024 12:48
Author's comment - Alderski's Grand Skill Test
A skill test that uses Hota's new capabilities and introduces several new features:
- More balanced army forces of both players thanks to equalizing the sum of "AI value"
- Depending on specialization, heroes have different starting levels (more pronounced unit specialties )
- 110 different random bonuses (in addition to standard tombs, scholars and shrines)
- 4128 different battlefields (combination of each terrain with each special terrain)
- A huge map (G-size) full of various eye-catching scenes

Version 1.7.0 introduced the possibility of determining the number of units in the editor using the so-called "value". Thanks to this, in this map the number of units is determined in proportion to their relative strength - in this Skill Test there is no situation where one player gets 1 archangel and the other 25 peasants. "Strategy" will no longer be based on drawing the strongest seventh level units, now we get worse units in greater numbers! The total strength of such an army will be more or less the same in each game, but in this map the player draws one of the 37 distributions of unit forces - it may be that all 7 units will be relatively equally strong, or that one of the 7 will be much stronger than the remaining 6 (so-called "powerstack").

HotA 1.7.0 also introduced the possibility of setting a higher starting level for the hero without giving them starting skills for each level. Thanks to this, in this map some heroes start at a higher level to highlight their specialties - especially unit specialties. If you have enough "skill" to draw a unit specialist and a given unit, it will have a significant bonus to attack and defense!

In standard skill tests, the pattern is that we first visit tombs for artifacts, acquire an army, gain levels, learn spells and collect a few scholars. It's the same here, but at the end we draw another one of 110 bonuses - it can be a regular morale/luck bonus, a skill, a spell or many others!

The fight takes place on one of 4128 fields - any combination of terrain with any special terrain or lack thereof is possible. Any combat background available (except the ship) - forests, mountains, desert on the surface or underground. Each of the above has several variants of obstacles on the battlefield - because they are predetermined for each coordinate on the map.

The map itself has a huge size G - this allows to maximize randomness in the map, and the huge space was filled with nice landscapes. There's something to look at in the meantime.
Author's comment - Alderski's Grand Skill Test


Alderski's Grand Skill Test walkthrough

A skill test that uses Hota's new capabilities and introduces several new features:
- More balanced army forces of both players thanks to equalizing the sum of "AI value"
- Depending on specialization, heroes have different starting levels (more pronounced unit specialties )
- 110 different random bonuses (in addition to standard tombs, scholars and shrines)
- 4128 different battlefields (combination of each terrain with each special terrain)
- A huge map (G-size) full of various eye-catching scenes

Version 1.7.0 introduced the possibility of determining the number of units in the editor using the so-called "value". Thanks to this, in this map the number of units is determined in proportion to their relative strength - in this Skill Test there is no situation where one player gets 1 archangel and the other 25 peasants. "Strategy" will no longer be based on drawing the strongest seventh level units, now we get worse units in greater numbers! The total strength of such an army will be more or less the same in each game, but in this map the player draws one of the 37 distributions of unit forces - it may be that all 7 units will be relatively equally strong, or that one of the 7 will be much stronger than the remaining 6 (so-called "powerstack").

HotA 1.7.0 also introduced the possibility of setting a higher starting level for the hero without giving them starting skills for each level. Thanks to this, in this map some heroes start at a higher level to highlight their specialties - especially unit specialties. If you have enough "skill" to draw a unit specialist and a given unit, it will have a significant bonus to attack and defense!

In standard skill tests, the pattern is that we first visit tombs for artifacts, acquire an army, gain levels, learn spells and collect a few scholars. It's the same here, but at the end we draw another one of 110 bonuses - it can be a regular morale/luck bonus, a skill, a spell or many others!

The fight takes place on one of 4128 fields - any combination of terrain with any special terrain or lack thereof is possible. Any combat background available (except the ship) - forests, mountains, desert on the surface or underground. Each of the above has several variants of obstacles on the battlefield - because they are predetermined for each coordinate on the map.

The map itself has a huge size G - this allows to maximize randomness in the map, and the huge space was filled with nice landscapes. There's something to look at in the meantime.

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