Adaptation the map of the same name from Heroes 2. After his previous struggle, Corribus decides to take a vacation down the Calamazar River. Big mistake...
Author's note: the spells Fly, Town portal, Dimension door, Water walk, Ressurection, Animate dead, Berserk are not available on the map. Keep this in mind when planning your development strategy.
Author: 32167, 20-07-2024 23:47 nope - Thunker (Сокрушитель) This map caused me a storm of emotions and forced me to move away from my main principle - I either write positive comments or no comments at all. My rating is 0 out of 10.
I lost it twice in a row. First time AI heroes killed my locked player who can't be lost. At the second attempt, I opened the editor and guided the hero through it to rescue a locked player.
I tried not to take a single extra step and saved him the day before the AI broke through to him (1.4.3). There are very few resources on the map and it is basically empty. It’s almost impossible to develop a new hero, and towns are built very slowly.
By the end of the second month guys, who have as many azure and faerie dragons as you have angels by that time, begin to come to your island. Since the map is completely open and empty, the AI, after receiving massive financial injections, has no choice but to go to my island.
But that’s not so bad, then came Dracon, whose army is 50 times larger than mine, and all the primary skills are 10 times higher (see screenshot). At the same time, the map is completely open and the main continent is filled with teleports, and it is impossible to hide from these guys.
The map is empty, very boring to play, and ultimately the imbalance is very annoying.
I think it's impossible to even balance this map, just rebuild it completely. I DO NOT RECOMMEND.
DragonGolem writes:
21-07-2024 12:02
Thunker (Сокрушитель) - Thunker (Сокрушитель)
This map is not for beginners and has rank "Impossible" for a reason. Of course, I tested it before placing here and won not one time to be sure that it is possible. The simple strategy of “accumulate troops and immediately start killing everyone” does not work here. This map is for those who prefer a tough challenge. Уou will have to use your mind and develop a more flexible strategy.
But I'll give you some tips:
1. First of all, concentrate on Corribus saving mission. Use your start hero Catarina with Navigation skill. And capture lighthouses for it.
2. Collect the Admiral's Hat, it will be wery useful.
3. Resurrection is not available, so Clone + Archangels instead.
4. The hero on screenshot is the main challenge of this map - THUNK (Terribly Huge Unstoppable Nasty Killer). Of course, you can defeat him (not in the second month, lol), but for this you will have to prepare yuor hero, troops and work out a strategy well.
DragonGolem writes:
21-07-2024 12:06
- Thunker (Сокрушитель)
And thanks Timothy Duncan for the original map for Heroes 2
32167 writes:
21-07-2024 20:54
-- - Thunker (Сокрушитель)
My dear colleague in my favorite game,
Unfortunately, there have not been new beginners in this game for a long time, and the game will be gone with our generation.
If you pay attention, I didn’t write that the map was unplayable, and I am very proud that you managed to finish the map several times :) At the same time, at difficulty 200% the probability of winning tends to zero. It depends on many random factors, such as which monster will guard the necklace of ocean guidance, whether you will be able to sneak to the tent, at what time you will get a clone, etc.
At difficulty 200%, by the end of the second month, I have no opportunity not only to build archangels and find a clone, but even to build level 2 magic guild and angels in at least two castles. Guys much more powerful and stronger than me show up and take all my castles.
Your strategy with the admiral's hat is also not entirely viable, since your favorite THUNK, moving freely around the map, takes the necklace before I can get to this necklace and defeat 30-50 archangel guards.
I’m talking about common sense to you, and you’re talking about hardcore to me.
If the player still decides to play, then here are a few hints from me:
1. Free Corribus no later than 1.4.7. You need to sail no later than the beginning of the second week, and you need to sail as a hero with navigation skill. Carefully study the path in the editor!
2. Pick up the necklace no later than the end of the second month, or better yet earlier. Carefully study the shot path in the editor (and find a tent that will help you with this)!
3. At 160% and 200% you will not have enough resources on this empty map.
4. Do not play at 80% and 100% difficulty, because AI loses caution and can get to Carribus much earlier than you.
And that’s all for me, if an adequate version will be upload, I’ll play it with pleasure.
So, best wishes!!!
DragonGolem writes:
22-07-2024 02:01
- Thunker (Сокрушитель)
Your are right, this map is fo those who likes real hardcore with strong opponetnts. All my tests was, of course, at impossible level. So I am sure what I am talking about. If you had no achangels by the time AI arrives it just means that you not use all game possibilites for development strategy. I usually had for about 7-11 of them.
1. Actually it is not fixed time to do it, the earliest time on tests was 1.4.3, but it is no problem to get on island for 1.3.4 even without studying the short path in the editor.
2. I never managed to take the necklace myself, thats why I tooke it off from computer players. If THUNK takes it, the violet hero Dupa Bog (Дьюпа Богг) has another one.
3. Resources is enough. You just need to be able to manage them. Clearly define what to build and where. Look carefully - perhaps you have not used all sources of resources.
By the way - logistics never was a specialisation of my main hero.
THUNK (Сокрушитель) walkthrough
Version 1.1
Changes:
1. Added difficulty levels:
- expert and below: you have at least 4 weeks to save Corribus and 2 months before the computer invasion.
- impossible: 3 weeks and 1 month before the invasion.
2. Added one more player.
3. Added English version.
4. Minor fixes and improvements.